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https://w.atwiki.jp/xbox360gta4/pages/636.html
BAD STANDING 参考動画 冒頭ムービー ミッション分岐突入編 応援編 ミッション終了 参考動画 GTA4未クリアだけどLost and Damnedできるもん!16 冒頭ムービー ~Manzano Rd.(マンザノ・ロード)とFranklyn St.(フランクリン・ストリート)の交差点付近~ Ray Gentlemen. 皆さんお揃いで。 Jim Johnny. You remember Ray, right? ジョニー、レイを覚えてるか? Johnny Yeah. How you doing? ああ。調子はどうだい? Ray How m I doin ? I got the feds all over me, I got a boss who s a paranoid wreck, 調子はどうかだって?FBIどもに張り付かれ、神経のイカれたボスにこき使われ、 Ray and I got a guy above me in the food chain with a brain like an over-cooked artichoke. オマケに、俺より評価されてるのは焦げ付いた芋みてぇな野郎と来たもんだ。 (テリーが笑う) Ray Things are great. 最高だよ。 Johnny Yeah? Sounds like shit to me but whatever. そうかい?その話じゃとても最高には聞こえねぇが、まぁいい。 Johnny So uh why are you here? んで何でアンタがここにいる? Ray I heard you boys was having a little internal dispute. お前らがちょっとした会合をやるって聞いたからな。 Johnny Where d you hear that from? どこで聞いたんだ? Ray From Ashley. アシュレーから。 Johnny You friends with Ashley? アシュレーと知り合いなのか? Ray Everybody s friends with Ashley, tough guy... お前さんたちのお友達も皆アシュレーと知り合いだろ、タフガイ… (レイが笑う) Ray Ah you know... she s a good kid and all. あぁ…アイツは良い娘だ、最高だよ。 Ray A little messed up, but, you know she needed a friend. 少し取り乱しちまう時もあるが、でも、まぁアイツには支える人間が必要だったんだ。 Jim Ray told us where Brian is. レイがブライアンの居場所を教えてくれた。 Johnny Oh yeah where? あぁそうかい、どこだ? Johnny And how the hell does he know? それにコイツはどうやって居場所なんかわかったんだ? Ray Alright... don t go breakin my balls, alright? わかった…これ以上話をややこしくするな、わかったな? Ray I talked to Brian a half an hour ago. 俺は30分前にブライアンと話したんだ。 Ray And listen, I understand where you guys are coming from - よしいいか、お前らが何でここに集まってるのかは俺にもわかってる、 Ray and on one hand, I don t give a shit. 普通なら、俺にはそんなことどうだっていい。 Ray Bunch of grease monkeys want to have an all out gangbang, オイルまみれのメカニック集団がやりあうってんだろ、 Ray be my guest. どうぞご勝手に。 Ray You re all adults. Sort of. 皆もう大人だ。そうだろ。 Ray But, right now, I need calm. だが、今は、落ち着く必要がある。 Ray Billy s on the inside now, ビリーはムショの中だが、 Ray I need a steady flow of merchandise, 俺は商品の流通を安定させたい。 Ray So it s in my interest to see that you boys calm things down. だからお前らが事を収拾をつけてくれれば、俺のためにもなるんだ。 Ray End this little squabble and get back to work. このつまらないケンカを終わらせろ、そして仕事に戻れ。 Ray See yous later. じゃあな。 Jim Yeah, see ya later Ray... ああ、じゃあなレイ… (テリーが立ち去るレイに向かって中指を立てる) Jim So what da you think Johnny? んでどうすんだジョニー? Johnny I think that guy makes my skin crawl, あの男、見るだけで血ヘドが出そうだぜ、 Johnny but now that you mention it so does Brian, and right now he s our problem. だがそれはブライアンにも言える、今はブライアンの方が問題だ。 Terry God dammit, Brian was my brother. マジかよ、ブライアンは元兄弟だったんだぜ。 Johnny Yeah he was, but so were a lot of people. ああそうだな、だがそれは他の皆も同じだ。 Johnny I don t feel like that shit means too much anymore. アイツだけ特別扱いする気はねぇぜ。 Terry So? だから? Johnny So I m going to go pay Brian a visit, だから俺はブライアンに挨拶に行ってくるぜ、 Johnny see just what that fat fucker s problem is. あのデブ野郎の問題点をあぶりだしてやる。 Johnny See y all later. じゃあまたな。 (ジムとテリーが心配そうに顔を見合わせる) ・指示 Go to Brian s safehouse. ・ブライアンの隠れ家に行け。 ~Tinderbox Ave.(ティンダーボックス・アベニュー)とEmery St.(エメリー・ストリート)の交差点近くにあるブライアンの隠れ家~ ・指示 Brian is protected in his safehouse. ・ブライアンは隠れ家に立てこもっている。 (携帯電話で話すブライアン) Brian I mean I wouldn t want to be in prison or anything, but I, you know, I d take it. 囚われの身みたいな状況はもうイヤだってことだよ、だがな、あのな、そうするしかないんだ。 Brian Fucking Johnny the rat. ジョニーの野郎め。 ・指示 Take out Brian. ・ブライアンを始末しろ。 (ジムからメールが届く) These are fucked up times, dude. Remember to get T and C to help you if shit gets tough. ・最近苦難の連続だな。もしキツいようだったらT(テリー)とC(クレイ)に援護を頼めよ。 ミッション分岐 仲間に電話せず、単独でブライアンの隠れ家に突入する。 突入編へ クレイに電話して(テリーは留守電)、ブライアンの隠れ家には入らずに攻撃する。 応援編へ 突入編 (ブライアンの隠れ家に突入する:以下台詞ランダム) Brian s faction (ジョニーとはち合う)Shit, Johnny s here. クソっ、ジョニーだ。 Johnny We were your brothers, Brian. 俺たちはお前らの兄弟だったんだぜ、ブライアン。 Brian s faction This is civil war now, get Johnny. これは市民革命だ、ジョニーを殺れ。 Johnny Time to say goodnight, Brian. おねんねの時間だぜ、ブライアン。 Johnny Brian, you little bitch, come out to play. ブライアン、弱虫野郎め、出てこいよ。 Brian s faction I don t care if he s a brother, get Johnny. 兄弟なんて関係ねぇ、ジョニーを殺っちまえ。 Johnny You re mine, you weasel. お前は俺の獲物だぜ、チクリ野郎。 Johnny Where are you, little girl? どこだい、弱虫ちゃん? Brian s faction Someone kill Klebitz. 誰かクレビッツを殺せ。 Brian s faction Help Brian, will you? ブライアンを援護だ、できるか? Johnny Brian, brother, it s time. ブライアン、兄弟、時間だぜ。 Johnny Oh Brian. Johnny s here. おーいブライアン。ジョニーだよ。 Brian s faction Protect that little guy! チビを守れ! Brian s faction Get on Brian, he can t look after himself. ブライアンを逃がせ、アイツは自力じゃムリだ。 Johnny Billy s not here to protect you, Brian. お守り役のビリーはここにはいないぜ、ブライアン。 Johnny Brian! Brian! ブライアン!ブライアン! Brian s faction Shit, someone look after Brian. クソっ、誰かブライアンの援護にまわってくれ。 Brian s faction Look after Brian! ブライアンをまかせたぞ! Johnny I always knew you were a chump, you little fuck. 前からお前はバカだってわかってたんだよ、このチビ野郎。 Johnny You ripped this gang apart, assholes. お前らが仲間をバラバラにしたんだ、クソ野郎どもめ。 Brian s faction Take out Johnny. ジョニーを始末しろ。 Brian s faction Why isn t Klebitz dead yet? どうしてクレビッツはまだ死んでねぇんだ? Johnny Where are you, you anti-Semitic cocksucker? どこだ、ユダヤ嫌いのカス野郎? (ブライアンがいる部屋に着く) ・説明 When locked-on while equipped with a pistol, you can perform an execution on certain characters. ・このような場面の時ピストルでロックオンすることによって、それぞれ場面に適したキャラクターに対し、処刑の実行シーンを見ることができる。 (ブライアンに銃を突きつける:以下台詞ランダム) Brian Please, Johnny, please. I ll be good. I ll leave and never come back. 頼む、ジョニー、おねがいだ。おとなしくするから。姿も消すし、二度と現れない。 Brian Johnny, man, Billy put me up to it. I ll get out of town. ジョニー、なぁ、ビリーがこうさせたんだ。俺は街を出るよ。 Brian You swore an oath, Johnny. Don t do this to your brother, man. I ll get out of town. あのとき兄弟って誓っただろ、ジョニー。兄弟にそんなことしないでくれよ、なぁ。俺は街を出るからさ。 Brian Billy put me up to it, please. I ll disappear. ビリーがこうさせたんだ、頼む。俺は姿を消すから。 Brian You wouldn t kill a brother, you wouldn t. I ll be a ghost man, gone! お前だって兄弟は殺さないだろ、そうだろ?俺は消える、消え失せるからさ! Brian Lost MC forever, my brother. Don t do it. I ll leave the city, I promise you man. ロストMCよ永遠にだろ、兄弟。やめてくれ。俺は街を出る、誓うからさ。 (パターン1:ブライアンを殺す) Brian I m sorry! Please! 本当にすまない!頼む! Johnny Come on. For once, do not be a bitch. いいかげんにしやがれ。最後ぐらい小娘みてぇになるのはやめやがれ。 Johnny You ve got to take it like a man. 一人の男としてドンと構えろやぁ! (ジョニーがブライアンを撃ち殺す) Johnny Fuck you, Brian. クソったれめ、ブライアン。 『~ミッション終了~』へ (パターン2:ブライアンを見逃してやる) (ブライアンが逃げる) Johnny I couldn t do it to a brother, even him. He s dead inside anyway. 兄弟にはできなかった、アイツでさえ。まぁ奴はもう終わってるがな。 『~ミッション終了~』へ 応援編 (クレイに電話する) Clay Johnny. ジョニー。 Johnny Clay, I m at Brian s place. You guys want to come here and help me with him? クレイ、今ブライアンの家の前だ。お前らこっちに来て援護してくれる気とかあるか? Clay Right on, Brother. Me and Terry can go round the back and wait for him. もちろんだぜ、兄弟。俺とテリーが裏口でアイツを待ち構える。 Clay If you send a grenade in the window, that should smoke him right out to us. 窓からグレネードを投げ込んでくれれば、奴らあぶりだされて、外に出てくるだろうぜ。 Johnny Sounds good. 良い考えだ。 (テリーとクレイが到着する。) Terry Me and Clay gonna go round back. Smoke out Brian. 俺とクレイは裏に回る。ブライアンをあぶりだしてくれ。 Johnny Knock em dead brothers. 奴らを血祭りにあげてくれよ、兄弟。 ・説明 Terry and Clay will cover the rear exit of the house. ・テリーとクレイが隠れ家の裏口をカバーしてくれる。 ・説明 If you launch a grenade through a window into the house, the occupants will flee. ・グレネードを家の窓から投げ込めば、中にいる敵をあぶりだしてくれるだろう。 (グレネードを投げ込む) ・指示 Brian is trying to escape out the back entrance. ・ブライアンが裏口から逃げようとしている。 (ブライアンがバイクで逃げる) (以下台詞ランダム) Johnny We were your brothers, Brian. 俺たちはお前らの兄弟だったんだぜ、ブライアン。 Johnny You re mine, you weasel. お前は俺の獲物だぜ、チクリ野郎。 Johnny Brian, brother, it s time. ブライアン、兄弟、時間だぜ。 Johnny Oh Brian. Johnny s here. おーいブライアン。ジョニーだよ。 Johnny Billy s not here to protect you, Brian. お守り役のビリーはここにはいないぜ、ブライアン。 Johnny Brian! Brian! ブライアン!ブライアン! (ブライアンを始末する) 『~ミッション終了~』へ ミッション終了 報酬:$2000 ~ミッション終了後電話I~ (パターン1:ブライアンを殺した後) Jim Jonathan, where s Brian? ジョナサン、ブライアンは? Johnny Halfway to Hell, my brother. 地獄行きだ、兄弟。 Johnny We don t need to worry about that little fucker pulling nothing. あの後ろ盾もないチビカス野郎を気にする必要はもうなくなったぜ。 Jim Good to know, I ll stop looking over my shoulder. そりゃよかった、俺もいちいち後ろを警戒する必要はなくなったわけだな。 Jim Well, until Billy gets out of prison, at least. Stay in touch. まぁ、少なくともビリーがムショを出るまでの話だがな。じゃあな。 (パターン2:ブライアンを見逃してやった後) Jim Johnny? ジョニー? Johnny James, I couldn t do it, man. He s getting out of town. ジェイムズ、できなかったぜ。アイツは街から出て行った。 Johnny It s hard to kill a man when he isn t behaving like one. いつもと違うアイツを見るとどうしても引き金が引けなくてよ。 Jim I know what you mean. Let s just get hope he s not planning anything else. Later on, man. 気持ちわかるぜ。あの野郎がもう何も企んでないことを祈ろうぜ。じゃあな。 ~ミッション終了後、ジムからメールが届く~ パターン1:ブライアンの家をグレネードで燃やさなかった場合 You should sleep in Brian s old apartment - he won t be turning up there again. Sure beats that old bed at the clubhouse. ・ブライアンのウチを寝床に使ってもらってかまわねぇぜ、奴もそこには二度と現れないだろうからな。もちろんクラブハウスのボロベッドでも大歓迎だ。 パターン2:ブライアンの家をグレネードで燃やした場合 Me and the boys have fixed up Brian s apartment after the fire. You should sleep there. It s still a shithole, but might be better than that old bed at the clubhouse. ・あの火事の後、俺と仲間でブライアンの家を修理した。お前さんが使ってもらってもかまわねぇぜ。つってもまだ豚小屋みたいだが、クラブハウスのボロベッドよりはいくらかマシだろ。 ~ミッション終了後電話II~ Johnny Ashley? What is it this time? アシュレー?今度はなんだ? Ashley Hey, Johnny boy. It s nothing. I mean it s something, but, but, it ain t like you think. ねぇ、ジョニーボーイ。特別用事ってワケじゃないの。あのねつまり、ね、ね、あなたの思ってるようなことじゃない。 Ashley I need you to meet a friend of mine - Ray Boccino. アタシの友達に会ってほしいの、レイ・ボッチーノっていう。 Johnny That guinea? Jesus, what you doing with him? あのイタリア野郎と?マジかよ、アイツと何やらかしてんだ? Ashley We re not doing nothing, Johnny. Nothing we ain t supposed to. I need you to meet him, is all. 何もしてないわ、ジョニー。何もやらなきゃいけないことはないの。ただあなたにその人と会ってほしいだけ。 Ashley We re over at Drusilla s in Little Italy. Can t wait to see you, baby. リトル・イタリーのドルシーラズで待ってるわ。あぁあなたと会えるなんて待ちきれないわ。 ~ミッション終了後電話III~ Billy Mr Klebitz. How re things? クレビッツさん。調子はどうですか? Johnny Fuck off, man. 失せろ。 Billy You know, Johnny, you should have thought about being more forthcoming earlier in our relationship. あのな、ジョニー、俺たちもっと腹割って話し合うべきだったよな。 Billy As it happens, others in your fraternity are not as loyal as you. たまたま、兄弟たちの何人かはお前ほど忠実じゃないようだし。 Johnny I don t know what the fuck you re talking about. 何を言ってるかさっぱりだな。 Billy You re about to see a close friend on the witness stand. もうすぐ親友が証言台に立つのを見ることになるぜ。 Billy Time s up, Johnny. 時間切れだ、ジョニー。 Johnny I ll believe it when I see it, you tight-ass prick. Adios. じゃあ実際にそれを見たらアンタの言うこと信じてやるよ、頑固オヤジめ。じゃあな。
https://w.atwiki.jp/flstudio2/pages/146.html
FLEX Trance向けのプリセット Tranceに向いているFLEXのプリセットをまとめるページです。 膨大なプリセットがあるFLEXから音を探すのが大変なのでメモ代わりに作りました。 FLEX Trance向けのプリセットベース リードSuper Saw ピアノ その他 Pluck パッド ベース Pack プリセット名 評価 説明 Arksun Cityscape Bite Me ★★★★ Back String ★★ Creeper Drone ★★ Dark Chocolate ★★★ Funky Electricity ★★ Punch it ★★ Strange Thong ★★ Black Octopus Pandra(※有料プリセット) Biter ★★★ Chunkey Stop ★★★★ Deep Reece ★★★ リースベース Elecro Square ★★★★ Fozzy Bear ★★ Mnibass ★★★ Chill-Lo-Fi(※有料プリセット) Dark Muted Electric Bass ★★★ Lofi Muted Electric Bass ★★★ Lofi Sub Bass ★★★★ Essential Bass Guitars 5String BopBass/NewRock Dynamic ★★ 5String BopBass/NewRock Fingered ★★ 指で弾いたベース 5String BopBass/NewRock Picked ★★ ピックで弾いたベース 88 FlatWound Edgey/Tough ★★★★ Deeper Purple Dynamic/Fingered/Picked ★★★ Golden Eden Dynamic/Fingered/Picked ★★★ Major Bruce Dynamic/Fingered ★★★ T-Bird Xtra ★★★ Histibe Electronics Electro Classics/2 ★★★ Hyper-Pop(※有料プリセット) Complicated Shape ★★ Nistibe Electronics Around Planetes 2 ★★ Olbaid Bass Utopia Last Step ★★ ピッチ+12ぐらいすると良いかも Brazillian Flow ★★ ピッチ+12ぐらいすると良いかも Broken Bits ★★ ピッチ+12ぐらいすると良いかも Catch Me ★★★★ ピッチ+12ぐらいすると良いかも Fast Food ★★ ピッチ+12ぐらいすると良さげ。もしくはサブベース用 Jigsaw Noise ★★★ Noise成分を足したいときに使う。またはHi Bass用 Plectrum Rock ★★★ Psyentific Theory ★★★ Saif Sameer Sunthwave 2-OpFM Designer ★★★★ 目立たないけど幅広い音域で使えるベース Catch Me ★★ ピッチ+12ぐらいすると良いかも 40OpFM Designer ★ 激しい音なので使い所は少し難しい Aggressive Poly ★★ 少しMID/HIGHが多めのベース Aggressive Punk ★★★ 少しMID/HIGHが多めのベース Bulkey Fat ★★★ MID/HIGHTが多めのベース Colosssal ★★★★ Crisp Anabass ★★★ Cyberpunk ★★★ DX100 Bass Guiater ★★★ ローリングベース向き DX11/DX9 Synthbass ★★★★ 安定して使えるベース DX7/DX9 Slapper ★★★ DX9 Pedalbass ★★★ ピッチ-12すると良さそう FB01 Solid ★★★ Flexilogue ★★★ Fourmaogue ★★★ Harmopoly ★★★★ ローリングベース向き High Bass ★★ High向き Juno Funk Bass ★★★ Larsa ★★★★ 安定して使えるベース Laterbass ★★★ おとなしめなベース Liquinox ★★★ Lovat ★★★ Neoner ★★★★ Polex (Poly), Polysix ★★ Primer ★★ TX81z LatelyBass, Xtra, Synthbass ★★ Saif Sameer Fulcrum(※有料プリセット) Active A ★★ BeLower ★★★★★ 安定して使えるシンプルなサブベース Boden ★★★ Centrus ★★★★ Coalltion ★★★ ローリングベースに使うと良いかも Contagious ★★★★★ ローリングベース向き Desert Night ★★★ ザラザラしたHighベースサブベースにレイヤーして使う。Releaseが長いのでサイドチェイン前提 Driving Force ★★★★ ローリングベース向き Elegency ★★★★★ 安定して使えるおすすめベース Energia ★★★★★ ローリングベース向き。かなり激しめ Fairware ★★★★ 安定して使える Farbenreich ★★★★ ローリングベース向き Fat One ★★★★ 重めのベース Flatter Bass ★★★★★ 安定して使える Frekkusu ★★★★ 安定して使える Gentle Sub ★★★★ 安定して使える Housy Organ ★★★ HPF Addon ★★★ ローリングベース向き Injuna ★★★★ ローリングベース向き Jana ★★★★ 安定して使える LowEnder ★★★ ローリングベース向き Monstrous ★★★ Oprus ★★★★ Psybass ★★ Psytrance用 Sturdy ★★ Tiefer ★★★ Vital ★★★ Sense GeminiMagnificence Analogue ★★★★ Clubber ★★ ローリングベースに使うと良いかも Concept ★★★ ローリングベース向き Done Deal ★★★ ローリングベース向き Ferry Bassl ★★ ローリングベース向き Fandamental ★★★★ Prelude ★★ Sub Bass ★★★ サブベース リード Super Saw Pack プリセット名 評価 説明 Arksun Cityscape Alumin Sun ★★★★ 哀愁のあるリード Black Octopus Pandora(※有料プリセット) Big Saws ★★★ Fat Saws ★★ Jupiter 1, 2 ★★★★ Venus ★★★ General Midi Library Saw ★★★ Saw Wave ★★ Hyper-Pop(※有料プリセット) Giga Saw ★★★ Histibe Electronica Light Dirty Synthesis ★ Micro Electronic Organism 2.0 ★★ Noiser Lead ★★★ Razor Scream ★★★ Olbaid Compendium Bounce Now ★★ Cutting Slide ★★★ Frontman Show ★★★ SustainとReleaseを短くして使う Melbourne Hip ★★★ Rubbery Stretch ★★★ Simple Saws ★★★★★ Supersaw Buzz ★★★ Release長め Supersaw Stack ★★★★ Supersaw Stadium ★★★ Release長め Theremax Hand ★★ Vacuum Tuber ★★★★★ Saif Sameer Synthwave 4-OpFM Designer ★★★★ ハード Affirmator ★★★★ ハード Aead ★★ ややソフト Casloville ★★★ Release長め DX11 Hyperphonic ★★★ ピッチ+12にして使う FB01Lead ★★ Guitar Lead ★★★ ギター風 Heverly Bills ★★★ Katalina ★★★★ ソフト Kuados ★★★★ Landwanderer ★★★ Saif Sameer Fulcrum(※有料プリセット) AccesSaw ★★★ Release長め Complink ★★★ Release長め Digger ★★★ SoftなSaw Fuzz Guitarine ★★★ ギター風 Glory ★★ SoftなSaw Go On ★★★★ 90年代感のあるSuper Saw Kryon ★★★★ Oceanlad ★★★ Release長め Oceanlag ★★★ Release長め Oceanlag ★★★★ Release長め Sticky digit ★★★★★ Stormer ★★★★ Ultrance ★★★★★ VuadrineiruSaw ★★ Release長め Sense GeminiMagnificence Backpacker ★★★★ Release長め Ballooner ★★★ Cat Blanche ★★★★ Current Voltage ★★★ Flat Screen ★★★★★ Horizons ★★★★ Intelligentsia ★★★★ Middier ★★★ Processor ★★★ ハードギター Stunning ★★★★ Release長 The Chief ★★★★ Under Tension ★★★★ Vintage Phazor ★★★★ VWonder Chords ★★★ ピアノ Pack プリセット名 評価 説明 Essential Pianos Close Grand (lite) ★★★ Grand Piano (lite) ★★★ Piano Bright ★★★ Pianopad ★★★★ Stage Grand (lite) ★★★★ Stanway D (lite) ★★★★ Olbaid Compendium Epiano Lite ★★★ Chill系エレピ General Midi Library Piano Dark ★★★ Piano Wide ★★★ Saif Sameer Synthwave Juno Piano ★★★★ Saif Sameer Fulcrum(※有料プリセット) Dreamy Piano ★★★ Pluviophilla ★★★★ Sense Gemini Magnificence Dream Piano ★★★★★ Motion Pictures ★★★★ その他 Pack プリセット名 評価 説明 Arksun Cityscape Fairy Sparkle ★★★ 懐かしさのあるベル Purple Lullaby ★★★ ソフトなベル Saif Sameer Synthwave Goetic ★★★★ Dream Pack ★★★ キラキラ系。細かいフレーズの場合はDecayを短くする Sense Gemini Magnificence Miracoulus ★★★★ Paraglider ★★★ Soft Squares ★★★ Whistle Collector ★★★ Pluck Pack プリセット名 評価 説明 Arksun Cityscape Laser Harp ★★★ Decayを少し短くする White Pluck ★★★★ 使いやすいPluck Black Octopus Pandora(※有料プリセット) 80s ★★★ Cicada ★★★★ Lonly Sine ★★★ ソフトなPluck Sin City ★★★★ Sine Popper ★★★★ Singularity ★★★ Solar Pluck ★★★★ General Midi Library Echo Drop ★★★★ Harp ★★★ Syn Mallet ★★★ Histibe Electronics Laser Perc, 2, 3 ★★★ ノイズ系パーカッション。別の音源にレイヤーして使う Noise Perc ★★★ Mobile Synth Pluck Synpluck Blip ★★★ Synpluck Body ★★★ Synpluck Bubble ★★★ Synpluck Buzzy ★★★ Synpluck Classic ★★★★ Synpluck Cube ★★★ Synpluck Dual ★★★ Chiptune系 Synpluck Multi ★★★★ Synpluck Organic ★★★ Synpluck Reso ★★★ Square系 Synpluck Round ★★★★★ Synpluck Saw ★★★★ Synpluck Square ★★★★ Synpluck Steel ★★★★ Synpluck Unstable ★★★★ Synpluck Wooden ★★★★ Olbaid Compendium Broken Clash ★★★ Bubble Start ★★★ Saw系Pluck Comfort input ★★★ Releaseを短くして使う Cubic Math ★★★★ Digital Chime ★★★ Driving Through ★★★ Electric Wooden ★★★★ Electricchord Voice ★★ Epiano Lite ★★★★ エレピだけどピッチを上げるとPluckとしても使える Join Us ★★★ リード系SawだけどPluckにも使える Muted Keytar ★★ Progressive Impact ★★★ ソフトなPluck Square Route ★★★ Square系Pluck Thrift Indicator ★★★ Short Saif Sameer Fulcrum(※有料プリセット) Active A ★★★ 低域Pluck Alien Vibe ★★★ Saw系Pluck Coalition ★★★★ Complink ★★★★ Comtagious ★★★ Energia ★★★ リード系SawだけどPluckにも使える FlexiPluck ★★★★★ 使いやすいPluck Flexpire ★★ ハードなPluck Furekkusu ★★★★ おとなしめなPluck Go On ★★★★ ベーシックで使いやすいPluck High Bass ★★★ HighベースだけれどもPluckにも使える Klavia Nerd ★★★★ 使いやすいPluck Legend ★★★ Decayを短くする Luna ★★ Cutoffで削る Mania ★★★★★ 使いやすいPluck Mental ★★★ Cutoffで削る Onyx ★★ Pizza ★★★★ Saw系Pluck Quadrine ★★★★★ 使いやすいSaw系Pluck Stiff ★★★ ピッチ+12 Subtle ★★★ 音量控えめ Thick Bass ★★★ 音量を抑える Truimph ★★★ Xentric ★★★★ Saif Sameer Synthwave Baltery ★★ Harpengeist ★★ Juno Flexity Digital ★★★ Decayを短めにして使う Juno Flexity Warm ★★★ Decayを短めにして使う Juno PWM ★★ Decay, Sustainを短くする Juno Piano ★★★ Decayを短くする Marque ★★ Reverbを浅くする Monoqiue ★★★★ Overhymn ★★★★ キラキラ系Pluck Pulseon ★★★★ よくあるPluck Ooarx ★★★ Sunbeams ★★★ Decayを短くする Sense GeminiMagnificence Avalon ★★ Saw系Pluck Beach Pluck ★★★★ リズミカルなPluck Bora ★★★ Coconut ★★★ Flat Screen ★★★★ Lead系SawだけれどPluckとしても使えます Guitano ★★★★ Jungle Hunt ★★ Square系 My Purpose ★★★★ Saw系Pluck Nippon ★★★ 琴っぽいPluck Soft Focus ★★★ ソフトなPluck SH-1 Floor Shakers Bees ★★ Rave系Pluck Cascade ★★★ Rave系Pluck Cheese ★★★ Rave系Pluck Future ★★ ノイズ系Pluck Precious ★★★ 音量を控えめにする Wop ★★★ SH-1 Jump Up Repertoire Donkstring ★★ EDM Saw Chords ★★★ DecayとSustainを短めにする Ful Range ★★★ Rave系Pluck Fuzzy Fork ★★ Brass系Pluck Graffiti PWM ★★ ハードPluck Politti ★★★★ 音量を控えめにする PWM Chords ★★★ ScreechBell ★★★★ Scythe ★★★ Shimmer Pluck ★★★ Steel Rope ★★★ 音量を控えめにする Stratomatic ★★★ パッド Pack プリセット名 評価 説明 Arksun Cityscape 80's Theatre ★★★ Haunting Hour ★★★★★ Quantum Dust ★★★ Still Night ★★★ black Octopus Pandora(※有料プリセット) ★★ Warm Analog 1, 2 ★★★★★ ピッチ高めで使う Essential Pianos Pianopad ★★★ General Midi Library Warm Pad ★★★ Hyper-Pop(※有料プリセット) Dream Reader ★★★ Voxel Orientation ★★★★ Histibe Electronica Around Planets, 2 ★★ Olbaid Compendium Cloud Formation ★★★ Collected Thoughts ★★★ Creatures Gather ★★★ Crystal Castle ★★★ Scatter Clouds ★★★ Saif Sameer Synthwave Abience ★★★ Apaixona ★★ Devious ★★★ Earthscape ★★★ Saif Sameer Fulctum(※有料プリセット) Cosmix ★★★ Light Bend ★★★★★ Voxiom ★★★ キラキラ系 Sense GeminiMagnificence Atificial Balance ★★★★ Beautiful Chaos ★★★★ Culmination ★★★★ Multilogue ★★★ Trip To Juno ★★★ SH-1 Floor Shakers Deep House ★★★ SH-1 Jump UpRepertoire Clouds ★★★
https://w.atwiki.jp/touhoukashi/pages/4793.html
【登録タグ CrazyBeats T うさ 曲 秘神マターラ ~ Hidden Star in All Seasons. 頭文字T T-SELECTION Vol.09】 【注意】 現在、このページはJavaScriptの利用が一時制限されています。この表示状態ではトラック情報が正しく表示されません。 この問題は、以下のいずれかが原因となっています。 ページがAMP表示となっている ウィキ内検索からページを表示している これを解決するには、こちらをクリックし、ページを通常表示にしてください。 /** General styling **/ @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight 350; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/10/NotoSansCJKjp-DemiLight.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/9/NotoSansCJKjp-DemiLight.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/8/NotoSansCJKjp-DemiLight.ttf) format( truetype ); } @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight bold; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/13/NotoSansCJKjp-Medium.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/12/NotoSansCJKjp-Medium.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/11/NotoSansCJKjp-Medium.ttf) format( truetype ); } rt { font-family Arial, Verdana, Helvetica, sans-serif; } /** Main table styling **/ #trackinfo, #lyrics { font-family Noto Sans JP , sans-serif; font-weight 350; } .track_number { font-family Rockwell; font-weight bold; } .track_number after { content . ; } #track_args, .amp_text { display none; } #trackinfo { position relative; float right; margin 0 0 1em 1em; padding 0.3em; width 320px; border-collapse separate; border-radius 5px; border-spacing 0; background-color #F9F9F9; font-size 90%; line-height 1.4em; } #trackinfo th { white-space nowrap; } #trackinfo th, #trackinfo td { border none !important; } #trackinfo thead th { background-color #D8D8D8; box-shadow 0 -3px #F9F9F9 inset; padding 4px 2.5em 7px; white-space normal; font-size 120%; text-align center; } .trackrow { background-color #F0F0F0; box-shadow 0 2px #F9F9F9 inset, 0 -2px #F9F9F9 inset; } #trackinfo td ul { margin 0; padding 0; list-style none; } #trackinfo li { line-height 16px; } #trackinfo li nth-of-type(n+2) { margin-top 6px; } #trackinfo dl { margin 0; } #trackinfo dt { font-size small; font-weight bold; } #trackinfo dd { margin-left 1.2em; } #trackinfo dd + dt { margin-top .5em; } #trackinfo_help { position absolute; top 3px; right 8px; font-size 80%; } /** Media styling **/ #trackinfo .media th { background-color #D8D8D8; padding 4px 0; font-size 95%; text-align center; } .media td { padding 0 2px; } .media iframe nth-of-type(n+2) { margin-top 0.3em; } .youtube + .nicovideo, .youtube + .soundcloud, .nicovideo + .soundcloud { margin-top 0.75em; } .media_section { display flex; align-items center; text-align center; } .media_section before, .media_section after { display block; flex-grow 1; content ; height 1px; } .media_section before { margin-right 0.5em; background linear-gradient(-90deg, #888, transparent); } .media_section after { margin-left 0.5em; background linear-gradient(90deg, #888, transparent); } .media_notice { color firebrick; font-size 77.5%; } /** Around track styling **/ .next-track { float right; } /** Infomation styling **/ #trackinfo .info_header th { padding .3em .5em; background-color #D8D8D8; font-size 95%; } #trackinfo .infomation_show_btn_wrapper { float right; font-size 12px; user-select none; } #trackinfo .infomation_show_btn { cursor pointer; } #trackinfo .info_content td { padding 0 0 0 5px; height 0; transition .3s; } #trackinfo .info_content ul { padding 0; margin 0; max-height 0; list-style initial; transition .3s; } #trackinfo .info_content li { opacity 0; visibility hidden; margin 0 0 0 1.5em; transition .3s, opacity .2s; } #trackinfo .info_content.infomation_show td { padding 5px; height 100%; } #trackinfo .info_content.infomation_show ul { padding 5px 0; max-height 50em; } #trackinfo .info_content.infomation_show li { opacity 1; visibility visible; } #trackinfo .info_content.infomation_show li nth-of-type(n+2) { margin-top 10px; } /** Lyrics styling **/ #lyrics { font-size 1.06em; line-height 1.6em; } .not_in_card, .inaudible { display inline; position relative; } .not_in_card { border-bottom dashed 1px #D0D0D0; } .tooltip { display flex; visibility hidden; position absolute; top -42.5px; left 0; width 275px; min-height 20px; max-height 100px; padding 10px; border-radius 5px; background-color #555; align-items center; color #FFF; font-size 85%; line-height 20px; text-align center; white-space nowrap; opacity 0; transition 0.7s; -webkit-user-select none; -moz-user-select none; -ms-user-select none; user-select none; } .inaudible .tooltip { top -68.5px; } span hover + .tooltip { visibility visible; top -47.5px; opacity 0.8; transition 0.3s; } .inaudible span hover + .tooltip { top -73.5px; } .not_in_card span.hide { top -42.5px; opacity 0; transition 0.7s; } .inaudible .img { display inline-block; width 3.45em; height 1.25em; margin-right 4px; margin-bottom -3.5px; margin-left 4px; background-image url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2971/7/Inaudible.png); background-size contain; background-repeat no-repeat; } .not_in_card after, .inaudible .img after { content ; visibility hidden; position absolute; top -8.5px; left 42.5%; border-width 5px; border-style solid; border-color #555 transparent transparent transparent; opacity 0; transition 0.7s; } .not_in_card hover after, .inaudible .img hover after { content ; visibility visible; top -13.5px; left 42.5%; opacity 0.8; transition 0.3s; } .not_in_card after { top -2.5px; left 50%; } .not_in_card hover after { top -7.5px; left 50%; } .not_in_card.hide after { visibility hidden; top -2.5px; opacity 0; transition 0.7s; } /** For mobile device styling **/ .uk-overflow-container { display inline; } #trackinfo.mobile { display table; float none; width 100%; margin auto; margin-bottom 1em; } #trackinfo.mobile th { text-transform none; } #trackinfo.mobile tbody tr not(.media) th { text-align left; background-color unset; } #trackinfo.mobile td { white-space normal; } document.addEventListener( DOMContentLoaded , function() { use strict ; const headers = { title アルバム別曲名 , album アルバム , circle サークル , vocal Vocal , lyric Lyric , chorus Chorus , narrator Narration , rap Rap , voice Voice , whistle Whistle (口笛) , translate Translation (翻訳) , arrange Arrange , artist Artist , bass Bass , cajon Cajon (カホン) , drum Drum , guitar Guitar , keyboard Keyboard , mc MC , mix Mix , piano Piano , sax Sax , strings Strings , synthesizer Synthesizer , trumpet Trumpet , violin Violin , original 原曲 , image_song イメージ曲 }; const rPagename = /(?=^|.*
https://w.atwiki.jp/warband/pages/363.html
qstr_*ADMIN* _{s0}|*ADMIN* {s0} qstr_*ADMIN* |*ADMIN* qstr_Reset_map|Reset map qstr_Slay_all_horses|Slay all horses qstr_Slay_all_bots|Slay all bots qstr_Slay_player|Slay player qstr_Heal_player|Heal player qstr_Refill_player_s_ammo|Refill player's ammo qstr_Fix_player_s_shield|Fix player's shield qstr_Change_player_s_team|Change player's team qstr_Make_player_a_specta|Make player a spectator qstr_Give_player_Thor_s_H|Give player Thor's Hammer qstr_Beacon_a_player|Beacon a player qstr_Teleport_to_player|Teleport to player qstr_Teleport_a_player_to|Teleport a player to me qstr_Make_player_immortal|Make player immortal qstr_Make_player_mortal_a|Make player mortal again qstr_Force_Master_of_the_|Force Master of the Field qstr_Only_available_in_Ba|Only available in Battle game mode! qstr_You_are_the_Thor_s_C|You are the Thor's Champion qstr_Kill_as_many_opponen|Kill as many opponents as you can qstr_Kill|Kill qstr_You_are_Thor_s_champ|You are Thor's champion qstr_You_are_the_captain_|You are the captain of this ship qstr_Controls _arrow_keys|Controls arrow keys, Enter qstr_Ship_Captain|Ship Captain qstr_Change_game_type_to |Change game type to qstr_Send_Poll|Send Poll qstr_Choose_a_colour_for_|Choose a colour for your kingdom! qstr_Red|Red qstr_Green|Green qstr_Blue|Blue qstr_{reg11}_{reg12}_{reg|{reg11}, {reg12}, {reg13} qstr_Head_of_cattle_to_ta|Head of cattle to take (max {reg22}) qstr_Create_a_new_goal |Create a new goal qstr__You_can_select_a_cu|(You can select a custom goal or one of^the templates below for a reward!) qstr_Let_me_choose!|Let me choose! qstr_{s0} |{s0} qstr_Army_size |Army size qstr_Marry_a_{reg59?lord |Marry a {reg59?lord lady} qstr_Right_to_rule |Right to rule qstr_Wealth |Wealth qstr__You_need_to_choose^|(You need to choose^a goal first!) qstr_Yes|Yes qstr_No|No qstr_Custom_Goal__no_rewa|Custom Goal (no reward) qstr__You_are_a_king_alre|(You are a king already!) qstr__You_need_to_be_the_|(You need to be the ruler^of your faction first!) qstr_{reg1}_{reg2}|{reg1}, {reg2} qstr_New_Goal|New Goal qstr_Current_Goal _{s1}|Current Goal {s1} qstr_Troops |Troops qstr_Marry |Marry qstr_{s3}^_______________|{s3}^-------------------------------^ qstr_{s1}^{s2}^|{s1}^{s2}^ qstr_^{s1}|^{s1} qstr_Port_of_{s1}|Port of {s1} qstr_vWindDirection|vWindDirection qstr_Refill_Supplies|Refill Supplies qstr_Refill_Stones|Refill Stones qstr_{s1}_of_the_{s3}_was|{s1} of the {s3} was defeated in battle but managed to escape. qstr_{s49}{s12}|{s49}{s12} qstr_Trying_to_improve_yo|Trying to improve your relations with {s44} qstr_Is_imprisoned_in_the|Is imprisoned in the dungeon of {s44} qstr_{s54}_is_a_claimant_|{s54} is a claimant to the throne of the {s56}. qstr_nowhere|nowhere qstr_{s57}_and_{s58}|{s57} and {s58} qstr_{reg3?She He}|{reg3?She He} qstr_The_town_of_{s50}|The town of {s50} qstr_The_village_of_{s50}|The village of {s50} near {s52} qstr_{s51}_belongs_to_{s1|{s51} belongs to {s1} of the {s2}.^ qstr_{s2}It_has_no_villag|{s2}It has no villages.^ qstr_{s2}{reg0?Its_villag|{s2}{reg0?Its villages are Its village is} {s8}.^ qstr_{s2}Its_prosperity_i|{s2}Its prosperity is {s50}. qstr_{s9}_and_{s10}|{s9} and {s10} qstr_{s12}{s14}|{s12}{s14} qstr_{s12}_{s14}|{s12}, {s14} qstr_{s11}{s14}|{s11}{s14} qstr_{s11}_{s14}|{s11}, {s14} qstr_{s13}{s14}|{s13}{s14} qstr_{s13}_{s14}|{s13}, {s14} qstr_{s21}._The_{s8}_decl|{s21}. The {s8} declared war to fulfil an alliance. qstr_No_wars!|No wars! qstr_At_war_with__{reg1}_|At war with ({reg1}) {s12} qstr_No_allies!|No allies! qstr_Alliances__{reg2}___|Alliances ({reg2}) {s11} qstr_No_casus_belli!|No casus belli! qstr_Casus_belli____{reg3|Casus belli ({reg3}) {s13} qstr_{s12}^{s11}^{s13}^^{|{s12}^{s11}^{s13}^^{s21} qstr_^___________________|^-------------------------------------------------------------------------------^{s1}^{s21} qstr_The_{s5}_has_been_de|The {s5} has been defeated! qstr_{s7}_opened_the_gate|{s7} opened the gate. qstr_{s7}_closed_the_gate|{s7} closed the gate. qstr_You_have_received_{r|You have received {reg5} critical damage! qstr_You_have_dealt_{reg5|You have dealt {reg5} critical damage! qstr_You_have_received_{re|You have received {reg5} critical damage to your head and lose vision for a second! qstr_You_unleash_your_bat|You unleash your battle rage! qstr_You_feel_exhausted_a|You feel exhausted after the rage. qstr_Your_strength_is_bac|Your strength is back. qstr_You_are_too_exhauste|You are too exhausted to go into a battle rage. qstr_The_sound_of_your_si|The sound of your side's horn makes you feel stronger! qstr_The_sound_of_the_ene|The sound of the enemy's horn makes you feel doubtful. qstr_You_are_no_longer_af|You are no longer affected by having heard the horn. qstr_{reg1}_ally_troops_w|{reg1} ally troops were affected by your horn! qstr_No_ally_troops_were_|No ally troops were affected by your horn. qstr_You_need_to_catch_yo|You need to catch your breath before blowing the horn again. qstr_Your_supplies_are_re|Your supplies are replenished. qstr_All_stray_horses_wer|All stray horses were slain by an admin qstr_AI_warriors_were_sla|AI warriors were slain by an admin qstr_All_players_were_sla|All players were slain by an admin qstr_Player__{s1}__was_sl|Player '{s1}' was slain by an admin qstr_Admin_made_all_playe|Admin made all players immortal qstr_Admin_made_all_player|Admin made all players mortal qstr_All_players_were_hea|All players were healed by an admin qstr_Admin_refilled_ammo_|Admin refilled ammo of all players qstr_Admin_fixed_shields_|Admin fixed shields of all players qstr_Player__{s1}__was_he|Player '{s1}' was healed by an admin qstr_Admin_refilled_ammo_o|Admin refilled ammo of player '{s1}' qstr_Admin_fixed_shield_o|Admin fixed shield of player '{s1}' qstr_Admin_made_player__{|Admin made player '{s1}' {reg1?im }mortal qstr_Teams_have_been_swit|Teams have been switched by an admin qstr_Player__{s1}__was_sw|Player '{s1}' was switched to the other team by an admin qstr_All_players_were_tur|All players were turned into spectators by an admin qstr_Player__{s1}__was_tu|Player '{s1}' was turned into spectator by an admin qstr_{s1}_received_a_Thor|{s1} received a Thor's Hammer from an admin qstr_*ADMIN_CHAT*_[{s1}] |*ADMIN CHAT* [{s1}] {s0} qstr_Grants_+{reg1}_to_pa|Grants +{reg1} to party morale qstr_Increases_morale_dur|Increases morale during battle qstr_Heavy_Armour _you_su|Heavy Armour you suffer high penalties for certain skills. qstr_Medium_Armour _you_s|Medium Armour you suffer penalties for certain skills. qstr_Heavy_Equipment _you|Heavy Equipment you suffer penalties for certain skills. qstr_Ritual_Equipment _Ad|Ritual Equipment Advantages in certain skills qstr_Improves_leadership_|Improves leadership and persuasion. qstr_Requires_{reg1}_inte|Requires {reg1} intelligence to read qstr_Reading_Progress _{r|Reading Progress {reg1}% qstr_wound_treatment|wound treatment qstr_trainer|trainer qstr_surgery|surgery qstr_persuasion|persuasion qstr_Gives_+1_to_{s1}_whi|Gives +1 to {s1} while in inventory qstr_Special_Attire _Bonu|Special Attire Bonus in certain skills qstr_Bonus_to_movement_sp|Bonus to movement speed qstr_Move_here|Move here qstr_View_notes|View notes qstr_Accompany|Accompany qstr_Find_landing_point|Find landing point qstr_killed|killed qstr_wounded|wounded qstr_{s0}^TOTAL _{reg3}__|{s0}^TOTAL {reg3} ({s2}) qstr_^{s0}|^{s0} qstr_nothing|nothing qstr_{reg0}_village{reg1?|{reg0} village{reg1?s } qstr_{reg0}_fort{reg1?s }|{reg0} fort{reg1?s } qstr_{reg0}_fort{reg1?s }_|{reg0} fort{reg1?s } and {s0} qstr_{reg0}_town{reg1?s }|{reg0} town{reg1?s } qstr_{reg0}_town{reg1?s }_|{reg0} town{reg1?s } and {s0} qstr_{reg0}_town{reg1?s }_{|{reg0} town{reg1?s }, {s0} qstr_Your_opponents_are_r|Your opponents are ready for the fight. qstr_Try_to_destroy_as_ma|Try to destroy as many targets as you can. You have two and a half minutes to clear the track. qstr_Stay_behind_the_line|Stay behind the line on the ground and shoot the targets. Try not to waste any shots. qstr_trying_quest_{reg1}|trying quest {reg1} qstr_Garrison_Troops|Garrison Troops qstr_Camp_Troops|Camp Troops qstr_Refuge_Troops|Refuge Troops qstr_Even_though_nearby_{|Even though nearby, {s1} does not come to your aid. qstr_Battle_Advantage_=_{|Battle Advantage = {reg0}. qstr_{s9}_wants_you_to_re|{s9} wants you to resume following his army until further notice. qstr__Being_Raided_|(Being Raided) qstr__Looted_|(Looted) qstr__Under_Siege_|(Under Siege) qstr_The_village_of_{s1}_|The village of {s1} has been looted by {s2}. qstr_{s3}_is_no_longer_un|{s3} is no longer under siege. qstr_Small_bands_of_enemi|Small bands of enemies have been spotted near {s1}. qstr_Enemy_patrols_have_b|Enemy patrols have been spotted near {s1}. qstr_A_medium_sized_group|A medium-sized group of enemies has been spotted near {s1}. qstr_A_significant_group_|A significant group of enemies has been spotted near {s1}. qstr_An_army_of_enemies_h|An army of enemies has been spotted near {s1}. qstr_A_large_army_of_enem|A large army of enemies has been spotted near {s1}. qstr_A_great_host_of_enem|A great host of enemies has been spotted near {s1}. qstr_{s1}_has_been_besieg|{s1} has been besieged by {s2} of the {s3}. qstr__{s1}__{s11} _{s14}|({s1}) {s11} {s14} qstr_{s14}__{s21}_|{s14} ({s21}) qstr_Feast_concludes|Feast concludes qstr_{s1}_is_the_new_mars|{s1} is the new marshal of the {s2}. qstr_You_gain_{reg12}_ren|You gain {reg12} renown. qstr_You_lose_{reg12}_ren|You lose {reg12} renown. qstr_Your_relation_with_{|Your relation with {s1} has improved. qstr_Your_relation_with_{s|Your relation with {s1} has deteriorated. qstr_You_have_angered_the|You have angered them. qstr_You_have_appeased_th|You have appeased them. qstr_You_gain_reputation.|You gain reputation. qstr_You_lose_reputation.|You lose reputation. qstr_Now_your_reputation_|Now your reputation is {reg1} qstr_The_{s1}_has_declare|The {s1} has declared war against the {s2}. qstr_The_{s15}_complies_w|The {s15} complies with its alliance with the {s17} by attacking the {s16}. qstr_The_{s1}_and_the_{s2|The {s1} and the {s2} have made peace with each other. qstr_{s2}_{reg3?was is_cu|{s2} {reg3?was is currently} at {s3}. qstr_{s2}_{reg3?was is}_t|{s2} {reg3?was is} travelling to {s3}, and {reg4?she he} {reg3?was should be} close to {s4}{reg3? at the moment}. qstr_{s2}_{reg3?was is}_i|{s2} {reg3?was is} in the field, and {reg4?she he} {reg3?was should be} close to {s3}{reg3? at the moment}. qstr_{s2}_{reg3?was is}_b|{s2} {reg3?was is} being held captive at {s3}. qstr_{s2}_{reg3?was has_b|{s2} {reg3?was has been} taken captive by {reg4?her his} enemies. qstr_I_don_t_know_where_{|I don't know where {s2} {reg3?was is}. qstr_{s2}_is_attacking_th|{s2} is attacking the Saxons. qstr_{s2}_is_defending_th|{s2} is defending the kingdom of Ragnar's sons. qstr_You_now_owe_{reg2}_p|You now owe {reg2} peningas to {s1}. qstr_Royal_guardian|Royal guardian qstr_You_stand_to_gain_{r|You stand to gain {reg8} renown if you win this battle. qstr_You_have_run_into_a_|You have run into a trap! qstr_You_are_attacked_by_|You are attacked by a group of bandits! qstr_Following|Following qstr_Holding|Holding qstr_Charging|Charging qstr_Advancing|Advancing qstr_Falling_Back|Falling Back qstr_Standing_Closer|Standing Closer qstr_Spreading_Out|Spreading Out qstr_Standing|Standing qstr_Retreating|Retreating qstr_N/A|N/A qstr_Free|Free qstr_Any_Weapon|Any Weapon qstr_Blunt_Weapons|Blunt Weapons qstr_Given_by _{s62}|Given by {s62} qstr_Given_on _{s60}|Given on {s60} qstr_This_quest_has_been_|This quest has been concluded. Give {s59} the news. qstr_This_quest_has_been_c|This quest has been concluded. qstr_This_quest_has_been_s|This quest has been successfully completed. Talk to {s59}. qstr_This_quest_has_been_su|This quest has been successfully completed. qstr_This_quest_has_faile|This quest has failed. Talk to {s59} to explain the situation. qstr_This_quest_has_failed|This quest has failed. qstr_At_the_time_quest_wa|At the time quest was given ^{s1} qstr_The_{s5}_has_a_stren|The {s5} has a strength of {reg1} men in total. qstr_According_to_the_las|According to the last time you saw {reg1?her him}, {s1} qstr_According_to_the_last|According to the last time you heard about {reg1?her him}, {s1} qstr_The_current_garrison|The current garrison consists of {reg5} men.^It should have food stocks for {reg6} days. qstr_Very_Poor|Very Poor qstr_Poor|Poor qstr_Average|Average qstr_Rich|Rich qstr_Very_Rich|Very Rich qstr_Mead_Hall|Mead Hall qstr_A_manor_lets_you_res|A manor lets you rest at the village and pay your troops half wages while you rest. qstr_Mill|Mill qstr_A_mill_increases_vil|A mill increases village prosperity by 5%. qstr_Watchtower|Watchtower qstr_A_watchtower_lets_th|A watchtower lets the villagers raise the alarm earlier. The time it takes for enemies to loot the village increases by 50%. qstr_School|School qstr_A_school_increases_t|A school increases the loyalty of the villagers by +1 every month. qstr_Messenger_Post|Messenger Post qstr_A_messenger_post_let|A messenger post lets the inhabitants send you a message whenever enemies are nearby, even if you are far away. qstr_Prison_Tower|Prison Tower qstr_A_prison_tower_reduc|A prison tower reduces the chance that captives here will run away. It includes a torturer. qstr_Christian_Monastery|Christian Monastery qstr_A_monastery_promotes|A monastery promotes Christianity. qstr_Temple_to_god_Odin|Temple to god Odin qstr_A_temple_promotes_pa|A temple promotes pagan practices. qstr_Christian_Church|Christian Church qstr_A_church_promotes_Ch|A church promotes Christianity. qstr_Shrine_to_Norse_Gods|Shrine to Norse Gods qstr_A_shrine_promotes_pa|A shrine promotes pagan practices. qstr_Blacksmith|Blacksmith qstr_A_blacksmith_manufac|A blacksmith manufactures and sells tools and weapons. qstr_Merchants__Rest_Hall|Merchants' Rest Hall qstr_A_rest_hall_supports|A rest hall supports the merchant community, adding prosperity. qstr_Scriptorium|Scriptorium qstr_A_scriptorium_increa|A scriptorium increases your renown as a patron of knowledge. qstr_Slave_Market|Slave Market qstr_A_slave_market_incre|A slave market increases the prosperity and tariffs of the port town, but reduces your reputation. qstr_Brewery|Brewery qstr_A_brewery_increases_|A brewery increases the prosperity and loyalty of the fort. qstr_The_prosperity_of_{s|The prosperity of {s2} has changed from {s3} to {s4}. qstr_{s4}_looks_upset.|{s4} looks upset. qstr_your_party|your party qstr_{reg0?One_of_your_pr|{reg0?One of your prisoners, }{s1} of the {s3} has escaped from captivity! qstr_You_have_delivered_{|You have delivered {reg3} head of cattle to {s1}. qstr_I_hear_that_there_wi|I hear that there will be a tournament in {s62} soon. qstr_I_heard_that_one_can|I heard that one can buy {s62} very cheap at {s63}. qstr_I_heard_that_they_pa|I heard that they pay a very high price for {s62} at {s63}. qstr_I_heard_that_the_Dan|I heard that the Danish promise to conquer West Seaxe before next spring. qstr_Currently_the_most_r|Currently, the most requested song the bards perform is the one of King Cadwallon of Gwynedd and King Penda of Mierce invading Northhymbre and penetrating deep into the heart of the old Kingdom of Deira. There King Eadwine amassed his warriors and rode south to meet them in battle. The two armies met at Haedfeldland and engaged in the bloodiest and most brutal battle of the time. Perhaps it is popular because of the recent invasion. qstr_I_heard_the_Pope_in_|I heard the Pope in Rome sent missionaries to convert the Danish! qstr_Ragnar_s_sons_are_th|Ragnar's sons are the most dangerous men in the world. I hear they are relentless, and nobody dares to face up to them. qstr_I_think_the_wife_of_|I think the wife of my friend is cheating on him with a bard. qstr_I_hate_bandits!_Some|I hate bandits! Somebody should kill them all. qstr_I_would_like_to_know|I would like to know about the Roman times. qstr_Many_of_the_nobles_o|Many of the nobles of Englaland are very impressed by young princess Hild. She is so beautiful. Too bad she has religious leanings! qstr_A_traveller_told_me_|A traveller told me the Franks are recruiting men for attacking the Frisians. qstr_The_Danish_have_brou|The Danish have brought all kinds of foreigners with them. It's like the whole world has come to old Englaland. qstr_West_Seaxe_was_never|West Seaxe was never as powerful as now. It is logical that their king is considered to be a Brytenwalda. qstr_I_wish_the_world_wer|I wish the world were less dangerous. Few men grow old. qstr_I_ve_been_told_the_a|I've been told the army of the Ui Neill maintains strict discipline and training. For that reason, they are the most powerful in Hibernia! qstr_two_days_ago|two days ago qstr_{s24}_increased_reno|{s24} increased renown by attending a feast at {s25} qstr_You_asked_me_to_come|You asked me to come and meet you here at {s33}. So, here I am, waiting for you to show up. qstr_You_asked_me_to_come_|You asked me to come and patrol around {s33}. So, here I am, looking for enemies. qstr_Marshal_has_chosen_{|Marshal has chosen {s13} to levy troops. qstr_Marshal_Levying_Troo|Marshal Levying Troops qstr_The_marshal_is_levyi|The marshal is levying {reg0} troops from your center {s10}. qstr_{s35}_of_the_{s34}|{s35} of the {s34} qstr_{s37}_of_the_{s36}|{s37} of the {s36} qstr_The_brewery_in_{s1}_|The brewery in {s1} adds to its prosperity. qstr_You_gain_right_to_ru|You gain right to rule. qstr_You_lose_right_to_ru|You lose right to rule. qstr_Content_update_appli|Content update applied to the save game. qstr_{s1}_has_entered_tra|{s1} has entered trance! qstr_{s1}_has_become_unco|{s1} has become uncontrollable! qstr_{s1}_is_getting_exha|{s1} is getting exhausted after the rage. qstr_{s1}_back_to_normal!|{s1} back to normal! qstr_Manage_this_village.|Manage this village. qstr_Recruit_volunteers.|Recruit volunteers. qstr_Go_to_the_village_ce|Go to the village center. qstr_Meet_the_leader.|Meet the leader. qstr_Buy_supplies.|Buy supplies. qstr_Attack_the_bandits.|Attack the bandits. qstr_Wait_here_for_some_t|Wait here for some time. qstr_{reg5?Continue_colle|{reg5?Continue collecting taxes Collect taxes}. qstr_Train_the_peasants.|Train the peasants. qstr_Take_an_action.|Take an action. qstr_Leave...|Leave... qstr_You_need_to_obtain_p|You need to obtain permission from the leader in this village to recruit here. qstr___Symbel_| (Symbel) qstr_Join_the_competition|Join the competitions. qstr_Stroll_through_town.|Stroll through town. qstr_Meet_the_mayor.|Meet the mayor. qstr_Mead_hall__hire_men_|Mead hall (hire men). qstr_Visit_the_mead_hall.|Visit the mead hall. qstr_Visit_the_training_g|Visit the training grounds. qstr_Tour_the_grounds.|Tour the grounds. qstr_Visit_your_farmstead|Visit your farmstead. qstr_Attempt_to_visit_a_l|Attempt to visit a lady. qstr_Trade_with_locals.|Trade with locals. qstr_Travel_to_another_Po|Travel to another Port. qstr_Manage_this_{reg0?to|Manage this {reg0?town fort}. qstr_Move_your_court_here|Move your court here. qstr_Manage_the_garrison.|Manage the garrison. qstr___{reg1}_peningas_pe| ({reg1} peningas per night) qstr___1_pening_per_night| (1 pening per night) qstr_Ask_for_potential_re|Ask for potential recruits. qstr_See_the_ships.|See the ships. qstr_Symbel_for_your_men.|Symbel for your men. qstr_Sail_from_port.|Sail from port. qstr_ranks|ranks qstr_shield_wall|shield wall qstr_wedge|wedge qstr_square|square qstr_up|up qstr_Division_{reg1}_{s2}|Division {reg1} {s2} forming {s1}. qstr_Not_enough_troops_in|Not enough troops in division {reg1} {s2} to form {s1}. qstr_Division_{reg1}_{s2}_|Division {reg1} {s2} is an {s3} division and cannot form {s1}. qstr_{s1} _infantry_forma|{s1} infantry formation disassembled. qstr_{s1} _archer_formati|{s1} archer formation disassembled. qstr_{s1} _skirmisher_for|{s1} skirmisher formation disassembled. qstr_{s1} _cavalry_format|{s1} cavalry formation disassembled. qstr_{s1} _formation_disa|{s1} formation disassembled. qstr_Cavalry_formation_di|Cavalry formation disassembled. qstr_The_placement_of_{s1|The placement of {s1} division {reg0} memorized. qstr_The_placement_of_{s1}|The placement of {s1} division {reg0} set to default. qstr_Your_party_s_tactica|Your party's tactical skill limits how far away you can deploy your troops! qstr_...and_attack_enemy_|...and attack enemy {s1} division! qstr_{s2} _returning_afte|{s2} returning after destroying enemy {s1} division. qstr_infantry|infantry qstr_archer|archer qstr_cavalry|cavalry qstr_polearm|polearm qstr_skirmisher|skirmisher qstr_mounted_archer|mounted archer qstr_support|support qstr_bodyguard|bodyguard qstr_undetermined_type_of|undetermined type of qstr_Lame|Lame qstr_Swaybacked|Swaybacked qstr_Timid|Timid qstr_Meek|Meek qstr_Stubborn|Stubborn qstr_Heavy|Heavy qstr_Spirited|Spirited qstr_Champion|Champion qstr_Cracked|Cracked qstr_Battered|Battered qstr_Thick|Thick qstr_Reinforced|Reinforced qstr_Rusty|Rusty qstr_Tattered|Tattered qstr_Ragged|Ragged qstr_Crude|Crude qstr_Sturdy|Sturdy qstr_Hardened|Hardened qstr_Lordly|Lordly qstr_Broken|Broken qstr_Bent|Bent qstr_Chipped|Chipped qstr_Strong|Strong qstr_Balanced|Balanced qstr_Tempered|Tempered qstr_Masterwork|Masterwork qstr_Large_Bag_of|Large Bag of qstr_Strength.|Strength. qstr_Shield_skill.|Shield skill. qstr_Power_Throw_skill.|Power Throw skill. qstr_Power_Draw_skill.|Power Draw skill. qstr_Riding_skill.|Riding skill. qstr_{s2}_needs_{reg1}_mo|{s2} needs {reg1} more {s1} qstr_You_need_five_tool_k|You need five tool kits to improve your refuge! qstr_You_need_five_timber|You need five timber pallets to improve your refuge! qstr_To_hire_workers_you_|To hire workers, you need to select them from the list. If the list is empty, you may need to increase your renown or improve your refuge for them to come and offer their services. qstr_Name _Marcus.|Name Marcus. qstr_Occupation _This_cap|Occupation This captain is already working for you. qstr_Occupation _Captain^|Occupation Captain^Initial Cost 500^Weekly cost 55^Notes helps manage your refuge and develop the improvements you need. qstr_Name _Father_Beda.|Name Father Beda. qstr_Occupation _This_pri|Occupation This priest is already working for you. qstr_Occupation _Priest^I|Occupation Priest^Initial Cost 250^Weekly cost 30^Notes encourages the practice of Christianity among your troops. qstr_Name _Godi_Olafr.|Name Godi Olafr. qstr_Occupation _Godi^Ini|Occupation Godi^Initial Cost 250 ^Weekly cost 30^Notes encourages the practice of paganism among your troops. qstr_Name _Skald_Bragi.|Name Skald Bragi. qstr_Occupation _This_bar|Occupation This bard is already working for you. qstr_Occupation _Skald^In|Occupation Skald^Initial Cost 200^Weekly cost 40^Notes fills your halls with inspiring Nordic music. qstr_Name _Bard_Siwi.|Name Bard Siwi. qstr_Occupation _Bard^Ini|Occupation Bard^Initial Cost 200 ^Weekly cost 40^Notes fills your halls with inspiring English music. qstr_Name _Casius.|Name Casius. qstr_Occupation _This_man|Occupation This man is already working for you. qstr_Occupation _Bottler^|Occupation Bottler^Initial Cost 100^Weekly cost 10^Notes necessary complement for your mead hall. qstr_Name _Suaibsech.|Name Suaibsech. qstr_Occupation _This_wom|Occupation This woman is already serving you. qstr_Occupation _Happy_Wi|Occupation Happy Widow^Initial Cost 300^Weekly cost 25^Notes The best way to make your men happy. qstr_Name _Tancoystl.|Name Tancoystl. qstr_Name _Gulla.|Name Gulla. qstr_Occupation _Happy_Wid|Occupation Happy Widow^Initial Cost 150^Weekly cost 15^Notes The best way to make your men happy. qstr_Name _Eadgyd.|Name Eadgyd. qstr_Name _Harald.|Name Harald. qstr_Occupation _This_tra|Occupation This trainer is already working for you. qstr_Occupation _Trainer^|Occupation Trainer^Initial Cost 450^Weekly cost 45^Notes trains your troops. qstr_Name _Ulfberht.|Name Ulfberht. qstr_Occupation _This_smi|Occupation This smith is already working for you. qstr_Occupation _Smith^In|Occupation Smith^Initial Cost 400^Weekly cost 40^Notes makes new weapons for your refuge. qstr_Name _The_Hungry_Ham|Name The Hungry Hammer. qstr_Occupation _This_arm|Occupation This armorer is already working for you. qstr_Occupation _Armorer^|Occupation Armorer^Initial Cost 400^Weekly cost 40^Notes His nickname comes from his voracious appetite for iron, manufacturing all kinds of things. qstr_Name _Aurelius.|Name Aurelius. qstr_Occupation _This_phy|Occupation This physician is already working for you. qstr_Occupation _Physicia|Occupation Physician^Initial Cost 250^Weekly cost 15^Notes patches light wounds. qstr_Name _Morgan.|Name Morgan. qstr_Name _Alexander.|Name Alexander. qstr_Occupation _Physician|Occupation Physician^Initial Cost 350^Weekly cost 30^Notes a highly trained barber who patches light and heavy wounds. qstr_Name _Aillil.|Name Aillil. qstr_Occupation _Physician^|Occupation Physician^Initial Cost 250^Weekly cost 30^Notes patches light wounds. qstr_Name _Wamba.|Name Wamba. qstr_Occupation _This_coo|Occupation This cook is already working for you. qstr_Occupation _Cook^Ini|Occupation Cook^Initial Cost 350^Weekly cost 30^Notes makes feasts for you and your men. qstr_The_{s1}_and_the_{s2}|The {s1} and the {s2} have entered into an alliance with each other. qstr_The_{s15}_complies_wi|The {s15} complies with the new alliance by attacking the {s16}. qstr_Player_bonus_for_dec|Player bonus for decap {reg1} qstr_Ruthless|Ruthless qstr_Vile|Vile qstr_Notorious|Notorious qstr_Unkind|Unkind qstr_Unknown|Unknown qstr_Kind|Kind qstr_Admirable|Admirable qstr_Heroic|Heroic qstr_Inventory|Inventory qstr_Show_stats|Show stats qstr_Show_item_details__|Show item details qstr_Troop_detail|Troop detail qstr_{s1}^|{s1}^ qstr_{s1}Level _{reg1}^|{s1}Level {reg1}^ qstr_{s1}Hit_Points _{reg|{s1}Hit Points {reg1} qstr_{s1}Atributes _^___S|{s1}Atributes ^ Strength ^ qstr_{s2}^{reg1}^|{s2}^{reg1}^ qstr_{s1}___Agility |{s1} Agility qstr_{s2}{reg1}|{s2}{reg1} qstr_{s1}Main_skills _^|{s1}Main skills ^ qstr_{s1}___Power_Strike |{s1} Power Strike ^ qstr_{s2}{reg1}^|{s2}{reg1}^ qstr_{s1}___Athletics ^|{s1} Athletics ^ qstr_{s1}___Riding ^|{s1} Riding ^ qstr_{s2}_^|{s2}-^ qstr_{s1}___Power_Throw ^|{s1} Power Throw ^ qstr_{s1}___Power_Draw ^^|{s1} Power Draw ^^ qstr_{s2}{reg1}^^|{s2}{reg1}^^ qstr_{s2}_^^|{s2}-^^ qstr_{s1}Weapons ^|{s1}Weapons ^ qstr_{s1}___One_Handed ^|{s1} One Handed ^ qstr_{s1}___Two_Handed ^|{s1} Two Handed ^ qstr_{s1}___Polearms ^|{s1} Polearms ^ qstr_{s1}___Archery ^|{s1} Archery ^ qstr_{s1}___Crossbow ^|{s1} Crossbow ^ qstr_{s1}___Throwing ^|{s1} Throwing ^ qstr_{s1}___Slings |{s1} Slings qstr_{s2}_|{s2}- qstr__Click_on_the_troop_|(Click on the troop to rotate it)^^Click on pieces of gear ^(helmet, armor, gloves and boots)^ to display them. qstr_Landing_near_{s2}|Landing near {s2} qstr_The_trainer_{s11}.|The trainer {s11}. qstr_{s0}^ _{s1}__{s2}__{|{s0}^ {s1}, '{s2}', {s3}, {s4} qstr_You_have_lost_the_tr|You have lost the traders because you landed without them. qstr_You_have_lost_the_tra|You have lost the traders because you embarked without them. qstr_vWaveInfo|vWaveInfo qstr_vWaveOrigin|vWaveOrigin qstr_vTimer|vTimer qstr_SHIP_{reg8}_ERROR _g|SHIP {reg8} ERROR gtbws not the same! qstr_You_are_an_elder._Yo|You are an elder. You can count many years toward your life experiences. You may not be as strong and agile as before, but certainly you are wiser. qstr_You_are_an_adult._Yo|You are an adult. You are at an age where a reasonable amount of experience and health meet. qstr_You_are_a_youth._You|You are a youth. You are full of energy and eager to change the world around you. qstr_According_to_Galen_s|According to Galen's ancient temperaments, your personality is qstr_Phlegmatic._Its_elem|Phlegmatic. Its element is water and its Hippocrates humor is phlegm. It is associated with people who are calm, compassionate, self-content, reliable, shy, observant and consistent. These people are also resistant to change, distant, relaxed and reserved. qstr_Melancholic._Its_ele|Melancholic. Its element is earth and its Hippocrates humor is black bile. It is associated with people who are introverted, sensitive, intuitive, creative, perfectionistic, patient, caring and tolerant. These people are also clumsy, obsessed, depressed and dissatisfied. qstr_Choleric._Its_elemen|Choleric. Its element is fire and its Hippocrates humor is yellow bile. It is associated with people who are persuasive, egocentric, extroverted, independent, charismatic and ambitious. These people are also insistent, impetuous, bad-tempered, restless and touchy. qstr_Sanguine._Its_elemen|Sanguine. Its element is air and its Hippocrates humor is blood. It is associated with people who are optimistic, imaginative, artistic, cheerful, sociable, rational and pleasure-seeking. These people are also forgetful, impulsive and unpredictable. qstr_{s1}^^{s2}_{s3}|{s1}^^{s2} {s3} qstr_According_the_four_c|According the four cardinal virtues recognized in the writings of classical antiquity, you most often exhibit qstr_Wisdom._Also_called_|Wisdom. Also called Prudence, it governs actions according to the dictate of reason in order to choose the right response to any situation. Wisdom implies the ability to judge in advance the probable consequences of one's actions. qstr_Fortitude._Also_call|Fortitude. Also called Courage, it ensures firmness during difficulties and constancy in the pursuit of goals. It is the strength to make a decision based on moral convictions, whatever the consequences. qstr_Temperance._Also_cal|Temperance. Also called Self-Control, it resists the attraction of pleasures in order to render the body governable. Temperance represents restraint and control over passions and desires. qstr_Justice._It_symboliz|Justice. It symbolizes respect for law and promotes rewarding good and punishing evil. qstr_You_are_a_foreigner.|You are a foreigner. qstr_You_come_from_far_aw|You come from far away, seeking to get to know the north of Europe, a world dotted with dozens of small kingdoms all harassed by the Vikings. qstr_You_are_Scoto_Pict|You are Scoto-Pict, qstr_a_descendant_of_an_a|a descendant of an ancient people of uncertain origin who inhabited parts of northern Britain, or of Goidelic invaders now mixed in. qstr_You_are_Briton|You are Briton, qstr_a_member_of_the_Celt|a member of the Celtic people who inhabited Britain since before the Roman invasion. qstr_You_are_Goidel|You are Goidel, qstr_a_member_of_Celtic_p|a member of Celtic people inhabiting the island of Eriu, which the Romans called Hibernia. qstr_You_are_Frisian.|You are Frisian. qstr_You_come_from_the_di|You come from the dike country of Friese on the north edge of continental Europe. qstr_You_are_a_Norseman|You are a Norseman, qstr_a_member_of_the_paga|a member of the pagan peoples native to Scandia who raid the coast of Europe. qstr_You_are_Anglo_Saxon|You are Anglo-Saxon, qstr_a_descendant_of_a_Ge|a descendant of a Germanic people who, in ancient times, dwelt in Sleswick, near the mouth of the Elbe. Your people have been taking over Britain for four hundred years. qstr_an_impoverished_nobl|an impoverished nobleman qstr_You_came_into_this_w|You came into this world as {reg59?daughter son} of a declining family of influence. By then, the estates were gone and only the house in which you lived remained as a possession. However, despite your hardships, your parents gave you a good education, preparing you from childhood for the chance to become a companion to royalty. qstr_a_travelling_merchan|a travelling merchant qstr_You_were_always_movi|You were always moving from one place to another seeking to make a profit. Although your parents were wealthier than most and gave you the best education they could, you found few chances to make friends on the road. When you did succeed to make a friend, you were always glad for the chance to sell them something. qstr_a_craftsman|a craftsman qstr_Your_father_s_abilit|Your father's ability to make beautiful and useful things were always highly valued by the community. You grew accustomed to live with some comfort and luxuries -- and you can tell a hammer from a mallet. qstr_a_priest|a priest qstr_You_were_placed_in_t|You were placed in the care of a monastery when but an infant. The brothers were not true parents, but provided care and camaraderie. Your mother visited you sometimes, but you have never heard from your father. Your life has been easier than most, as you always enjoyed a full dish at table after a long day of hard work. qstr_a_peasant|a peasant qstr_You_were_born_into_a|You were born into a small community directed by a nearby lord. Your childhood was happy enough, but there was little time to play. Practically from the time you could walk, you were put to work harvesting cabbages with your frozen fingers. qstr_an_outlaw|an outlaw qstr_Your_education_was_r|Your education was rather informal. Living in abandoned huts or even along the road, you were put to work begging until you became more useful for cutting purses. Some may say your childhood was a waste, but nobody knows the shadowy back streets and secrets of the towns like you do. qstr_{s1}^^You_were_born_|{s1}^^You were born years ago to {s2}. {s3} qstr_Your_family_baptised|Your family baptised you into Roman Christianity, qstr_and_you_were_fascina|and you were fascinated by the stories that the priest told when he visited your village. Since those days, you remain devoted to that religion. Christianity is based on the Scriptures, the testimony of the Jesus' life and the teachings of His Apostles. qstr_Your_family_believed|Your family believed in the Scandinavian gods. qstr_You_soaked_up_all_of|You soaked up all of the stories, told far into the night with everyone gathered around the fireplace. You are a staunch believer of the old ways. Your worship gives all the deities their due Odin, the chief god; Thor, the god of the sky and thunder; Freya, the goddess of love, and all the rest required to oversee all the disparate processes of the world. qstr_a_page_at_a_nobleman|a page at a nobleman's hall qstr_You_were_chosen_to_b|You were chosen to be a companion to one of the wealthiest nobleman of the kingdom, so were given a place at the hall. Serving the more senior members of the household, your first lessons were in humility. In compensation, there were all sorts of entertainments chess games, gossip, bards visiting to recite the poems of great deeds and loves. You were drawn most by the world of conflict and competition. You played rough games with other children, batting each other with sticks as swords. Such games provided you invaluable lessons for your current life. qstr_a_craftsman_s_appren|a craftsman's apprentice qstr_Your_parents_sent_yo|Your parents sent you to learn a trade. After years of hard work and study under your new master, he promoted you first to journeyman and finally to fully paid craftsman for as long as you wished to stay. You became adept with tools and crafting. qstr_a_shop_assistant|a shop assistant qstr_In_the_employ_of_a_s|In the employ of a shopkeeper, you learned to attract people's interest and convince them with words. Traveling from one place to another in caravans to trade, you learned the customs of very different peoples and proper behavior in each culture. qstr_a_street_urchin|a street urchin qstr_You_ended_up_in_the_|You ended up in the streets, doing whatever you must to survive. Begging and thieving to earn your bread, daily involved in this violent world, always one step ahead of the law and others who wished to catch you. qstr_a_farmer_child|a farmer child qstr_You_put_your_strong_|You put your strong back to help with farm work. You learned the land and the livestock that grazed on it. Some years you enjoyed good harvests but others you survived on an empty stomach. You became unflappable and adept at adapting to every circumstance. qstr_{s1}^^You_spent_your|{s1}^^You spent your youth as {s2}. {s3} qstr_Formerly_being_a_sla|Formerly, being a slave, qstr_your_adult_life_was_|your adult life was full of misery. Forced to do all the hard menial tasks for your owners, you grew to be thick-skinned, fast, and strong. Sometimes your masters gave you no food, and so you had to learn to forage in the wild in order to satisfy your hunger. Your world was small and monotonous. The days seemed to be always the same. Rain and sun punished your body during these endless working days. From sunrise to sunset, with your back aching all the time, your only reward was to see another day, although some of your fellow sufferers were not so lucky. When you got some free time -- something that rarely happened -- you practiced hurling stones with a simple sling. You can hit a dried gourd some paces distant and cause it to explode with a satisfying CRACK. qstr_Formerly_you_were_a_|Formerly, you were a priest. qstr_When_you_were_not_wo|When you were not working or studying at the monastery, you traveled around spreading the word of God. Anyone who listened to you was greatly impressed with the passion of your sermons. Though you had kept the vow of poverty through all those itinerant years, you never lacked for food, drink or shelter, as the hospitality of the peasants was particularly generous toward a rising {reg59?woman man} of God. Now and then, the villagers came to the monastery to purchase the unique products that you made. ^^Healing is another of your abilities. Your skill mended many a broken bone and kept many a soul in its body instead of venturing into God's hands. Full of faith, you feel safe outside the thick monastery walls. You are armed with nothing more than a rod or a staff, symbols of the divine ones that comfort you. qstr_Formerly_you_were_a_t|Formerly, you were a traveler. qstr_Responding_to_the_ca|Responding to the call of the road, you traveled from one village to another, trading whatever you could find. This is not a wealthy life, but you have become a master at getting a good price from even the most miserly of spinsters. Soon, you will be able to create your own trading empire. qstr_Formerly_you_were_a_p|Formerly, you were a poacher. qstr_Unsatisfied_with_com|Unsatisfied with common men's desperate desire of wealth, you took to your local lord's own forests and helped yourself to their bounty, laws be damned. You hunted stags, boars and geese and sold their meat under the table. You cut down trees right under the watchmen's noses and turned them into firewood to warm many a freezing home during harsh winters. You found that honor is easy enough to barter away for a few hard-to-find silvers. When the hard times came, you foraged for food and became an expert at finding edible plants in the wild. qstr_Formerly_you_were_a_f|Formerly, you were a free {reg59?woman man}, and moreover {reg59?mistress master} over a bit of land. qstr_{reg59?Being_wife_to|{reg59?Being wife to a free man meant that you at least had it easier than did the wives of the servants. You owned some servants who helped you with the hard work, but since your husband didn't own a lot of land, you still had to do a variety of tasks that peasant wives have to do. Your husband had to pay rent to his overlord and owed him labour services for the land. When the lord was involved in a war, your husband had to answer his call for foot soldiers. In those times, he had to rely on his shield and spear in the thick of battle. He often taught you how to fight properly with those arms in case he wouldn't be available to defend your home. This meant that you at least had it easier than the servants. You owned some servants who helped you with the hard work, but since you didn't own a lot of land, you still had to do a variety of tasks that peasants have to do. You had to pay rent to your overlord and owed him labour services for the land. When the lord was involved in a war, you had to answer his call for foot soldiers. In those times, you had to rely on your shield and spear in the thick of battle.} qstr_{s1}^^Through_persis|{s1}^^Through persistence and a little luck, you learned how to curry favor with one of the local lords. Eventually, he recommended you to the king, who awarded you with a small fief from his own holdings. Now you must prove yourself worthy of the trust you have been given. qstr_{s1}^^Then_you_happe|{s1}^^Then you happened to catch the interest of a young lord. Ignoring tradition and the strident pleas of his advisors, he married you, but shortly thereafter suffered an accidental fatal wound during a tournament. The lord lacked a living uncle, brother, or son. You therefore take over his small, neglected estate, even as the other lords of the kingdom consider it as having become available. Now you must establish yourself on your lands. qstr_{s1}^^Through_persist|{s1}^^Through persistence and a little luck, you learned how to curry favor with one of the local lords. A series of events having left the kingdom without a ruler, he proposed you to share the kingship as a compromise between contending factions. You were deliberately chosen to be the minor partner, but a sudden fatal illness of the other share-king has left you sole ruler. Not everyone is happy about this turn of events, and neighboring kingdoms have taken note of the apparent weakness of your realm. Now you must establish your dominion. qstr_{s1}^^Then_you_happen|{s1}^^Then you happened to catch the interest of the young king. Ignoring tradition and the strident pleas of his advisors, he married you, but shortly thereafter suffered an accidental fatal wound during a tournament. The king lacked a living uncle, brother, or son. As the lords debate succession, the neighboring kingdoms have taken note of the apparent weakness of your realm. Now you must establish your dominion. qstr_ _Viking_Conquest_Ma| Viking Conquest Main Campaign qstr_A_storyline_campaign|A storyline campaign with a main quest and other special features. qstr_ _Sandbox_Campaign| Sandbox Campaign qstr_No_main_story_or_spe|No main story or special features. You are free to play as you wish. qstr_ _Lordly_Sandbox_Cam| Lordly Sandbox Campaign qstr_You_start_as_a_lord_|You start as a lord or lady of a faction. qstr_ _Royal_Sandbox_Camp| Royal Sandbox Campaign qstr_You_start_as_leader_|You start as leader of a faction. Long live the king! qstr_STAMINA_ _Realism_Fe|STAMINA Realism Feature. qstr_This_feature_affects|This feature affects the player and all game characters.^Stamina is calculated from Health and Athletic skills and affects physical endurance during battle. When a character's stamina is exhausted, he or she won't be able to run and his or her weapons' damage will be halved. qstr_ARMOR_PENALTY_ _Real|ARMOR PENALTY Realism Feature. qstr_This_feature_affects_|This feature affects the player and all game characters.^Your skill points will deteriorate when you equip heavy armor. This skill brings better balance to the game, as light troops become more important. qstr_EASY_RECRUITMENT_ _B|EASY RECRUITMENT Beginner's Feature. qstr_When_you_ask_permiss|When you ask permission in the villages to recruit, the answer is always positive and without cost. Not recommended for players who like role-play and immersion. qstr_RESTING_MORALE_ _Rea|RESTING MORALE Realism Feature. qstr_INSANE_DIFFICULTY_ _|INSANE DIFFICULTY Advanced Player's Feature. qstr_Your_troops_need_thr|Your troops need three times the normal experience to upgrade. Your enemies will cause double damage while you cause only half. Only recommended for hardcore players. qstr_GORE_ _+18_Feature.|GORE +18 Feature. qstr_DISABLE_SCENIC_MENU_|DISABLE SCENIC MENU Performance Feature. qstr_Disable_the_3D_view_i|Disable the 3D view in menus to improve the loading time for slower machines. qstr_SHIELD_BASH_ _Realis|SHIELD BASH Realism Feature. qstr_Player_and_AI_troops|Player and AI troops will be able to bash enemies with their shields. qstr_...Anno_Domini_868..|...Anno Domini 868... qstr_My_name_is_Beda_the_|My name is Beda the Old, and if you delve into this world, I recommend you listen carefully...^^Britain. The Britons call her Ynys Prydein, the Goidels call her Alba while the Angles and Saxons gave the name of Englaland to the lands they conquered. These islands are large, rich and beautiful... and are coveted. So the land is currently at war and respects only the law of the sword and spear. Realms are born and killed off, and kings die on the battlefield. Women are widowed, and horses carry arms instead of hay. The shouts of warriors fill the air, and the earth lies barren from the trampling of armies. As in past eras of strife, mortal enemies rise, equipped in armour. Ravens are calling, wolves are howling, spears clash and shields answer.^^In the north, the kingdoms of the Angles crumble before the advance of the Danes. The sons of the notorious Viking lord Ragnar, the new lords of these lands, now rule Bernaccia, Deira and Elmet, the land known as Northhymbre. ^^In the south, the Saxons of West Seaxe, led by the Brytenwalda Aethelred and his brother Aelfred, prepare for war. They know that on the other side of the sea, more Danes prepare to cross the ocean in search of fame and wealth. ^^Pushed into the remote fringes of their native land by centuries of landward invasion, the native Britons now are threatened by Vikings on their coasts. They fight desperately not to lose what little they have left, dreaming of a king to unify them all and lead them to final victory -- a new King Arthur. The reality is that their equitable inheritance laws keep the holdings of each lord small and unity harder to achieve. Nevertheless, one strongman, Rhodri the Great of Gwynedd, has begun to impose his will over the rest of Wales. ^^In the lands of the far north, Norwegian invaders thirty years ago wiped out the old competing Gaelic and Pict aristocracies in one fatal blow at a chance three-way battle. After this disaster, Gaelic strongman Cinead McAlpin started to forge a new kingdom out of the two peoples, but they have been driven to the highland center of their former territories. ^^Across the sea, in Ireland, Aed 'Fair Warrior' mac Niall of Aileach has emerged as high king in Temair after overcoming his enemies, but it is nothing more than a prestigious title. His claim is never accepted by the other half of the Ui Neill, and the fighting for land, women and cattle, in the sort of fratricidal wars endemic to that land, continues unabated. Meanwhile, both Danish and Norwegian Vikings have established dozens of coastal strongholds. They use the rivers to plunder the Goidelic hinterland, but they are all too prone to join the native conflict -- on all sides. ^^^The world is chaos, and chaos is war. qstr_BEDA_CHRONICLE^^{s2}|BEDA CHRONICLE^^{s2}^^ {s3} qstr_{s1}On_head.___{reg2|{s1}On head. (-{reg2} intelligence)^{s2}^^ qstr_{s1}On_face.___{reg2|{s1}On face. (-{reg2} charisma)^{s2}^^ qstr_{s1}On_body.___{reg2|{s1}On body. (-{reg2} strength)^{s2}^^ qstr_{s1}On_limbs.___{reg|{s1}On limbs. (-{reg2} agility)^{s2}^^ qstr_Accumulated_Injuries|Accumulated Injuries ^^none qstr_Accumulated_Injuries |Accumulated Injuries ^^{s1}A physician in a larger town can treat these injuries. qstr_Healing_wounds ^^non|Healing wounds ^^none qstr_Healing_wounds ^^{s1|Healing wounds ^^{s1}These wounds have been treated. They will heal on their own. qstr_{s1}On_head.___{reg1|{s1}On head. (-{reg1} intelligence)^^ qstr_{s1}On_face.___{reg1|{s1}On face. (-{reg1} charisma)^^ qstr_{s1}On_body.___{reg1|{s1}On body. (-{reg1} strength)^^ qstr_{s1}On_limbs.___{reg1|{s1}On limbs. (-{reg1} agility)^^ qstr_Scars ^^none|Scars ^^none qstr_Scars ^^{s1}These_in|Scars ^^{s1}These injuries have become permanent. They now can't be cured. qstr_Lifetime_wounds _{re|Lifetime wounds {reg1} so far. qstr_Current_party_size_l|Current party size limit {reg0}.^^Renown {reg34}^Combined leadership {s2}{reg32}^Charisma {s3}{reg33}^Fiefs {s6}{reg35}^Ships (only in sea) {s7}{reg2}^^{playername} can completely manage {reg36} troops.^{reg59?She He} currently has {reg37}. qstr_^Religious_Differenc|^Religious Differences -{reg7} qstr_^No_food ___{reg7}|^No food -{reg7} qstr_^Wage_debt ___{reg7}|^Wage debt -{reg7} qstr_Currently_falling_fr|Currently falling from + qstr_Currently_rising_fro|Currently rising from qstr_{s11}{s10}{s12}|{s11}{s10}{s12} qstr_^^These_pagan_troops|^^These pagan troops cause trouble {s11} qstr_^^These_Christian_tr|^^These Christian troops cause trouble {s11} qstr_^^Player_currently_h|^^Player currently has more troops than can be completely managed. qstr_Current_party_morale|Current party morale {reg5}.^^Base morale +{reg8}^Party size penalty {s2}{reg1}{s14}^Lack of rest {s3}{reg2}^Food variety {s4}{reg3}{s5}{s6}^{s7}{reg4} {s8}{s13}^^{s19} qstr_{s18}^^_____________|{s18}^^----------------^^{s20} qstr_{s17}_^_{s18}|{s17} ^ {s18} qstr_{s15}_^_{s16}|{s15} ^ {s16} qstr_{s22}^^Friends _^{s8|{s22}^^Friends ^{s8} ^^Enemies ^{s6}^{s19} qstr_^^Your_estates_are _|^^Your estates are ^{s18}^{s19} qstr_Mercenary_employed_b|Mercenary employed by the {s18}.^{s19} qstr_Report _^^_{s19}|Report ^^ {s19} qstr_On_loan|On loan, qstr_is_{s16}_your_choice|is {s16} your choice of companions, {s17} your style of leadership, and {s18} the general state of affairs. Morale is {reg0} qstr_Companions_Info ^^_{|Companions Info ^^ {s19} ^^-----------^^ Currently ^^ {s7}{s1} qstr_Loyal|Loyal qstr_Devoted|Devoted qstr_Fond|Fond qstr_Gracious|Gracious qstr_Friendly|Friendly qstr_Supportive|Supportive qstr_Favorable|Favorable qstr_Cooperative|Cooperative qstr_Accepting|Accepting qstr_Indifferent|Indifferent qstr_Suspicious|Suspicious qstr_Unhappy|Unhappy qstr_Resentful|Resentful qstr_Angry|Angry qstr_Hostile|Hostile qstr_Hateful|Hateful qstr_Vengeful|Vengeful qstr_Sworn_Enmity|Sworn Enmity qstr_Your_relations_with_|Your relations with the kingdoms are ^^{s2} qstr_Build_your_personal_|Build your personal refuge. qstr_You_already_have_a_r|You already have a refuge built. Destroy your current refuge if you want to move it here. qstr_You_don_t_have_enough|You don't have enough money! The workers who would build a refuge for you demand 1000 peningas. qstr_You_need_to_have_mor|You need to have more than thirty men to start this job. qstr_Your_men_await_your_|Your men await your orders to start building the refuge. There is enough material collected so far, and what may be missing can be purchased in nearby villages.^^Total Cost 1000 peningas.^Time need 6 hours. qstr_{s2}^^_{s3}|{s2}^^ {s3} qstr_You_are_in_the_kingd|You are in the kingdom of DANMARK.^^Danmark is an important Norse state in the Viking Age. The Danes not only maintain their independence against the powerful Frankish empire but also attack and plunder towns, churches and monasteries throughout Western Europe. Danish Vikings are excellent merchants who trade with most of their known world. A strong central authority has been established in Jutland, and the Danes now look beyond their own territory for land, trade and plunder. While the men are out at sea, the women manage the farms. qstr_You_are_in_the_kingdo|You are in the kingdom of NORTHVEGR.^^In Northvegr, mountainous terrain and fjords form strong natural boundaries. Communities remain independent of each other, and thirty small kingdoms exist in this land. The most powerful leaders of the petty kingdoms have entered a major power struggle. The sea is the easiest way to communicate between the Norwegian kingdoms and the outside world, and the people have become traders and explorers as well as plunderers. The lack of suitable farming land forces Norwegians to colonize the sparsely populated islands to the west. Norwegians carried out the early Viking raids on Britain and Ireland, but later the Danes joined in. qstr_You_are_in_the_kingdom|You are in the kingdom of LAITHLIND.^^Laithlind is the Norse-dominated part of Scotland and the Northern Islands, conquered by the Vikings three decades ago. This kingdom has become an operating base for Norwegian expansion in the British Isles. On the other hand, internal strife between the various strongmen is common. qstr_You_are_in_the_kingdom_|You are in the kingdom of FRIESE.^^Friese is region along the southeastern coast of the North Sea, the homeland of the Frisians, a people closely related to the Anglo-Saxons by language. The Frisian realm is an important trading region that extends from the north of Frankia to the border of Denmark. The Frisians lost their independence first to the Franks, but now their country is under the rule of the Danish. qstr_You_are_in_the_kingdom_o|You are in the kingdom of WEST SEAXE.^^West Seaxe is the westernmost kingdom of Saxons in Britain. Some decades ago, King Egbert conquered Mierce and secured his overlordship over the king of Northhymbre. He thereby became the Brytenwalda, or high king of Britain. This position of dominance was short-lived, but the expansion of West Seaxe across south England proved permanent. Egbert's later years saw the beginning of the Viking raids on West Seaxe. The Danes were decisively crushed by Egbert's son and successor, King Aethelwulf, in the Battle of Aclea. This victory postponed Danish conquests in England for fifteen years, but raids on West Seaxe continued. Aethelwulf was succeeded by each of his four surviving sons, ruling one after another Aethelbald, Aethelbert, Aethelred, the current king, and Aelfred, currently sub-king. qstr_You_are_in_the_kingdom_of|You are in the kingdom of EAST ENGLE.^^The Kingdom of East Engle is a small independent kingdom in the eastern extremity of Britain, settled by the Angles earlier than many other British regions. It was ruled by the Wuffingas dynasty but was conquered by Mierce. The Vikings ravaged East Engle, but in later years, the Saxons defeated them in two great battles. There then followed a relatively peaceful period in which the Vikings attacked only once. However, the Danes eventually stopped raiding and showed up in force. qstr_You_are_in_the_kingdom_of_|You are in the kingdom of MIERCE.^^Mierce is one of the most powerful kingdoms of the Anglo-Saxons, centered on the river Trent and its tributaries. It was originally composed the border areas, called Midlands, that lay between the districts of Anglo-Saxon settlement and the Celtic tribes they had driven to the west. From the kingdom's capital of Tomtun, the Mercians dominated the Anglo-Saxon realms for three centuries, having annexed or gained submissions from five of the other six Anglo-Saxon kingdoms. That period is known as the Mercian Supremacy. However, the conquest of Northhymbre by the Great Heathen Army has put Mercian dominance into question. qstr_You_are_in_the_kingdom_of_N|You are in the kingdom of NORTHHYMBRE.^^Northhymbre is the northernmost Anglo-Saxon kingdom. It extended from the south of Alban to the north of the river Humber. It was originally composed of the union of the kingdoms of Bernaccia and Deira, but gradually extended north and west, further encroaching on Celtic realms. The brothers Halfdan Ragnarsson and Ivar the Boneless have conquered Northhymbre and installed an Anglo-Saxon nobleman, Ecgberht, as a puppet king. qstr_You_are_in_the_kingdom_of_G|You are in the kingdom of GWYNEDD.^^The Kingdom of Gwynedd is one of the successor states that emerged during the fall of the Roman Empire and the arrival of the Saxons. Based in Northwest Wales, the rulers of Gwynedd were acclaimed as 'Kings of the Britons' before losing their power in civil wars and invasions. The Britons of Gwynedd remain conscious of their Romano-British heritage, and their kings continue to link their rule to the old imperial Roman order with the continued adoption of Latin and Christianity. Roman knowledge, however, is mainly lost, and the Britons of Gwynedd shift towards a militaristic tribal society. The kingdom has been expanding due to the efforts of Rhodri the Great. qstr_You_are_in_the_kingdom_of_B|You are in the kingdom of BRYCHEINIOG.^^Brycheiniog is a small independent kingdom in South Wales. It often acts as a buffer between England to the east and the powerful Briton realms to the west. The kingdom was probably founded by Irish raiders, very likely the Ui Liathain, whose power had grown great in Wales until they were reduced by the sons of Cunedda. Currently the kingdom is locked in a feud with its neighbor, Glywyssing. qstr_You_are_in_the_kingdom_of_A|You are in the kingdom of ALT CLUT.^^Alt Clut is a Briton kingdom located northwest of the Anglo-Saxon realms and south of Alban, along the banks of the river Clyde. It emerged after the fall of Roman Empire with the town of Alt Clut as its capital. With its high, fortified rock (Alt), Alt Clut resisted one attack by the Dal Riata and three by the Picts. An alliance of Picts and Northumbrians finally captured Alt Clut after a siege of several years. However, 18 years ago the men of Alt Clut were able to burn the Pictish city of Dunblane. qstr_You_are_in_the_kingdom_of_C|You are in the kingdom of CORNUBIA.^^The Kingdom of Cornubia occupies the southeastern peninsula of Great Britain, bordered on the north and west by the Celtic Sea and on the south by the English Channel. Cornubia was the home of the Celtic tribe known as the Cornovii, whose economy was based on tin since ancient times. Separated from the Britons of Wales after the Battle of Deorham, they have been all but eclipsed by the expanding Saxon kingdom of West Seaxe. These people span the Channel, and they take refuge on the continent. qstr_You_are_in_the_kingdom_of_GL|You are in the kingdom of GLYWYSSING.^^The small Celtic kingdom of Glywyssing was founded out of a western chunk of the former Silures by Eugenius, the son of High King Magnus Maximus. This was the most Romanised part of Wales, although they were descended from the Iron Age tribe of the Silures. Glywyssing is said to be named after Glywys, a legendary early monarch. Lately, it has been locked in a bitter feud with Brycheiniog. qstr_You_are_in_the_kingdom_of_U|You are in the kingdom of ULADH.^^Uladh is the kingdom located in the north of the island, the homeland of the Gaelic Ulaid, after whom the kingdom is named, and the Cruithne tribes, an early population linked with the Picts of northern Britannia. The Ui Neill dynasty, descendants of Niall of the Nine Hostages, are absorbing the kingdom, dominating it from their base in Tir Eoghain. qstr_You_are_in_the_kingdom_of_L|You are in the kingdom of LAIGIN.^^Situated in the southeast of Ireland, the tribes of Laigin were united by Ugaine Mor, its first historical king, who built the hill-fort of Dun Ailinne. When the Roman legions left Britain, the people from Laigin settled North Wales. For a long time, the rule of Laigin was disputed by two dynasties, the Ui Dunlainge and the Ui Cheinnselaig, but finally the first one got the control of the crown. Nineteen years ago, during a general Norse attack on the British Isles, a Norse army was defeated at Sciath Nechtain by Lorcan mac Cellaig of Laigin and Olchobar mac Cinaeda of Mumain. Nevertheless, the Vikings have created several colonies on the coast. qstr_You_are_in_the_kingdom_of_M|You are in the kingdom of MUMAIN.^^Situated in the south of Ireland, the kingdom of Mumain is ruled by the Eoganachta dynasty. Nineteen years ago, after multiple defeats by invading Norsemen, Olchobar joined forces with his eastern neighbour, Lorcan mac Cellaig, King of Laigin, to stop them at Sciath Nechtain. Among the dead was one Tomrair, jarl of the king of Laithlind. qstr_You_are_in_the_kingdom_of_CO|You are in the kingdom of CONNACHTA.^^Connachta is an Irish kingdom situated in the northwest of the island. Conn of the Hundred Battles, a legendary king of Ireland, was progenitor of the later ruling Connachta tribes and the namesake for the kingdom of Connacht. Some centuries later, the ancient line of Connacht kings was displaced by midland rulers, whose centre was at Tara. Two members of this Tara dynasty, Brion and Fiachra, founded clans, the Ui Briuin and the Ui Fiachrach, to which all the current rulers of Connaught belong. Conchobar mac Taidg Mor is from the Ui Briuin branch. Currently, the Norse seem intent on settling an island in the middle of the river Shannon. qstr_You_are_in_the_terri|You are in the territory of the Ui Neill of AILEACH.^^Aileach is an Irish kingdom in far northwestern Ireland. The kings of Ailech belong to the northern Ui Neill, said to be descended from Niall of the Nine Hostages. The kingdom takes its name from the hill fort Grianan of Ailech. This kingdom broke away from the Kingdom of Uladh, inhabited and under the sovereignty of the Cenel nEogain tribe. Now in a feud with Ui Neill to the south, the rulers engage in a 'tradition' of alternating the crown of the High King of Ireland between them. qstr_You_are_in_the_kingdom_of_MI|You are in the kingdom of MIDE.^^Mide means 'middle,' due this kingdom's position in the middle of Ireland. It was created by Tuathal Teachtmhar who, having subdued the rulers of the four kingdoms of Ireland, created his own realm from lands around the Hill of Tara that he annexed from them. Niall of the Nine Hostages later established himself as king of Tara. For six centuries afterward, almost without interruption, his descendants were considered the high kings of Ireland. His son Loegaire succeeded him and welcomed St. Patrick to his court. Niall's sons and grandsons have continued to annex parts of northern Laigin to carve out the sub-kingdoms of Mide and Brega for their descendants. Currently, the Ui Neill of Meath have an arrangement to alternate the crown of High King with their cousins from Ailech, even as they continue to feud. qstr_You_are_in_the_kingdom_of_AL|You are in the kingdom of ALBAN.^^In the North of Britain, Picts and Scots, with their separate languages, had been traditional enemies. However, both dynasties were nearly destroyed in a chance three-way battle with Vikings. Then Kenneth MacAlpin of the Dal Riata unified the land by somehow finishing off the Pict royal house. However, continued Viking pressure forced him from the coasts and lowlands. He placed the capital of his new kingdom at Forteviot, in old Pictish territory, and moved his religious center to Dunkeld. There he transferred the remains of St. Columba from Iona. qstr_You_are_in_territory|You are in territory of the clan of OSRAIGE.^^Osraige is one of the largest clans in Ireland. It was the easternmost region within the Kingdom of Mumain until Osraige warlord, Cerball mac Dunlainge, adeptly obtained independence. Cerball at different times fought and allied with Waterford, Dublin, and Aed Findliath, but generally remains at odds with the neighboring, larger kingdoms of Mumain and Laigin. qstr_Plain.|Plain. qstr_Snow.|Snow. qstr_Forest.|Forest. qstr_Snow_Forest.|Snow Forest. qstr_Ocean.|Ocean. qstr_Sea.|Sea. qstr_Standard_Bearer _{re|Standard Bearer {reg1}^Leadership Bonus {reg2} (max 3) qstr_Musician _{reg1}^Tac|Musician {reg1}^Tactics Bonus {reg2} (max 3) qstr_Note _You_re_close_t|Note You're close to the enemy settlement, forcing you to exercise caution. qstr_{s16}^^_____________|{s16}^^-------------------^^Camp Info ^^^{s6}^^{s7}^^Terrain around {s2}^^Scouts {s5}^^Foragers {s3}^^Fortified camp {s4}^^{s11} qstr_Camp_Info ^^^^Positi|Camp Info ^^^^Position {s2}^^You're sailing on your boat.^^^^Ship Management ^^If you are next to a coast, you can search for the closest landing point with a right click on your party. qstr_Camp_Info ^^^^Positio|Camp Info ^^^^Position {s2}^^You're sailing on your boat.^^^^Ship Management ^^In a sea battle, you can give a 'stand ground' or 'charge' command to your ships by giving it to class number nine, like you give commands to a troop class in a field battle. The first troops in your army list will be together with you on the flagship. The other troops will be in the following ships. You can change your flagship in a port and while camping on the sea. If you are next to a coast you can also split your fleet while camping on the sea or search for the closest landing point with a right click on your party. qstr_Priests_in_followers|Priests in followers' party {reg1}^Surgery Bonus {reg2} (max 3) qstr_Women_in_followers__|Women in followers' party {reg1}^Wound Treatment Bonus {reg2} (max 3)^^Note Every 10 women (as refugees, camp women, soldiers' wives and peasants) will give +1 morale each 72 hours. Maximum +10 morale points. qstr_^^^^Followers ^^{s2}|^^^^Followers ^^{s2}^^--------------^^{s3} qstr_{s5}_has_been_defeat|{s5} has been defeated! qstr_This_lord_is_a_priso|This lord is a prisoner of {s10}.^ qstr_Christian_Lord|Christian Lord qstr_Pagan_Lord|Pagan Lord qstr_{s37}__his_betrothed|{s37} (his betrothed) qstr_{s40}._His_love_inte|{s40}. His love interests are reported to be {s37}. qstr_His_love_interests_a|His love interests are reported to be {s37}. qstr_{s40}._His_love_inter|{s40}. His love interest is reported to be {s37}. qstr_His_love_interest_is|His love interest is reported to be {s37}. qstr_{s1}^{s4}^Kingdom _{|{s1}^{s4}^Kingdom {s3}^Relation {reg4}^Centers {reg5}^{s5}{s47} qstr_This_lord_is_a_prison|This lord is a prisoner of {s10} qstr_Army_size _{reg26}|Army size {reg26} qstr_{s1}^^{s4}^Relation |{s1}^^{s4}^Relation {reg4}^Centers {reg5}^{s5}^{s47} qstr_{s1}^^{s2}_of_the_{s|{s1}^^{s2} of the {s3}^Relation {reg3}^Last visit {reg4} days ago qstr_{reg2}_warriors_acco|{reg2} warriors accompany the king. qstr_{s2}^^{reg2}_warrior|{s2}^^{reg2} warriors serve various lords of the kingdom. qstr_{s2}^^{reg2}_warriors|{s2}^^{reg2} warriors garrison our towns. qstr_{s2}^^{reg2}_warriors_|{s2}^^{reg2} warriors garrison our forts. qstr_Kingdom_Armies_Repor|Kingdom Armies Report ^Land levy not included^^^{s2} qstr_{s10}Current_fleet {|{s10}Current fleet {s0}^^ qstr_{s10}Refuge {s0}^^|{s10}Refuge {s0}^^ qstr_{s10}Port_of_{s9} {s|{s10}Port of {s9} {s0}^^ qstr_{s10}Landed_ships_ne|{s10}Landed ships next to {s9} {s0}^^ qstr_You_don_t_own_any_sh|You don't own any ships. qstr_Your_ships_with_ship|Your ships with ship type, name, current condition and type of wood ^^{s10} qstr_Rents_and_taxes_from|Rents and taxes from the {reg59?queen king}'s holdings {reg0} peningas. qstr_{s2}^Taxes_from_king|{s2}^Taxes from kingdom lords {reg0} peningas. qstr_{s2}^^Kingdom_Total_|{s2}^^Kingdom Total Income {reg0} peningas. qstr_Payroll_for_the_{reg|Payroll for the {reg59?queen king}'s army {reg1} peningas. qstr_{s3}^Payroll_for_gar|{s3}^Payroll for garrisons {reg1} peningas. qstr_{s3}^^Kingdom_Total_|{s3}^^Kingdom Total Expenses {reg1} peningas. qstr_Kingdom_Economy_Repo|Kingdom Economy Report ^^INCOME ^Tax losses are variable^^{s2}^^^^EXPENSES ^These values could vary because of events or extraordinary expenses.^^{s3}^^^^The result of the accounts of the realm is {reg0} peningas qstr_{s4}^^{s2}^Relation |{s4}^^{s2}^Relation {s3}^Prosperity {s50}^Rents {reg0}^Tariffs {reg1} qstr_{s5}^^{s2}^Relation |{s5}^^{s2}^Relation {s3}^Prosperity {s50}^Rents {reg0} qstr_{s2}^No_information.|{s2}^No information. This village is occupied by bandits. qstr_{s6}^^{s2}|{s6}^^{s2} qstr_{s6}^^{s2}^Relation |{s6}^^{s2}^Relation {s3}^Prosperity {s50}^Rents {reg0} qstr_Kingdom_Centers_Repo|Kingdom Centers Report ^^^--Towns-- {s4}^^^^--Forts-- {s5}^^^^--Villages--{s6}^^ qstr_Appoint_next_marshal|Appoint next marshal qstr_Award_{s12}_as_fief|Award {s12} as fief qstr_Political_issue _{s1|Political issue {s11} qstr_{s10}__on_agenda_{re|{s10} (on agenda {reg4} hours) qstr_Defending|Defending qstr_Gathering_army|Gathering army qstr_Besieging_{s11}|Besieging {s11} qstr_Raiding_{s11}|Raiding {s11} qstr_Attacking_enemies_ar|Attacking enemies around {s11} qstr_{s12}__controversy _|{s12} (controversy {reg21}) qstr_{s12}^Screening_part|{s12}^Screening party {s38} qstr_Kingdom_Global_Info |Kingdom Global Info ^^{s10}^^{s9} qstr_From_this_area_you_c|From this area, you can give the following kingdom orders qstr_ _Order_the_army_to_| Order the army to gather.^^ Order all resources to be focused on the defense of the kingdom.^^ Order the landed levy to be called out. This is done only in situations of common peril or high campaign, as the levy requires all free and most capable men of fighting age to join. qstr_ _Kingdom_Strategy| Kingdom Strategy qstr_You_have_given_the_o|You have given the order that all the household armies of your kingdom lords come to you. qstr_You_have_given_the_or|You have given the order to make every effort to defend the kingdom. qstr_The_landed_levy_of_t|The landed levy of the entire kingdom will be called out. Practically every man capable of fighting will join you. qstr_^^^^^^^^{s2}^^{s3}|^^^^^^^^{s2}^^{s3} qstr_My_name_is_Beda_the_O|My name is Beda the Old, and this is my chronicle of what happened in the times in which I lived... qstr_They_weren_t_good_ti|They weren't good times. In Anno Domini 861, my master, Bishop Swithunus, died. Before he died, he told me that the end of time was coming.^^In 865, a pagan army attacked Cent. Men from Cent managed to placate them, but under the pretence of peace and the lure of money, the invaders pillaged the country nevertheless.^^Later that year, in East Anglia, a large pagan army made winter quarters. The following summer, King Eadmund, eager to see them off, quickly horsed them. This was no raiding party; it became known as the Great Heathen Army. Thousands of men, led by the sons of Ragnar, had come to stay.^^In 867, the end of time started, as Swithunus had predicted. The Great Heathen Army of Danes went over the mouth of the river Humbre to Eoferwic. They captured the town, and there was an immense slaughter of the Northumbrians. Both kings, Osbert and Aella, were slain. So now the Danish rule the north, imposing their laws and pagan ways... Where is God when you need him?^^In the south, the Friese coast was being devastated by Vikings. Merchant ships fled north, seeking the protection of West Seaxe.^^In Ireland and Wales, the pagans were becoming more powerful each day. Many said that the Dal Riata and land of the Picts would soon be no more... qstr_BEDA_CHRONICLE^^{s2}^|BEDA CHRONICLE^^{s2}^^{s3} qstr_The_news_coming_from|The news coming from the north was disturbing. Ragnar's sons were calling men to advance on Mercia. It was still a great army; nonetheless, reinforcements from Danmark were expected. God protect us. qstr_Some_merchants_repor|Some merchants report that Sigurd 'Snake in the Eye,' Ragnar's son in Danmark, is bringing warriors on hundreds of boats. I overheard some of the king's advisers in Witan Ceaster saying that the Danish want to destroy all the kingdoms of Englaland.^^The only good news I heard was when a messenger informed us that some Danish sent by Jarl Sigurd to attack Friese were defeated in Doccinga.^^That was the first time I heard the name of {playername}, who had led the defense of Doccinga.^^Little did I know then that {reg59?she he} was going to be an important figure in my life. qstr_There_was_a_man_call|There was a man called Egbert, or I should say a king, Egbert Cyning, for he was king of Northhymbre. But he was a puppet king, chosen by the Vikings because he was a weak man whom they could handle. Was this the fate that awaited us also? qstr_In_Anno_Domini_868_t|In Anno Domini 868, the Vikings took Snotingaham. There was fear, much fear, but West Seaxe and Mierce joined forces. Aelfred of West Seaxe, the king's brother, was married to Ealswith, daughter of Aethelred Mucel, ealdorman of the Gaini, and of Eadburh, from the royal line of the king of the Mercians.^^The two realms called the fyrd to war. West Seaxe advanced on Snotingaham from the south, and Mierce joined them on the way. Maybe they could finally put an end to the advance of the sons of Ragnar?^^My life was about to change, but I did not know that. qstr_I_still_dream_of_Dou|I still dream of Douar-an-Enez when I close my eyes. No man of God should allow such dreams -- it was as if the devil had escaped from prison and taken over the world. qstr_I_remember_sailing_i|I remember sailing into battle and vomiting several times. My hands were shaking and a painful chill overlaid my spine. I was no warrior, but my fate lay with {playername} and {reg59?her his} men. If we were defeated, we would die with the rest. Fortunately, by some miracle of God, I survived. Too many did not, including Bodo, with whom, I hear, {playername} had spent much time since they first met on a ship called the Woden Ric. I figured Bodo would be a great loss for {reg59?her him} after everything that had happened, but {reg59?her his} face was imperturbable, and no one dared to ask {reg59?her him} how {reg59?she he} felt.^^After the two battles of Douar-an-Enez, we spent a few weeks in the remains of the village, healing the wounded, burying the dead, and recovering from all that had passed. I really think that times like that are when my work is most needed. Many came to me to find comfort and to thank me for all my words over the dead.^^Then we sailed back to Englaland, where, we didn't yet know, the world had changed... qstr_Maybe_part_of_him_is|Maybe part of him is left in the baby that he had with Thora, daughter of Ulf from Danmark. The boy, named after his father, grows strong and healthy, and promises to be a powerful man someday. qstr_My_name_is_Beda_and_|My name is Beda, and this book started as a chronicle of a dark time, but the time is not so dreadful, as it was overshadowed by a hero. qstr_I_was_there_when_the|I was there when the armies of the Saxons and Danes fought at Aescendun. I was there when {playername} changed the course of history. But even this and what happened next pales in importance when the world lost its hero. I remember it like it just happened, when we entered the hall and watched as Sven Bull Neck finished off {playername}'s mother. I remember {reg59?her his} face. It became ice cold. Neither anger nor fear nor crying; only coldness. I assure you that Sven Bull Neck turned pale because he knew that his death was inevitable. We fought in the hall and Sven died, but that did not change the hardness of the face of {playername}. Neither then nor later, at the funeral of {reg59?her his} mother, revered like a queen, and buried with rich grave goods in a warship.^^After that day, we lost our hero. {reg59?She He} said farewell to us, who we had followed {reg59?her him} from battle to battle, and said {reg59?she he} was leaving without revealing {reg59?her his} destination.^^{reg59?She He} left us, I fear, to never return. I hope I am wrong, because this dark world still stands in need of {reg59?her his} exploits. qstr_BEDA_CHRONICLE^^{s2}^^|BEDA CHRONICLE^^{s2}^^{s3}^^{s16} qstr_Little_news_has_reac|Little news has reached me about the young Caio. I do know for sure that he never returned to Hadrian's Wall, not even to visit his family. Last I heard is that he embarked on a Danish expedition headed to Konstantinoupolis. qstr_^^Egil_returned_to_R|^^Egil returned to Ribe, his home, made rich by the spoils of his adventure. He spent all his money on women and ale, and ended up dead in a duel shortly thereafter. qstr_^^Brunhild_married_a|^^Brunhild married a Dane, despite having always hated them, and settled near Jorvik. A merchant told me that currently she is a happy mother with three children. qstr_^^The_fate_of_Donnac|^^The fate of Donnachdh was dark. He returned to Alban, where he recruited a crew of Scots to pillage the Norwegian merchants in the Sea of Hibernia. The Norwegians of Dubh Linn put a price on his head, gave chase and killed him in an epic battle that the bards still sing about at the court of Alban. qstr_^^Morgant_returned_t|^^Morgant returned to Cornubia and sought to unite the clans to try to recover the territory of the old Kingdom of Dunmonia, but was unsuccessful. Many were simply abandoning their homeland for the other side of the channel, which amazingly enough failed to reduce the many rivalries. In the end, he gave up and retired to the monastery of Petrockstow, where I know he took vows. qstr_^^Dwywei_was_one_of_|^^Dwywei was one of the few who did not give up after the departure of {playername}, and I know she left in pursuit of him. She loved him despite all that happened, and was willing to travel the world to find him. I don't know if she was successful or if she is even still alive. qstr_^^Dwywei_despite_all|^^Dwywei, despite all the past, never resigned herself to the departure of {playername}. I heard she left in pursuit of him. qstr_^^Reginhard_returned|^^Reginhard returned to Dorestad where he married Adda, the shopkeeper, and they had a son named Thiaderd. Their marriage was a happy one, but it didn't last. The latest news is that, tormented by his double betrayal, first of Thiaderd and then of {playername}, he returned to his vice. qstr_^^About_Clovis_he_re|^^About Clovis, he returned to Frankia where he took land and wife. But he seems to want to forget the past and does not receive my messengers. qstr_^^The_beautiful_and_|^^The beautiful and indomitable Solveig decided to continue {playername}'s revenge on the family of Sven Bull Neck on her own. She returned to Danmark, where she hunted and killed all the brothers of Sven, along with their families. The Thing sentenced her to death, so now she's hiding somewhere among other bandits and exiles. qstr_^^The_loeknir_the_ph|^^The loeknir, the physician, Asbjorn returned to Odinsve, the home of his parents, weary of war. He puts his knowledge to use helping cure people, all for just a few peningas -- even free to anyone who asks. His fame runs throughout the north, and people worship him like a saint. qstr_^^Helgi_was_very_fon|^^Helgi was very fond of {playername}, despite all the past, and when she left, he plunged into a terrible depression. The last thing I know is that he went back east and became a Rus, hoping more blood would soothe his grief. qstr_^^Helgi_became_depre|^^Helgi became depressed after the departure of {playername}. Without clear direction, he marched east and became a Rus, looking for his fate in unending war. qstr_^^The_Greek_Agathino|^^The Greek, Agathinos, stayed in the north, near Lundenwic. There he got a job rebuilding the old Roman infrastructure. Sometimes I get letters from him. I do not know why we were never friends, but he likes to keep up the relations he made in his past, and I must be the only remnant of another time he has left. qstr_^^And_that_is_all_wh|^^And that is all what I know about people who served under {playername}. qstr_After_the_departure_|After the departure of our leader, we, {reg59?her his} followers, dispersed to the four winds. I hid in a monastery in a remote part of West Seaxe, far from it all. Here I will wait for the end of my days. I pay people to bring me news from outside, especially if they find {playername}, but nobody has seen {reg59?her him}. However, I have a little news from others who were with {reg59?her him} until the end. qstr_{s11}{s12}{s13}{s14}|{s11}{s12}{s13}{s14}{s15}{s16}{s17}{s18}{s19}{s20}{s21}{s22}{s23}. qstr_{s2}{s3}^^I_hope_my_|{s2}{s3}^^I hope my writings serve to keep {playername} in history. The {reg59?lady man} who started from nothing, on a ship called the Woden Ric, and rose to be a warlord who was able to put in check the powers of {reg59?her his} time. {reg59?She He} it was who killed the dreaded Sven Bull Neck and could be measured face to face with the most powerful men, like the sons of Ragnar and the kings of West Seaxe.^^May the world remember {playername} when the rest of us have all perished. qstr_They_say_that_Eriu_i|They say that Eriu is a wilderness, inhabited by people too untrustworthy for truce or trade, and too violent to make it worth conquering. I have heard many stories about Eriu, but none is worth retelling. What I am sure of is that the time {playername} spent there left him scarred for life. qstr_Honestly_Mael_Bresai|Honestly, Mael Bresail's death meant nothing to {playername}. {reg59?She He} continues {reg59?her his} life largely as if Mael Bresail never existed. Perhaps {reg59?she he} has a few more enemies among the lords of Eriu and a few extra peningas in {reg59?her his} pockets, but nothing more.^^But Morrigan was another thing altogether. That woman had something magical. It was not just her singing, which itself was able to freeze time. It was something deeper. When she left, the whole army felt a void. Nobody has ever seen her since, although I know that my {reg59?lady lord} always hopes for news about her.^^They say many things about Eriu, but nobody tells the legend of Morrigan. qstr_The_agreement_with_M|The agreement with Mael Bresail made {playername} a rich person, but his fate was above wealth, and money was only a way to achieve {reg59?her his} goals. Little news reached us of Mael Bresail after the pact. He always tried to stay out of the way of my {reg59?lady lord}, even when the affairs of {reg59?my lady my lord} and his king crossed. I don't know if Mael Bresail just honored his oath or felt sheer terror toward {playername}.^^They say many things about Eriu, but few people remember the legend of how Flaithbertach's children were killed. qstr_Honestly_Mael_Bresail|Honestly, Mael Bresail's death meant nothing to {playername}. {reg59?She He} continues {reg59?her his} life largely as if Mael Bresail never existed. Perhaps {reg59?she he} has a few more enemies among the lords of Eriu and a few extra peningas in {reg59?her his} pockets, but nothing more.^^But Morrigan was another thing altogether. That woman had something magical. It was not just her singing, which itself was able to freeze time. It was something deeper. When {playername} killed her, I think that {reg59?she he} felt {reg59?she he} had destroyed something that does not belong to this time or world.^^They say many things about Eriu, but few people remember the legend of how Flaithbertach's children were killed. qstr_Sandbox_mode_gives_y|Sandbox mode gives you total freedom to choose your gaming experience. You may choose to be a peaceful trader, a fearsome Viking, a king loved by his people or any other role you may want. qstr_Starting_is_always_d|Starting is always difficult, so it is recommended to explore the surroundings before heading into your first fight. Visit nearby settlements, obtain quests from local leaders or lords or work to earn a salary at farmsteads, quarries, salt mines or lumber camps. Recruit your first men at farmsteads or monasteries or try to bribe a village leader. You can also buy merchandise at farmsteads and villages and try to sell it in the town markets for a profit.^^It is best to play slowly at first, to explore the possibilities and workings of the game. If you have questions, you can always read the notes.^^Viking Conquest is immense. It will take you into the Dark Ages like never before. qstr_^Welcome_to_Viking_C|^Welcome to Viking Conquest Reforged Edition^^^{s2}^^{s3} qstr_In_this_mode_you_sta|In this mode, you start out either as a nobleman or a king of a faction. As a nobleman, you'll take control of your fief and lead armies. As a king, you decide kingdom's policies, declare wars, lead armies and develop your kingdom. qstr_Your_first_priority_|Your first priority should be to develop your possessions, increase income and fill your coffers with peningas. Stabilize your kingdom before starting new conquests.^^Leading people is not easy. War devours resources, and this world is full of dangers. Your actions will determine the future of your kingdom... qstr_^^Welcome_to_Viking_|^^Welcome to Viking Conquest Reforged Edition^^^^{s2}^^{s3} qstr_In_the_storyline_you|In the storyline, you start as a hero with an uncertain fate.^Please read the following carefully, because the gameplay varies slightly from the sandbox campaign. qstr_The_story_follows_it|The story follows its own development path and the decisions you make may affect the world around you in addition to standard game mechanics. This means you won't be able to freely join any kingdom or serve any king, except when allowed to do so.^The behavior of the kingdoms, especially those important to story and in history, will follow the chronology of historical events as much as possible. As a result, these kingdoms may not be destroyed if they were not defeated historically.^Moreover, you won't be able to get rid of your companions, grant them fiefs, or make them vassals, as long as you're playing the storyline. As many of your companions are important to many missions, it is critical that they remain a part of your war band.^^It took many months to build and research Viking Conquest storyline, using historical sources, sagas, and deep love for Viking world. We do hope that you enjoy it as much as we did. qstr_The_supply_box_will_|The supply box will be available {reg1?after {reg0} rounds next round}. qstr_Head_armor_cannot_be|Head armor cannot be used with hoods and is being discarded for {s0}. qstr_You_can_t_sleep._You|You can't sleep. You can hear the constant crunch of the boat hull, smell sea brine, and feel the breeze caressing your face, but your eyes are closed and refuse to open. And your mind keeps dreaming, remembering other times, a past life that feels far away and that you remember less every day, even though not many months have passed since your departure.^^Now, the future is uncertain. Your journey has brought you to the Frisian Sea hoping to find news about an old sorcerer who takes care of all ills, because your mother is sick. For her you left everything behind, a world you knew like the back of your hand, and paid for passage on a north boat, a paunchy merchantman. It's slow and clumsy, but its captain has promised to take you to the remote part of Friese where the sorcerer lives.^^Your mother travels with you; nobody else has joined you. Her illness progresses, and there are days when she no longer recognizes you, but she appears to be completely sound at other times. Every morning you wake up not knowing which day it will be will you be able to converse with her or will you have to tie her to a post so she does not fall overboard?^^You need to wake up, though your eyes oppose you and your mind boils with fever...^^One more effort. Your eyelids obey... qstr_You_can_t_have_more_|You can't have more than two active troop quarters. qstr_The_night_falls_whil|The night falls while the ship, the Woden Ric, crosses the ocean. There is a good wind and the Woden Ric enjoys good sailing away from the site of the battle where it stopped in the morning. The Frisian coast is near by the time you fall asleep.^The ship sails during the night while the shift rotates at the rudder. If all goes well, landfall will occur the next day, and you'll be a little closer to your destination.^If all goes well... if only your nights were not filled with nightmares of ships consumed by fire and drowned men floating on bloody water. You are trapped in this way, costing you escape even to the world of dreams, when a hand shakes you, and a voice calls loudly near your ear.^You open your eyes and see the taciturn face of the captain illuminated by the light of dawn. You see his lips moving frantically and gradually begin to understand his words...^^ qstr_Back_to_the_beginnin|Back to the beginning... qstr_View_next_segment...|View next segment... qstr_Selected_faction_is |Selected faction is {s10}^^{s9} qstr_You_are_currently_re|You are currently reading {s8}. qstr_You_are_not_reading_|You are not reading any books. qstr_{s5}_and_{s6}|{s5} and {s6} qstr_Your_estates_are _{s|Your estates are {s8}.^{s9} qstr_You_don_t_have_the_m|You don't have the money to pay your men to fortify the camp. They do the job, but angrily. qstr_After_you_buy_the_ma|After you buy the materials, your men build a permanent shelter for you. qstr_Player_renown_is_inc|Player renown is increased by 100. qstr_Player_reputation_is|Player reputation is increased by 1, and it is now {reg7}. qstr_Player_reputation_is_|Player reputation is decreased by 5, and it is now {reg7}. qstr_Reseted.|Reseted. qstr_The_time_to_meet_with_|The time to meet with the troops from the Kingdom of Asturias has arrived. Bodo's letter indicates that they will dock at {s3}, and {s11} wants you go there and meet with them. There is a traitor named Silo. Use him to gain favor with the Asturian troops and bring them to the side of the sons of Ragnar. If you fail to convince them, {s11} wants them destroyed.^^But before you leave Englaland, you must go to {s3} and talk to the old captain at the port, as {s11} has gathered men and ships to help you in Douar-an-Enez. qstr_The_time_to_meet_with_t|The time to meet with the troops from the Kingdom of Asturias has arrived. Bodo's letter indicates that they will dock at {s3}, and {s11} wants you go there and meet with them. There is a traitor named Silo. You have to expose him and destroy him diplomatically, without breaking relations with the Asturians.^^{s11} has gathered men and ships to help you in Douar-an-Enez. You must go to {s3} and talk to the old captain at the port. qstr_Go_to_Old_Captain.|Go to Old Captain. qstr_The_king_of_Danmark_|The king of Danmark suggested that you talk to Ulf at his farmstead to convince him not to testify against you at the Assembly. In addition, {s10} said it would be a good idea to have good relations (more than 15 relation points) with the jarls of Danmark, so they speak favorably about you at the Assembly. qstr_You_have_recently_re|You have recently returned to the islands. It seems the world has gone mad. The Danish have advanced on West Seaxe and have fortified a camp at Readingum, where they have managed to defeat an attack by the Saxons. Now, West Seaxe is gathering the fyrd in Aescesdun, calling all possible men to finish off the Danish. West Seaxe is fighting desperately for its survival. The Danish, in turn, are hastening to march against them. It seems a large battle is in the future, and Sven will be in it. You must meet with {s11} as soon as possible in Readingum, near {s3}. qstr_You_have_recently_ret|You have recently returned to the islands. It seems the world has gone mad. The Danish have advanced on West Seaxe and have fortified a camp at Readingum, where they have managed to defeat an attack by the Saxons. Now, West Seaxe is gathering the fyrd in Aescesdun, calling all possible men to finish off the Danish. West Seaxe is fighting desperately for its survival. The Danish, in turn, are hastening to march against them. It seems a large battle is in the future, and Sven will be in it. You must meet with {s11} as soon as possible in Aescesdun, near {s3}. qstr_Go_to_your_lord.|Go to your lord. qstr_Go_to_talk_to_Aelfre|Go to talk to Aelfred (Wessex side) or Halfdan (Danish side). qstr_off|off qstr_{reg1}_{s1}_{reg2?ac|{reg1} {s1} {reg2?accept accepts} the offer. Cost {reg0} peningas. qstr_No_one_accepts_the_o|No one accepts the offer. qstr_You_start_reading_{s|You start reading {s2}. After a few pages, you feel you could learn a lot from this book. You decide to keep it close by and read whenever you have the time. qstr_You_flip_through_the|You flip through the pages of {s2}, but you find the text confusing and difficult to follow. Try as you might, it soon gives you a headache, and you're forced to give up the attempt. qstr_Villagers|Villagers qstr_Ambush!_The_enemy_ha|Ambush! The enemy has maneuvered to gain a good position, and you fell into an ambush.^^Being ambushed puts you in a poor and disorganized defensive position, and your men will have morale problems and reduced ability to cause damage to your enemies.^^ qstr_You_have_encountered|You have encountered {s1}.^^The warlord encourages his men with a rousing speech. Your enemies have very high morale.^^ qstr_You_have_encountered_|You have encountered {s1}.^^The warlord gathers his men to pray and invoke the protection of their god. Your enemies have high morale.^^ qstr_You_have_encountered_{|You have encountered {s1}.^^Before we were prepared, we were surprised by enemy missile troops. They caused some casualties.^^ qstr_You_have_encountered_{s|You have encountered {s1}. qstr_You_have_engaged_{s1|You have engaged {s1} while they were raiding {s3}. qstr_You_were_caught_by_{|You were caught by {s1} while your forces were raiding {s3}. qstr_{s2}^^You_overhear_o|{s2}^^You overhear one of your more experienced men grumbling about the lack of a battle plan, and you make a mental note to find someone that can make one.^^ qstr_Your_men_feel_uneasy|Your men feel uneasy about attacking innocents. qstr_Your_men_feel_uneasy_|Your men feel uneasy about attacking traders. qstr_Your_men_feel_good_a|Your men feel good about attacking outlaws. qstr_Since_{s8}_has_a_goo|Since {s8} has a good reputation, your troops feel a bit more confident than usual when attacked. qstr_Your_men_feel_uneasy_a|Your men feel uneasy about attacking {s8}, who is loved by the people. qstr_Your_men_feel_uneasy_ab|Your men feel uneasy about being attacked by {s8}, because he is feared. qstr_Your_men_are_eager_t|Your men are eager to attack {s8}, because he is hated. qstr_Board|Board qstr_You_need_to_have_50_|You need to have 50 or more men in order to use the commander panel. qstr_{reg45}_will_be_lost|{reg45} will be lost. qstr_You_were_victorious!|You were victorious! qstr_The_battle_was_lost.|The battle was lost. Your forces were utterly crushed. qstr_Your_companions_carr|Your companions carry you away from the fighting. qstr_You_have_defeated_th|You have defeated the enemy. qstr_You_have_retreated_f|You have retreated from the fight. qstr_^^Ally_Casualties {s|^^Ally Casualties {s0} qstr_{s1}_of_the_{s3}_man|{s1} of the {s3} managed to escape. qstr_Your_party_lost_{reg|Your party lost {reg1} morale. qstr_Your_party_gained_{r|Your party gained {reg1} morale. qstr_Your_party_gained_{re|Your party gained {reg1} morale for the loot you shared. qstr_Your_party_lost_{reg1|Your party lost {reg1} morale, because your troops think you keep too much loot for yourself. qstr_Some_of_your_tendons|Some of your tendons have been damaged in the battle. You lose 1 strength. qstr_The_wound_you_took_w|The wound you took was pretty nasty and will cause you to limp slightly even after it heals. You lose 1 agility. qstr_You_have_trouble_thi|You have trouble thinking straight after the battle, perhaps from a particularly hard hit to your head, and frequent headaches now plague your existence. Your intelligence is reduced by 1. qstr_Perhaps_I_m_getting_|Perhaps I'm getting unlucky... qstr_Retirement_is_starti|Retirement is starting to sound better and better. qstr_No_matter!_I_will_pe|No matter! I will persevere! qstr_What_did_I_do_to_des|What did I do to deserve this? qstr_I_suppose_it_ll_make|I suppose it'll make for a good story, at least... qstr_Player_retreats_from|Player retreats from battle. qstr_You_have_{reg22}_hea|You have {reg22} head of cattle grazing here. qstr_{s8}_of_the_{s9}|{s8} of the {s9} qstr__As_you_reach_the_se| As you reach the settlement, you are greeted by your men. qstr__As_you_reach_the_set| As you reach the settlement, you are greeted by men loyal to {s7}. qstr__You_are_greeted_by_| You are greeted by men loyal to you. qstr__You_are_greeted_by_m| You are greeted by men loyal to {s7}. qstr_The_rulers_of_the_re|The rulers of the realms are troubled by your offense against the majesty of your lord. qstr_You_make_sure_they_s|You make sure they see that their lord, {s11}, is held prisoner by your army. qstr_The_{reg6?town_s for|The {reg6?town's fort's} food stores should last for {reg3} more days. qstr_The_{reg6?town_s fort|The {reg6?town's fort's} food stores have run out and the defenders are starving. qstr_ Your_men_are_build| Your men are building checkpoints and small camps around {s4} to prevent anyone from going in or out.^^ qstr_ Your_perimeter_con| Your perimeter control is ready. You have set a perimeter for surveillance around {s4}. No one can enter or leave without the knowledge of your men.^This will be beneficial especially when you have to negotiate the surrender of the castle with its commander.^^ qstr_ Your_men_are_ready| Your men are ready for assault.^^ qstr_ As_a_disciplined_a| As a disciplined army, your men have made latrines, pipelines, and a pond for their weekly bath. A healthy camp prevents disease.^^ qstr_ Your_men_have_fini| Your men have finished building mantlets. Now you can use them to protect your soldiers in the vanguard attack, and your main force for the final charge.^^ qstr_ Your_men_have_finis| Your men have finished making scaling equipment.^^ qstr_ Your_attempt_to_fi| Your attempt to find a traitor in the settlement has failed.^^ qstr_ You_have_found_a_t| You have found a traitor within {s7} that has supported your efforts to conquer it. This will make it more receptive to surrendering.^^ qstr_ Your_attempt_to_ha| Your attempt to have your men infiltrate {s4} has failed.^^ qstr_ Your_men_have_succ| Your men have succeeded in infiltrating {s4} and damaging the enemy.^^ qstr_ You_ve_managed_to_| You've managed to pillage the crops and farms nearby.^^ qstr_ You_have_sent_men_| You have sent men to find a traitor in {s4}.^^ qstr_ You_have_found_a_tr| You have found a traitor within {s4} that has supported your efforts to conquer it. This will render it more receptive to surrendering.^^ qstr_ Your_men_are_takin| Your men are taking crops and ransacking farms close to {s4} on your orders. This will render it more receptive to surrendering.^^ qstr_ You_have_sent_men_t| You have sent men to infiltrate {s4}.^^ qstr_ Your_camp_smells_h| Your camp smells horrible. The ground is muddy, your men defecate between tents, and you see rats running here and there.^^ qstr_ As_a_disciplined_ar| As a disciplined army, your men have made latrines, pipelines and a pond for their weekly bath. A healthy camp prevents disease.^^ qstr_ Your_men_are_diggi| Your men are digging holes for latrines and taking other measures to prevent disease.^^ qstr_You_need_to_have_more|You need to have more than 250 men for this job. qstr_You_need_to_have_at_|You need to have at least 40 men in order to assign some of them to finding a traitor. qstr_You_need_more_than_3|You need more than 30 men, or sending some will leave your camp somewhat unprotected. qstr_You_need_to_have_more_|You need to have more than 10 men in order to do this job. qstr_You_need_to_have_more_t|You need to have more than 80 men in order to do this. qstr_ The_assault_equipm| The assault equipment is ready. The troops await your orders.^^ qstr_ You_look_at_{s4}._| You look at {s4}. Your men are silent while they await your order to attack. Your muscles are tense, hot for battle, but your mind is cold and adrenaline fills your veins^A man breathes deeply. 'Do you smell that?' he asks, 'That is the scent of glory.' 'Are you ready to seize it?'^^ qstr_ The_steel_of_the_w| The steel of the weapons glitters, banners sway in the wind and horns sound. The men whisper, many pray, ingratiate themselves with their god before facing the end of their lives. Up ahead there are only two things victory or death.^War ... war never changes.^^ qstr_ Winter_is_the_wors| Winter is the worst time to fight, but there you are in the cold months, ready to undertake the conquest of {s4}. Many people think you're a daredevil, others a madman. But no one knows that someday you will be Brytenwalda.^^ qstr_ It_s_summer_and_ho| It's summer and hot -- maybe too hot -- but, at that moment, you do not feel anything. As always before a battle, you set aside time for a few inevitable memories of the past... Then you close your mind and ready it for battle, preparing for even the worst case -- death.^^ qstr_ You_look_at_{s4}._Y| You look at {s4}. Your men are silent while waiting for your order to charge towards death. Your muscles are tense, hot for battle, your mind cold and adrenaline fills your veins^A man breathes deeply. 'Do you smell that?' he asks, 'That is the scent of glory.' 'Are you ready to seize it?'^^ qstr_ Your_men_have_finish| Your men have finished building the mantlets. Now you can use them to protect your soldiers in the vanguard attack, and your main force for the final charge.^^ qstr_ Your_men_are_buildi| Your men are building mantlets.^^ qstr_ Your_men_have_finishe| Your men have finished building the ladders.^^ qstr_ Your_men_are_buildin| Your men are building assault ladders.^^ qstr_{s4}_lost_between_40|{s4} lost between 40 and 50% of its food reserves. qstr_{s4}_lost_between_50|{s4} lost between 50 and 60% of its food reserves. qstr_{s4}_lost_between_30|{s4} lost between 30 and 40% of its food reserves. qstr_{s4}_lost_between_10|{s4} lost between 10 and 20% of its food reserves. qstr_{s4}_have_between_10|{s4} have between 10 and 30% of its garrison sick for a few days. qstr_It_should_have_food_|It should have food stocks for {reg6} days.^The garrison has {reg5} men. qstr_^^The_following_armi|^^The following armies are currently inside qstr_^{s3}_with_{reg1}_tr|^{s3} with {reg1} troops. qstr_^^Commander_this_tow|^^Commander, this town is one big rock. Many before us have fled the place before a single blow was exchanged, so we must keep morale up among the men. The path to the main gate is formidably narrow and steep, but if we set up the camp and build a battering ram, we can break down the wall at the back entrance of the town. When the wall is down, we can charge in without losing breath. The steps up to the town center are fewer there. qstr_^^Alt_Clut_the_rock_|^^Alt Clut, the rock high over the Clyde. This is the mightiest fortress of the northern Britons. Nobody has ever taken it by siege in your day. Controlling the mouth of the Clyde, it was where King Riderch Hael fought the Bernicians and the Picts. qstr_^^This_formidable_st|^^This formidable stronghold is the jewel of the Dumnonian kingdom. Here many ships from Mediterannea arrive full of wine and luxuries. Legend says the warlord, Arthur, was born here. qstr_^^Dun_Taruo_the_fort|^^Dun Taruo, the fortress of the bull. This place seems like the work of giants, and for centuries, the Picts have known its reputation. qstr_^^The_seat_of_the_br|^^The seat of the brave Goutodin warriors. From here, they launched their attacks against the Bernicians, and their heroic end will never be forgotten. You can almost smell their courage from here, even though Goutodin disappeared long ago. qstr_^^This_place_is_just|^^This place is just waiting for you to conquer it. qstr_As_a_last_defensive_|As a last defensive effort, you retreat to the main hall of the keep. You and your remaining soldiers will put up a desperate fight here. If you are defeated, there's no other place to fall back to. qstr_You_ve_been_driven_a|You've been driven away from the walls. Now the attackers are pouring into the streets. If you can defeat them, you can perhaps turn the tide and save the day. qstr_You_ve_breached_the_|You've breached the town walls, but the stubborn defenders continue to resist you in the streets! You'll have to deal with them before you can attack the keep at the heart of the town. qstr_The_town_centre_is_y|The town centre is yours, but the remaining defenders have retreated to the castle. It must fall before you can complete your victory. qstr_The_remaining_defend|The remaining defenders have retreated to the castle as a last defense. You must go in and crush any remaining resistance. qstr_{s10}^^|{s10}^^ qstr_{s10}You_may_decide_|{s10}You may decide to forbid your troops from harming the {reg2?town fort}, if you want to conquer it for your faction, but your troops may lose morale. qstr_{s10}You_can_allow_s|{s10}You can allow some plundering and keep the {reg2?town fort}. qstr_However_since_you_ar|However, since you are not a sworn {reg59?follower man} of {s9}, there is no chance he would recognize you as the {reg59?lady lord} of this {reg8?town fort}. qstr_The_enemy_has_been_f|The enemy has been forced to retreat. The assault is over, but the siege continues. qstr_As_you_approach_you_|As you approach, you are spotted by the fort guards, who welcome you and open the gates for their {reg59?queen king}. qstr_As_you_approach_you_a|As you approach, you are spotted by the fort guards, who welcome you and open the gates for their {reg59?lady lord}. qstr_^Christians_aren_t_w|^Christians aren't welcome here. qstr_^Christians_are_acce|^Christians are accepted here. qstr_^Christians_are_in_t|^Christians are in the majority here. qstr_^Christians_are_domi|^Christians are dominant here. qstr_^This_village_is_a_b|^This village is a bastion of your faith. qstr_^Rumor_has_it_that_C|^Rumor has it that Christian faith is nothing more than a veil, and the population continues to worship pagan gods... qstr_^Pagans_aren_t_welco|^Pagans aren't welcome here. qstr_^Pagans_are_accepted|^Pagans are accepted here. qstr_^Pagans_are_in_the_m|^Pagans are in the majority here. qstr_^Pagans_are_dominant|^Pagans are dominant here. qstr_^Rumor_has_it_that_o|^Rumor has it that old pagan gods are being forgotten in favour of Christendom. qstr_This_village_and_the|This village and the surrounding lands belong to you. qstr_You_remember_that_th|You remember that this village and the surrounding lands belong to {s7}. qstr_These_lands_belong_t|These lands belong to no one. qstr_The_village_is_infes|The village is infested by {reg8} {s35}. qstr_The_village_has_been|The village has been pillaged. A handful of souls scatter as you pass through the burnt out houses. qstr_The_village_is_being|The village is being raided. qstr_{s10}_{s12}^{s11}{s6|{s10} {s12}^{s11}{s6}{s7}{s15} qstr_No_one_here_seems_to|No one here seems to be willing to join your party. qstr_Try_as_you_might_you|Try as you might, you could not defeat the bandits. Infuriated, they raze the village to the ground to punish the peasants, and then leave the burning wasteland behind to find greener pastures to plunder. qstr_castle|castle qstr_The_{s17}_has_no_imp|The {s17} has no improvements. qstr_The_{s17}_has_the_fo|The {s17} has the following improvements {s18}. qstr___Christian_riots_co| (Christian riots could cause {reg33} relations drop) qstr___Pagan_riots_could_| (Pagan riots could cause {reg33} relations drop) qstr_Your_enemies_beat_yo|Your enemies beat you down and leave you for dead. qstr_You_have_fallen._You|You have fallen. Your enemies quickly search your body for every coin they can find, then vanish into the night. They have left you alive, if only barely. qstr_Luckily_some_of_your|Luckily, some of your companions come to search for you when you do not return and find you lying by the side of the road. They hurry you to safety and dress your wounds. qstr_Luckily_some_passing|Luckily, some passing townspeople find you lying by the side of the road and recognise you as something other than a simple beggar. They carry you to the nearest inn and dress your wounds. qstr_Going_through_the_ba|Going through the bandits' purses, you discover a dirty torn piece of vellum with the word 'kill' and a portion of your name still visible. Turning the vellum over, you see the scribbles 'Meet me in {s3}.' qstr_Your_efforts_prove_s|Your efforts prove successful, and some people have changed their beliefs. qstr_Your_efforts_to_conv|Your efforts to convert people have failed miserably. qstr_You_fail_to_steal_an|You fail to steal any cattle. qstr_You_drive_away_{reg1|You drive away {reg17} head of cattle from the village's herd. qstr_People_aren_t_very_h|People aren't very happy with your presence in their home. qstr_^This_town_is_a_bast|^This town is a bastion of your faith. qstr__As_you_reach_the_sett| As you reach the settlement, you are greeted by your men.^{s15} qstr_{s11}^{s15}|{s11}^{s15} qstr__As_you_reach_the_settl| As you reach the settlement, you are greeted by men loyal to {s7}.^{s15} qstr__This_fort_seems_to_| This fort seems to belong to no one.^{s15} qstr_You_are_greeted_by_m|You are greeted by men loyal to you.^{s15} qstr_You_are_greeted_by_me|You are greeted by men loyal to {s7}.^{s15} qstr__This_town_seems_to_| This town seems to belong to no one.^{s15} qstr__You_have_successful| You have successfully sneaked in. qstr_{s13}_A_tournament_w|{s13} A tournament will be held here soon. qstr_{s10}_{s14}^{s11}{s1|{s10} {s14}^{s11}{s12}{s13} qstr_An_expensive_horse_i|An expensive horse is awarded to you for your victory. qstr_A_fat_cow_is_awarded|A fat cow is awarded to you for your victory. qstr_You_are_given_a_beau|You are given a beautiful shirt of mail adorned with a pelt, as befits a mighty warlord. qstr_They_give_you_a_fine|They give you a fine sword, worthy of a noble. qstr_They_appreciate_your|They appreciate your participation in the competition and place a wreath of laurel on your head. qstr_Moreover_you_earn_{r|Moreover, you earn {reg8} peningas from the clever bets you placed on yourself... qstr_Victory_is_yours!_Yo|Victory is yours! You have won this melee, but now you must prepare yourself for the next round. qstr_You_have_been_bested|You have been bested in this melee, but the master of ceremonies gives special recognition to your skill and bravery, allowing you to take part in the next round. qstr_You_were_beaten._The|You were beaten. The peasants are heartened by their success, but the lesson you wanted to teach them probably didn't get through... qstr_After_beating_your_l|After beating your last opponent, you explain to the peasants how to defend themselves better against such an attack. You hope that they will take the experience to heart and be better prepared next time. qstr_The_bandits_are_brok|The bandits are broken! Those few who remain alive and conscious run off with their tails between their legs, terrified of the peasants and their new champion. qstr_Can_t_merge_both_fle|Can't merge both fleets because your sea-king skill isn't high enough. qstr_Can_t_merge_both_flee|Can't merge both fleets because this would exceed the fleet limit of seven ships. qstr_Fleets_merged.|Fleets merged. qstr_The_trader_you_are_e|The trader you are escorting does not want to use a ferry. qstr_The_ferry_station_is|The ferry station is too small and can't transport a marshal and his whole army. qstr_You_can_t_enter_the_|You can't enter the port because you are not welcome in this town. qstr_You_can_t_enter_the_p|You can't enter the port because you are not welcome in this town. Moreover, this town can't be attacked from its sea side. qstr_You_can_t_enter_the_po|You can't enter the port. You already have a fleet in the port and your sea-king skill isn't high enough to merge both fleets. qstr_You_can_t_enter_the_por|You can't enter the port. You already have a fleet in the port and you can't merge both fleets because this would exceed the fleet limit of seven ships. qstr_You_already_have_a_f|You already have a fleet in the port. Do you want to merge both fleets? qstr_Unfortunately_{reg3?|Unfortunately, {reg3?You are {s1} is} unable to find any trade goods that would bring a profit. qstr_^Buying_{s4}_here_an|^Buying {s4} here and selling it at {s5} would bring a profit of {reg6} peningas per item.{s3} qstr_{reg3?You_find {s1}_|{reg3?You find {s1} finds} out the following ^{s3} qstr_{s2}^{reg1}_{s1}_ear|{s2}^{reg1} {s1} earned {reg0} experience. qstr_{s2}^{s1}_earned_an_|{s2}^{s1} earned an additional {reg0} experience. qstr_^You_earned_{reg0}_e|^You earned {reg0} experience.{s2} qstr_The_training_didn_t_|The training didn't go well at all. qstr_The_training_didn_t_g|The training didn't go very well. qstr_The_training_went_qu|The training went quite well. qstr_The_training_went_ve|The training went very well. qstr_The_training_went_pe|The training went perfectly. qstr_You_fall_on_the_grou|You fall on the ground with multiple injuries. Each time your heart beats more slowly and your vision fades away... This battle was too much for you, and death rides to meet you.^^While life escapes, you hope that someone will just remember that there was once someone special called {playername}. qstr_After_losing_the_sea|After losing the sea battle, you manage to escape with one of your ships. qstr_Your_enemies_take_yo|Your enemies take you prisoner. qstr_{s13}_asked_you_to_r|{s13} asked you to report to him with at least {reg13} troops. qstr_{s13}_ordered_you_to|{s13} ordered you to join the assault against {s14}. qstr_Kingdom_Fails_to_Res|Kingdom Fails to Respond The {s1} has not responded to the {s2}'s provocations, and {s3} suffers a loss of face among {reg4?her his} more bellicose subjects... qstr_There_has_been_an_al|There has been an alleged border incident {s9} qstr_There_has_been_an_all|There has been an alleged border incident the people of the {s4} are considering war against the {s3}. qstr_Border_incident _Wor|Border incident Word reaches you that {s9}. Though you don't know whether or not the rumors are true, you do know one thing -- this seemingly minor incident has raised passions among the people of the {s4}, making it easier for them to go to war against the {s3}... qstr_The_great_lords_of_y|The great lords of your kingdom plan to gather at the great hall of {s15} in {s10} for a feast qstr_^{s64}^|^{s64}^ qstr_^^Note_that_as_long_|^^Note that as long as you remain marshal, the lords of the realm will be expecting you to lead them on campaign. So, if you are awaiting a feast, either for a wedding or for other purposes, you may wish to resign the marshalship by speaking to your liege. qstr_Strange..._You_ve_be|Strange... You've been asleep, but you can't remember any nightmares. What you remember clearly are Viking warriors boarding the Woden Ric, plunging their weapons into the bodies of the captain and sailors, and Bodo, the Cantabrian, defending himself like a lion until cornered. You hear his words in your consciousness, '{playername}! Fight! I am yet with you!'^^You remember the death -- your death -- when your enemies fell upon you. You still feel the wooden floor of the boat smash into your cheek before you could hardly breathe a goodbye to the world. Your eyes met your mother's, just before the end, as a huge Viking, dressed in iron -- could he be Sven? -- cracked her head with his spear and threw her body to the side.^^You crawled, leaving a trail of blood, preferring to give your body to the fish, but you remember no more.^^Are you dead? But if you're dead, why do you feel the sore muscles of your body, or the heat from a nearby fire? How is it that you can clench your hands, open your eyes and distinguish the beams of a roof over you?^^And if you're alive, who has saved you, why and how? qstr_It_is_night_and_the_|It is night, and the monastery seems quiet. qstr_The_monks_bless_you_|The monks bless you, and you continue on your way. qstr_You_don_t_have_enough_|You don't have enough silver. How embarrassing! qstr_You_need_to_have_more_m|You need to have more men for this. qstr_It_is_night_and_the_h|It is night, and the hof seems quiet. qstr_The_gothi_has_sacrif|The gothi has sacrificed animals to appease the gods on your behalf. qstr_You_are_now_a_pagan_a|You are now a pagan, a follower of Odin and the other Norse gods. qstr_The_majority_of_your|The majority of your troops is Pagan and supports your action. qstr_The_majority_of_your_|The majority of your troops is Christian and hates your action. qstr_In_the_arms_of_the_d|In the arms of the dead abbot, your men find 'The Cathach of Colum Cille.' qstr_The_majority_of_your_t|The majority of your troops are Christian and support your action. qstr_The_majority_of_your_tr|The majority of your troops are pagan and hate your action. qstr_{s3}_is_in_danger._S|{s3} is in danger. Save the village from Sven Bull Neck's assault, before the village is destroyed! You will need a good number of troops to repel the Viking attack! qstr_Return_to_{s3}_and_i|Return to {s3} and interrogate the prisoner. qstr_Return_when_you_have|Return when you have fifty-five or fewer men in your party. qstr_You_have_saved_{s3}.|You have saved {s3}. Perhaps now is a good time to ask {s9} about his involvement with Sven. qstr_{s9}_did_not_come_to|{s9} did not come to the aid of {s3}. Thonkrik suspects that the jarl is in an alliance with Sven Bull Neck. Maybe it's time to talk to him, or you can go directly to the king to tell him about {s9}'s betrayal. qstr_Loot_Thiaderd_s_camp|Loot Thiaderd's camp. qstr_Ahead_in_a_small_cam|Ahead, in a small camp, there are some women and children, the families of the rebels. They look scared, not knowing where to flee.^^Among these people are the wife and son of Thiaderd. It is a difficult choice. Maybe they will seek revenge in the future, but they aren't warriors. qstr_A_small_camp_stands_|A small camp stands next to a river. You see women and children between the cottages, watching warily. A number of men, few in number but with an aggressive demeanor, come to meet you. A very tall man leads them. qstr_Note_2 _You_chose_to|Note 2 You chose to kill Thiaderd's wife and son. qstr_Thiaderd_is_dead._Yo|Thiaderd is dead. You've accomplished your mission. qstr_Note_2 _You_chose_to_|Note 2 You chose to respect the life of Thiaderd's wife and son. qstr_Note_2 _You_chose_to_l|Note 2 You chose to leave Thiaderd's wife and son alive. qstr_You_need_room_for_at|You need room for at least one more member in your army to continue! qstr_^^In_the_middle_of_t|^^In the middle of the fort, you see some prisoners prepared for sale. Could your mother be among them? qstr_Note_2 _In_Sven_s_hi|Note 2 In Sven's hideout, you found Bodo, one of the travelers from the Woden Ric. Thanks to Bodo, you learn the fate of Woden Ric after the Viking attack. Your mother is still alive, thanks to the item Bodo gave her, but the item made her very valuable to the Vikings. qstr_Return_when_you_have_|Return when you have thirty or fewer men in your party. qstr_You_think_of_Thora_w|You think of Thora, who visits you every night, a beautiful woman who could give you many children. qstr_You_think_of_Thora_wh|You think of Thora, who visits Egil every night. She is a beautiful woman protected by her father. She does not have to worry about anything other than being happy. qstr_You_think_of_Thora_a|You think of Thora, a beautiful woman protected by her father. She does not have to worry about anything other than being happy. qstr_One_of_the_greatest_|One of the greatest battles known between West Seaxe and the Danes was fought here. You have memories of that day, because you took part in it. qstr_This_place_destroyed|This place, destroyed by your men, is nothing but ash and rubble. qstr_Garrison _{reg5}__li|Garrison {reg5} (limit {reg0})^^ Having your men garrison the refuge, like for castles and cities, allows them to rest away from the dangers of road and battle and reduces their maintenance cost. qstr_You_need_to_hire_a_c|You need to hire a cook first. qstr_It_is_night_and_your|It is night, and your refuge seems quiet, with some men watching while others are asleep. qstr_Your_garrison_size_e|Your garrison size exceeds the maximum allowed number of soldiers that can be stationed at your refuge. This will produce discontent among men and desertions! qstr_Garrison_limit _{reg|Garrison limit {reg0} qstr_The_ramshackle_priso|The ramshackle prison at your refuge is not very secure. Your captain suggests not to keep lords here! qstr_You_do_not_have_enoug|You do not have enough money to pay men to demolish your refuge. qstr_Refuge_demolished!|Refuge demolished! qstr_Your_men_think_you_v|Your men think you've done an honorable thing by paying for Egil's funeral expenses, despite that he turned against you. qstr_Note_Egil _Egil_turn|Note Egil Egil turned against you when you decided to give the letter to West Seaxe. He attacked you, and you had to kill him. As he was loved by all, you decided to pay for and attend his funeral. qstr_Your_men_think_you_ve|Your men think you've done an honorable thing by paying for Egil's funeral expenses, despite how he turned against you. qstr_Message|Message qstr_Your_men_cry_for_Egi|Your men cry for Egil's betrayal, and they mourn his death. Many of them liked him; some would have liked him as a leader. qstr_Note_Egil _Egil_turne|Note Egil Egil turned against you when you decided to give the letter to West Seaxe. He attacked you, and you had to kill him. You let your men bury him. qstr_Your_men_cry_for_Egil|Your men cry for Egil's death, but they obey your orders. Now they think you're a tough leader who does not forgive traitors. qstr_Note_Egil _Egil_turned|Note Egil Egil turned against you when you decided to give the letter to West Seaxe. He attacked you, and you had to kill him. You didn't even let your men bury him. qstr_Shortly_after_landin|Shortly after landing, as if he had been watching you, a messenger appears riding towards you. You notice the dark circles under his eyes, as if he went days without sleeping, and his horse seems to be on the verge of exhaustion. Finally, he takes a breath and exclaims ^^ qstr_{s4}_{playername}_my|{s4}'{playername}, my jarl, Rathbarth Ragnarsson, has dispatched messengers to find you after merchants brought news that you had left Frankia for Englaland. He wants you to join his brother Halfdan in Readingum, as he is leading a final assault on West Seaxe. We advanced from East Engle with a great army and set up a fortified camp at Readingum. We plundered the area, but Aethelred and Aelfred gathered the fyrd in Witan Ceaster and attacked us. Luckily, they were repelled.^^Now the king of West Seaxe, assisted by his brother Aelfred, has retreated west, to Aescesdun, where they gather a huge army to fight us. Your help is needed, as Halfdan wants to go against them before they get more men. We fear that this will be the mother of all battles! If we win, West Seaxe will be ours!^^Jarl Rathbarth told me especially to mention that Sven Bull Neck is with Aelfred and fights in his army.' qstr_{s4}_{playername}_my_|{s4}'{playername}, my ealdorman, Aelfred Aethelwulfing, has dispatched messengers to find you after merchants brought news that you had left Frankia for Englaland. He wants you to join him as soon as possible. He is moving around the kingdom to gather an army as the Danish advance against West Seaxe.^^They advanced from East Engle with a great army and set up a fortified camp at Readingum, from where they plundered the area. Our king, Aethelred, and Aelfred gathered the Fyrd in Witan Ceaster and attacked the Danish in Readingum, but they were repelled. Now they are in Aescesdun gathering men and preparing to face the Danish again! God protect us, we will go against the Danish with the entire fyrd! If this fails, West Seaxe will be lost with the rest of Englaland!^^Ealdorman Aelfred told me especially to mention that Sven Bull Neck is with Halfdan and fights in his army.' qstr_You_met_Orm_the_Blac|You met Orm the Black in single combat and killed him. qstr_Your_party_has_gaine|Your party has gained morale. qstr_You_met_{s1}_in_sing|You met {s1} in single combat and won. qstr_This_warrior|This warrior qstr_The_enemy_party_has_|The enemy party has lost morale. qstr_You_met_{s1}_in_singl|You met {s1} in single combat and lost. qstr_Your_party_has_lost_|Your party has lost morale. qstr_The_low_morale_of_yo|The low morale of your army has led some men to conspire against you. One of your warriors committed the imprudence of talking too much while you could hear him. Feeling exposed, the warrior has insulted you publicly and has challenged you to a duel for leadership... A duel to the death. qstr_The_problems_of_mora|The problems of morale of your army have moved one of your warriors to propose himself a candidate to replace you. He has challenged you to a duel to the death... qstr_Morale_is_so_low_a_w|Morale is so low, a warrior insults you when you go near him, accusing you of being a bad leader. Then he challenges you to a duel. The victor occupies your post. qstr_The_Assembly_has_tak|The Assembly has taken up your case. You must quickly go to the assembly near {s3}, lest they decide against you. qstr_Note_Reginhard _Regin|Note Reginhard Reginhard betrayed you before the Assembly, and you had to kill him in a holmgang decreed by the Assembly. qstr_Note_Egil _Reginhard_be|Note Egil Reginhard betrayed you before the Assembly, but you forgave him. However, Egil did not accept your decision, and you had to kill him in a holmgang by the laws of the Assembly. qstr_The_holmgang_is_over|The holmgang is over. It's time to meet Asbjorn in {s3}. qstr_Before_you_left_for_|Before you left for your trip to Frankia, someone sent a messenger to inform you that someone will meet you at a place called Boar Grove, near {s3}. There you must find the house of the lumberjack. qstr_Through_the_trees_yo|Through the trees, you can barely see a hut. The trees sough gently in the wind, and some birds sing, but you see no one. qstr_Through_the_trees_you|Through the trees, you can barely see the hut, now empty, where you met Beda. qstr_You_arrive_at_a_deep|You arrive at a deep forest. qstr_Through_the_trees_you_|Through the trees, you can barely see the hut, now abandoned since you killed the old hero who once lived in it. qstr_You_stay_hidden_watc|You stay hidden, watching the camp from afar and avoiding Saxon lookouts and patrols. qstr_You_stay_hidden_watch|You stay hidden, watching the camp from afar and avoiding Danish lookouts and patrols. qstr_Aelfred_gives_the_or|Aelfred gives the order, and horns call men outside the camp. You follow the brother of the king of West Seaxe outside, where his men have formed the ranks. They are led by officers and waiting.^^There is a tense silence filled with nerves and worry. The Saxon warriors know that the fate of West Seaxe hangs by a thread. If they fall defeated, nothing will keep the Danish from plundering their houses and enslaving their families. qstr_Halfdan_gives_the_or|Halfdan gives the order, and horns call men outside the camp. You follow Ragnar's son outside, where his men have formed ranks. They are led by officers and waiting.^^The Danish warriors are animated and some even joke, motivated by the recent victory over their enemies, but all voices fall silent when Halfdan arrives before them. qstr_West_Seaxe|West Seaxe qstr_Danish|Danish qstr_You_notice_that_Aelf|You notice that Aelfred is coming towards you. It was he who saved the day with his charge when the Danish tried to gain the hill. Without that improvisation, probably you would all be dead now... qstr_Halfdan_walks_toward|Halfdan walks towards you. You see him covered in blood, but he is smiling. He knows that without you and your army, he would have lost that battle. qstr_Your_followers_decid|Your followers decided to leave you. qstr_You_chose_to_dispers|You chose to disperse your followers. qstr_You_notice_that_a_gr|You notice that a group of men approaching you. It is led by a tall man. This must be Eadric, the man mentioned by Aelfred. qstr_You_notice_that_a_gro|You notice that a group of men approaching you. It is led by a tall man. This must be Arnvid, the man mentioned by Halfdan. qstr_You_aren_t_ready_to_|You aren't ready to face Sven. Return when you have over one hundred men in your shield wall. qstr_The_abbot_of_Finian_n|The abbot of Finian, near {s3} in Eriu, has asked for your presence. Apparently, he has an important mission to offer. He is offering 1000 peningas just for you to appear in front of him. qstr_The_other_two_champi|The other two champions have followed Morrigan to her lair and sent a messenger to inform you where they are. They await your arrival before attacking. The moment is here to go to Morrigan's lair. qstr_Near_the_end_of_the_|Near the end of the world, where the waves beat the cliffs and the albatrosses nest, there is a little rough valley, barely visible from a distance. A cave is hidden there. You cannot control it; Morrigan song resonates in your head, and you feel your lips move to it. It breathes magic...^^Far from the cave, half hidden by rocks, you can distinguish the two champions with a few men. They seem to have left the bulk of their army hidden elsewhere to avoid attracting attention. They wait.^^But when you take a step toward them, the song intensifies. This time, it is not in your mind... Morrigan's beasts attack you! qstr_The_battle_was_tough|The battle was tough and pushed you near the valley. Your men stayed behind, protecting the rear, because they realized numbers are useless in the narrow valley. It is time to seek the support of the other champions and move towards Morrigan before her forces reorganize. qstr_The_mystery_of_Morri|The mystery of Morrigan having been solved, it seems that the fog dissipates and the world regains its colors. You leave behind the cave and the terror. qstr_Mael_Bresail_s_farm_|Mael Bresail's farm is the typical Irish farmhouse -- a large main house with smaller buildings about it, all surrounded by a palisade. qstr_You_settle_into_the_|You settle into the seat of honor in the great hall of the house. The best mead and wine brought from Frankia are at your disposal. The tastiest dishes fill the room with their aroma and delight your palate. It is one of the best symbels you've ever enjoyed. Your men have fun, looking happy. The hours pass without you noticing.^^Suddenly, you realize that all the women have left the room. What is happening? A burning smell irritates your nostrils. When you investigate its origin, you see fire in the walls of the house. Someone yells, 'Fire!' The alarm is raised, but when one of your men rushes to the entrance, he finds the door barred from outside.^^Mael Bresail has betrayed you and tries to burn you inside. If you do not hurry to find a way out, everyone will die soon, suffocated by smoke and burned by fire. qstr_You_have_managed_to_|You have managed to escape the fire trap set by Mael Bresail to kill you, but it seems that you're not safe yet... qstr_Mael_Bresail_had_bet|Mael Bresail had betrayed you, but you escaped from the flames of his hall and defeated the men who had wanted to kill you. Now, this site only brings bad memories to mind. qstr_Part_of_your_food_wa|Part of your food was destroyed. qstr_Your_men_think_that_you_are_a_s|Your men think that you are a strong leader. qstr_While_your_messenger|While your messengers try to negotiate with the enemy raiders, a squad of your men appears by chance, and a battle begins. Your men manage to destroy the looters and fix the problem, but at the cost of some lives.^^Your casualties {s8}^^Enemy casualties {s10} qstr_The_enemy_raiders_ac|The enemy raiders accept the deal, take the money, and promise not to attack your supplies for some weeks. qstr_The_raiders_take_the|The raiders take the money, kill the messengers, and continue to damage your supply routes. qstr_You_don_t_have_enough_s|You don't have enough silver. You order water to be rationed and wells to be dug. qstr_the_enemy_thinks_rei|the enemy thinks reinforcements will soon arrive. qstr_fear_and_discontent_|fear and discontent are spreading inside. qstr_he_likes_the_wife_of|he likes the wife of his former master, and he will fight by your side if you give her to him after the conquest. qstr_the_enemy_s_morale_i|the enemy's morale is low, and we should attack. qstr_wergild_is_paid.|wergild is paid. qstr_The_wergild_is_paid_|The wergild is paid and your warrior whipped. qstr_Your_men_think_you_r|Your men think you're heartless and fear you. qstr_You_feel_happy.|You feel happy. qstr_You_feel_good_for_he|You feel good for helping. qstr_New_troops_join_your|New troops join your party. qstr_The_bandits_leave_an|The bandits leave, angry. qstr_Your_men_kill_all_th|Your men kill all the bandits. qstr_At_night_some_of_you|At night, some of your men make off with happy widows. qstr_Your_enemies_appreci|Your enemies appreciate your pity. Perhaps this will help you when you negotiate their surrender. qstr_You_know_that_in_the|You know that in the coming days, dozens of children, women and elderly will die before your eyes, languishing from hunger. qstr_Your_officer_seems_u|Your officer seems upset. qstr_Your_men_think_that_you_are_a_v|Your men think that you are a very strong leader. qstr_Your_officer_seems_h|Your officer seems happy. qstr_The_wife_is_pregnant|The wife is pregnant, and the officer asks for a high compensation. To avoid rumors and problems, you pay. qstr_{s1}_of_the_{s2}.|{s1} of the {s2}. qstr_A_messenger_approach|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. Your proposal has been accepted and {s10} has been released from captivity.' qstr_A_messenger_approache|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. Your proposal was not accepted and {s10} will remain captive. Here you have your money back.' qstr_A_messenger_approaches|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} will meet you and will follow you as soon as possible.' qstr_A_messenger_approaches_|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} says you're not the one to give orders.' qstr_A_messenger_approaches_g|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} says that it would hardly be proper as you don't have authority for it.' qstr_A_messenger_approaches_ga|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} has better things to do than follow your orders.' qstr_A_messenger_approaches_gal|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} is busy and cannot follow orders at this time.' qstr_A_messenger_approaches_gall|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} will go to {s10} as soon as possible.' qstr_A_messenger_approaches_gallo|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} will go patrol around {s10} as soon as possible.' qstr_A_messenger_approaches_gallop|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} will go patrol around {s10} as soon as possible.' qstr_A_messenger_approaches_gallopi|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} will go to besiege {s10} as soon as possible.' qstr_A_messenger_approaches_gallopin|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} says you're not one to give orders.' qstr_A_messenger_approaches_galloping|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} says that would hardly be proper as you don't have authority for it.' qstr_A_messenger_approaches_galloping.|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} was busy and did not receive me. His men threatened to kill me if I insisted.' qstr_A_messenger_approaches_galloping._|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} is surprised by your insult, especially when there was no enmity between you. He says that he will ignore it this time, but do not provoke him again.' qstr_A_messenger_approaches_galloping._H|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} was greatly angered by your insult, falling fully under the provocation of your challenge. He called his men to arms, and I think he will advance against you.' qstr_A_messenger_approaches_galloping._He|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} has not fallen for your provocation. He answered to not waste more of his time.' qstr_A_messenger_approaches_galloping._He_|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} has not fallen for your provocation, but he has retaliated with insults difficult to repeat but all very descriptive. And he said that if you had a problem for which you had the courage to look for him, he would love to teach you some manners.' qstr_A_messenger_approaches_galloping._He_s|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} was busy and did not receive me. However, his men took the gift and divided it among themselves, threatening to kill me if I insisted on delivering your message.' qstr_A_messenger_approaches_galloping._He_st|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} thanks you for your gift, and says he will make the next feast in your honor.' qstr_A_messenger_approaches_galloping._He_sto|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} took your gift and gave it to his men, saying it is the tribute of a coward. His response was that he would be your enemy forever. Nothing can change that after everything that has happened between the two of you.' qstr_A_messenger_approaches_galloping._He_stop|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} is encouraged to know you have an interest in resolving the differences and bad relations between you. Although still there are many things to resolve, this is a good start, and he accepts your gift.' qstr_A_messenger_approaches_galloping._He_stops|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} did not accept the gift, but his men took me where I was going. Sorry, I lost the treasure.' qstr_A_messenger_approaches_galloping._He_stops_|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} did not want to meet me, saying he was busy and does not like to discuss these things with a lowly messenger.' qstr_A_messenger_approaches_galloping._He_stops_i|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} accepts your alliance proposal. From now on, {s2} is your ally.' qstr_A_messenger_approaches_galloping._He_stops_in|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} accepts your truce proposal. From now on, {s2} and you are at peace.' qstr_A_messenger_approaches_galloping._He_stops_in_|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} did not appear surprised by your declaration of war because you are scum whom nobody can trust.^^From now on, you are at war with {s2}' qstr_A_messenger_approaches_galloping._He_stops_in_f|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} was very offended by your desire to provoke a war and promises to send messengers everywhere to publicize your villainy.^^From now on, you are at war with {s2}' qstr_A_messenger_approaches_galloping._He_stops_in_fr|A messenger approaches, galloping. He stops in front of you, takes a breath and shouts ^^'I have returned with the answer to your message. {s9} was very offended by your war declaration. He called you treacherous rat and said you would pay dearly.^^From now on, you are at war with {s2}' qstr_The_other_man_is_not|The other man is not very happy and criticizes you when you leave, generating unfavorable rumors. qstr_Neither_man_is_happy|Neither man is happy or unhappy. You seem to have found a balance. qstr_The_two_men_are_not_|The two men are not very happy and criticize you when you leave, generating unfavorable rumors. qstr_People_in_{s4}_think|People in {s4} think that you will not guarantee their families' protection against those who abuse their power under your favor. Rumors spread that you are a bad {reg59?lady lord}. qstr_People_in_{s4}_think_|People in {s4} think that you will not guarantee their families' protection because the messenger will not be punished. Rumors spread that you are unjust. qstr_People_in_{s4}_think_t|People in {s4} think that you will not guarantee their families' protection because the messenger will not be punished, but at least their fellow citizen will not be punished. However, your men are not happy with your generosity to a man who attacked someone under your protection. qstr_People_in_{s4}_think_th|People in {s4} think that you will guarantee their families' protection, and they seem happy. However, you men are not happy that you will kill their companion. qstr_The_local_leader_is_|The local leader is upset with you and talks bad about you to the elites of {s4}. qstr_People_in_{s4}_are_s|People in {s4} are surprised by your drastic measures, and everyone seems more willing to follow your rules. qstr_Farmers_in_{s4}_are_|Farmers in {s4} are concerned about their daughters as you favor the powerful who take advantage of their weakness. qstr_Farmers_in_{s4}_are_r|Farmers in {s4} are reassured when you pay, while the local leader is happy not to be punished. qstr_The_outcome_of_the_t|The outcome of the trial has seriously shaken the people of {s4} and has called into question your authority. qstr_Your_men_think_you_re|Your men think you're a weak leader who is easily manipulated. qstr_Your_men_seem_uncomf|Your men seem uncomfortable, and some of them leave you. You should try to improve morale of the rest soon. qstr_Your_men_seem_uncomfo|Your men seem uncomfortable, but no one says a word. It looks like you got a little more respect, but should strive to improve their morale. qstr_Your_men_seem_uncomfor|Your men seem uncomfortable. You should try to improve morale of the rest soon. qstr_Eventually_the_man_d|Eventually the man dies in torment while your soldiers try to force him to pay his taxes. His last words were, 'Boys, beyond, where you are, I am coming.' The city is shocked by his death, and many people complain about you in {s4}. qstr_The_man_seems_calmed|The man seems calmed by your words. You see in his eyes an infinite sadness, but he promises to pay his taxes in the memory of his boys. qstr_Your_renown_with_you|Your renown with your warriors suffers, as does your money bag, but the people of {s4} seem happy with the money you have given them. qstr_Your_men_push_the_cr|Your men push the crowd, injuring some. Suddenly, the people turn against them, causing some casualties before being dispersed. qstr_You_run_through_the_|You run through the back door while the crowd calls you a coward and miser, even as they continue to beg for money. qstr_People_think_the_mea|People think the measure is fair to both. qstr_The_tree_owner_is_no|The tree owner is not very happy and criticizes you when you leave, generating unfavorable rumors. qstr_The_man_who_cut_the_|The man who cut the trees is not very happy and criticizes you when you leave, generating unfavorable rumors. qstr_People_in_{s4}_are_h|People in {s4} are happy because you responded to their needs. qstr_People_in_{s4}_are_u|People in {s4} are unhappy with you because you don't respond to their needs. qstr_People_in_{s4}_appre|People in {s4} appreciate your help, but were expecting more. qstr_Although_the_local_l|Although the local leader supports your position in {s4}, your men think it is a disgrace to have the boy among them. qstr_Although_the_local_le|Although the local leader pays you well, your men think it is a disgrace to have the boy among them. qstr_The_local_leader_lev|The local leader leverages his position to undermine yours in {s4} as punishment for you not accepting his son. qstr_During_the_night_at_|During the night, at a fire ceremony and dance, the girl is burned as an offering to the gods. qstr_People_superstitious|People, superstitious, are angry with you. Some time later, you find out that another girl was sacrificed. qstr_The_physician_you_se|The physician you send manages to save some lives and prevent the epidemic from spreading to other areas. qstr_The_epidemic_wipes_o|The epidemic wipes out the population of the village. Although your measures prevented anyone from spreading the disease beyond {s4}, many lost relatives who lived in the village. The rumor spreads that you are a murderer. qstr_{s4}_is_a_Christian_|{s4} is a Christian settlement, and everyone obeys your orders quickly. Somehow it seems that your prayers are successful and the girl and the child survive. qstr_{s4}_is_a_pagan_sett|{s4} is a pagan settlement, and nobody obeys your orders. It seems that your prayers weren't necessary, for the girl and the child survive. qstr_{s4}_is_a_Christian_s|{s4} is a Christian settlement, and nobody obeys your orders. It seems that the wise-woman wasn't necessary, for the girl and the child survive. qstr_{s4}_is_a_pagan_settl|{s4} is a pagan settlement, and everyone obeys your orders quickly. Somehow, it seems that wise-woman's support let the girl and the child survive. qstr_Your_men_are_happy_t|Your men are happy that you are concerned about their welfare, especially when they make sacrifices for you. qstr_The_sum_is_enough_fo|The sum is enough for the local lord to fulfill his duty, but it is not munificent. The man is grateful, but not happy. qstr_Your_men_are_angry_t|Your men are angry that you do not back a man who spent his money to serve you. They fear that your stinginess will affect them next. qstr_The_rumor_that_you_r|The rumor that you refuse to buy the relic leads the faithful to curse your name. qstr_The_monk_is_removed_|The monk is removed from your presence, distressed. In {s4}, the inhabitants are happy that you respect their beliefs. qstr_The_relic_causes_a_s|The relic causes a stir among the faithful, who flock to see it and praise your name for its purchase. qstr_The_monk_is_happy_to|The monk is happy to use the relic to evangelize the pagans of {s4}. They, on the other hand, curse your name. qstr_The_rich_woman_s_hus|The rich woman's husband, who happens to be a large landowner in {s4}, becomes very angry with you and damages your reputation. qstr_The_poor_people_in_{|The poor people in {s4} get angry when you give the child to a rich woman without making a sincere determination. qstr_Everyone_in_{s4}_thi|Everyone in {s4} thinks you've been wise and just to find the mother of the child and return the baby, while punishing the liar without being influenced by her wealth. qstr_The_crowd_kills_the_|The crowd kills the rich woman. The rich woman's husband, who happens to be a large landowner in {s4}, becomes very angry with you and damages your reputation. qstr_The_poor_people_in_{s|The poor people in {s4} get angry when you give the child to a rich woman without making a sincere determination. Some disturbances ending in violence occur. During the fighting, many citizens die before retiring, but you also lose some men. qstr_The_people_of_{s4}_d|The people of {s4} do not want their children to starve for your tax, and are openly against you. qstr_The_people_of_{s4}_a|The people of {s4} are very happy for your help in hard times. qstr_The_people_of_{s4}_ar|The people of {s4} are angry that you don't care about their problems. qstr_The_people_of_{s4}_t|The people of {s4} think that this is bread for today and hunger for tomorrow, but they understand that these things happen. qstr_The_witch_leaves_the|The witch leaves the town for an unknown destination. qstr_The_witch_appreciate|The witch appreciates your confidence and leaves her old job to worship the old gods openly. qstr_The_witch_hunt_costs|The witch-hunt costs some innocent lives, causing unrest among the population. qstr_{s4}_is_a_Christian_se|{s4} is a Christian settlement, so in the end, your orders are obeyed. qstr_{s4}_is_a_pagan_settle|{s4} is a pagan settlement, so there is much anger when the tree is felled. qstr_{s4}_is_a_Christian_set|{s4} is a Christian settlement, and the murder of the missionary and his followers shocks the population. They are terrified of you. qstr_{s4}_is_a_pagan_settlem|{s4} is a pagan settlement, and the murder of the missionary and his followers is supported. Soon after, you find out that the missionary is canonized as Saint Cuthberh. qstr_The_missionary_and_h|The missionary and his followers leave {s4}, escorted by your men, without much fuss. qstr_Your_men_appreciate_|Your men appreciate your concern for their families. qstr_Your_men_are_unhappy|Your men are unhappy that you don't take care of their widows. qstr_Your_men_are_unhappy_|Your men are unhappy that you don't take care of their widows, but understand you are strapped at the moment. qstr_Your_men_are_upset_t|Your men are upset that you won't take care of their widows if they are killed. qstr_Your_men_are_happy_to|Your men are happy to hear that you care about their families. qstr_Your_men_are_very_ha|Your men are very happy that you protect their families. qstr_Your_followers_feel_|Your followers feel that you will protect them at any cost, but the people in {s4} are not very happy with your decision. They criticize you when you leave, generating unfavorable rumors. qstr_Your_followers_feel_t|Your followers feel that you do not protect them as they deserve for their services, but the people in {s4} are very happy with your decision. The rumor spreads that you are just. qstr_Your_followers_feel_th|Your followers feel that you do not protect them as they deserve for their services. The people in {s4} are not very happy with your decision. They criticize you when you leave, generating unfavorable rumors. qstr_To_arms!_Some_citize|To arms! Some citizens have revolted and try to kill you! qstr_Your_men_charge_down|Your men charge down the streets, using the sword at the slightest provocation, avenging their fallen fellows. A bloodbath ensues as the people of {s4} flee to their homes to hide. qstr_Your_men_are_very_an|Your men are very angry that you have taken no action against the murder of their fellows. Meanwhile, local leaders try to quell the hatred against you in {s4}. qstr_Mercilessly_your_men|Mercilessly your men kill anyone that crosses their way, then enter the houses, killing all men over 14 years of age. The fame of your cruelty travels as the wind. Fear seizes all who talk about you. Now {s4} is pacified, but the cost has been very high. qstr_Your_men_return_with|Your men return with 300 peningas and two survivors. qstr_A_messenger_sent_fro|A messenger sent from {s12} arrives and gives you a present of silver and jewelry in appreciation of your friendship. qstr_A_messenger_sent_from|A messenger sent from {s12} arrives and gives you a message with all kinds of insults and profanities, {s12} invites you to go and look for him if you have guts which {s12} believes you don't, as you're a notorious coward. qstr_Your_fame_grows_with|Your fame grows with the bard's song, but soon he replaces your name with that of another lord who pays him. qstr_Your_fame_grows_high|Your fame grows higher with the bard song. qstr_Beggars_everywhere_b|Beggars everywhere bless your name when you pass by and celebrate your generosity. qstr_Beggars_soon_tire_of|Beggars soon tire of following you. qstr_You_laugh_to_see_how|You laugh to see how sprightly these broken-down old fellows can actually run. qstr_The_young_noble_pref|The young noble prefers to flee rather than duel with you! qstr_The_word_spreads_tha|The word spreads that it is easy to insult you and diminish your reputation! qstr_The_woman_and_her_hu|The woman and her husband are happy for your generosity! qstr_Other_men_join_in_an|Other men join in and also leave to help their families. qstr_The_rumors_hurt_your|The rumors hurt your fame a little, but soon the merchant gets tired of your lack of interest. qstr_The_man_accepts_the_|The man accepts the money and stops circulating rumors. qstr_A_new_rumor_that_you|A new rumor that you're a murderer and a tyrant spreads among the population after the death of the merchant! qstr_The_animal_runs_free|The animal runs free without looking back. qstr_You_increase_your_me|You increase your meat reserves. qstr_Three_veterans_join_|Three veterans join your army. qstr_The_veterans_leave_d|The veterans leave, defaming your name. qstr_Among_the_bodies_you|Among the bodies, your men find 1000 peningas. qstr_A_group_of_six_women|A group of six women joins your army. qstr_The_crane_was_a_symb|The crane was a symbol of war for the ancient Celts. Your men are impressed by your knowledge and grateful that the gods are with them. qstr_Your_men_pass_by_the|Your men pass by the bird without noticing it. qstr_The_crane_was_a_symbo|The crane was a symbol of war for the ancient Celts. Your ignorance troubles your men, and they begin to doubt your fitness to lead. qstr_Your_men_resent_the_|Your men resent the punishment, but recognize your authority. The action sets a precedent for discipline. qstr_Offended_by_your_con|Offended by your contempt for his request, the farmer leaves and spreads the claim of your villainy. qstr_You_spend_time_with_|You spend time with the priest's wife, and when her husband returns, you escape to the stable without being seen! qstr_Three_Hirdmenn_join_|Three Hirdmenn join your army! qstr_The_man_s_eyes_sadly|The man's eyes sadly follow you while you go on your way. qstr_You_feel_good_for_hel|You feel good for helping him. qstr_When_you_give_him_ar|When you give him armor and food, he proves to be a mighty warrior. qstr_The_bandits_turn_awa|The bandits turn away, greatly disappointed. qstr_After_two_hours_the_|After two hours, the bandits return with some loot and someone's head... qstr_On_the_remains_of_a_|On the remains of a corpse are a sword and armor of a king. They turn out to be magnificent weapons, once the rust is removed to reveal their high quality. Now they are yours -- if you do not mind the bad luck that attends grave robbers. qstr_Someday_perhaps_you_|Someday, perhaps, you might have the honor of being buried like a king. qstr_Meat_is_a_welcome_ad|Meat is a welcome addition to the diet of your men. qstr_Two_berserkir_join_y|Two berserkir join your army! qstr_Two_ulfhednar_join_y|Two ulfhednar join your army! qstr_Your_men_gather_arou|Your men gather around, cheering and betting. The atmosphere is tense. Suddenly, the disputes around you become more widespread. Other men draw their weapons, and a fight on a larger scale ensues. Before you can impose order again, several men die. qstr_Your_reputation_incr|Your reputation increases among your men when you return to the road, leaving behind two corpses hanging from a tree. qstr_Your_men_complain_of|Your men complain of not being able to enjoy a good fight, seeing that drunkenness on campaign is punishable by few lashes. qstr_The_merchant_takes_t|The merchant takes the money and gives you a heavy package wrapped in a long cloth. When you unwrap it and discover that he has sold you a normal sword, the merchant is already well away. qstr_The_merchant_takes_h|The merchant takes his leave and goes back the way he came. qstr_Your_men_attack_the_|Your men attack the farm, kill the farmer and his slaves, and return with a bounty of food. qstr_Your_men_think_you_re_|Your men think you're a weak leader unable to take action against who insult him. qstr_The_men_take_the_mon|The men take the money and let you go on your way. qstr_Without_warning_you_|Without warning, you order your men to attack. The two strangers try to flee but are killed by your warriors. No one comes to reinforce them. qstr_The_two_men_move_asi|The two men move aside when you ignore them and continue your way. No one attacks your army. It was all a lie. qstr_The_scout_who_has_st|The scout, who has stolen money, spreads the rumor among your men that you are greedy. qstr_The_scout_hides_his_|The scout hides his treasure without anyone else knowing. qstr_The_distribution_of_|The distribution of the coins brings happiness to the rest of your men, and they think that you are a fair leader. qstr_The_men_head_home_di|The men head home, disappointed. qstr_The_farmers_give_you|The farmers give you thanks and promise to name the next one of their children after you. qstr_The_farmers_give_you_|The farmers give you thanks. They seem relieved and very happy. qstr_The_farmers_thank_yo|The farmers thank you. Perhaps their lord will understand the situation. qstr_The_farmers_thank_you|The farmers thank you, although they are not happy with your counsel. It will cost the lives of many of their children next winter. qstr_She_thanks_you_and_h|She thanks you and heads for the nearest town. qstr_She_thanks_you_profu|She thanks you profusely and heads back to her village, a little weak from the ordeal. qstr_The_days_get_longer_|The days get longer and the bony grip of winter loosens. Green leaves crown the trees once more. qstr_The_sun_greets_you_e|The sun greets you early in the morning and sends you to bed at night. qstr_As_nature_becomes_a_|As nature becomes a plethora of colours, people replenish their stores and prepare for winter. qstr_The_night_steals_fro|The night steals from the day and grows long, while the frost threatens to do away with the weak and the old. qstr_Temporary_quarters_a|Temporary quarters are not a good place to hold prisoners. {reg1} prisoners have escaped. qstr_You_have_become_a_be|You have become a berserker. When you go berserk, you gain great speed and strength in the heat of battle, but this brutal ferocity turns your vision red. (Use key T to increase your power strike) qstr_Your_studies_in_poet|Your studies in poetry and rhetoric have been productive. This newly acquired skill in oratory will increase your leadership in battle as you urge on your men in combat. (Use key T to evoke a war cry) qstr_The_exhausting_athle|The exhausting athletics regimen you have applied to your troops makes them faster and more maneuverable in battle. They show their new confidence by taunting their enemies. (Use key T to evoke a shield taunt) qstr_Your_incessant_conce|Your incessant concern about the maintenance of your men's shields and armors makes it harder for the enemy to wound them. They show their new confidence by beating their shields. (Use key T to evoke a shield taunt) qstr_On_this_day_the_fore|On this day, the foreman couldn't even pay the wages, so he paid with produced goods instead. qstr_However_on_this_day_|However, on this day you learned something from your work. qstr_However_on_this_day_y|However, on this day you achieved a lot and were paid double. qstr_However_you_befriend|However, you befriended some workers from {s2}. qstr_One_lord_can_disemba|One lord can disembark here with you. qstr_{reg1}_lords_can_dis|{reg1} lords can disembark here with you. qstr_One_lord_will_lose_t|One lord will lose track of you. He must disembark at the next port and then come find you. qstr_{reg1}_lords_will_lo|{reg1} lords will lose track of you. They must disembark at the next port and then come find you. qstr_One_lord_can_embark_|One lord can embark here with you. qstr_{reg1}_lords_can_emb|{reg1} lords can embark here with you. qstr_One_lord_will_lose_tr|One lord will lose track of you. He must embark at the next port and then come find you. qstr_{reg1}_lords_will_los|{reg1} lords will lose track of you. They must embark at the next port and then come find you. qstr_You_need_to_get_the_p|You need to get the permission of the lord of this place to recruit here. qstr_a_lone_boar|a lone boar qstr_a_herd_of_{reg6}_boa|a herd of {reg6} boar qstr_a_herd_of_{reg6}_wil|a herd of {reg6} wild animals qstr_You_successfully_hun|You successfully hunted {reg6} boar. qstr_You_have_lost_track_|You have lost track of the animals. qstr_Choose_a_Goal^^^^{s1|Choose a Goal^^^^{s1} qstr_Congratulations!^^^^|Congratulations!^^^^{s1} qstr_You_have_obtained_th|You have obtained the prison keys. qstr_You_killed_the_ghost|You killed the ghost qstr_You_are_so_tired_you|You are so tired you can barely move a muscle. You can inflict only half damage, and you can't run. qstr_You_take_1_damage_fr|You take 1 damage from blood loss. qstr_You_have_received_{reg|You have received {reg5} critical damage to your head and will lose vision very soon! qstr_You_have_received_{reg5|You have received {reg5} critical damage to your body! qstr_You_have_caused_{reg|You have caused {reg5} critical extra damage! qstr_You_have_caused_{reg5|You have caused {reg5} critical damage to your enemy from behind! qstr_You_have_received_{reg5}|You have received {reg5} critical damage from behind! qstr_You_suffer_a_serious|You suffer a serious injury to your face. (-1 charisma) qstr_You_suffer_a_serious_|You suffer a serious injury to one of your limbs. (-1 agility) qstr_You_suffer_a_serious_i|You suffer a serious injury to your body. (-1 strength) qstr_Your_weapon_was_dama|Your weapon was damaged! qstr_Your_weapon_broke!|Your weapon broke! qstr_Your_{s1}_was_damage|Your {s1} was damaged! qstr_{s33}_changes_weapon|{s33} changes weapons qstr_You_call_your_horse.|You call your horse... qstr_We_lost_a_quarter_of|We lost a quarter of our troops in a very short time. The hearts of our troops are filled with fear. qstr_Half_of_our_army_has|Half of our army has fallen within a very short time. The troops panic! qstr_The_enemy_lost_a_qua|The enemy lost a quarter of his troops in a very short time. The hearts of his troops are filled with fear. qstr_Half_of_the_enemy_ar|Half of the enemy army has fallen within a very short time. His troops panic. qstr_You_fall_and_your_tr|You fall and your troops panic! qstr_Our_side_lost_a_lead|Our side lost a leader. Our troops panic! qstr_The_enemy_lost_a_lea|The enemy lost a leader. Their troops panic! qstr__{reg3}| {reg3} qstr_You_have_fallen.__Pr|You have fallen. (Press tab key to leave) qstr_Scout_report _We_ve_|Scout report We've reached an ancient monument -- rows of stones -- but the real obstacle is the enemy lined up beyond the brook.^^You reply Rows of stones, you say? Let us make them tombstones for the enemy, then! qstr_Scout_report _A_bog_|Scout report A bog lies before us, so we must be wary. Stay on the path!^^A man tugs on your sleeve What is that in the trees up ahead? Evil lurks here. qstr_While_exploring_an_a|While exploring an abandoned Roman fort, the scout informs you Commander, we cannot linger here much longer. The enemy is spotted behind the hill. What are your orders? qstr_Stretched_out_before|Stretched out before you as far as the eye can see stand the remains of a once great wall. The enemy has taken up position just on the other side.^^A witty person next to you mutters Let's hope it will protect us better than it did the Romans. qstr_The_scout_returns_an|The scout returns and informs you, 'The enemy is spotted behind the village. The villagers have fled the fields and sought safety in one of the houses. They know all too well the horrors of war.'^^'As do we... As do we...' you find yourself mumbling. qstr_Camera_follow_terrai|Camera follow terrain mode ON. qstr_Camera_follow_terrain|Camera follow terrain mode OFF. qstr_Camera_rotate_before|Camera rotate before pan ON. qstr_Camera_rotate_before_|Camera rotate before pan OFF. qstr_{s0}^^A_Battle_Comma|{s0}^^A Battle Command Display is often available by pressing the {s1} key. qstr_Strategy_Camera|Strategy Camera qstr_Tactical_Controls|Tactical Controls qstr_Death_Camera|Death Camera qstr_Division_Placement|Division Placement qstr_Complex_Formations|Complex Formations qstr_Formations_turned_OF|Formations turned OFF in options menu qstr_Division_{reg1}_{s2}_g|Division {reg1} {s2} goes to its memorized position... qstr_Division_{reg1}_{s2}_f|Division {reg1} {s2} forms line (memorized). qstr_Division_{reg1}_{s2}_fo|Division {reg1} {s2} forms {reg0} lines (memorized). qstr_{s1}_is_shouting_out|{s1} is shouting out his war cry! qstr_{s1}_is_starting_a_s|{s1} is starting a shield taunt! qstr_Spawned_{s13}|Spawned {s13} qstr_You_must_stay_behind|You must stay behind the line on the ground! The point doesn't count. qstr_All_around_you_unfol|All around you unfolds God's world, Ora et Labora, where men wear the habit. They are busy with their work, stopping only to eat, sleep or pray. qstr_This_is_the_home_of_|This is the home of the Nordic gods. You can recite old verses, compose songs or make sacrifices to please the gods. If you're lucky, the gods may hear you and grant your wish. qstr_{s0}^^{s1}|{s0}^^{s1} qstr_The_old_captain_is_t|The old captain is too much for you. You fall in a puddle of blood, and your vision slowly fades away... qstr_The_old_captain_is_to|The old captain is too much for you. You lie battered and wounded at his feet. Only the mercy of the old captain keeps him from killing you. qstr_You_have_beaten_the_|You have beaten the old captain, so beginning your journey into legend. qstr_Today_is_a_good_day_|Today is a good day to die, is not it?' qstr_The_battle_against_t|The battle against the bandits was hard, but you've risen to victory. Picking through the remains of the hole they were digging between the rocks, you find a fortune in money. qstr_You_have_killed_all_|You have killed all the Vikings and freed the slaves. This will give you fame and reputation. qstr_You_look_up_and_see_|You look up and see that this village has already been sacked by Vikings, and now you are their new prey. qstr_After_a_hard_battle_|After a hard battle, you've defeated the Vikings who attempted to ambush you. Now their riches are yours, but you are especially happy to see a few pieces of chain mail. qstr_If_you_want_to_cross|If you want to cross the bridge, you'll have to pay the troll!' qstr_The_troll_is_dead_at|The troll is dead at your feet, so you can keep the treasure extorted from travelers, as well as his club. qstr_Come_closer_closer_c|Come closer, closer come, I'm here, almost nigh. So long I've been alone. Come and win a prize! qstr_The_voice_continues_|The voice continues, 'Oh, I cannot be discourteous. Finally, someone is here to see me, someone who really wants to play games and win awards.' qstr_The_voice_seems_to_b|The voice seems to be getting closer, 'Who are you, and why are you here? You came to visit me, someone who withdrew from people to avoid their fears and insults.' qstr_A_voice_is_coming_fr|A voice is coming from somewhere in the ruins, 'Someone visits ancient ruins of the past? Someone is certainly brave, because nobody else dares to visit them for fear of ghosts.' qstr_Do_you_want_to_stop_|Do you want to stop your work and give up your pay? qstr_Your_own_life_seems_|Your own life seems not so bad, now that you see these poor wretches working themselves into an early grave just for the bread to survive. qstr_The_rattle_of_spikes|The rattle of spikes on the stone is deafening. Below, you can see people working hard under the command of a foreman. qstr_Bodo_has_received_to|Bodo has received too many blows to continue fighting. qstr_Bodo_spots_you_shake|Bodo spots you, shakes his head, and silently indicates that there are still enemies about. qstr_Bandits_strike_at_yo|Bandits strike at you furiously, and you fall in a puddle of blood. They think you're dead... qstr_The_bandits_and_slav|The bandits and slavers have been dealt with. Get the prisoners and leave.^^When you want to leave, press TAB. qstr_You_can_t_leave_the_|You can't leave the cave while there still enemies! qstr_You_have_just_killed|You have just killed the bandit king's main bodyguards. Rummaging through their things, you find some treasures. You still need to defeat the other bandits before you can collect your reward. qstr_You_have_killed_the_c|You have killed the captain, an ugly guy, big and crooked and smelling like a rat. Picking through the remains, you find a few useful things. You still need to defeat the other bandits before you can collect your reward. qstr_Rising_victorious_ov|Rising victorious over the body of the bandit king, your steel stained with blood, you put an end to a long reign of terror and banditry with all its horrors. Among the remains of the once proud bandit king are qstr_The_body_of_Atli_Eir|The body of Atli Eiriksson, former second man of Sigurd Ragnarsson, lies at your feet. You rummage through his clothes and find a bloodstained parchment with a broken seal. It is the letter that had been entrusted to Bodo. You'll have to ask him about it. qstr_The_Danish_and_Atli_|The Danish and Atli have been dealt with. Talk to Bodo about the letter. qstr_As_you_advance_you_f|As you advance, you find there is a light inside. It seems this place is not as deserted as you thought. qstr_You_feel_the_tension|You feel the tension with every step that you take. qstr_The_mouth_of_a_rock_|The mouth of a rock opens before you. All around is cold stone, and you behold graven marks in a language you do not know. What surprises and treasures are hidden here? qstr_You_are_overwhelmed_|You are overwhelmed by the enormity of time. The men who built this are long gone. We are dust and our life is so ephemeral... Who could live forever? qstr_On_the_right_you_see|On the right, you see a graffito on the wall that says, 'Livia pulchra est, Marcus dixit.' qstr_It_s_cold_and_smells|It's cold and smells old, taking you back to another time... a time when Rome ruled the world, and men knew how to construct huge stone buildings of several stories.^^The pools, old recreation rooms, changing rooms... everything is covered in dust and brambles, all is abandoned. qstr_Refugees_and_deserte|Refugees and deserters have made this place their home. They are protected under the mantle of the last Druid and the blood of their sacrifices. qstr_Not_far_away_on_top_|Not far away, on top of the hills, you see several stone circles of the ancients. You imagine you can feel magic at this site, as if a bit of the old religion of the Celts still struggles to survive. qstr_The_magnificence_of_|The magnificence of this place still surprises you. When will men come to build defenses like this again? qstr_Time_and_neglect_has|Time and neglect has ruined what once was. In Roman times, this was the main wall defending the southern towns from the ravages of the Caledonians. It fell long ago, but life can still be found in the rubble. qstr_Your_mission_is_to_a|Your mission is to ambush the enemy when they come for water supplies. If you feel lost at some point, press the K key to remember these goals. qstr_Someone_wants_to_tal|Someone wants to talk to you. Find {s4} in the camp. qstr_Camp_Conversation|Camp Conversation qstr_Everybody_back_on_th|Everybody back on the ship! Hurry! qstr_Sea_Info_Tutorial|Sea Info Tutorial qstr_A_huskarl_shouts__Me|A huskarl shouts, 'Men! Listen! Hold the line, and we will win! Those who come are only Vikings. We are Danish warriors!' qstr_A_huskarl_shouts__Th|A huskarl shouts, 'Thor! Hear our battle cry and prepare the Valkyries! Tonight we dine in your halls!' qstr_Harald_calls_out__Co|Harald calls out, 'Come on! Hurry! We don't have all day. Look at the slaves already and meet me!' qstr_The_stranger_shouts_|The stranger shouts, 'Heill! My name is Olvir, known as White Hair. So you're the one seeking my brother, Sven, known as Bull Neck. Well, I do not care. I have come solely on behalf of Sigurd Ragnarsson, to exchange your mother for the man called Bodo.' qstr_The_stranger_shouts__|The stranger shouts, 'Heill! My name is Olvir, known as White Hair. So you're the one seeking my brother, Sven, known as Bull Neck. Well, I do not care. I have come solely on behalf of Sigurd Ragnarsson, to give you your mother.' qstr_Egil_yells__Heill_Ol|Egil yells, 'Heill Olvir White Hair! I have heard of you and your agreements with Loki. Let my friend join {reg59?her his} mother before continuing this conversation.' qstr_Olvir_shouts __Sure_|Olvir shouts 'Sure, Egil, king's bastard, I have heard of you, too, and I see that you have become the mouth of {playername}, the traitor of Kennemer. {reg59?She He} is free to talk to our prisoner. I will send her to you.' qstr_Mission _Speak_to_yo|Mission Speak to your mother. qstr_Suddenly_Olvir_shout|Suddenly Olvir shouts 'Men. Shield wall. Now! By Ragnar! By Sigurd! By Odin! Death to our enemies! qstr_The_old_hero_is_too_|The old hero is too much for you. You fall in a puddle of blood, and your vision slowly fades away... qstr_The_old_hero_is_too_m|The old hero is too much for you. You lie battered and wounded at his feet. Only the mercy of the old hero keeps him from killing you. qstr_You_have_beaten_the_o|You have beaten the old hero, so beginning your journey into legend. qstr_Beda_cries_out__Oh_m|Beda cries out, 'Oh my God! Oh my God! I heard a noise! They've followed me! Sven's men have followed me! God save us!' qstr_Something_is_moving_|Something is moving in the undergrowth... qstr_Reginhard_shouts__Al|Reginhard shouts, 'All I wanted was a farm, a wife and children. I did not want your death, but I do not want to die either. Sorry, {playername}. Sorry to have to kill you.' qstr_Egil_shouts__You_ll_|Egil shouts, 'You'll die to defend the bastard traitor, Reginhard. You have chosen this poor course, so I will take command of your men after your death and take them on a path of glory that they would never have known with you.' qstr_Sigurd_shouts__I_hav|Sigurd shouts, 'I have more than 800 men ready to go to Englaland and support my brothers, but all I hear here are obstacles to these men embarking as Vikings.' qstr_King_Horik_yells__Si|King Horik yells, 'Sigurd, we don't prevent the embarking of these men. In fact, we are unhappy that they have not already left.' qstr_Sven_Bull_Neck_shout|Sven Bull Neck shouts, 'These men will embark when they have a proper leader. Guthrum was not to be their leader. Their leader was to be my brother, Olvir White Hair, but was killed. It's time to take this issue for consideration at the Assembly.' qstr_Mission _The_Thing_h|Mission The Thing has begun. Approach King Horik. qstr_Harald_s_orders_arri|Harald's orders arrive on the wind 'We cannot hold them. They are too many. Everyone flee! Meet at Jorvik. Flee!' qstr_Try_to_flee!_|Try to flee!' qstr_A_stranger_shouts__Q|A stranger shouts, 'Quick. Back to camp. You're in danger!' qstr_An_attacker_yells__W|An attacker yells, 'Who are you, woman? Anyway, you're too late! {playername}, the jarl of Kennemer wants your head. You were a fool to walk away from your camp. Now you're going to die! Greet Hell for me!' qstr_Not_far_in_the_dista|Not far in the distance are Snotingaham's walls. Exit the forest and walk towards them. qstr_You_run_into_the_for|You run into the forest and manage to flee. qstr_Your_mission_is_to_f|Your mission is to follow the road to Snotingaham on the other side of the forest, avoiding the Mercians patrols.^^If you feel lost at some point, press the K key to remember these goals. qstr_On_a_hill_taking_adv|On a hill, taking advantage of the natural defenses, the Danish have set camp. You notice that there are many tents, and must accommodate more than 200 men. qstr_Aescendun_is_the_pla|Aescendun is the place chosen by the Saxons to regroup. It cuts off the way into Wessex for the Danish. qstr_Readingum_previously|Readingum, previously a Saxon village, is now owned by the Danish. They have fortified it and made it a place of refuge. qstr_Aelfred_shouts__Men_|Aelfred shouts, 'Men of Wessex and Cent, these lands are the lands of our fathers and grandfathers. They are the lands where our families live and from which we get our livelihood. This is our land, and we are governed by one king and one God.' qstr_Aelfred_shouts__Dane|Aelfred shouts, 'Danes bring violence, fear and their pagan gods. They come to plunder this land -- your land -- and will not hesitate to kill our families if we allow them.' qstr_Aelfred_shouts__You_|Aelfred shouts, 'You're the only thing standing in their way. You're the wall that defends Wessex. If you fall, Wessex dies. Men of Wessex and Cent, God is with us! He protects us! Can we fail God? Can we fail our families?' qstr_Ut_Ut_Ut!_Ut_Ut_Ut!_|Ut Ut Ut! Ut Ut Ut! Ut Ut Ut! Ut Ut Ut! Ut Ut Ut! Ut Ut Ut! qstr_Aelfred_shouts__Ut_U|Aelfred shouts, 'Ut Ut Ut!' qstr_Halfdan_shouts__Brot|Halfdan shouts, 'Brothers! Warriors! Odin watches you, Thor is among us, and Loki has gone to confuse our enemies! They, the Saxons, are afraid. They know that we will go after them, defeat them and kill many, as we did here in Readingum!' qstr_Halfdan_shouts__You_|Halfdan shouts, 'You know me, and I will know you. We fought together, and we will continue doing it. Today we depart for Aescesdun to attack the Saxons. If you fight as ever, if our time is come, then the Saxons will be broken and Wessex will be ours.' qstr_Halfdan_shouts__Thin|Halfdan shouts, 'Think of the riches that await you in slaves and everlasting fame. My father, Ragnar, would be proud of you, as I am. We are Danish. We are Scyldings. Today, brethren, mark a new rune of glory! Are you with me? Are you ready for glory?' qstr_Knyjum_knyjum_konung|Knyjum, knyjum, konungs lidar, hardla, hardla boanda menn! Knyjum! Knyjum! Knyjum! qstr_Halfdan_shouts__Knyj|Halfdan shouts, 'Knyjum! knyjum! knyjum!' qstr_The_Asturians_have_t|The Asturians have taken the village, and you see many of them around. Douar-an-Enez sits on a cliff, and you suppose that the men you seek will be there. qstr_Aelfred_says__{playe|Aelfred says, '{playername}, listen to me. We have a problem. The messengers I send my brother always come back with the same answer. He is still in his prayers and has ordered his guard that nobody disturb him.' qstr_Aelfred_continues__I|Aelfred continues, 'I think he does not know that the Danish are about to gain the height advantage. If that happens, we will all be killed. His guards are very protective and do not let anyone pass, but if we wait, we die. I will order an attack on the Danish... I think that's what we have to do, you know? I need you to go with me. If we stay here, we die.' qstr___Aelfred_takes_a_de|--Aelfred takes a deep breath and blows it out hard. You notice that he is very nervous. He turns to his men.--^^Men of Wessex and Cent, follow me!' qstr_Halfdan_takes_you_as|Halfdan takes you aside and says, '{playername}, we have divided our army into two. I will lead the party to attack the hill where King Aethelred is, and my brothers will take the other against where the king's brother, Aelfred, is.' qstr_Halfdan_continues__W|Halfdan continues, 'We will move quickly to confuse them and break their spirit. I want you to advance with your troops and offer support wherever the Saxons offer the most resistance. I'm not sure where exactly Sven is, but when we find him, he will be yours.' qstr___Halfdan_turns_to_h|--Halfdan turns to his men.--^^Let's go Scyldings! By Odin! By Ragnar!' qstr_From_the_boat_you_se|From the boat, you see that men fight on the hill. You can make out Bodo between them, beset by enemies, fighting for his life... qstr_Sven_shouts__Hah!_I_|Sven shouts, 'Hah! I knew you would come, {playername}. You and me have unfinished business that must be concluded. The blood of my brother, Olvir White Hair, still stains your hands. Thanks to you, I had to turn against my lord Sigurd, kill Harald and become a masterless man. But now I'm strong. Many men follow me and are willing to fight for me.' qstr_You_say__You_and_you|You say, 'You and you alone are the cause of your ruin, Sven. You should never have attacked the Woden Ric. Now, free my mother, and let's settle this between you and me.' qstr_Sven_shouts__I_think|Sven shouts, 'I think not. She is my wife and my seidr. If you want her, come get her. But have a care; you might find my sword instead!' qstr_Your_mother_looks_ti|Your mother looks tired and withered. She says, 'My little one, I see your face, and I remember. I regret everything you've had to do for my sake. Go and live your life. I die soon. Sven is a murderer and a madman. Do not give him the satisfaction of killing you... I want you to live. I want you to live for both of us.' qstr_Sven_says__Shut_up_w|Sven says, 'Shut up woman! You see your little one has decided to die. {playername}, here I wait. Come and get me if you dare. My brother Olvir will glad when I send you to the halls of Hel.' qstr_Ambush!_The_Sven_s_m|Ambush! The Sven's men are attacking from behind us! qstr_Sven_says__Is_this_w|Sven says, 'Is this what you wanted? Do you still think you can win? I'm still alive! As I warned you, she is dead!' qstr_Your_mother_speaks__|Your mother speaks, 'My little one, I love you. Remember that your mother has always loved you, and will watch from wherever I go...' qstr_Sven_says__This_is_y|Sven says, 'This is your fault!' qstr_Hint _Drop_something|Hint Drop something in the ship!' qstr_The_Snake_lies_dead_|The Snake lies dead at your feet. His goods are yours now.^You have fulfilled your mission. It's time to go to the abbot of Finian to collect your reward. qstr_The_song_the_cries_o|The song, the cries of beasts, the fog, chaos and angst... Your men die without seeing who kills them. For a moment, you remember the words of Caliacas, and you fear the unknown. qstr_Horns_sound_in_the_d|Horns sound in the distance, and it seems that the fog dissipates a bit. Someone is coming to your aid. Morrigan and her animals turn from their attack. qstr_Breaking_before_your|Breaking before your ferocious attack, your enemies retreat to the cave. There are not many, but they fight hard and leave no casualties. qstr_Explore_the_area_and|Explore the area and meet Morrigan. qstr_Fire_consumes_the_ha|Fire consumes the hall, and smoke enters your body with every breath you take. You must find an exit or you will die soon. Hurry up! Find a weak spot in the burned walls!' qstr_You_take_5_damage_fr|You take 5 damage from smoke. qstr_You_find_a_small_hol|You find a small hole in one wall and open it using your hands and weapons, looking to escape the hell of fire that consumes the room. qstr_Chaos_and_war!_The_f|Chaos and war! The feast converts into a slaughterhouse as Fergus, Mael Bresail's man, leads his warriors to kill yours. You are not yet safe; even now, death hovers near. If you somehow survive, Mael Bresail will have much to answer for! qstr_Mael_Bresail_has_bet|Mael Bresail has betrayed you, possibly because he feared you are the only witness to his machinations to have Flaithbertach's remaining family assassinated. Fergus tried to burn down the mead hall with you inside and afterwards to kill you when you escaped the fire. Many of your men died in the fray. Mael Bresail must pay. Maybe now is a good time to ask the abbot of Finian where his master is... qstr_{s2}|{s2} qstr_Mael_Bresail_has_fal|Mael Bresail has fallen under the blows of your steel. Your revenge is consummated. Your men plunder the farm, and they bring you a chest full of gold. qstr_Ambush!_There_were_m|Ambush! There were men hiding in the houses! qstr_You_can_give_the_com|You can give the command to row forward, fast forward, backwards, or stay. The up and down arrow keys switch between these commands.^You can also give the command to go straight, starboard, hard starboard, port or hard port. The left and right arrow keys switch between these commands.^Current commands are represented by arrows around the representation of your ship in the upper right corner.^Press Enter to set the sail and backspace to get a wide view of the scene. qstr_Ship_Control|Ship Control
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第六話/ /第七話/ /第八話 第七話 執筆者:Ryo 夕暮れを走るリヴァルディに向かう途中で、突如通信が入った。 『シーア! また勝手に動いたわね!!』 エイミの怒声がコクピット内に響く。 「ああ、悪かった。 だがシェルブといいさっきのやつといい、あれだけの腕だ。 熱くならずにはいられない。 また近いうちに会えるといいが」 反省するどころかむしろ上機嫌のシーアに、エイミは呆れた。 『もう、まだシェルブたちとは会って間もないんだから、悪い印象を持たれるのは嫌よ』 エイミの言う通り、サンドゲイルのメンバーになったのはつい最近だ。 自分のことはあまり知られたくなかったが、そもそも有名なサンドゲイルに、噂の『暗殺者』が加わったのだから、情報が出回らないわけがない。 先程のレイヴンのオペレーターもこっちのことを知っていた。 まだ機体の詳しい情報が出回っていないうちに、対策を打った方がいいだろう。 「それはわかってる。 シェルブに繋いでくれ」 少しのコール音の後、シェルブが応答した。 『シーア、どうだった?』 「あいつらは白だ。 クライアントは救援物資待ちのコロニーだと。 破壊された輸送車両の進行方向と距離から考えて、補給予定だったコロニーからの依頼だと思うが」 サンドゲイルは先の古代文明遺跡での依頼によって小破したマイの機体を修理するため、きちんとしたドックと部品を必要としていた。 もちろん、食料なども補給する必要がある。 そのためにコロニーへ立ち寄ったのだが、そのコロニーで物資輸送車が襲われた話を聞き、一度周辺を調べることにしたのだった。 『協力したいところだが、こちらにも優先すべきものがある。 ひとまずコロニーに戻ろう』 「了解した。 しかしあいつら、チームトライアングルとか言ったな…いい腕だった」 『何、アンジェ達か?』 シェルブが反応した。 「知っているのか、あいつらを」 『ああ、昔の仲間だ。 シーアは先に帰還してくれ、俺はアンジェに少し話を聞いてみる』 巣立っていった子を見送った親の心境なのだろうか、シェルブは弟子の無事を喜んでいるようだった。 「了解した。 エイミ、先にコロニーへ戻る。 情報屋から連絡があったら、こっちに繋ぐように伝えてくれ」 『わかった。 私たちもすぐに戻るとショーン達に伝えておいて』 伝言を預かって、シーアはマイ達の待つコロニーへ帰還した。 機体をショーンが借りたドックに固定して、整備ボードの備考欄に弾薬の補給のみと書いてコクピットから降りると、ショーンが声をかけてきた。 「お疲れシーア。 シェルブとエイミはどうした?」 「シェルブの昔の仲間に話を聞いている。 すぐに戻ると言っていた」 「なんだ、じゃあ今のところ大した収穫は無いわけか。 つまらないな」 何か情報を期待していたのだろうが、それなら自分ではなく話を聞いてきたシェルブに聞くべきだろう。 だが、それは新入りの自分を気遣ってくれているからだと気づき、指摘するのをやめた。 「それで、マイとレイは? まだ病院か?」 二人が病院にいるのは、本人達が病気や怪我をしたからではない。 マイが古代文明遺跡で拾ってきた少女。 彼女が未だに目覚めないのだ。 シーアはすぐに彼女が生体CPUだとわかったが、それ以外のことがわからない。 睡眠状態から起こす方法を知らないのだ。 「とりあえずお前の提案通り、点滴を打ってもらったそうだ。 これでしばらくは大丈夫だろ」 かなり楽観的な意見だが、確かに現状ではこれがベストな策のはずだ。 とりあえず栄養失調で死んでしまうようなことはない。 「それで、マイの機体の修理部品は手に入りそうか?」 「まぁなんとかってところだな。 正規品は手に入りそうにない、間に合わせになる」 それでも、稼働しないより幾分マシだ。 それにメカニックが2人もいれば、そう時間もかからずにそれなりに使える状態に仕上がるだろう。 整備について話しているうちに、手元の情報端末にメールが届いた。 エイミからだ。 「すまないショーン、あとの修理はしばらく任せる」 そう言い残してシーアは再び機体のコクピットに座り、メール内容を確認した。 メールには数人のレイヴンの名前が並び、最近の動向について書かれていた。 「アイツ…」 落胆しながら、通信回線を開いた。 「キース、ちょっと用がある。 応答しろ」 情報屋キース・ウォルナント。 あの事件の起こる前、かつてジャンク屋だった頃から世話になっている、優秀なハッカーだ。 『なんだよ、スコープアイじゃねぇか。 依頼されたレイヴンリストならさっき送ったぜ?』 一体何の用だ、とでも言いたいような目つきで、情報屋が画面越しにシーアを睨んだ。 「確かに、前の依頼内容通りだ。 だがオレが今欲しいのは生体CPUの情報であって、あの事件との関係がありそうなレイヴンのリストじゃないんだが?」 致命的な欠陥の指摘に思うところがあったのか、バツの悪そうな顔で情報屋の男が答える。 『あ~……悪ィ、完全に俺のミスだ、すまなかった。 すぐ送る』 「それでいい。 全く、せっかくの情報調達技術も整理ができなきゃ意味ないぞ、キース」 『わかってるよ。 ったく、いちいち小言の多い客だぜ』 「そう言うなよ。 アンタだって、俺に対しては普通の客にするような態度じゃないだろ?」 『ああ、そりゃ違いねェな。 なにしろ手口まで聞いてくる整備士は他にいないもんでね』 二人して笑う。 コイツは5年経っても何も変わらない。 『まぁいい、とりあえず生体CPUの件の最新の情報はソリテュードについてだな。 コイツはほとんどの情報収集依頼をジェイスンってヤツに頼んでいる。 そいつに網張っといたら見事引っかかった。 しかもそのエージェントだけじゃなく、ソリテュード本人の方にもたどり着けたんでな。 一番最近の出撃はエデン4の侵入者排除任務だな』 通信やデータのやり取りを何らかの方法で傍受したのだろう。 この手の技だけは本当に上手いと思う。 だからこそ「コソ泥のキース」なんて二つ名がついたのだろうが。 「じゃあ、ソリテュードに関しては間違いないんだな?」 『ああ、その通りだ。 グローバルコーテックスの管理システムにハッキングして、ヤツのACがリニアに乗ったところまで確認したぜ』 予想通りの手口だ。 だが、信頼性はほぼ100%と言える。 「ならもったいぶらずに早く概要を言え」 『しょうがねぇなぁ。 データ送るぜ』 画面にメール受信のアイコンが表示され、シーアは中身を確認して目を疑った。 [一人のレイヴンが古代文明遺跡で発見したカプセルから少女を確認、依頼者に報告せずそのまま保護。] マイのことだ。 「待て、この情報、ジェイスンからソリテュードに渡ったのか?」 『ああ。 つまり、こいつも生体CPUの件に絡んでる可能性が高い。 これ以上はなんとも言えない。 追跡できなかった』 確かに、セキュリティレベルの高いエデン4での情報収集とハッキングは、さすがにキースといえども難しいだろう。 「彼に直接聞くのが一番早い。 連絡先は?」 『わかることにはわかるんだが…多分無駄だろうな。 普通のレイヴンがそんな技術を知っているわけがない。 ただ話を聞きに行っても適当にあしらわれて終わり、ってな具合だろう……例外はいるけどな』 例外。 レイヴンで生体CPUに関わるといえば、古代文明技術。 それに詳しい人物なら、有名なレイヴンが一人いる。 「ターミナル・スフィアの考古学者か…」 『知っている可能性はある、ってだけさ。 それにお前らのような特殊な依頼を受け付けてくれるか分からないな。 何かのツテがあるなら話は別だが』 ツテのことなら、シェルブあたりならなんとかできるような気がする。 だが仮に了承が得られたとしても、彼女のオフィスのあるエデン4まで向かう必要がある。 「どちらにせよ、オレは直接会えそうにないな。 さすがにエデンには入れない」 『だろうな。 ジシス残党の技術開発部が放ってはおかないだろう。 何せ貴重な新世代ACのテストパーツのひとつだからな』 キースの言う通りだ。 自分とこの機体、フィクスブラウは新世代ACの研究上重要であり、エイミはナーブスから抹殺命令が出ている。 管理が徹底しているエデンに入るのは危険だ。 「万が一エデンに行くことになった場合には、お前に仕事を頼むことになる。 それに、オレとエイミが一時的に離れていれば、サンドゲイルの活動には問題ない」 幸い、フィクスブラウにはシートが2つある。 これはジシスの研究機関でフィクスブラウが改造された名残で、元々は多くの計測装置が取り付けられていた。 それらを外した結果、もうひとつシートが取り付けられる構造になっていたのだ。 しかも後部座席にもわずかだがコンソールが存在し、パイロットのサポートができる。 その後部座席の周辺がブラックボックス化されている理由は謎だが。 ともかく、いざとなればエイミを乗せてエデンから離れていればいい。 「それと追加で依頼したいのだが、オレに関して正確な情報が出回らないように撹乱してほしい。 追加報酬は出しておく」 『そりゃありがたい。 じゃ、礼ついでにいいことを教えてやる』 少し間を空けてから、ゆっくりと告げた。 『お前らを追っている奴らがいる。 どうやら俺の他にも気づいているヤツがいるみたいだが、一応忠告しておく。 近いうちに会うことになるかもな。 詳しくはシェルブに聞け。 お前に似た女だと言えば、心当たりがあるはずだ。 それと、今お前らがいるコロニーだが、かなり厄介なことになりそうだ』 「やけにオマケ情報が多いな、何があった?」 『報酬金を支払ってもらうまでは死なれちゃ困るんでね。 お前らのいるコロニーに、数機のパルヴァライザーが向かっている。 ついでにミラージュの実験部隊もだ』 それを聞いて、シーアの表情が変わった。 「なるほど、マイ達が参加した古代文明遺跡制圧依頼は、まだ終わっていなかったわけだ」 『どうもそういうことらしい。 まっすぐそっちに向かってる、気をつけろ。 ヤツら、何かを狙ってやがる。 普通じゃないぜ』 強いのなら問題ない。 護衛任務なら得意中の得意だ。 今まで一番多くこなして来た。 「キース、情報に感謝する。 また後でな」 『ああ、お互いに生きてりゃな』 キースがそう言ったところで、通信を切った。 すぐに回線をエイミに繋ぐ。 「エイミ、パルヴァライザーとミラージュの部隊がこっちに向かっている。 目標はサンドゲイルのようだ。 リヴァルディをいつでも出せるようにしてくれ」 『わ、わかったわ。 全員すぐに出発できるように伝えておくわね』 通信が切れたのを確認して、シーアは耐Gスーツを着用して機体のコクピットハッチをロックし、OSを起動した。 すぐにAIが機体の状態チェックを開始する。 『各部以上なし。 警戒態勢で起動します』 ジェネレータが唸り、愛機の目が赤く輝く。 シーアは整備キャップを脱ぎ、目を閉じた。 「…オレはレイヴンだ」 幾度となく唱え続けてきた、自己を純粋な戦闘本能へと変性させるパスワード。 ―あの日と同じ、高揚感― 閉じた目を開けた瞬間、右目の瞳に紅が宿る。 ―問題ない。 オレはもう、レイヴンだ― ザックセルと対峙したあの時と同じ、激しい闘争心が、シーアを満たしていた。 「アルフ、ジェネレータ起動。 同時にエクステンションを展開」 『了解。 戦闘システム、起動します』 通常とは異なる高性能AIが応答し、愛機の心臓が激しく唸りを上げる。 フィクスブラウはドックを飛び出し、真っ直ぐコロニーの外へ出た。 レーダーを確認すると、目標とはまだかなり距離がある。 ―あの日と同じだ― スナイパーライフルの照準を合わせ、トリガーに指をかける。 ―お前に力があるというのなら― 砂煙を上げて接近するパルヴァライザーの輪郭が見えた。 ―その力を証明して見せろ― 照準の中央に、パルヴァライザーを捉えた瞬間、トリガーを引いた。 右腕のスナイパーライフルが火を噴き、放たれた弾丸が目標へ真っ直ぐに向かう。 しかし、それを見て反応したのか、パルヴァライザーはその弾丸を横に避けた。 「甘いな」 その回避点に追い討ちの正確な狙撃。 たったの一撃で、一機のパルヴァライザーの頭部が吹き飛び、機能を停止した。 「その程度か…!」 残りは4機。 素早く他のパルヴァライザーに照準を向ける。 スナイパーライフルが次々に火を噴き、その度にパルヴァライザーが被弾する。 だが、少しづつ学習しているのだろう、最初の一機のように一撃では停止しない。 ―そうだ、それでいい― すぐに倒れてしまっては面白くない。 ギリギリの状況を乗り越えてこそ、己の力を向上させることができる。 自分はもっと強くなる。 あの日の復讐を果たすために。 そして、これ以上何も失うことのないように。 「だが、足りない…お前では役者不足だ」 戦闘が長引くにつれ、ますます感覚が鋭敏になっていく。 シーアもパルヴァライザーもブーストでの回避軌道をとっているが、ダメージを受けているのはパルヴァライザーだけだった。 「これで…あと2機!」 敵が高速で接近し、近接戦闘を仕掛けてくる。 迫る両手のブレードの軌道を読んで避け、ギリギリ届かない距離から左手の速射ライフルと背部のチェインガンを掃射した。 パルヴァライザーは全身に弾丸の嵐を受け、装甲がはじけ飛び、小刻みに振動しながらも接近を続ける。 パイロットがいないからこそできる、捨て身の攻撃だ。 「無駄だ…失せろ」 折りたたまれていた背部のグレネードランチャーが砲身を展開、正面の敵を捉える。 正面から最大速力で突っ込んでくるパルヴァライザーに、避けようのない大火力の一撃が炸裂した。 着弾と同時に爆発。 敵機が跡形も無く四散する。 次で最後。 つまらないが、これで終わり。 だが、落胆しながら残りの一機を捕捉した瞬間、異変が起きた。 正面のパルヴァライザーの機体各部が、異常な輝きを放ちはじめたのだ。 仲間の機体の戦闘データを分析し、それを学習して強くなることは定説として知られているが、このような現象は聞いたことがない。 しかし、それ以上に驚くべきことが起きた。 『…AIカクニン…ボウソウ…カクニン…ハイジョ、カイシ…』 「今の…パルヴァライザーのAIか?」 まさか、古代兵器であるパルヴァライザーが話しかけてくるとは思わなかった。 それに内容も気になる。 AIの暴走とは、何のことだろうか? モニターを確認しても、特に異常は感じられない。 「アルフ、機体の状態を報告しろ」 『敵勢力を確認、破壊してください』 「なに?」 ありえない。 アルフは次世代AC開発の過程で作られた高性能AIのはずだ。 それがパイロットの命令を無視するわけがない。 確かに異常だ。 『敵勢力を確認。 敵機が対戦術兵器体制に移行しました。 至急撃破して下さい』 だが、暴走しているわけではないらしい。 敵のシステム状態を解析して報告するということは、演算能力に問題はないということだ。 「お前に言われるまでもない。 破壊する」 機体両手のライフルを構え、同時にトリガーを引く。 だが、放たれた弾丸は空を切っていた。 「…速い」 今までとは段違いに速度が上がっている。 全く別の機体と戦っているような感覚。 「面白い…やはり勝負はこうでなくては……来い!」 既に敵の間合いではあるが、自分も近接戦闘での立ち回りには自信がある。 そもそも、以前はそれが自分のスタイルだったのだから。 パルス砲を撃って牽制しながら、驚異的な速度で接近し斬りかかってくるパルヴァライザー。 その全てを最低限の動きで回避するシーア。 しかし、一切攻撃していない。 いや、できないのだ。 慣れているとはいえ、自分は近接戦闘で負けている。 事件以来、かつては絶対の自信があった戦法が、今では最も危険な戦法であるという認識に置き換わっていた。 だからこそ距離を取ってライフルを撃ちこみたいのだが、敵の機動力と自分の機体の機動力がほぼ同等なために、引き離すことができない。 まずい。 このまま平行線を辿るわけにはいかない。 牽制で背部のチェインガンを撃つが、全て避けられてしまう。 このまま行けば、持久力の差で負ける。 「ハハッ……そうだ、それでいい。 やれるものなら、やってみろ」 背筋がゾクゾクと震える。 恐怖ではなく、歓喜による高揚。 敵が目前に迫り、ブレードを振るう瞬間、エクステンションを起動する。 こちらを捕捉できなくなったことによって生まれた、わずかな隙。 それに付け入るように、グレネードランチャーを発射する。 だが直撃はせず、敵の足元に着弾。 発生した爆風が敵を吹き飛ばし、姿勢を狂わせる。 だがパルヴァライザーはそれを無視して、再び正面の敵を捕捉……できなかった。 「所詮は機械だな。 これで終わりだ」 OBによる高速機動で、パルヴァライザーの背後に回りこむ。 エクステンションもグレネードランチャーも、全てここに繋げるための罠。 いくら通常ブーストが同等の速度でも、突発的なOBによる加速には反応が追いつかない。 その反応時間を少しでも遅らせることができれば、勝機は見えてくる。 両手のライフルが、次々に火を噴く。 ブースター、関節、センサー、装甲の継ぎ目に正確に弾丸が突き刺さる。 最後に一発、正確に頭部を撃ち抜かれて、パルヴァライザーはようやく機能を停止した。 『敵機の撃破を確認。 レーダーに反応あり。 ACを確認しました』 まるでずっとこちらの様子を探っていたのかのように、突如敵部隊がレーダーに反応する。 「ミラージュの実験部隊か…エイミ、聞こえるか?」 『ええ。 パルヴァライザーの撃破は確認したけど、まずいわね』 「まったくだ。 敵の通信を傍受できるか?」 『やってみるわ』 エイミがPCと通信機を操作している間に、敵部隊をできるだけ調べる。 数はMT20機。 そしてACが1機。 キースの言っていたミラージュの実験部隊だろう。 『敵通信回線の傍受に成功したわ。 そっちに送るわね』 エイミが送ってきた通信傍受のプログラムを起動し、こちらのマイクを切ると、敵部隊の通信会話がノイズもなく聞こえてきた。 『くそ、やはり全機が行動不能のようだ』 『実験は失敗か。 記録は残しておけ、後で解析するぞ』 『仕方がない、全機撤退。 資料はなんとしても持ち帰れ』 『しかし、あの実験機はどうしますか?』 『古代兵器へのシステムの反応を確認できただけでも僥倖だ。 まだ泳がせておけ』 驚いた。 キースは実験部隊だと言っていたが、とんでもない。 こいつらは旧ジシス財団の先進技術開発部の連中だ。 まさか向こうから接触してくるとは思わなかった。 『我々は離脱する。 後は頼んだぞ、レイヴン』 『了解』 最後の応答とともに撤退する部隊とは逆に、接近してくる熱源が一つ。 敵ACだ。 「エイミ、敵機を確認した。 判別できるか?」 接近してくるACの画像をエイミに送り、検索させる。 『判明したわ、敵ACはタイタニア・ダークネス。 搭乗レイヴンはツヴァイよ』 「ディエス・イレの生き残りか…!」 以前キースから送られてきたレイヴンの情報リストに載っていた奴だ。 元企業連合特務部隊所属だっただけあり、なかなかの実力者であると書かれていた。 だが、その後ろには撤退する開発部の連中がいる。 なんとしても、ここで手掛かりを掴みたい。 「悪いが早々に終わらせてもらうぞ」 スナイパーライフルを構え、トリガーを引く。 しかし、弾丸は敵の装甲にわずかにダメージを与えただけだった。 続いて狙撃を試みるが、敵は全て急所を外し、重量級ならではの重装甲で受け流している。 次第に互いの距離が詰まっていく中、敵がロケットを撃ってきた。 狙撃姿勢から一気にブーストを噴かして横に回避し、再びライフルを撃つ。 しかし、今度はエクステンションのエネルギーシールドでその弾丸が阻まれる。 そのまま敵はこちらに接近し、腕部武器の射程距離に到達した瞬間、ガトリング砲とプラズマ砲を撃ってきた。 このレイヴン、なかなかできる。 だが、今は邪魔だ。 敵の攻撃を回避しつつ、足元を狙ってグレネードランチャーを発射する。 爆炎が敵の視界を奪う。 その炎が消えぬ間にOBを起動し、左側から敵の背後に回りこむ。 『敵機のOB起動を確認。 注意してください』 アルフからの警告とほぼ同時に、敵が炎の中から急速に接近してくる。 「しまった…!」 すぐにOBの噴射方向を左側に切り返し、右に回避を試みる。 しかし、ガトリングガンから発射された弾丸に数発被弾してしまう。 『機体損傷軽微。 機能障害はありません』 さすがはACといったところか。 軽装甲の機体でも、よほど当たり所が悪くなければ数発の弾丸程度ならば十分耐えられる。 「しかし、これは面倒だな」 敵はOBを巧みに使い、こちらが距離を取っていても、大火力と絶大な防御力を伴って突撃してくる。 機動力では圧倒的にこちらが有利なはずなのだが、敵の装甲が厚過ぎてライフルがほとんど効かないため、ダメージを与えるに十分な装備はグレネードランチャーしかない。 だが、敵もグレネードランチャーを装備している。 自分と同じように視界を奪うように使ったり、時折直接こちらを狙って撃ってくる。 つまり、敵も武器の性能を知り尽くしているのだ。 遠距離からでは当たらないだろう。 従って、今有効な戦法は敵に接近してグレネードランチャーを当てること。 だが当然こちらは相手以上に危険が伴う。 敵機のカメラアイを狙撃するのも手だが、残弾が残り少ない上に、サブカメラに切り替わるまでの一瞬で致命傷を与えられなければ意味がない。 だが、グレネードランチャーではギリギリで耐えられてしまう可能性もある。 『どうした、逃げてばかりでは意味がないぞ?』 敵からの突然の通信に、シーアは若干間を空けて答えた。 「…お前はなぜオレの邪魔をする? お前の後ろのあいつらは、企業連の特務部隊と関係があるのか?」 『いや、関係ない。 だが、彼らは今回のクライアントだ。 俺は任務を遂行するだけだ』 こいつ、まさか単純に依頼があったから受けただけとでも言うのか…? 「お前はなぜあんなやつらの依頼を受ける? 特務部隊と同じように、便利な道具として使われているだけだぞ?」 『企業に未練は無い…あるのは目の前の現実だ』 OBを起動し、またこちらに突撃してくる…かと思ったが、進行方向はまるで違った。 『お前は逃げるだけというのなら、こちらは任務を遂行させてもらう。 少女を残して消えてもらうぞ、サンドゲイル』 敵の任務は、部隊の撤退援護と生体CPUの奪取。 ならばなおさら、通すわけには行かない。 コロニーの付近にいるリヴァルディへ向かおうとする敵機の頭部を、左手のアサルトライフルで狙う。 もちろんただの牽制だ。 「お前の相手はオレだ。 サンドゲイルに手は出させない」 もともとは自分も、生体CPUを奪いに来たのだ。 自分の復讐心に駆られて。 だが、自分にはもっと大切なものがあることに気づいた。 それを気づかせてくれたシェルブには感謝している。 仲間として迎えてくれたマイ、レイ、ショーンにもだ。 だから、自分は借りを返さなくてはならない。 お節介だが、それがあいつらのいいところでもある。 復讐は止めない。 だが、復讐心に支配されては駄目だと気づいた。 自分には、他に守りたいものがある。 だからこそ、オレは… 「オレはもう、逃げない」 『…邪魔だ、消えろ』 声と同時に、またOBによる突撃を仕掛けてきた。 本気でこちらを撃破するつもりだ。 だが、やられるつもりは毛頭ない。 それに、こちらにはまだ、もう一つ有効な武器がある。 左腕のブレード。 1年前のあの日以来、純粋な戦闘で使ったことは一度もない。 だが、いつまでも逃げてはいられない。 あの日の決着をつけるためにも、より強くなるためにも。 「アルフ、背部武装をパージ。 左手のライフルもだ」 残った武装はスナイパーライフルとブレード、そしてステルスユニットのみ。 だが、近接戦闘を行うならば十分だ。 「ブースターのリミッタ解除、急速噴射モード起動」 『了解。 全ブースターの制限を解除完了。 噴射角調整は?』 「速度優先だ、指向性をできるだけ絞れ」 『その場合、左右平行移動の切り返しが困難になりますが?』 「問題ない、いいからやれ。 今から戦闘データと機体状態をしっかり記録しておけ」 『了解しました』 AIの応答と同時に、OBを起動する。 独特の音がして、爆発するように一気に加速する。 敵と正面からのぶつかり合い。 勝負は一瞬で決まる。 敵がガトリングとプラズマを発射した瞬間、OBの噴射方向を左へ切り、右方向に平行移動する。 敵もそれに対応して進路を変更してくる。 相対速度を考えれば一瞬の反応だった。 だがシーアは、進路を変えて自分に突撃してくる敵に対し、自分も平行移動しながら相手の方向に機体の向きを変え、ブレードへのエネルギー供給を開始する。 互いが機体の持てる最高の速度で接近する。 敵のプラズマが至近距離で発射される、その一瞬前。 「今だ!」 エクステンションを起動し、左脚で地を強く踏み込むと同時に、脚部のブーストを単発で急速噴射した。 機体が反時計回りに側転する。 OBの噴射方向は左向きのままに。 その影響でOBの噴射方向が地面に向き、機体が高速で上昇する。 結果、敵の視界から一瞬で消える。 『なっ…!』 瞬間、ブレードを現出させ、右腰から切り上げるように左腕を振るう。 回転を続けているために天地が逆転し、機体は敵機のやや上に舞い戻る。 敵機の自機の頭部が、わずか数センチのところですれ違う。その瞬間が、ブレードが振るわれるタイミングと完璧に一致した。 シーアから見れば左上段に切り上げたブレードが、敵機の左腕をコアとの連結部から完全に切り裂く。 普通にブースト噴射角を切り返して移動方向を変えると、どうしても上下左右の移動量が0になる瞬間があるため、非常に被弾しやすい。 それを避けるために、あえてブースタの速度を優先し、機体の姿勢の方を制御することで強制的に機体の進行方向を変えたのだ。 イメージした通りの、完璧な結果だった。 OBを切り、機体を反転させて敵機を再び正面に捉える。 敵も同じように旋回し、こちらを向いた瞬間にスナイパーライフルでカメラアイを打ち抜く。 敵機のモニター表示がサブカメラの映像に切り替わる、一瞬のラグ。 その隙を突いて再びOBで突撃し、プラズマライフルと背部の武装をのみを切り裂いた。 ―勝った。 あの日以来避けてきた近接戦闘で、ようやく。 『…なぜ止めを刺さない?』 自分が生きていることに疑問があるのか、ツヴァイが問いかけてきた。 「敗者は死ぬのが当然、か。 それもレイヴンとしての覚悟のひとつとして必要かもしれないが、今はそういう気分じゃない。 それに聞きたいことがある」 『…なんだ?』 「お前は、旧ジシス財団の先進技術開発部…グレイヴメイカーを知っているか?」 先ほどの通信を聞く限りでは、撤退した部隊はオレとフィクスブラウを知っていることが明白だった。 なら、少しは情報を持っているかもしれない。 『…悪いが聞いたことがない。 ただ、クライアントはお前とパルヴァライザーが今回の実験対象だと言っていた。 依頼人名義はミラージュの秘密研究部隊だ』 ミラージュの関連組織。 その情報がわかっただけでもありがたい。 「それだけ分かれば十分だ。 すまないな」 『…随分と甘い奴だ』 ツヴァイの機体が背を向けて走り去るのを見て、自分もリヴァルディへ帰艦しようとした、その時だった。 『後方警戒、パルヴァライザーが再起動しています』 「ッ、邪魔だ!」 斬りかかって来たパルヴァライザーに、こちらもブレードで応戦する。 『…イレギュラー…ハイ、ジョ…』 パルヴァライザーの掠れた声。 一体なぜ、ここまで自分に執着するのだろうか。 そんな疑問を抱いているうちに、今抑えているブレードとは逆、空いている左腕のブレードが迫ってきた。 「しまった…」 腕の出力が負けているために、機体が地面に押し付けられている。 これでは回避できない。 やられる。 そう思った瞬間だった。 『対応コード発令を認証。 AAFシステム起動します』 突如、モニターに映る機体各部の負荷状態が安全値に回復する。 機体制御モードの表記が『High maneuver combat』から『Anti-advanced technology frame』に変わっていた。 だが、そんなことを気にしている場合ではない。 すぐに回避行動を取ると、腕の出力差など全くなかったかのように、機体が弾け跳んだ。 ボロボロのパルヴァライザーに正面から突撃し、左腕を振るいながら右横に抜ける。 ブーストを止めて後ろを確認すると、そこには左肩口から右腰部を切断されたパルヴァライザーの残骸が転がっていた。 「最後の最後で…やってくれる」 ようやく戦闘が終わったところに、エイミからの通信が入ってきた。 『シーア、大丈夫? 一体何をしたの!?』 「ああ、久しぶりにブレードを使ったが、問題はない。 それよりどうした、そんなに慌てて」 『目を覚ましたのよ、あの女の子! それもあなたの方を指して、呼んでるって! あなたじゃないの?』 目を覚ました? 「待て、オレは特に何もしてないぞ。 それはむしろアルフに反応したんじゃないのか? こいつ、パルヴァライザーを相手にするとおかしくなる」 『異常はありません。 プログラムされた行動です。 問題ありません』 いちいち自分の言うことに反論するアルフ。 こういうところを考えると、少し面倒なAIだ。 「うるさい。 とにかく、結果的にはパルヴァライザーに反応した、ということなんだろうな。 生体CPUもアルフも。 今はそういうことでいい」 『でも、なんでそんな反応を…私たちはこれからどうすれば…』 「今は気にするな。 それよりも、心配ごとが減ったのを喜ぶべきだ」 そうは言ったが、シーアも生体CPUの少女のことで頭が一杯だった。 自分の機体を指して、『呼んでる』と反応した。 そしてアルフが生体CPUからの何らかのコードを認識し、自分の知らないシステムを起動して、機体の能力を向上させた。 そんなところだろうか。 そんなことを考えながら帰艦しようとして、ふと地面に目が止まる。 ツヴァイの機体の腕部パーツだ。 「…エイミ、ショーンにドックの用意をさせてくれ」 『え、どういうこと?』 「修理部品を見つけた。 純正じゃないが、ミラージュの製品ならかなり使える。 どうせ修理するなら、前よりもいいものしてやろう。 カスタムメイドの強さをマイに教えてやらないとな」 ショーンもこれには賛成だろう、早く戻って整備の準備をしなければ。 『わかったわ。 仲間のためにも、頑張らないとね』 「ああ、そうだな。 とりあえず急ぎの用事はなくなったが、やることはまだまだある。 今後の方針はシェルブに任せよう」 自分は借りを返さなくてはならない。 自分にとっての大切なものを気づかせてくれた、サンドゲイルのメンバー達に。 オレにとって、一番大切なもの。 それは昔のジャンク屋仲間ではなく。 今を共に生きている、仲間たちだ。 第七話 終 →Next… 第八話 コメントフォーム 名前 コメント
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qstr_Oh_don_t_fear_my_ser|Oh don't fear my servants, they may kill you, but then - you wouldn't be worth my time anyway. qstr___Someone_visits_anc|''Someone visits ancient ruins? Someone is brave, no one else dares visit them - fearing ghosts...and me.'' qstr_The_voice_echoes_off|The voice echoes off the walls and seems to float on the wind... qstr___Who_are_you_and_w|''Who are you, and why are you here? You came to visit me, me good Queen Mab?'' qstr__The_complex_is_mass|'The complex is massive and seems to go on for ever, out of the distance a voice calls out'' qstr_You_enter_the_ancien|You enter the ancient structure, although you've seen large roman buildings before, nothing can prepare you for this..' qstr_As_Mab_s_body_disapp|As Mab's body disappears, you realize you've made a powerful enemy, you should seek out Merlin for advice. qstr_As_Mab_s_body_disappe|As Mab's body disappears, you realize you have now made enemies on both sides of good and evil.' qstr_Witch|Witch qstr_The_riot_seems_to_be|The riot seems to be at its peak, black smoke fills the streets, and the guards do there best to maintain order... Try not to draw attention.' qstr_You_ve_been_seen!|You've been seen! qstr_An_angry_cry_erupts_|An angry cry erupts at the sight of you the town's lord - rotten fruit flies at you from all directions' qstr_The_situation_is_qui|The situation is quickly getting out hand as more peasants attack you!' qstr_As_your_guards_start|As your guards start falling back, reinforcements arrive and begin killing the towns people, before long the streets are red with blood!' qstr_The_people_have_seen|The people have seen you siding with the guards! qstr_You_ve_been_mistaken|You've been mistaken for a rebel! qstr_The_place_is_finally|The place is finally deserted - the stones rest in peace' qstr___Someone_visits_me?|''Someone visits me? The lady of the lake''. qstr_Just_when_you_think_|Just when you think she won't appear a voice answers from the lake. qstr_Your_voice_carries_a|Your voice carries across the water... qstr_The_lady_must_be_hid|The lady must be hiding from you... you call out to her gently ''my lady...'' qstr__You_ve_heard_storie|'You've heard stories about this place...they say it is full of magic'' qstr_You_walk_towards_the|You walk towards the lake holding your breath..' qstr_You_ve_killed_the_la|You've killed the lady of the lake! Talk to Queen Mab to claim your reward. qstr_You_walk_towards_the_|You walk towards the nearest clearing with a strange feeling about this place' qstr_Something_is_wrong_|Something is wrong, the grave looks freshly unburied! qstr_In_the_nearby_bushes|In the nearby bushes you hear rustling...you're not alone! qstr_You_ve_killed_the_gr|You've killed the grave robbers, searching their bodies you find a small rusted key. qstr_You_open_the_chest_|You open the chest, inside you find a faded note mostly destroyed by time, yet somehow you understand the symbols remaining... qstr_It_mentions__water_o|It mentions 'water of healing changed by the blood of Christ' - You should look around some more. qstr_Searching_the_well_y|Searching the well you find the holy grail resting at the bottom! You grab it and leave quickly. qstr_You_ve_found_the_Gra|You've found the Grail! Return it to Merlin as soon as you can. qstr_You_walk_towards_the_t|You walk towards the tower, the smell of death is in the air...' qstr_You_ve_found_the_her|You've found the hero Llawfrodedd, his quest for the Grail must have ended here qstr_The_old_hero_s_knife|The old hero's knife falls to the ground at your feet. (You'll need a free inventory slot to pick this up) qstr_You_re_trapped!!_The|You're trapped!! The falling debris has blocked your only exit... these old walls shall be your tomb.' qstr_You_ve_found_the_Kni|You've found the Knife! Return it to Merlin as soon as you can. qstr_Maybe_it_was_the_sme|Maybe it was the smell of blood in the air, or maybe you were too close to her lair, however one thing is for sure, you aren't leaving without a fight! qstr_Received_{reg0}_dama|Received {reg0} damage. qstr_You_ve_killed_the_be|You've killed the bear and made it to safety, you will dine on bear meat this night. qstr_Kill_the_Giant_befor|Kill the Giant before he crushes you!' qstr_You_ve_killed_the_Gi|You've killed the Giant and taken his cauldron. qstr_Queen_Mab|Queen Mab qstr_You_near_the_top_of_|You near the top of the hill nearly out of breath...' qstr_In_the_distance_you_|In the distance you see a camp fire burning, could this be Rhygenydd's camp? qstr_In_the_bushes_near_t|In the bushes near the tent you hear rustling...someone is still here! qstr_Fire_Witch|Fire Witch qstr_You_ve_killed_the_Qu|You've killed the Queen's men, however Mab herself managed to escape your blade. qstr_You_open_the_chest_i|You open the chest, inside you find the Crock and Dish of Rhygenydd! qstr_You_ve_found_the_Cro|You've found the Crock and Dish, return it to Merlin when you can. qstr_The_village_looks_al|The village looks almost deserted qstr_What_s_happened_here|What's happened here? The blood looks fresh, you see large animal tracks leading away from the village. qstr_You_should_find_out_|You should find out what's happened to this village. qstr_You_ve_agreed_to_hel|You've agreed to help this village by killing the wolves...find their lair. qstr_You_ve_killed_the_wo|You've killed the wolves! Talk to the farmer about your reward. qstr_The_Gates_are_indeed|The Gates are indeed locked, you'll have to break them down. qstr_The_place_is_a_tomb.|The place is a tomb. It seems these men died with drinks in their hands - you wonder if it was murder, or suicide qstr_You_ve_killed_the_Que|You've killed the Queen's summoned demon's, however Mab herself escaped your blade. qstr_You_found_Rhydderch_|You found Rhydderch Hael and his wife, they chose death over capture. qstr_Inside_the_chest_you_|Inside the chest you find Rhydderch's famous sword, 'white-hilt' qstr_Mab_s_attack_on_the_|Mab's attack on the ceremony took your forces by surprise and cut a wedge between you and your main army. You've rallied what men you could find and stand ready to defeat Mab in this final battle. qstr_You_have_killed_all_|You have killed all of Mab's forces. This will give you fame and reputation. qstr_Mab|Mab qstr_Kill_Mab_once_and_fo|Kill Mab once and for all!!' qstr_Mab_s_magic_has_froz|Mab's magic has frozen you! qstr_You_can_move_again.|You can move again. qstr_You_ve_killed_Queen_|You've killed Queen Mab! qstr_Advanced_Witch|Advanced Witch qstr_Quickly_click___T___|Quickly click ' T ' to toggle creeping. qstr_Your_sneaking_skills|Your sneaking skills are poor! (improve with agility). qstr_You_ve_stolen_the_Ri|You've stolen the Ring! Return it to Mab as soon as you can. qstr_Merlin_s_magic_has_f|Merlin's magic has frozen you! qstr_You_ve_knocked_out_M|You've knocked out Merlin! qstr_Klethi_has_received_|Klethi has received too many blows to continue fighting. qstr_The_smith_spots_you|The smith spots you, shakes his head, and calls out... qstr_You_can_t_leave_the_|You can't leave the cave while there still enemies! qstr_You_have_just_killed|You have just killed the smiths main bodyguard. Rummaging through their things, you find some treasures. You still need to defeat the other bandits before you can collect your reward. qstr_You_have_just_killed_|You have just killed the bandits main bodyguard. Rummaging through their things, you find some treasures. You still need to defeat the other bandits before you can collect your reward. qstr_You_have_killed_the_|You have killed the guards captain, an ugly guy, big and crooked and smelling like a rat. Picking through the remains, you find a few useful things. You still need to defeat the other bandits before you can collect your reward. qstr_Rising_victorious_ov|Rising victorious over the body of the smith, your steel stained with blood, you put an end to the fool that refused your Queen; suddenly you realize 'this man won't be the last'. Among the remains of the once proud smith you find qstr_As_you_advance_you_|As you advance, you find there is a light inside. It seems the smith will be well guarded. qstr_As_you_advance_you_f|As you advance, you find there is a light inside. It seems this cave is home to someone. qstr_You_feel_the_tension|You feel the tension with every step that you take. qstr_The_mouth_of_a_rock_|The mouth of a rock opens before you. All around is cold stone, and you behold graven marks in a language you do not know. What surprises and treasures are hidden here? qstr_You_look_out_across_|You look out across the field to see Merlin's forces gathered, you know this will be a fierce battle. qstr_You_have_killed_all_o|You have killed all of Merlin's forces. This will give you fame and reputation. qstr_Chaos_and_war!_It_se|Chaos and war! It seems the brother-in-law has assembled a large force protecting the farm from Matheld's return. This will be a fierce battle and death hovers near. If you somehow survive, Matheld will have much to thank you for! qstr_Many_of_your_men_die|Many of your men die in the fray, but victory is yours... seeing all was lost the brother-in-law ran into the main building, slamming the door behind him - yet there will be no escape. You follow close behind and enter the building. qstr_{s2}|{s2} qstr_Fire_consumes_the_ha|Fire consumes the hall, and smoke enters your body with every breath you take. You must kill the brother-in-law then find a weak spot in the burned walls!' qstr_You_take_5_damage_fr|You take 5 damage from smoke. qstr_The_fire_is_growing!|The fire is growing! Hurry up.' qstr_You_need_to_get_out_|You need to get out NOW!' qstr_The_fire_burns_you!_|The fire burns you! Step back. qstr_You_ve_killed_the_br|You've killed the brother-in-law, not get out of here, quickly search for a weakness in the walls! qstr_You_find_a_small_hol|You find a small hole in one wall and open it using your hands and weapons, looking to escape the hell of fire that consumes the room. qstr_You_are_currently_on|You are currently on the great hunt. Today you'll be hunting wild deer or boars, although not the most dangerous animals they can still defend themselves when threatened.Be careful. You'll be rewarded with points for every animal you take down. Get the most points and be rewarded with the title of hunter master. qstr_Great_Hunt|Great Hunt qstr_You_are_currently_on_|You are currently on the great hunt. Today you'll be hunting dangerous animals, be careful! They will attack you.You'll be rewarded with points for every animal you take down. Get the most points and be rewarded with the title of hunter master. qstr_Do_you_want_to_leave|Do you want to leave the hunt early? qstr_Do_you_want_to_run_f|Do you want to run from the wolves? qstr_Do_you_want_to_run_fr|Do you want to run from the bear? qstr_From_the_boat_you_s|From the boat, you see that men fight on the hill. This will decide the invasion... qstr__near_{s10}| near {s10} qstr_Your_recruiter_who_wa|Your recruiter who was commissioned to recruit {reg10} recruits to {s13} has been defeated{s10}! qstr_Your_caravan_sending|Your caravan sending {s12} to {s13} has been defeated{s10}! qstr_Your_messenger_on_th|Your messenger on the way to {s13} has been defeated{s10}! qstr_Your_soldiers_patroll|Your soldiers patrolling {s13} have been defeated{s10}! qstr_A_scout_trying_to_ga|A scout trying to gather information about {s13} has been slain{s10}! qstr_{s1}_of_the_{s3}_has_|{s1} of the {s3} has been killed in battle! qstr_{s1}_of_the_{s3}_was|{s1} of the {s3} was defeated in battle but managed to escape. qstr_{s1}_is_now_a_prison|{s1} is now a prisoner of {s2}. qstr_lost_parents|lost parents qstr_Age {reg1}_^^{s54}_i|Age {reg1} ^^{s54} is a child of {s6} in the {s56}. qstr_{s54}_is_a_claimant_|{s54} is a claimant to the throne of the {s56}. qstr_A_forgotten_warlord_|A forgotten warlord qstr_nowhere|nowhere qstr_{s57}_and_{s58}|{s57} and {s58} qstr_{reg3?She He}|{reg3?She He} qstr_This_is_you|This is you qstr_The_town_of_{s50}|The town of {s50} qstr_The_village_of_{s50}|The village of {s50} near {s52} qstr_With_the_death_of_th|With the death of their faction, {s50} currently belongs to no one, and the elders are currently deciding which faction the settlement will join. qstr_{s51}^^{s2}|{s51}^^{s2} qstr_{s50}_currently_has_|{s50} currently has no lord assigned to it. qstr_The_independent_vill|The independent village of {s50} qstr_{s51}_belongs_to_{s1|{s51} belongs to {s1} of the {s2}, and is where you make your court. qstr_{s51}_belongs_to_{s1}|{s51} belongs to {s1} of the {s2}, and is where {reg0?she he} makes {reg0?her his} court. qstr_{s51}_belongs_to_{s1}_|{s51} belongs to {s1} of the {s2}, and is where {reg0?she he} makes {reg0?her his} home. qstr_{s51}_belongs_to_{s1}_o|{s51} belongs to {s1} of the {s2}. qstr_{s2}It_has_no_villag|{s2}It has no villages. qstr_{s2}{reg0?Its_villag|{s2}{reg0?Its villages are Its village is} {s8}.^ qstr_{s2}Its_prosperity_i|{s2}Its prosperity is {s50} qstr_Religion _unknown|Religion unknown qstr_Partition_Laws _unkn|Partition Laws unknown qstr_Religion _Christian|Religion Christian qstr_Religion _Pagan|Religion Pagan qstr_Partition_Laws _Conf|Partition Laws Confederate Partition (all heirs can inherit) qstr_Partition_Laws _Regu|Partition Laws Regular Partition (all children can inherit) qstr_Partition_Laws _High|Partition Laws High Partition (only two eldest can inherit) qstr_Partition_Laws _Sing|Partition Laws Single Partition (only single oldest can inherit) qstr_{s9}_and_{s10}|{s9} and {s10} qstr_{s12}{s14}|{s12}{s14} qstr_{s12}_{s14}|{s12}, {s14} qstr_{s11}{s14}|{s11}{s14} qstr_{s11}_{s14}|{s11}, {s14} qstr_{s13}{s14}|{s13}{s14} qstr_{s13}_{s14}|{s13}, {s14} qstr_{s21}._The_{s8}_decl|{s21}. The {s8} declared war to fulfil an alliance. qstr_No_wars!|No wars! qstr_At_war_with__{reg1}_|At war with ({reg1}) {s12} qstr_No_allies!|No allies! qstr_Alliances__{reg2}_ _|Alliances ({reg2}) {s11} qstr_No_casus_belli!|No casus belli! qstr_Casus_belli____{reg3|Casus belli ({reg3}) {s13} qstr_{s12}^{s11}^{s13}^^{|{s12}^{s11}^{s13}^^{s21} qstr_^___________________|^-------------------------------------------------------------------------------^{s1}^{s21} qstr_The_{s5}_has_been_de|The {s5} has been defeated! qstr_{s7}_opened_the_gate|{s7} opened the gate qstr_{s7}_closed_the_gate|{s7} closed the gate qstr_Grants_+{reg1}_to_pa|Grants +{reg1} to party morale qstr_Increases_morale_dur|Increases morale during battle qstr_Heavy_Armour _you_su|Heavy Armour you suffer penalties for certain skills. qstr_Quest_Item|Quest Item qstr_Can_be_read_at_Camp|Can be read at Camp qstr_Improves_leadership_|Improves leadership and persuasion. qstr_Protect_them_they_w|Protect them, they will grow to serve you. qstr_Your_{s7}_they_will|Your {s7}, they will grow to serve in {reg1} days. qstr_Requires_{reg1}_inte|Requires {reg1} intelligence to read qstr_Reading_Progress _{r|Reading Progress {reg1}% qstr_wound_treatment|wound treatment qstr_trainer|trainer qstr_surgery|surgery qstr_spotting|spotting qstr_first_aid|first aid qstr_path_finding|path finding qstr_Gives_+1_to_{s1}_whi|Gives +1 to {s1} while in inventory qstr_Population {reg3}|Population {reg3} qstr_Population _unknown|Population unknown qstr_Owned_slaves _{reg6}|Owned slaves {reg6} qstr_Move_here|Move here qstr_View_notes|View notes qstr_Send_spy|Send spy qstr_Send_assasin|Send assasin qstr_Accompany|Accompany qstr_You_don_t_have_any_s|You don't have any spies in your army qstr_killed|killed qstr_wounded|wounded qstr_{s0}^TOTAL _{reg3}__|{s0}^TOTAL {reg3} ({s2}) qstr_None|None qstr_^None|^None qstr_nothing|nothing qstr_{reg0}_village{reg1?|{reg0} village{reg1?s } qstr_{reg0}_castle{reg1?s|{reg0} castle{reg1?s } qstr_{reg0}_castle{reg1?s |{reg0} castle{reg1?s } and {s0} qstr_{reg0}_town{reg1?s }|{reg0} town{reg1?s } qstr_{reg0}_town{reg1?s }_|{reg0} town{reg1?s } and {s0} qstr_{reg0}_town{reg1?s }_{|{reg0} town{reg1?s }, {s0} qstr_Your_opponents_are_r|Your opponents are ready for the fight. qstr_Try_to_destroy_as_ma|Try to destroy as many targets as you can. You have two and a half minutes to clear the track. qstr_Stay_behind_the_line|Stay behind the line on the ground and shoot the targets. Try not to waste any shots. qstr_Saxon_Forces|Saxon Forces qstr_Battle_Advantage_=_{|Battle Advantage = {reg0}. qstr_{s9}_wants_you_to_re|{s9} wants you to resume following his army until further notice. qstr__Being_Raided_|(Being Raided) qstr__Looted_|(Looted) qstr__Under_Siege_|(Under Siege) qstr_The_village_of_{s1}_|The village of {s1} has been looted by {s2}. qstr_{s3}_is_no_longer_un|{s3} is no longer under siege. qstr_Small_bands_of_enemi|Small bands of enemies spotted near {s1}. qstr_Enemy_patrols_spotte|Enemy patrols spotted near {s1}. qstr_Medium_sized_group_o|Medium-sized group of enemies spotted near {s1}. qstr_Significant_group_of|Significant group of enemies spotted near {s1}. qstr_Army_of_enemies_spot|Army of enemies spotted near {s1}. qstr_Large_army_of_enemie|Large army of enemies spotted near {s1}. qstr_Great_host_of_enemie|Great host of enemies spotted near {s1}. qstr_{s1}_has_been_besieg|{s1} has been besieged by {s2} of the {s3}. qstr__{s1}__{s11} _{s14}|({s1}) {s11} {s14} qstr_{s14}__{s21}_|{s14} ({s21}) qstr_Feast_concludes|Feast concludes qstr_Debug___faction_lead|Debug - faction leader keeps his position as marshall qstr_{s1}_is_the_new_mars|{s1} is the new marshal of the {s2}. qstr_You_gained_{reg12}_r|You gained {reg12} renown. qstr_You_lose_{reg12}_ren|You lose {reg12} renown. qstr_Your_relation_with_{|Your relation with {s1} has improved. qstr_Your_relation_with_{s|Your relation with {s1} has deteriorated. qstr_You_have_angered_the|You have angered them. qstr_You_have_appeased_th|You have appeased them. qstr_They_say_{s6}_has_pl|They say {s6} has placed a bounty on your head! qstr_Other_rulers_have_ta|Other rulers have taken note of your banditness, {s6} has placed a bounty on you head! qstr_You_gain_honour.|You gain honour. qstr_You_lose_honour.|You lose honour. qstr_The_{s1}_has_declare|The {s1} has declared war against the {s2}. qstr_The_{s15}_complies_wi|The {s15} complies with its alliance with the {s17} by attacking the {s16}. qstr_By_order_of_{s6}_yo|By order of {s6}, your lands in {s7} have been seized by the crown! qstr_{s1}_and_{s2}_have_m|{s1} and {s2} have made peace with each other. qstr_As_the_{s7}_is_at_pe|As the {s7} is at peace, they have disbanded their kingdom levy. qstr_{s2}_{reg3?was is_cu|{s2} {reg3?was is currently} at {s3}. qstr_{s2}_{reg3?was is}_t|{s2} {reg3?was is} travelling to {s3} and {reg4?she he} {reg3?was should be} close to {s4}{reg3? at the moment}. qstr_{s2}_{reg3?was is}_i|{s2} {reg3?was is} in the field and {reg4?she he} {reg3?was should be} close to {s3}{reg3? at the moment}. qstr_{s2}_{reg3?was is}_b|{s2} {reg3?was is} being held captive at {s3}. qstr_{s2}_{reg3?was has_b|{s2} {reg3?was has been} taken captive by {reg4?her his} enemies. qstr_{reg3?{s2}_s_locatio|{reg3?{s2}'s location was unknown I don't know where {s2} is}. qstr_You_now_owe_{reg2}_d|You now owe {reg2} denars to {s1}. qstr_Renown_value_for_thi|Renown value for this battle is {reg8}. qstr_You_have_run_into_a_|You have run into a trap! qstr_You_are_attacked_by_|You are attacked by a group of bandits! qstr_Holding|Holding qstr_Following|Following qstr_Charging|Charging qstr_Advancing|Advancing qstr_Falling_Back|Falling Back qstr_Standing_Closer|Standing Closer qstr_Spreading_Out|Spreading Out qstr_Standing|Standing qstr_N/A|N/A qstr_Free|Free qstr_Mount|Mount qstr_Dismount|Dismount qstr_Any_Weapon|Any Weapon qstr_Blunt_Weapons|Blunt Weapons qstr_Given_by _{s62}|Given by {s62} qstr_This_quest_has_been_|This quest has been concluded. Talk to {s59} to finish it. qstr_This_quest_has_been_s|This quest has been successfully completed. Talk to {s59} to claim your reward. qstr_This_quest_has_faile|This quest has failed. Talk to {s59} to explain the situation. qstr_You_have_run_out_of_|You have run out of decrees and were unable to convince anyone to join Rome. qstr_At_the_time_quest_wa|At the time quest was given ^{s1} qstr_{s5}_has_a_strength_|{s5} has a strength of {reg1} men in total. qstr_The_last_time_you_sa|The last time you saw {reg1?her him}, {s1} qstr_The_last_time_you_he|The last time you heard about {reg1?her him}, {s1} qstr_Current_garrison_con|Current garrison consists of {reg5} men.^Has food stock for {reg6} days. qstr_Very_Poor|Very Poor qstr_Poor|Poor qstr_Average|Average qstr_Rich|Rich qstr_Very_Rich|Very Rich qstr_Manor|Manor qstr_A_manor_lets_you_res|A manor lets you rest at the village and pay your troops half wages while you rest. qstr_Gold_mine|Gold mine qstr_A_gold_mine_increase|A gold mine increases village prosperity by 4% every month. Income 100-1000 coins per week. qstr_Iron_mine|Iron mine qstr_An_iron_mine_increas|An iron mine increases village prosperity by 1% every month and allows iron to be purchased from the village. qstr_Mill|Mill qstr_A_mill_increases_vil|A mill increases village prosperity by 5%. qstr_Watch_Tower|Watch Tower qstr_A_watch_tower_lets_t|A watch tower lets the villagers raise alarm earlier. The time it takes for enemies to loot the village increases by 50%. qstr_Monument_to_Your_Glo|Monument to Your Glory qstr_A_monument_increases|A monument increases the loyalty of the villagers to you by +1 every month. qstr_Messenger_Post|Messenger Post qstr_A_messenger_post_let|A messenger post lets the inhabitants send you a message whenever enemies are nearby, it also creates a kingdom messenger if built in a village. qstr_Prison_Tower|Prison Tower qstr_A_prison_tower_reduc|A prison tower reduces the chance that captives here will run away. It includes a torturer. qstr_Christian_Monastery|Christian Monastery qstr_A_monastery_promotes|A monastery promotes Christianity. qstr_Shrin_to_old_gods|Shrin to old gods qstr_A_Shrin_promotes_pag|A Shrin promotes pagan practices. qstr_Christian_Church|Christian Church qstr_A_church_promotes_Ch|A church promotes Christianity. qstr_Temple_to_old_Gods|Temple to old Gods qstr_A_temple_promotes_pa|A temple promotes pagan practices. qstr_Blacksmith|Blacksmith qstr_A_blacksmith_manufac|A blacksmith manufactures and sells tools and weapons. qstr_Merchants__Rest_Hall|Merchants' Rest Hall qstr_A_rest_hall_supports|A rest hall supports the merchant community, adding prosperity. qstr_Scriptorium|Scriptorium qstr_A_scriptorium_increa|A scriptorium increases your renown as a patron of knowledge. qstr_Slave_Market|Slave Market qstr_A_slave_market_incre|A slave market increases the prosperity and tariffs of the port town, but reduces your reputation. qstr_Brewery|Brewery qstr_A_brewery_increases_|A brewery increases the prosperity and loyalty of the fort. qstr_Barracks|Barracks qstr_A_Barracks_helps_to_|A Barracks helps to train better troops. qstr_Town_Port|Town Port qstr_A_port_allows_us_to_|A port allows us to build and launch ships. qstr_Prosperity_of_{s2}_h|Prosperity of {s2} has changed from {s3} to {s4}. qstr_{s4}_looks_upset.|{s4} looks upset. qstr_your_party|your party qstr_{reg0?One_of_your_pr|{reg0?One of your prisoners, }{s1} of the {s3} has escaped from captivity! qstr_You_brought_{reg3}_h|You brought {reg3} heads of cattle to {s1}. qstr_I_heard_that_there_w|I heard that there will be a tournament in {s62} soon. qstr_I_heard_some_people_|I heard some people say they don't believe {s6} is really dead. qstr_I_heard_a_traveler_s|I heard a traveler say that he came across {s6} while journeying outside these lands. qstr_a_forgotten_lord|a forgotten lord qstr_I_ve_heard_that_{s7}|I've heard that {s7}'s {reg4?girl boy} {s6} is growing {reg4?closer to womanhood stronger} by the day. qstr_I_heard_that_{s6}_in|I heard that {s6} intends to raise an army and seize the throne from {s61}. qstr_I_heard_that_one_can|I heard that one can buy {s62} very cheap at {s63}. qstr_I_heard_that_they_pa|I heard that they pay a very high price for {s62} at {s63}. qstr_I_heard_the_Pope_in_|I heard the Pope in Rome is sending missionaries to check on Britain's condition qstr_I_think_the_wife_of_|I think the wife of my friend is cheating on him with a bard. qstr_I_hate_bandits!_Some|I hate bandits! Somebody should kill them all. qstr_I_wish_I_knew_more_a|I wish I knew more about the Roman times. qstr_I_wish_the_Romans_ha|I wish the Romans hadn't left us, my grandfather says times were better then. qstr_I_wonder_sometimes_a|I wonder sometimes about the Roman's that lived here before us. qstr_I_hear_many_of_the_l|I hear many of the lords of Hibernia were impressed by St Peter. So impressed they have converted to his religious leanings! qstr_A_traveler_told_me_t|A traveler told me the Franks are recruiting men for attacking the Frisians. qstr_The_Saxons_have_brou|The Saxons have brought all kinds of foreigners with them. It's like the whole world has come to old Englaland. qstr_They_say_the_Mercena|They say the Mercenary's of Deywr are refusing to follow orders. Perhaps they're inspired by their brothers in Cent? qstr_I_wish_the_world_wer|I wish the world were less dangerous. Too few grow old. qstr_The_Saxons_have_take|The Saxons have taken so much from us... I only hope Arthur can drive them back. qstr_The_Saxons_have_taken|The Saxons have taken so much from us, and now with Arthur dead, I fear no one can stop them. qstr_The_Saxons_have_near|The Saxons have nearly wiped us out! I prey a hero can save us. qstr_Our_brothers_have_ta|Our brothers have taken much from the cowardly Britons, but there is still much to conquer. qstr_I_ve_heard_the_Saxon|I've heard the Saxons have taken much from our brothers in the south, I just hope they don't come this far north. qstr_I_ve_heard_the_Saxons|I've heard the Saxons have taken much from our enemies in the south, pathetic their own mercenaries can't be tamed. qstr_I_ve_heard_the_Saxons_|I've heard the Saxons have taken much from those across the sea, pathetic even their own mercenaries won't follow them. qstr_I_ve_been_told_the_a|I've been told the army of the Ui Neill maintains strict discipline and training. For that reason, they are the most powerful in Hibernia! qstr_I_ve_heard_King_Clov|I've heard King Clovis has murdered many of his own family! Truly a man to be feared. qstr_So_many_died_in_the_|So many died in the flooding, the rest packed up and left town, I should leave here too, but where do I go? qstr_HA_I_heard_the_othe|HA, I heard the other day Cear Ebrauc was under water - Surly the work of Odin to drown our enemies. qstr_They_say_Cear_Ebrauc|They say Cear Ebrauc is under water. Those poor people, everything seems to be going wrong for Britons these days. qstr_I_ve_heard_Merlin_is|I've heard Merlin is seeking out the 13 treasures of Britannia, Surly the man has lost his mind. qstr_I_heard_that_the_Sax|I heard that the Saxons of Sussex promise to conquer Camelot before next spring. qstr_Currently_the_most_|Currently, the most requested song the bards perform is the one about the night of the long knives, the time the Saxons fell upon the Britons during their peace summit and slaughtered them. Perhaps it is popular because of the recent new wave of Saxons invading each day? qstr_I_met_the_strangest_|I met the strangest lady at the tavern last night. I think she said her name was 'Ashwood'? After a few drinks she told me she'd created this whole world! Can you imagine? How crazy could one person be? qstr_I_ve_heard_stories_t|I've heard stories there is a crazy old witch that lives in an abandoned Roman fort somewhere, remind me not to go exploring anytime soon. qstr_I_ve_heard_ever_sinc|I've heard ever since the {s6} kidnaped a bride from one of our villages there has been much talk of war and revenge. qstr_I_ve_heard_ever_since|I've heard ever since villagers in our relm kidnaped a bride from the {s6} there has been much talk of war. I do hope the bride was worth all this trouble qstr_I_ve_heard_ever_since_|I've heard ever since men in {s6} crossed the border and stole cattle from one of our villages there has been much talk of war and revenge. qstr_I_ve_heard_ever_since_v|I've heard ever since villagers in our relm crossed the border and stole cattle from the {s6} there has been much talk of war. Hard to believe a few heads of cattle would be worth all that. qstr_I_ve_heard_ever_since_m|I've heard ever since men in {s6} fought our boys over the diversion of a stream there is a gorwing call for war. qstr_I_ve_heard_ever_since_{|I've heard ever since {s6} ignored some recent provocations there have been talk about their ability to lead us, not from me of course, but I've heard the whispers. qstr_I_ve_heard_{s6}_has_|I've heard {s6} has issued a few questionable indictments recenly, it seems our ruler has become very paranoid and is seeing enemies everywhere they go. qstr_They_say_{s6}_of_the|They say {s6} of the {s5} died bravely cursing their enemies right up until the end. qstr_I_ve_heard_your_brot|I've heard your brothers have taken much from the cowardly Britons...good, just don't get any ideas about Hibernia or we'll slaughter you like cattle. qstr_Hmmmm_a_Saxon?_They_|Hmmmm a Saxon? They say your people make good warriors {playername} - I could use someone like you in a future campaign. qstr_Tell_me...Why_have_y|Tell me...Why have you come to Hibernia? surely there is enough lands in Britannia to keep you happy. qstr_Tell_me...do_your_pe|Tell me...do your people enjoy raiding these lands as much as mine? qstr_If_you_ve_come_to_Hi|If you've come to Hibernia to raid I suggest you head back to Britannia before your heads on a pike. qstr_Stand_aside_Brit_we|Stand aside Brit, we haven't come to these lands for conversation. qstr_You_dare_disturb_me_|You dare disturb me while I'm resting? What business do you have here Brit? qstr_Tell_me...Why_has_a_|Tell me...Why has a foreigner come to Hibernia? qstr_Oh_no...Another_thie|Oh no...Another thieving, raping, no good foreigner! This Island is ours - go back to where you came from savage. qstr_Welcome_traveller_t|Welcome traveller, this island is called Hibernia. It is not often we get visitors from beyond our shores. qstr_Stand_aside_{reg59?g|Stand aside {reg59?girl boy}, we haven't come to these lands to talk. qstr_It_is_good_to_meet_a|It is good to meet a {reg59?sister fellow warrior} of our people {playername}... qstr_You_re_disturbing_me|You're disturbing me {reg59?girl boy}, What business do you have here? qstr_Well_{playername}_I_w|Well {playername}, I will try and contain my contempt for your people, why have you come before me? qstr_Well_{playername}_c|Well {playername}, come to watch the last of my Kingdom turn to dust? qstr_Well_if_it_isn_t_my_|Well if it isn't my oldfriend {playername}, I'm much more sober now and have been hoping one day our swords would cross paths again - what do you want?. qstr_Greetings_{s6}___Er|Greetings {s6} - Er, {playername}... qstr_It_is_good_to_meet_a_|It is good to meet a {s6} of our people {playername}... qstr_two_days_ago|two days ago qstr_{s24}_increased_reno|{s24} increased renown by attending a feast at {s25} qstr_Lady_found_at_feast_|Lady found at feast to meet lords {s7} qstr_{s24}_met_with_{s25}|{s24} met with {s25} at the feast and found them charming qstr_You_are_now_allied_t|You are now allied to the {s2} qstr_You_asked_me_to_come|You asked me to come and meet you here at {s33}. So, here I am, waiting for you to show up. qstr_You_asked_me_to_come_|You asked me to come and patrol around {s33}. So, here I am, looking for enemies. qstr_Marshal_has_chosen_{|Marshal has chosen {s13} to levy troops. qstr_Marshal_Levying_Troo|Marshal Levying Troops qstr_The_marshal_is_levyi|The marshal is levying {reg0} troops from your center {s10}. qstr_{s35}_of_the_{s34}|{s35} of the {s34} qstr_{s37}_of_the_{s36}|{s37} of the {s36} qstr_This_person_will_nev|This person will never marry you! qstr_The_brewery_in_{s1}_|The brewery in {s1} adds to its prosperity. qstr_You_gain_right_to_ru|You gain right to rule. qstr_You_lose_right_to_ru|You lose right to rule. qstr_Added_money_for_your|Added money for your old horse qstr_The_{s1}_and_the_{s2|The {s1} and the {s2} have entered into an alliance with each other. qstr_The_{s15}_complies_wit|The {s15} complies with the new alliance by attacking the {s16}. qstr_{s1}_and_{s2}_have_c|{s1} and {s2} have concluded a trade agreement with each other. qstr_Trade_agreement_has_|Trade agreement has fostered new trade between kingdoms! qstr_You_hear_an_enemy_sp|You hear an enemy spy has targeted your faction qstr_You_hear_{s5}_convin|You hear {s5} convinced {s6} to give up thier old alliances to join their faction! qstr_You_hear_an_enemy_spy|You hear an enemy spy has targeted your factions stability qstr_father|father qstr_mother|mother qstr_{s6}|{s6} qstr_{s3}|{s3} qstr_{s3}_s_old_party|{s3}'s old party qstr_{s6}_s_funeral|{s6}'s funeral qstr_You_receive_word_you|You receive word your {s8}'s funeral is being prepared near {s9}. You have 4 days to attend before its over. qstr_You_receive_word_your|You receive word your {s8}'s funeral is being prepared. You have 4 days to attend before its over. qstr_With_their_{reg4?mot|With their {reg4?mother's father's} death, {s7} has inherited their families lands and titles giving them to the {s8}! qstr_Your_child|Your child qstr_{s6}_has_become_an_o|{s6} has become an orphan, and disappears. qstr_Your_{s11}_{s6}_has|Your {s11} {s6}, has become an orphan, and joined your faction. qstr_Your_enlisted_lord_h|Your enlisted lord has died, you are released from service. qstr_Arthur_is_dead._Brin|Arthur is dead. Bring the news to the jarl. qstr_Arthur_has_been_kill|Arthur has been killed by another, your quest has canceled. qstr_As_{s6}_has_died_bef|As {s6} has died before your vows could be carried out, your engagement is cancelled! qstr_Hearing_of_your_riva|Hearing of your rival {s6}'s death has reduced some stress! qstr_New_lord _{s6}_a_Bas|New lord {s6} a Bastard of {s8} from the {s7} has risen! They're only mission - bring {playername} to justice! qstr_{s6}_II|{s6} II qstr_{s6}_III|{s6} III qstr_{s6}_IV|{s6} IV qstr_{s6}_V|{s6} V qstr_{s6}_VI|{s6} VI qstr_{s6}_VII|{s6} VII qstr_{s6}_VIII|{s6} VIII qstr_{s6}_the_Many|{s6} the Many qstr_Your_wife_{s7}_is_de|Your wife {s7} is dead! qstr_As_{s6}_has_inherite|As {s6} has inherited a crown before your vows could be carried out, they have cancelled your engagement! qstr_Principality_of_New_|Principality of New Powys qstr_Duchy_of_Glywyssing|Duchy of Glywyssing qstr_Duchy_of_Brycheiniog|Duchy of Brycheinioging qstr_Kingdom_of_Dorset|Kingdom of Dorset qstr_Kingdom_of_Badon|Kingdom of Badon qstr_Petty_Kingdom_of_Dev|Petty Kingdom of Devon qstr_de_jure_county_of_Ca|de jure county of Cam qstr_Second_Duchy_of_Glyw|Second Duchy of Glywyssing qstr_Kingdom_of_Aven|Kingdom of Aven qstr_Petty_Kingdom_of_Wye|Petty Kingdom of Wye qstr_de_jure_county_of_Gw|de jure county of Gwened qstr_Duchy_of_Centi|Duchy of Centi qstr_Duchy_of_Elmetis|Duchy of Elmetis qstr_Duchy_of_Ebrauca|Duchy of Ebrauca qstr_Petty_Kingdom_of_Sou|Petty Kingdom of South Linnuis qstr_de_jure_county_of_Li|de jure county of Linnuis qstr_Duchy_of_Kent|Duchy of Kent qstr_Duchy_of_Gewissae|Duchy of Gewissae qstr_Kingdom_of_Middil_Sa|Kingdom of Middil Saxe qstr_Petty_Kingdom_of_Hae|Petty Kingdom of Haestingsas qstr_de_jure_county_of_Su|de jure county of Sussex qstr_Kingdom_of_Cear_Cele|Kingdom of Cear Celemion qstr_County_of_Cynwidion|County of Cynwidion qstr_Duchy_of_Mincip|Duchy of Mincip qstr_Petty_Kingdom_of_Sal|Petty Kingdom of Sallog qstr_de_jure_county_of_Br|de jure county of Britons qstr_Duchy_of_Gwynedd|Duchy of Gwynedd qstr_Duchy_of_Ceredigion|Duchy of Ceredigion qstr_Duchy_of_Dyfed|Duchy of Dyfed qstr_Petty_Kingdom_of_Tey|Petty Kingdom of Teyrnllwg qstr_Kingdom_of_Powys_Fad|Kingdom of Powys Fadog qstr_de_jure_county_of_Po|de jure county of Powys qstr_Principality_of_Powy|Principality of Powys qstr_Petty_Kingdom_of_Rho|Petty Kingdom of Rhos qstr_Kingdom_of_Dunoding|Kingdom of Dunoding qstr_de_jure_county_of_Gwy|de jure county of Gwynedd qstr_Kingdom_of_Sallog|Kingdom of Sallog qstr_County_of_Guinntguic|County of Guinntguic qstr_Petty_Kingdom_of_Tra|Petty Kingdom of Tramera qstr_de_jure_county_of_Du|de jure county of Dumnonia qstr_County_of_Brycheinio|County of Brycheiniog qstr_Petty_Kingdom_of_Alu|Petty Kingdom of Alun qstr_de_jure_county_of_Dy|de jure county of Dyfed qstr_County_of_Gwent|County of Gwent qstr_Petty_Kingdom_of_Pow|Petty Kingdom of Pows qstr_de_jure_county_of_Gl|de jure county of Glywyssing qstr_County_of_Lyoness|County of Lyoness qstr_Petty_Kingdom_of_Dor|Petty Kingdom of Dore qstr_de_jure_county_of_Co|de jure county of Cornubia qstr_Duchy_of_Sussex|Duchy of Sussex qstr_Duchy_of_Middil_Land|Duchy of Middil Lands qstr_Duchy_of_Norlands|Duchy of Norlands qstr_County_of_Celmsford|County of Celmsford qstr_Petty_Kingdom_of_Gew|Petty Kingdom of Gewissae qstr_County_of_Middil_Lan|County of Middil Lands qstr_Duchy_of_Hwice|Duchy of Hwice qstr_Duchy_of_Somerset|Duchy of Somerset qstr_Sherborn|Sherborn qstr_de_jure_county_of_Ge|de jure county of Gewissae qstr_County_of_Egel|County of Egel qstr_Petty_Kingdom_of_Eli|Petty Kingdom of Elia qstr_Northern_Cynwidion|Northern Cynwidion qstr_de_jure_county_of_Cy|de jure county of Cynwidion qstr_Duchy_of_Lincoln|Duchy of Lincoln qstr_Duchy_of_Ebrauc|Duchy of Ebrauc qstr_County_of_Arnemet|County of Arnemet qstr_Petty_Kingdom_of_Dan|Petty Kingdom of Danum qstr_Kingdom_of_Deas_Rheg|Kingdom of Deas Rheged qstr_Duchie_of_Elmet|Duchie of Elmet qstr_Duchie_of_Ebrauc|Duchie of Ebrauc qstr_Kingdom_of_Dunaut|Kingdom of Dunaut qstr_Kingdom_of_Deas_Argo|Kingdom of Deas Argoed qstr_Duchy_of_Elmet|Duchy of Elmet qstr_Duchy_of_Ebraucus|Duchy of Ebraucus qstr_Petty_Kingdom_of_Pen|Petty Kingdom of Pennines qstr_County_of_Llwyfenydd|County of Llwyfenydd qstr_Kingdom_of_Pow_Fadog|Kingdom of Pow Fadogs qstr_de_jure_county_of_Rh|de jure county of Rheged qstr_Kingdom_of_Arfderydd|Kingdom of Arfderydd qstr_County_of_Catraeth|County of Catraeth qstr_Duchy_of_Middil_Angl|Duchy of Middil Angle qstr_Duchy_of_Lincolnshir|Duchy of Lincolnshire qstr_Second_Duchy_of_Kent|Second Duchy of Kent qstr_County_of_Sussex|County of Sussex qstr_Ynys_Manau|Ynys Manau qstr_Kingdom_of_Gallowayi|Kingdom of Gallowayious qstr_de_jure_county_of_Ga|de jure county of Galwyddel qstr_Sub_Kingdom_of_Godod|Sub-Kingdom of Gododdin qstr_County_of_Hapitan|County of Hapitan qstr_Kingdom_of_Galloway|Kingdom of Galloway qstr_Kingdom_of_Lothian|Kingdom of Lothian qstr_Kingdom_of_Carlsie|Kingdom of Carlsie qstr_Kingdom_of_Gododdin|Kingdom of Gododdin qstr_County_of_Kyle|County of Kyle qstr_de_jure_county_of_Cu|de jure county of Cumbria qstr_Kingdom_of_Kintyre|Kingdom of Kintyre qstr_Kingdom_of_Islay|Kingdom of Islay qstr_Kingdom_of_Lorne|Kingdom of Lorne qstr_Kingdom_of_Cowal|Kingdom of Cowal qstr_de_jure_county_of_Da|de jure county of Dalriada qstr_Kingdom_of_Alba|Kingdom of Alba qstr_Sub_Kingdom_of_Lothi|Sub-Kingdom of Lothian qstr_New_County_of_Cumbri|New County of Cumbria qstr_de_jure_county_of_Pi|de jure county of Pictland qstr_County_of_Laigin|County of Laigin qstr_County_of_Ulaid|County of Ulaid qstr_County_of_Ailech|County of Ailech qstr_County_of_Connacht|County of Connacht qstr_New_County_of_Arth|New County of Arth qstr_de_jure_county_of_Mu|de jure county of Mumain qstr_County_of_Mumain|County of Mumain qstr_County_of_Arth|County of Arth qstr_de_jure_county_of_Con|de jure county of Connacht qstr_County_Arth|County Arth qstr_de_jure_county_of_Ai|de jure county of Ailech qstr_Lands_of_Arth|Lands of Arth qstr_de_jure_county_of_Ul|de jure county of Ulaid qstr_Home_of_Arth|Home of Arth qstr_de_jure_county_of_La|de jure county of Laigin qstr_Kingdom_of_Vannetais|Kingdom of Vannetais qstr_Kingdom_of_Rennais|Kingdom of Rennais qstr_Kingdom_of_Nantais|Kingdom of Nantais qstr_Kingdom_of_Leon|Kingdom of Leon qstr_de_jure_county_of_Cor|de jure county of Cornouaille qstr_Sub_Kingdom_of_Franc|Sub-Kingdom of Francia qstr_Sub_Kingdom_of_Frisi|Sub-Kingdom of Frisian qstr_New_Germanic_Franks|New Germanic Franks qstr_Petty_Kingdom_of_Doo|Petty Kingdom of Doornik qstr_de_jure_county_of_Sa|de jure county of Salian qstr_Kingdom_of_Aquitaine|Kingdom of Aquitaine qstr_Kingdom_of_Burgundy|Kingdom of Burgundy qstr_Kingdom_of_Neustria|Kingdom of Neustria qstr_Kingdom_of_Swabia|Kingdom of Swabia qstr_Duchy_of_Britony|Duchy of Britony qstr_Duchy_of_Saxony|Duchy of Saxony qstr_Kingdom_of_Neustrias|Kingdom of Neustrias qstr_Duchy_of_Neustria|Duchy of Neustria qstr_County_of_Ripuarian|County of Ripuarian qstr_Kingdom_of_Austrasia|Kingdom of Austrasia qstr_de_jure_county_of_Fr|de jure county of Francia qstr_Duchy_of_Francia|Duchy of Francia qstr_Duchy_of_Burgundy|Duchy of Burgundy qstr_Duchy_of_Neustriaz|Duchy of Neustriaz qstr_Duchy_of_Britonly|Duchy of Britonly qstr_Duchy_of_Poitiers|Duchy of Poitiers qstr_de_jure_county_of_Vi|de jure county of Visigoths qstr_Duchy_of_Remi|Duchy of Remi qstr_Duchy_of_New_Swabia|Duchy of New Swabia qstr_Duchy_of_Saxonys|Duchy of Saxonys qstr_Petty_Kingdom_of_Tre|Petty Kingdom of Trever qstr_de_jure_county_of_Ri|de jure county of Ripuarians qstr_County_of_Swabia|County of Swabia qstr_Duchy_of_Remi_Land|Duchy of Remi Land qstr_Kingdom_of_Valentia_|Kingdom of Valentia Julia qstr_Kingdom_of_Genava|Kingdom of Genava qstr_de_jure_county_of_Bu|de jure county of Burgundians qstr_Sub_Duchy_of_Kent|Sub-Duchy of Kent qstr_Duchy_of_Wessex|Duchy of Wessex qstr_Kingdom_of_Essex|Kingdom of Essex qstr_Kingdom_of_North_Ess|Kingdom of North Essex qstr_Sub_Kingdom_of_Susse|Sub-Kingdom of Sussex qstr_Petty_Kingdom_of_Hwi|Petty Kingdom of Hwicce qstr_Kingdom_of_Mercia|Kingdom of Mercia qstr_Southern_{s6}|Southern {s6} qstr_Eastern_{s6}|Eastern {s6} qstr_Northern_{s6}|Northern {s6} qstr_{s6}_1st_Duchy|{s6} 1st Duchy qstr_{s6}_2nd_Duchy|{s6} 2nd Duchy qstr_{s6}_3rd_Duchy|{s6} 3rd Duchy qstr_Noi_{s6}|Noi {s6} qstr_{s6}_4th_Duchy|{s6} 4th Duchy qstr_Last_{s6}|Last {s6} qstr_New_{s6}_Lands|New {s6} Lands qstr_de_jure_county_of_{s|de jure county of {s6} qstr_New_Duchy_of_Cent|New Duchy of Cent qstr_New_Lands_of_South_S|New Lands of South-Saxe qstr_Lands_of_Essex|Lands of Essex qstr_de_jure_land_of_{s6}|de jure land of {s6} qstr_Land_of_Powys_Fadog|Land of Powys Fadog qstr_Land_of_Gododdin|Land of Gododdin qstr_Lands_of_Badon|Lands of Badon qstr_Lands_of_Lincoln|Lands of Lincoln qstr_Land_of_The_Glywyssi|Land of The Glywyssing qstr_Town_of_Brycheiniogi|Town of Brycheinioging qstr_Land_of_Dorset|Land of Dorset qstr_The_{s6}_s_lands_wer|The {s6}'s lands were partitioned through inheritance. qstr_You_hear_the_{s6}_s_|You hear the {s6}'s lands were partitioned through inheritance; a new kingdom has risen. qstr_New_Kingdom_Created|New Kingdom Created qstr_You_hear_the_{s6}_s_l|You hear the {s6}'s lands were partitioned through inheritance; a new de jur county has risen. qstr_New_County_Created|New County Created qstr_You_hear_{s7}_chose_|You hear {s7} chose to leave rather then join your kingdom! qstr_As_you_were_married_|As you were married to {s6} the new queen of {s7}, you have transferred factions with your wife to become co-ruler of the {s7} qstr_You_need_to_talk_to_|You need to talk to your ruler about granting your child a fief qstr_{s6}_the_Bastard|{s6} the Bastard qstr_{s6}_ap_{s5}|{s6} ap {s5} qstr_{s6}_ez_{s5}|{s6} ez {s5} qstr_{s6}_de_{s5}|{s6} de {s5} qstr_{s6}_mac_{s5}|{s6} mac {s5} qstr_{s6}_of_{s5}|{s6} of {s5} qstr_{s6}_verch_{s5}|{s6} verch {s5} qstr_{s6}_hija_{s5}|{s6} hija {s5} qstr_{s6}_des_{s5}|{s6} des {s5} qstr_{s6}_Ingen_{s5}|{s6} Ingen {s5} qstr_{s6}_from_{s5}|{s6} from {s5} qstr__{s5}_s_boy_{s7}_ha| {s5}'s boy, {s7} has grown old enough to take a place at court, in a few more years they will be an adult. qstr__{s5}_s_girl_{s7}_h| {s5}'s girl, {s7} has grown old enough to take her place at court, in a few more years they will be an adult. qstr_{s5}_the_Bastard|{s5} the Bastard qstr_Apparently_{s6}_has_|Apparently {s6} has not survived her child's birth. qstr_{s40}_has_became_a_n|{s40} has became a new adventurer qstr_Rumors_say_{s6}_is_a|Rumors say {s6} is a new lady in {s7}. qstr_New_lord _{s6}_has_t|New lord {s6} has traveled from abroad and joined {s7}. qstr_New_lord _{s6}_a_lo|New lord {s6}, a lower noble of {s7} has been promoted by their liege. qstr_You_hear_{s6}_has_pa|You hear {s6} has passed peacefully in the night...death comes for us all qstr_You_are_getting_old|You are getting old, make sure you have an heir ready to continue as for when you die. qstr_You_hear_the_fleet_w|You hear the fleet will soon reach the shores qstr_{s5}_rebels|{s5} rebels qstr_{s5}_Rebels|{s5} Rebels qstr_{s5}_s_supporters|{s5}'s supporters qstr_With_their_faction_l|With their faction leaders recent conversion the {s7} is now considered a christian kingdom. qstr_With_their_faction_le|With their faction leaders conversion the {s7} is now considered a pagan kingdom once more. qstr_{s6}_Nobles|{s6} Nobles qstr_rioters_have_destroy|rioters have destroyed a barracks in {s6}. qstr_rioters_have_destroye|rioters have destroyed a monastery in {s6}. qstr_rioters_have_destroyed|rioters have destroyed a shrin in {s6}. qstr_rioters_have_destroyed_|rioters have destroyed a church in {s6}. qstr_rioters_have_destroyed_a|rioters have destroyed a Pagan temple in {s6}. qstr_rioters_have_destroyed_a_|rioters have destroyed a prison tower in {s6}. qstr_rioters_have_your_bu|rioters have your business in {s6}. qstr_rioters_have_destroyed_a_b|rioters have destroyed a brewery in {s6}. qstr_rioters_have_destroyed_a_bl|rioters have destroyed a blacksmith shop in {s6}. qstr_rioters_have_destroyed_s|rioters have destroyed shops in {s6}. qstr_rioters_have_destroyed_a_p|rioters have destroyed a place of learning {s6}. qstr_rioters_have_destroyed_a_m|rioters have destroyed a messenger post in {s6}. qstr_rioters_have_destroyed_a_mi|rioters have destroyed a mill in {s6}. qstr_rioters_have_destroyed_a_w|rioters have destroyed a watchtower in {s6}. qstr_rioters_have_destroyed_a_g|rioters have destroyed a goldmine in {s6}. qstr_Enemy_troops_have_bu|Enemy troops have burned a building in {s6}. qstr_Rioters_have_burned_|Rioters have burned your business in {s6}. qstr_Only_allowed_on_land|Only allowed on land qstr_You_have_founded_a_n|You have founded a new village near {s26} qstr_You_have_founded_a_ne|You have founded a new village not bound to any other faction qstr_You_need_at_least_30|You need at least 300 people to upgrade this village, current population is {reg8} qstr_Your_Village|Your Village qstr_You_can_t_have_more_|You can't have more than two active troop quarters. qstr_Bet _{reg51}Coin|Bet {reg51}Coin qstr_Money _{reg1}Coin|Money {reg1}Coin qstr_0000|00,00 qstr_{reg1}{reg2}|{reg1},{reg2} qstr_{s5}_s_killer|{s5}'s killer qstr_{s5}_s_Royal_Caravan|{s5}'s Royal Caravan qstr_The_moon|The moon qstr_Sight|Sight qstr_A_Shadow|A Shadow qstr_Sunshine|Sunshine qstr_The_Witch_of_the_Wea|The Witch of the Weald qstr_Your_mother!|Your mother! qstr_An_Owl|An Owl qstr_A_River|A River qstr_The_Plague|The Plague qstr_Fire|Fire qstr_Lungs|Lungs qstr_My_blade|My blade qstr_58|58 qstr_42|42 qstr_59|59 qstr_51|51 qstr_Moonbeams|Moonbeams qstr_The_Wind|The Wind qstr_Rain|Rain qstr_Paper|Paper qstr_News|News qstr_Lies|Lies qstr_Words|Words qstr_Steel|Steel qstr_Advice|Advice qstr_Promises|Promises qstr_Your_Breath|Your Breath qstr_A_Key|A Key qstr_The_dead|The dead qstr_Locks|Locks qstr_A_window|A window qstr_A_Knock|A Knock qstr_God|God qstr_Twins|Twins qstr_A_Book|A Book qstr_Thunder_and_Lighteni|Thunder and Lightening qstr_Is_it_this_game?|Is it this game? qstr_Swords|Swords qstr_Truth|Truth qstr_Husband_and_Wife|Husband and Wife qstr_Brothers|Brothers qstr_Aunt_and_Uncle|Aunt and Uncle qstr_An_insect|An insect qstr_Snow|Snow qstr_The_Ocean|The Ocean qstr_An_Hourglass|An Hourglass qstr_A_Spider|A Spider qstr_Waves|Waves qstr_Religion|Religion qstr_Six|Six qstr_Four|Four qstr_Five|Five qstr_Nine|Nine qstr_Poison|Poison qstr_Hunger|Hunger qstr_Nothing|Nothing qstr_The_Earth|The Earth qstr_A_Sphinx|A Sphinx qstr_Man|Man qstr_A_Dragon|A Dragon qstr_A_Fish|A Fish qstr_Celtic_Mail|Celtic Mail qstr_My_Blade|My Blade qstr_An_old_women|An old women qstr_A_Priest|A Priest qstr_Eyesight|Eyesight qstr_A_Mountain|A Mountain qstr_The_Sky|The Sky qstr_The_Sunrise|The Sunrise qstr_My_patience|My patience qstr_Finger_nails|Finger nails qstr_A_glove|A glove qstr_Stars|Stars qstr_A_shadow|A shadow qstr_A_spear|A spear qstr_Leaves|Leaves qstr_A_coffin|A coffin qstr_A_Turtle|A Turtle qstr_Jewelry|Jewelry qstr_Your_Hair|Your Hair qstr_Strength|Strength qstr_A_cowardly_Briton_st|A cowardly Briton stands before me? Hah, come to offer your peoples surrender {reg59?girl boy}? qstr_You_should_count_you|You should count yourself lucky {reg59?girl sir}, it is not often one of your breed is allowed to come before me. Who are you? qstr_Whats_this___A_Saxon|Whats this - A Saxon dares come before me? I'm not dead yet {reg59?girl boy}, and I will keep fighting your people till my dieing breath! qstr_A_bastard_Saxon_{reg|A bastard Saxon {reg59?girl boy} wants to talk? Who are you? qstr_A_Saxon_{reg59?lady |A Saxon {reg59?lady noble} wants to talk? I see you carry a banner, but that means nothing to me when the holder is my sworn enemy. Who are you? qstr_You_should_count_your|You should count yourself lucky Saxon. It is not often a {reg59?girl man} of your breeding is allowed to join our ranks. qstr_Greetings_{reg59?my_|Greetings {reg59?my lady countrymen}, have we met? qstr_It_s_strange_to_see_|It's strange to see a Pict this far south, I'm sure we haven't met before... qstr_Picts_don_t_often_tr|Picts don't often travel far from their lands, who are you? qstr_Why_does_a_Roman_com|Why does a Roman come before me? I thought I'd seen the last of your people at the battle of soissons. qstr_How_can_a_Roman_dare|How can a Roman dare come before me?... who are you? qstr_A_Roman_has_come_bac|A Roman has come back to Britannia? You're along way from home {reg59?my lady sir}. qstr_Whats_this?_A_Gaelic|Whats this? A Gaelic outside {reg59?her his} village - get separated from your raiding party little {reg59?girl boy}? qstr_Its_not_often_I_see_|Its not often I see a Briton not running from my waraxe, who are you? qstr_A_Briton?_One_of_us_|A Briton? One of us is along way from home {reg59?my lady sir}. qstr_A_Frank?_One_of_us_i|A Frank? One of us is along way from home {reg59?my lady sir}. qstr_Do_I_know_you?|Do I know you? qstr_{reg59?Holy_Sister H|{reg59?Holy Sister Holy Father} qstr_{reg59?Mother Father|{reg59?Mother Father} qstr_{reg59?Sister Brothe|{reg59?Sister Brother} qstr_Pict|Pict qstr_Roman|Roman qstr_Gaelic|Gaelic qstr_Scottmen|Scottmen qstr_Frank|Frank qstr_Laeti_Mercenary_s|Laeti Mercenary's qstr_{s5}_s_Mercenaries|{s5}'s Mercenaries qstr_{s8}_has_chosen_to_j|{s8} has chosen to join {s7}. qstr_{reg0}_denars_added_|{reg0} denars added to treasury. qstr_{reg0}_denars_remove|{reg0} denars removed from treasury. qstr_{s4}_has_returned_fr|{s4} has returned from exile, seeking refuge with {s6} of the {s5}. qstr_{s4}_has_been_grante|{s4} has been granted a pardon by {s6} of the {s5} and has returned from exile. qstr_axe|axe qstr_spear|spear qstr_bow|bow qstr_sword|sword qstr_axes|axes qstr_spears|spears qstr_bows|bows qstr_swords|swords qstr_swing_my_axe|swing my axe qstr_lift_my_spear|lift my spear qstr_loose_my_arrows|loose my arrows qstr_swing_my_sword|swing my sword qstr_Rex|Rex qstr_Dux|Dux qstr_Brude|Brude qstr_Cyning|Cyning qstr_brenins|brenins qstr_Rexs|Rexs qstr_Duxs|Duxs qstr_Ris|Ris qstr_Brudes|Brudes qstr_Cynings|Cynings qstr_kings|kings qstr_arglwydd|arglwydd qstr_general|general qstr_magistrate|magistrate qstr_tighearna|tighearna qstr_hlafweard|hlafweard qstr_lord|lord qstr_arglwydds|arglwydds qstr_generals|generals qstr_magistrates|magistrates qstr_tighearnas|tighearnas qstr_hlafweards|hlafweards qstr_lords|lords qstr_goatherd|goatherd qstr_swineherd|swineherd qstr_stable_{boy/girl}|stable {boy/girl} qstr_shepherd_{boy/girl}|shepherd {boy/girl} qstr_ale|ale qstr_Error_outside_troop|Error, outside troop range cf troop is female qstr_{s5}_scout|{s5} scout qstr_Transfer_to_{s5}|Transfer to {s5} qstr_{s50}{s31}_upgrades_|{s50}{s31} upgrades {reg31?her his} helmet with {s32}.^ qstr_{s50}{s31}_upgrades_{|{s50}{s31} upgrades {reg31?her his} armor with {s32}.^ qstr_{s50}{s31}_upgrades_{r|{s50}{s31} upgrades {reg31?her his} boots with {s32}.^ qstr_{s50}{s31}_upgrades_{re|{s50}{s31} upgrades {reg31?her his} gloves with {s32}.^ qstr_{s50}{s31}_upgrades_{reg|{s50}{s31} upgrades {reg31?her his} horse with {s32}.^ qstr_{s50}{s31}_upgrades_{reg3|{s50}{s31} upgrades {reg31?her his} weapon with {s32}.^ qstr_Messenger_{s65}|Messenger {s65} qstr_Envoy_{s65}|Envoy {s65} qstr_Consul_{s65}|Consul {s65} qstr_Legate_{s65}|Legate {s65} qstr_Missi_Dominici_{s65}|Missi Dominici {s65} qstr_{s65}|{s65} qstr_{reg0?Y y}ou|{reg0?Y y}ou qstr_{reg0?M m}yself|{reg0?M m}yself qstr_{reg0?O o}ur_{s1}_{s|{reg0?O o}ur {s1} {s0} qstr_{reg0?M m}y_{s1}_{s0|{reg0?M m}y {s1} {s0} qstr_{reg0?Y y}our_{s1}_{|{reg0?Y y}our {s1} {s0} qstr_{reg6?M m}y_poppet|{reg6?M m}y poppet qstr_{reg6?M m}y_precious|{reg6?M m}y precious qstr_{reg6?D d}arling|{reg6?D d}arling qstr_{reg6?M m}y_pudding|{reg6?M m}y pudding qstr_{reg6?M m}y_sweet|{reg6?M m}y sweet qstr_Woad_{s0}|Woad {s0} qstr_Given_the_way_things|Given the way things stand between us at the moment, {playername}, I would not consider it prudent to enter into such an arrangement. qstr_{playername}_I_am_g|{playername}, I am grateful to you, but in the eyes of the people you do not have sufficient legitimacy as a potential co-ruler. Marrying you would undermine my own claim to the throne. qstr_{playername}_I_know|{playername}, I know that if it were not for you I would not sit on this throne, but your name is little renowned in these lands. Marrying you would be perceived as an uneven match and would call into question my own claim to the throne. qstr_{playername}_I_am_gr|{playername}, I am grateful for your assistance in regaining my rightful throne, but you do not have sufficient personal holdings to be a suitable match for me. It would be an uneven partnership. qstr_{playername}_I_am_gra|{playername}, I am grateful to you, but if I were to accept at this time I would risk offending powerful lords such as {s15}, who may consider themselves to have honor equal to or greater than your own. qstr_{playername}_I_am_grat|{playername}, I am grateful to you, but if I were to accept at this time I would risk offending great lords such as {s15}, who may consider themselves to have honor equal to or greater than your own. qstr_{playername}_while_|{playername}, while I am grateful to you, I must confess I am fond of {s15}. qstr_Our_realm_has_too_fe|Our realm has too few vassals. In the current precarious state of the affairs I must use the lure of a potential political alliance to attract new vassals, and cannot yet be seen to commit to any single {reg65?suitor candidate}. qstr_Because_I_have_insuf|Because I have insufficient personal holdings compared to {s15}, if I entered into such an arrangement I would risk appearing to be a puppet, throwing the stability of the realm into jeopardy. qstr_Because_my_personal_|Because my personal holdings are insufficiently large compared to other lords of the {s14}, if I entered into such an arrangement I would risk appearing to be a puppet, throwing the stability of the realm into jeopardy. qstr_I_am_grateful_to_you|I am grateful to you, {playername}, but you have too many enemies among the lords of the {s14} for your proposal to be politically viable. If I were to accept, there might be a revolt. qstr_You_have_engendered_|You have engendered too much controversy recently, {playername} . If I were to accept at this time, there might be a revolt among the lords of the {s14}. Let us speak of this later when the furor has died down. qstr_If_you_desire_to_lea|If you desire to lead the {s14} alongside me, gather support among my vassals to become marshall, and demonstrate to them your abilities as a war leader. qstr_Our_realm_has_lost_t|Our realm has lost too much territory. We once held {s1} but now only hold {s0}. In the current precarious state of affairs I must retain the possibility of a political alliance to use as a bargaining chip with the other sovereigns, so I yet be seen to commit to any single {reg65?suitor candidate}. Restore the {s14} to its former glory, and I will gladly have you rule beside me as my {husband/wife}. qstr_{s0}_{reg0?have has}|{s0} {reg0?have has} been lost to foreign hands. Restore the {s14} to its rightful boundaries, and I will gladly have you rule beside me as my {husband/wife}. qstr_You_have_only_been_m|You have only been marshall for {reg0} {reg1?days day}. Let us speak of this after you have held the post for at least two weeks. qstr_If_not_for_you_I_wou|If not for you I would not sit on this throne, {playername}. When we started our long walk, few people had the courage to support me. And fewer still would be willing to put their lives at risk for my cause. But you didn't hesitate for a moment in throwing yourself at my enemies. We have gone through a lot together, and with God's help, we prevailed. I will gladly accept you as both my {husband/wife} and co-ruler of the {s14}. qstr_The_trainer_{s11}.|The trainer {s11}. qstr_You_need_five_tool_k|You need five tool kits to improve your refuge! qstr_You_need_five_timber|You need five timber pallets to improve your refuge! qstr_Your_spell_has_chang|Your spell has changed the weather to slow your enemies! qstr_Some_of_your_men_have|Some of your men have entered a fighting trance! qstr_{s1}_has_entered_tra|{s1} has entered trance! qstr_{s1}_has_become_unco|{s1} has become uncontrollable! qstr_{s1}_is_getting_exha|{s1} is getting exhausted after the rage. qstr_{s1}_back_to_normal!|{s1} back to normal! qstr_Player_bonus_for_dec|Player bonus for decap {reg1} qstr_INFO ___Changing_mov|INFO Changing movement speed to {reg1}% qstr_Lame|Lame qstr_Swaybacked|Swaybacked qstr_Timid|Timid qstr_Meek|Meek qstr_Stubborn|Stubborn qstr_Heavy|Heavy qstr_Spirited|Spirited qstr_Champion|Champion qstr_Cracked|Cracked qstr_Battered|Battered qstr_Thick|Thick qstr_Reinforced|Reinforced qstr_Rusty|Rusty qstr_Tattered|Tattered qstr_Ragged|Ragged qstr_Crude|Crude qstr_Sturdy|Sturdy qstr_Hardened|Hardened qstr_Lordly|Lordly qstr_Broken|Broken qstr_Bent|Bent qstr_Chipped|Chipped qstr_Strong|Strong qstr_Balanced|Balanced qstr_Tempered|Tempered qstr_Masterwork|Masterwork qstr_Large_Bag_of|Large Bag of qstr_Ruthless|Ruthless qstr_Vile|Vile qstr_Notorious|Notorious qstr_Unkind|Unkind qstr_Unknown|Unknown qstr_Kind|Kind qstr_Admirable|Admirable qstr_Noble|Noble qstr_Heroic|Heroic qstr_{s0}|{s0} qstr_Inventory|Inventory qstr_Show_stats|Show stats qstr_Show_item_details__|Show item details qstr_Troop_detail|Troop detail qstr_{s1}^|{s1}^ qstr_{s1}Level _{reg1}^|{s1}Level {reg1}^ qstr_{s1}Hit_Points _{reg|{s1}Hit Points {reg1} qstr_{s1}Atributes _^___S|{s1}Atributes ^ Strength ^ qstr_{s2}^{reg1}^|{s2}^{reg1}^ qstr_{s1}___Agility |{s1} Agility qstr_{s2}{reg1}|{s2}{reg1} qstr_{s1}Main_skills _^|{s1}Main skills ^ qstr_{s1}___Power_Strike |{s1} Power Strike ^ qstr_{s2}{reg1}^|{s2}{reg1}^ qstr_{s1}___Athletics ^|{s1} Athletics ^ qstr_{s1}___Riding ^|{s1} Riding ^ qstr_{s2}_^|{s2}-^ qstr_{s1}___Power_Throw ^|{s1} Power Throw ^ qstr_{s1}___Power_Draw ^^|{s1} Power Draw ^^ qstr_{s2}{reg1}^^|{s2}{reg1}^^ qstr_{s2}_^^|{s2}-^^ qstr_{s1}Weapons ^|{s1}Weapons ^ qstr_{s1}___One_Handed ^|{s1} One Handed ^ qstr_{s1}___Two_Handed ^|{s1} Two Handed ^ qstr_{s1}___Polearms ^|{s1} Polearms ^ qstr_{s1}___Archery ^|{s1} Archery ^ qstr_{s1}___Crossbow ^|{s1} Crossbow ^ qstr_{s1}___Throwing ^|{s1} Throwing ^ qstr_{s1}___Slings |{s1} Slings qstr_{s2}_|{s2}- qstr__Click_on_the_troop_|(Click on the troop to rotate it)^^Click on pieces of gear ^(helmet, armor, gloves and boots)^ to display them. qstr__Symbel_|(Symbel) qstr_Join_the_competition|Join the competitions. qstr_Join_the_Feast|Join the Feast qstr_Visit_the_Hall|Visit the Hall qstr_Stroll_through_town.|Stroll through town. qstr_Tavern__hire_men_.|Tavern (hire men). qstr_Visit_the_Tavern.|Visit the Tavern. qstr_Speak_with_the_merch|Speak with the merchant. qstr_Visit_the_training_g|Visit the training grounds. qstr_Never _Enter_the_pri|Never Enter the prison. qstr_Tour_the_grounds.|Tour the grounds. qstr_Visit_your_enterpris|Visit your enterprise. qstr_Attempt_to_visit_a_l|Attempt to visit a lady. qstr_Trade_with_locals.|Trade with locals. qstr_Travel_to_another_Po|Travel to another Port. qstr_Manage_this_{reg0?to|Manage this {reg0?town fort}. qstr_Move_your_court_here|Move your court here. qstr_Manage_the_garrison.|Manage the garrison. qstr___{reg1}_coins_per_n| ({reg1} coins per night) qstr___1_coin_per_night_| (1 coin per night) qstr_Wait_here_for_some_t|Wait here for some time. qstr_Ask_for_potential_re|Ask for potential recruits. qstr_Visit_town_Port.|Visit town Port. qstr_{reg5?Continue_colle|{reg5?Continue collecting taxes Collect taxes}. qstr_Break_into_Merlin_s_|Break into Merlin's home. qstr_Visit_money_lenders.|Visit money lenders. qstr_Take_a_hostile_actio|Take a hostile action. qstr_Visit_the_mayor.|Visit the mayor. qstr_Recruit_Camelot_Knig|Recruit Camelot Knights. qstr_Recruit_Romano_Auxil|Recruit Romano Auxiliary. qstr_Recruit_Brigante_Biz|Recruit Brigante Bizarker. qstr_Recruit_Hearthwerus.|Recruit Hearthwerus. qstr_Recruit_Bizarkers.|Recruit Bizarkers. qstr_Recruit_Red_Brothers|Recruit Red Brothers. qstr_Recruit_Franciscas.|Recruit Franciscas. qstr_Re_name_Settlement.|Re-name Settlement. qstr_Leave...|Leave... qstr_Bran_Galad|Bran Galad qstr_You_need_to_friend_a|You need to friend a ship captain, no one is letting you on board qstr_There_is_no_one_wish|There is no one wishing to follow you today. qstr_You_need_permission_|You need permission from the town lord to recruit here. qstr_You_re_not_welcomed_|You're not welcomed here, no one is joining you today. qstr_You_need_more_men_fo|You need more men for this. qstr_Visit_Your_Court.|Visit Your Court. qstr_Manage_this_village.|Manage this village. qstr_Recruit_volunteers.|Recruit volunteers. qstr_Go_to_the_village_ce|Go to the village center. qstr_Meet_the_leader.|Meet the leader. qstr_Buy_supplies.|Buy supplies. qstr_Attack_the_bandits.|Attack the bandits. qstr_Train_the_peasants.|Train the peasants. qstr_Give_Serfs_to_Villag|Give Serfs to Village. qstr_Sell_Slaves_to_Villa|Sell Slaves to Village. qstr_Take_an_action.|Take an action. qstr_Upgrade_Village_to_T|Upgrade Village to Town. qstr_You_need_to_have_a_m|You need to have a manor, a watch tower, and a religious building before upgrading this village. qstr_You_need_at_least_50|You need at least 5000 coins. qstr_You_need_a_populatio|You need a population of least 300 people here. qstr_Cavalry_formation_di|Cavalry formation disassembled. qstr_ranks|ranks qstr_shield_wall|shield wall qstr_wedge|wedge qstr_square|square qstr_up|up qstr_Division_{reg1}_{s2}_fo|Division {reg1} {s2} forming {s1}. qstr_Not_enough_troops_in|Not enough troops in division {reg1} {s2} to form {s1}. qstr_Division_{reg1}_{s2}_i|Division {reg1} {s2} is an {s3} division and cannot form {s1}. qstr_The_placement_of_{s1|The placement of {s1} division {reg0} memorized. qstr_The_placement_of_{s1}|The placement of {s1} division {reg0} set to default. qstr_{s2} _returning_afte|{s2} returning after destroying enemy {s1} division. qstr_{s1} _cavalry_format|{s1} cavalry formation disassembled. qstr_{s1} _infantry_forma|{s1} infantry formation disassembled. qstr_{s1} _archer_formati|{s1} archer formation disassembled. qstr_{s1} _skirmisher_for|{s1} skirmisher formation disassembled. qstr_{s1} _formation_disa|{s1} formation disassembled. qstr_infantry|infantry qstr_archer|archer qstr_cavalry|cavalry qstr_polearm|polearm qstr_skirmisher|skirmisher qstr_mounted_archer|mounted archer qstr_support|support qstr_bodyguard|bodyguard qstr_undetermined_type_of|undetermined type of qstr_Your_party_s_tactica|Your party's tactical skill limits how far away you can deploy your troops! qstr_...and_attack_enemy_|...and attack enemy {s1} division! qstr_Your_{s2}_{s20}_died|Your {s2} {s20} died an elder just as you, and both count many years towards your life experiences. You can also feel your bones arch in the mornings and your skin begins to sage. qstr_Your_{s2}_{s20}_died_|Your {s2} {s20} died as an adult, and time marches on. You are now also an adult. You may not be as strong and agile as before, but certainly you are wiser. qstr_Your_{s2}_{s20}_died_y|Your {s2} {s20} died young while you yourself were only a youth. You are full of energy, and eager to change the world around you. qstr_Your_{s2}_{s20}_died_yo|Your {s2} {s20} died young yet you yourself are now an adult. You may not be as strong and agile as before, but certainly you are wiser. qstr_Your_{s2}_{s20}_died_you|Your {s2} {s20} died young yet you yourself have long surpassed their age. You can feel your bones arch in the mornings and your skin begins to sage. qstr_Your_{s2}_{s20}_died_a|Your {s2} {s20} died as an adult while you were still a youth. You are full of energy, and eager to change the world around you. qstr_Your_{s2}_{s20}_died_as|Your {s2} {s20} died as an adult while you yourself are now an elder. You can feel your bones arch in the mornings and your skin begins to sage. qstr_Your_{s2}_{s20}_died_an|Your {s2} {s20} died an adult just as you yourself are now. You may not be as strong and agile as before, but certainly you are wiser. qstr_Your_{s2}_{s20}_died_an_|Your {s2} {s20} died an elder while you yourself are still a youth. You are full of energy, and eager to change the world around you. qstr_Your_{s2}_{s20}_died_an_e|Your {s2} {s20} died an elder while you yourself are an adult. You may not be as strong and agile as a youth, but certainly you are wiser. qstr_Your_{s2}_{s20}_died_at|Your {s2} {s20} died at an unknown age while you yourself are an adult. You may not be as strong and agile as a youth, but certainly you are wiser. qstr_You_are_an_elder._Yo|You are an elder. You can count many years toward your life experiences. You may not be as strong and agile as before, but certainly you are wiser. qstr_Although_you_were_on|Although you were once considered a young elder, time stops for no-one and you can count many more years towards your life experiences. You can also feel your bones arch in the mornings and your skin begins to sage. qstr_You_are_an_adult._Yo|You are an adult. You are at an age where a reasonable amount of experience and health meet. qstr_Although_you_started|Although you started this journey as an adult, time marches on. You are now considered an elder. You may not be as strong and agile as before, but certainly you are wiser qstr_You_are_a_youth._You|You are a youth. You are full of energy, and eager to change the world around you. qstr_Although_you_started_|Although you started this journey as a youth, time passes quickly and you are now at an age where a reasonable amount of experience and health meet. qstr_According_the_four_c|According the four cardinal virtues recognized in the writings of classical antiquity, you most often exhibit qstr_Wisdom._Also_called_|Wisdom. Also called Prudence, it governs actions according to the dictate of reason in order to choose the right response to any situation. Wisdom implies the ability to judge in advance the probable consequences of one's actions. qstr_Fortitude._Also_call|Fortitude. Also called Courage, it ensures firmness during difficulties and constancy in the pursuit of goals. It is the strength to make a decision based on moral convictions, whatever the consequences. qstr_Temperance._Also_cal|Temperance. Also called Self-Control, it resists the attraction of pleasures in order to render the body governable. Temperance represents restraint and control over passions and desires. qstr_Justice._It_symboliz|Justice. It symbolizes respect for law and promotes rewarding good and punishing evil. qstr_{s1}^^{s2}._{s3}|{s1}^^{s2}. {s3} qstr_You_are_a_Roman.|You are a Roman. qstr_You_come_from_far_aw|You come from far away, wanting to see first hand the former roman provinces. A world now dotted with dozens of smaller kingdoms, all supposedly crumbling under a lack of roman authority. qstr_You_are_a_Pict|You are a Pict, qstr_a_descendant_of_an_a|a descendant of an ancient untamed people of uncertain origin who inhabit parts of the very most tip of northern Britain. qstr_You_are_a_Scoto|You are a Scoto, qstr_a_descendant_of_an_an|a descendant of an ancient people with uncertain origins and who inhabit parts of northern Britain. qstr_You_are_Briton|You are Briton, qstr_a_member_of_the_Celt|a member of the Celtic people who inhabited Britain since before the Roman invasion. qstr_You_are_Romano_Brito|You are Romano-Briton, qstr_one_of_the_few_remai|one of the few remaining Britons who can trace their lineage right back to Rome itself, your family settled after the Roman invasion, and like many struggle to keep their culture alive in a country becoming more fiercely opposed to them every day. qstr_You_are_a_Northern_B|You are a Northern Briton, qstr_originally_a_member_|originally a member of the Celtic peoples of the Brigantes tribe. Your people have inhabited northern Britain since before the Roman invasion, and now rule over the recently split kingdom of Northern Briton qstr_You_are_Goidel|You are Goidel, qstr_a_member_of_Celtic_p|a member of Celtic people inhabiting the island of Eriu, which the Romans called Hibernia. qstr_You_are_Frisian.|You are Frisian. qstr_You_come_from_the_di|You come from the dike country of Friese on the north edge of continental Europe. qstr_You_are_a_Frank.|You are a Frank. qstr_Your_people_started_|Your people started as a Germanic tribe living near the river Rein. Being granted lands in northern Gaul by a declining Roman empire in exchange for peace and mercenary work. Recently your people have rebelled, destroying the last roman army north of the alps, and claiming the former Roman province of Gaul for yourselves. qstr_You_are_a_Jute|You are a Jute, qstr_a_member_of_the_paga|a member of the pagan peoples native to Juteland who raid the coast of Europe. Your people arrived in Britain as mercenaries, helping to defend these lands against the Picts to the north. Forty years ago however your people rebelled, starting their own kingdom of Kent qstr_You_are_a_Saxon|You are a Saxon, qstr_a_descendant_of_a_Ge|a descendant of a Germanic people who dwelt in Sleswick, near the mouth of the river Elbe. Having only recently landed on the coast of Britain to begin its conquest qstr_You_are_a_Anglo|You are a Anglo, qstr_a_descendant_of_a_Ger|a descendant of a Germanic people who dwelt in Sleswick, north of the river Elbe. Originally settled as mercenaries, your people are now inserting their independence and have broke free of Briton authority qstr_{s1}^^{s2}_{s3}|{s1}^^{s2} {s3} qstr_the_{reg59?daughter |the {reg59?daughter son} of {s20} qstr_You_came_into_this_w|You came into this world being born as the {reg59?daughter son} of {s20}. Only truly beginning your own journey shortly after their tragic death. Despite your hardships, {s20} gave you a good education and trained you in the arts of war, preparing you from childhood for the chance to become a companion to royalty. qstr_an_impoverished_nobl|an impoverished nobleman qstr_You_came_into_this_wo|You came into this world as {reg59?daughter son} of a declining family of influence. By now, the vast estates were gone and only the house in which you lived remained as a possession. However, despite your hardships, your parents gave you a good education, preparing you from childhood for the chance to become a companion to royalty. qstr_a_knight_of_the_roun|a knight of the round table qstr_You_came_into_this_wor|You came into this world as {reg59?daughter son} of one of Arthur's knights. You grew up hearing of the great battles your father fought for his king, and sadly of his brave death against Saxon invaders. However, despite your mothers hardships, she still gave you a good education, preparing you from childhood for the chance to take your fathers place on the round table. qstr_a_traveling_merchant|a traveling merchant qstr_You_were_always_movi|You were always moving from one place to another seeking to make a profit. Although your parents were wealthier than most and gave you the best education they could, you found few chances to make friends on the road. When you did succeed to make a friend, you were always glad for the chance to sell them something. qstr_a_craftsman|a craftsman qstr_Your_father_s_abilit|Your father's ability to make beautiful and useful things were always highly valued by the community. You grew accustomed to live with some comfort and luxuries -- and you can tell a hammer from a mallet. qstr_a_priest|a priest qstr_You_were_placed_in_t|You were placed in the care of a monastery when but an infant. The brothers were not true parents, but provided care and camaraderie. Your mother visited you sometimes, but you have never heard from your father. Your life has been easier than most, as you always enjoyed a full dish at table after a long day of hard work. qstr_a_peasant|a peasant qstr_You_were_born_into_a|You were born into a small community directed by a nearby lord. Your childhood was happy enough, but there was little time to play. Practically from the time you could walk, you were put to work harvesting cabbages with your frozen fingers. qstr_an_outlaw|an outlaw qstr_Your_education_was_r|Your education was rather informal. Living in abandoned huts or even along the road, you were put to work begging until you became more useful for cutting purses. Some may say your childhood was a waste, but nobody knows the shadowy back streets and secrets of the towns like you do. qstr_a_minor_King|a minor King qstr_You_came_into_this_worl|You came into this world as a {reg59?daughter son} of a declining royal family. Though never a land of vast estates, your kingdom barly large enough to warrent mention; your father was a great warlord who founded these lands through sheer will and imagination; preparing you from childhood for the chance to become a companion to royalty. Being your fathers only heir, the crown passes to you. His final wish was you develope these lands, making what he started worthy to the annals of history. qstr_of_{s6}_and_his_roya|of {s6} and his royal family. qstr_of_a_major_royal_fam|of a major royal family. qstr_a_major_king|a major king qstr_You_came_into_this_world|You came into this world the adopted {reg59?daughter son} {s7}. A land of vast estates and a proud history, your kingdom is considered a major power of the age. Thou you were adopted, your father was a great warlord who still prepared you from childhood for the chance to become a companion to royalty. Although you were not in the direct line of succession, your father seemed to favour you above all others. So much so that upon his death, the crown passes to you. His final wish that you develope these lands and make what he started worthy to the annals of history. qstr_{s1}^^You_were_born_|{s1}^^You were born years ago to {s2}. {s3} qstr_Your_family_baptized|Your family baptized you into Roman Christianity, qstr_and_you_were_fascina|and you were fascinated by the stories that the priest told when he visited your village. Since those days, you remain devoted to that religion. Christianity is based on the Scriptures, the testimony of the Jesus' life and the teachings of His Apostles. qstr_Your_family_believed|Your family believed in the old gods. qstr_You_soaked_up_all_of|You soaked up all of the stories, told far into the night with everyone gathered around the fireplace. You are a staunch believer of the old ways. Your worship gives all the deities their due Zeus, the chief god; the god of the sky and thunder; Minerva, the goddess of wisdom; Venus the goddess of love, and all the rest required to oversee all the disparate processes of the world. qstr_You_soaked_up_all_of_|You soaked up all of the stories, told far into the night with everyone gathered around the fireplace. You are a staunch believer of the old ways. Your worship gives all the deities their due Anu, the mother goddess; the birther of all gods; Dagda , the god of fertility, agriculture and weather; Oingus the god of love, and all the rest required to oversee all the disparate processes of the world. qstr_You_soaked_up_all_of_t|You soaked up all of the stories, told far into the night with everyone gathered around the fireplace. You are a staunch believer of the old ways. Your worship gives all the deities their due Taranis, the god of thunder, fire and bringer of the wheel; Belenos, the god of the sun, sky and horse, master of the fire chariot; Toutates the god of man, and all the rest required to oversee all the disparate processes of the world. qstr_You_soaked_up_all_of_th|You soaked up all of the stories, told far into the night with everyone gathered around the fireplace. You are a staunch believer of the old ways. Your worship gives all the deities their due Wodan, the chief god; Punor, the god of the sky and thunder; Frige, the goddess of wisdom, and all the rest required to oversee all the disparate processes of the world. qstr_a_noble_at_{s20}_s_h|a noble at {s20}'s hall qstr_Being_the_{reg59?dau|Being the {reg59?daughter son} of {s20} you were given a place at their court. Serving the more senior members of the household, your first lessons were in humility. In compensation, there were all sorts of entertainments chess games, gossip, bards visiting to recite the poems of great deeds and loves.You played rough games with other children, batting each other with sticks as swords and once you remember {s20} taking you onto the field of battle - a reminder how men fight with steel and pay with blood. qstr_a_page_at_a_nobleman|a page at a nobleman's hall qstr_You_were_chosen_to_b|You were chosen to be a companion to one of the wealthiest nobleman of the kingdom, so were given a place at the hall. Serving the more senior members of the household, your first lessons were in humility. In compensation, there were all sorts of entertainments chess games, gossip, bards visiting to recite the poems of great deeds and loves. You were drawn most by the world of conflict and competition. You played rough games with other children, batting each other with sticks as swords. Such games provided you invaluable lessons for your current life. qstr_a_craftsman_s_appren|a craftsman's apprentice qstr_Your_parents_sent_yo|Your parents sent you to learn a trade. After years of hard work and study under your new master, he promoted you first to journeyman and finally to fully paid craftsman for as long as you wished to stay. You became adept with tools and crafting. qstr_a_shop_assistant|a shop assistant qstr_In_the_employ_of_a_s|In the employ of a shopkeeper, you learned to attract people's interest and convince them with words. Traveling from one place to another in caravans to trade, you learned the customs of very different peoples and proper behavior in each culture. qstr_a_street_urchin|a street urchin qstr_You_ended_up_in_the_|You ended up in the streets, doing whatever you must to survive. Begging and thieving to earn your bread, daily involved in this violent world, always one step ahead of the law and others who wished to catch you. qstr_a_farmer_child|a farmer child qstr_You_put_your_strong_|You put your strong back to help with farm work. You learned the land and the livestock that grazed on it. Some years you enjoyed good harvests but others you survived on an empty stomach. You became unflappable and adept at adapting to every circumstance. qstr_{s1}^^You_spent_your|{s1}^^You spent your youth as {s2}. {s3} qstr_You_morn_the_death_o|You morn the death of {s20} each day, qstr_but_now_is_the_time_|but now is the time for {playername}'s greatness. qstr_Formerly_being_a_sl|Formerly, being a slave, qstr_your_adult_life_was_|your adult life was full of misery. Forced to do all the hard menial tasks for your owners, you grew to be thick-skinned, fast, and strong. Sometimes your masters gave you no food, and so you had to learn to forage in the wild in order to satisfy your hunger. Your world was small and monotonous. The days seemed to be always the same. Rain and sun punished your body during these endless working days. From sunrise to sunset, with your back aching all the time, your only reward was to see another day, although some of your fellow sufferers were not so lucky. When you got some free time -- something that rarely happened -- you practiced hurling stones with a simple sling. You can hit a dried gourd some paces distant and cause it to explode with a satisfying CRACK. qstr_Formerly_you_were_a|Formerly, you were a priest. qstr_When_you_were_not_wo|When you were not working or studying at the monastery, you traveled around spreading the word of God. Anyone who listened to you was greatly impressed with the passion of your sermons. Though you had kept the vow of poverty through all those itinerant years, you never lacked for food, drink or shelter, as the hospitality of the peasants was particularly generous toward a rising {reg59?woman man} of God. Now and then, the villagers came to the monastery to purchase the unique products that you made. ^^Healing is another of your abilities. Your skill mended many a broken bone and kept many a soul in its body instead of venturing into God's hands. Full of faith, you feel safe outside the thick monastery walls. You are armed with nothing more than a rod or a staff, symbols of the divine ones that comfort you. qstr_Formerly_you_were_a_|Formerly, you were a traveler. qstr_Responding_to_the_ca|Responding to the call of the road, you traveled from one village to another, trading whatever you could find, and sometimes even singing for your supper. This is not a wealthy life, but you have become a master at getting a good price from even the most miserly of spinsters. Soon, you will be able to create your own trading empire. qstr_Formerly_you_were_a_p|Formerly, you were a poacher. qstr_Unsatisfied_with_com|Unsatisfied with common men's desperate desire of wealth, you took to your local lord's own forests and helped yourself to their bounty, laws be damned. You hunted stags, boars and geese and sold their meat under the table. You cut down trees right under the watchman's noses and turned them into firewood to warm many a freezing home during harsh winters. You found that honor is easy enough to barter away for a few hard-to-find silvers. When the hard times came, you foraged for food and became an expert at finding edible plants in the wild. qstr__in_{s6}| in {s6} qstr_Formerly_you_were_a_f|Formerly, you were a free {reg59?woman man}, and moreover a {reg59?mistress master} over a bit of land{s7}. qstr_{reg59?Being_wife_to|{reg59?Being wife to a free man meant that you at least had it easier than did the wives of the servants. You owned some servants who helped you with the hard work, but since your husband didn't own a lot of land, you still had to do a variety of tasks that peasant wives have to do. Your husband had to pay rent to his overlord and owed him labour services for the land. When the lord was involved in a war, your husband had to answer his call for foot soldiers. In those times, he had to rely on his shield and spear in the thick of battle. It was during such a fight your husband fell and you became a widow. Yet before his death he would often taach you how to fight properly in case he wouldn't be available to defend your home. Being a free man meant that you at least had it easier than did the servants. In fact you owned some servants of your own who helped with the hard work, yet you still had to do your share. You had to pay rent to your overlord and owed him labour services for the land. When your lord was involved in a war, you had to answer his call for foot soldiers. In those times, you had to rely on your shield and spear in the thick of battle.} qstr_{s4}^^{s2}^Relation |{s4}^^{s2}^Relation {s3}^Prosperity {s50}^Rents {reg0}^Tariffs {reg1} qstr_{s5}^^{s2}^Relation |{s5}^^{s2}^Relation {s3}^Prosperity {s50}^Rents {reg0} qstr_{s2}^No_information.|{s2}^No information. This village is occupied by bandits. qstr_{s6}^^{s2}|{s6}^^{s2} qstr_{s6}^^{s2}^Relation |{s6}^^{s2}^Relation {s3}^Prosperity {s50}^Rents {reg0} qstr_Kingdom_Centers_Repo|Kingdom Centers Report ^^^--Towns-- {s4}^^^^--Forts-- {s5}^^^^--Villages--{s6}^^ qstr_Appoint_next_marshal|Appoint next marshal qstr_Award_{s12}_as_fief|Award {s12} as fief qstr_Kingdom_Global_Info |Kingdom Global Info ^^{s10}^^{s9} qstr_From_this_area_you_|From this area, you can give the following kingdom orders qstr_ _Order_the_army_to_| Order the army to gather.^^ Order all resources to be focused on the defense of the kingdom.^^ Order the landed levy to be called out. This is done only in situations of common peril or high campaign, as the levy requires all free and most capable men of fighting age to join. qstr_ _Kingdom_Strategy| Kingdom Strategy qstr_You_have_given_the_o|You have given the order that all the household armies of your kingdom lords come to you. qstr_You_have_given_the_or|You have given the order to make every effort to defend the kingdom. qstr_The_landed_levy_of_t|The landed levy of the entire kingdom will be called out. Practically every man capable of fighting will be raised. This will cause not only a drop in population, but a major hit to our economy and settlement relation. It should only be done in dire situations. qstr_^^^^^^^^{s2}^^{s3}|^^^^^^^^{s2}^^{s3} qstr_...Anno_Domini_498..|...Anno Domini 498... qstr_My_name_is_Contra_th|My name is Contra the Old, and if you delve into this world, I recommend you listen carefully...^^Britain. The Britons call her Ynys Prydein, the Goidels call her Alba while the Angles and Saxons gave the name Englaland to the lands they conquered. These lands are large, rich and beautiful... and are coveted. ^^80 years ago Roman authority, and (more importantly) Roman legions officially left this land to fend for itself. Since then new kingdoms have risen, with the strongest of their Kings being given the title 'High King' of the entire island...^^ It was the first high king, King Vortigern who invited the Saxons and angles to settle his shores and defend these lands from the fierce Picts in the North, but it wasn't long before Vortigern was betrayed, seeing weakness the Saxons turned on their masters and put many a lord to death. ^^ So the land is currently at war and respects only the law of the sword or spear. Realms are born and killed off, and kings die on the battlefield. Women are widowed, and horses carry arms instead of hay. The shouts of warriors fill the air and the earth lies barren from the trampling of armies. Mortal enemies rise, equipped in armour... While ravens are calling, wolves are howling, spears are clashing and shields are answering.^^In the north, two new kingdoms of the Angles rise out of former mercenary camps. The sons of notorious leaders from mid Juteland, the new lords of these lands, now rule over Deira and Linnuis, fighting hard to push back Britons from their natural homeland. The Kingdom of Northern Briton lies divided since the death of Old King Cole, his decedents now ruling over the kingdoms of Ebrec, Elmet, Bryneich, Pennines and Rheged . ^^In the south, the Saxons of South Seaxe have landed. Led by Brytenwalda Elle - they have pushed back many of the Romano-Briton Kingdoms that rose after Romes departure, conquering the southern shore and slaughtering their defenders. At first held by Dux Ambrosius Aurelianus, the former high king of Briton is now old and losing ground quickly. ^^ The Briton kingdom of Cent lies in ruin, conquered by Jute mercenaries who have founded their own kingdom of Kent. ^^To the southwest treachery and betrayal are the order of the day. The former Romano-Briton magistrate Cerdic has led a rebellion against the declining British authority, and with an army of Saxon mercenaries has established himself as warlord over the new Kingdom of Gewissae; inviting more Saxons to cross the ocean in search of fame and wealth. ^^Pushed from their native land by the new invaders, the native Britons are now also threatened by Irish raiders on their coasts. They fight desperately not to lose what little they have left, and can still turn the tide if only a king were to unify them and lead to final victory -- King Arthur has attempted this feat, fighting long and costly wars to unify his countrymen. In reality though, even after being granted the title of 'High King' by his uncle Ambrosius Aurelianus, the lands are still divided with many of the Briton kings jealous of his position. ^^In the lands of the far north, competing Gaelic and Pict aristocracies battle for dominance. With the Gaelic strongman Fergus Mテウr Dingat forging a new kingdom of Dal Riada, seizing Pict territories while the Pict King Drest Gurthinmoch battles a Pagan rebellion on his lands. ^^Across the sea, in Ireland, Eochaid mac テ兎ngusa of Munster fights his main rival Muirchertach macErcae for the title of high king even if it is nothing more than a prestigious title. His claim is never accepted by the other half of the Ui Neill, and the fighting for land, women and cattle, in the sort of fratricidal wars endemic to that land, continues unabated. ^^Meanwhile, in Gaul, the Franks have established their own Kingdom under King Clovis, a man who won't stop short of murdering his own family for wealth and power. Although currently busy unifying his lands, eventually his attentions will turn to the Briton colony of Bro Erech, or perhaps... even Britain herself. ^^^The world is chaos, and chaos is war. qstr_CHRONICLE^^{s2}^^_{s|CHRONICLE^^{s2}^^ {s3} qstr_Those_familiar_with_|Those familiar with my journal know me as Contra the old, though I am not prone to exaggeration there are those who will read this and call me a lier, yet know I speak the truth...^^ It was recently in the year of our lord that a great battle was fought near Dozmary Pool. A battle between good and evil the likes of which these lands have ever seen. And it was on that day an unnamed hero drove back the forces of evil and killed the witch known as Mab. ^^ Although Merlin died this day, we can all be thankful this hero was able to carry the field. ^^ qstr_Those_familiar_with_m|Those familiar with my journal know me as Contra the old, though I am not prone to exaggeration there are those who will read this and say I'm a lier, yet know I speak the truth...^^ It was recently in the year of our lord that a great battle was fought between Arthur and Mordred. A battle between good and evil the likes of which these lands have ever seen. And it was on that day the forces of evil carried the field and killed the King known as Arthur. ^^ Although Merlin tried to average this horrible loss, he too fell to an unknown villain serving the witch called Mab. ^^ qstr_Some_may_ask_how_I_k|Some may ask how I know this, that it was {playername} behind these actions, and I will tell you... I was there. ^^I still dream of the final battle when I close my eyes. No man of God should allow such dreams -- it was as if the devil had escaped from prison and taken over the world. ^^I remember sailing into battle and vomiting several times. My hands were shaking and a painful chill overlaid my spine. I was no warrior, but my fate lay with God. If we were defeated, we would die with the rest. Fortunately, by some miracle, I survived to write this. Thou many did not, including Merlin, who I watched fall, and with his death the world changed...^^ qstr_Some_may_ask_how_I_kn|Some may ask how I know this, that it was {s10} behind these actions, and I will tell you... I was there. ^^.I still dream of the final battle when I close my eyes. No man of God should allow such dreams -- it was as if the devil had escaped from prison and taken over the world. ^^I remember sailing into battle and vomiting several times. My hands were shaking and a painful chill overlaid my spine. I was no warrior, but my fate lay with God. If we were defeated, we would die with the rest. Fortunately, by some miracle, I survived to write this. Though many did not, including Merlin who I watched fall, and with his death the world changed...^^ qstr_Jute|Jute qstr_Frisian|Frisian qstr_Scotti|Scotti qstr__Yet_love_them_or_h| Yet love them, or hate them, one thing is now true, {s10} is dead. While their {reg59?daughter son} {playername} continues on the family legacy. ^^ qstr__And_what_do_we_know| And what do we know about this family? Few know, but what I've learned is this {s10} the founding patriarch came to these lands a {s11} from {s13}. They started with little, yet somehow forged a dynasty that could now span a thousand years. qstr__But_who_is_this_{pl| But who is this {playername}? ^^ qstr__Few_know_but_what_| Few know, but what I've learned is this {playername} came to these lands a {s11} from {s13}. {reg59?She He} started with little, yet somehow is changing history. qstr__They_haven_t_been_a| They haven't been alone... ^^ qstr_Little_news_has_reac|Little news has reached me about Carannog ap Corun that is not already known. Being the coward prince of Ceredigion. They seem to have redeemed themselves and fight bravely under {s10}'s banner qstr_^^Syagrius_son_of_S|^^Syagrius, son of Syagrius, is with {s10}. No doubt they fight to avenge the injustice done to their Roman family. qstr_^^Ymira_the_daughte|^^Ymira, the daughter of a merchant who ran from home is there. Though she still travels the roads with {s10} she is also a happy mother with three children. qstr_^^Gailar_or_as_some|^^Gailar, or as some call him, the mad - still rides with {s10}. Though there is a price on his head, and he may not live very long. qstr_^^Sigibert_the_frank|^^Sigibert the frank, did leave {s10} for a short time, trying to unite the clans and recover the territory of the old Kingdom, but was unsuccessful. Many were simply abandoning their homeland for new lands in Francia, which amazingly enough failed to reduce the many rivalries. In the end, he gave up and returned to {s10}, where he fights to this day. qstr_^^Deshavi_despite_a|^^Deshavi, despite all her troubled past, she seems to have made a new home in {s10}'s company. qstr_^^Matheld_the_forme|^^Matheld, the former Pict - one of the few who truly connected to {s10}, and I know she loves him despite all that has happened. qstr_^^Matheld_the_former|^^Matheld, the former Pict still travels with {s10}, hoping to one day take back the lands that were stolen from her. qstr_^^Lamhcalad_rides_w|^^Lamhcalad, rides with {s10}. Although disgraced from his family, I've heard he still hopes to one day join a round table. qstr_^^Bunduk_the_trainer|^^Bunduk the trainer, has joined {s10}. I hear that every day they train their troops to become fearsome warriors. qstr_^^The_witch_Katrin_h|^^The witch Katrin has joined {s10}'s travels. She will no doubt teach them the back arts if they allow her. qstr_^^Aaron_of_Aleth_th|^^Aaron of Aleth, the monk from Brittany travels with {s10}, although I've heard he dreams of eventually leaving to found his own Monastery. qstr_^^Athanagild_the_Vis|^^Athanagild the Visigoth appears very fond of {s10}, despite all the past, he loves her still. qstr_^^Athanagild_the_Visi|^^Athanagild the Visigoth rides with {s10}. Little is known of him, or his past. qstr_^^The_former_prince|^^The former prince, the poet, Aaron has joined {s10}, He puts his quill to paper writing epic poems of {s10}'s adventurers, all for just a few coins. His fame runs throughout the north, and people worship him like a saint. qstr_^^And_that_is_all_wh|^^And that is all what I know about the people who serve under {s10}. qstr_^^_As_many_have_no_d|^^ As many have no doubt heard, {s10} has also been appointed governor of both Britannia and Gaul! Though many refuse to accept them as their leader, The fact that {s10} was able to bring back the Roman empire is an unbelievable feet. Their enemies fear them and Roman armies once again march across our lands. qstr_^^Those_familiar_wit|^^Those familiar with my journal know me as Contra the old, and this is an update on what is happening to the lands we call home. ^^As many of you have no doubt heard, a {reg59?women man} called {playername} has been appointed governor of both Britannia and Gaul! ^^But who is this {playername} you ask?^^Few know, but what I've learned is this {playername} came to these lands a {s11} from {s13}. {reg59?She He} started with little, yet somehow is changing history.The fact that {s10} was able to bring back the Roman empire is an unbelievable feet. Their enemies fear them, and Roman armies once again march across our lands. qstr_^^_I_ve_also_learned|^^ I've also learned from a fellow chronicler that {s10} has not only been crowned Roi of the Franks, but Vrenhin Lloegr of the Britons, Ard Ruire of Hibernia, and Brytenwalda of the Saxons! Surly an impossible feat worthy of song. Their enemies will fear the name {s10} and all their descendants for generations to come. qstr_^^_I_ve_also_learned_|^^ I've also learned from a fellow chronicler that {s10} has not only been crowned Roi of the Franks, but Vrenhin Lloegr of the Britons, and Ard Ruire of Hibernia! Surly an impossible feat and worthy of song. Their enemies will fear the name {s10} and all their descendants. qstr_^^_I_ve_also_learned_f|^^ I've also learned from a fellow chronicler that {s10} has not only been crowned Roi of the Franks, but Vrenhin Lloegr of the Britons! Surly an impossible feat and worthy of song. Their enemies will fear the name {s10} for many years. qstr_^^_I_ve_also_learned_fr|^^ I've also learned from a fellow chronicler that {s10} has been crowned Roi of the Franks! Surly a difficult feat and worthy of song. Their enemies fear the name {s10} and have already began plotting their downfall. qstr_^^_I_ve_also_learned_fro|^^ I've also learned from a fellow chronicler that {s10} has been crowned Vrenhin Lloegr of the Britons! Surly a difficult feat and worthy of song. Their enemies fear the name {s10} and have already began plotting their downfall. qstr_^^_I_ve_also_learned_from|^^ I've also learned from a fellow chronicler that {s10} has been crowned Ard Ruire of Hibernia! Surly a difficult feat and worthy of song. Their enemies fear the name {s10} and have already began plotting their downfall. qstr_^^_I_ve_also_learned_from_|^^ I've also learned from a fellow chronicler that {s10} has been crowned Brytenwalda of the Saxons! Surly a difficult feat and worthy of song. Their enemies fear the name {s10} and have already began plotting their downfall. qstr_^^Those_familiar_with|^^Those familiar with my journal know me as Contra the old, and this is an update on what is happening to the lands we call home. ^^I've learned from a number of fellow chroniclers that {s10} has been crowned Roi of the Franks, Vrenhin Lloegr of the Britons, Ard Ruire of Hibernia, and Brytenwalda of the Saxons! Surly an impossible feat and worthy of song. Their enemies no doubt fear the name {s10} and all of their descendants. qstr_^^Those_familiar_with_|^^Those familiar with my journal know me as Contra the old, and this is an update on what is happening to the lands we call home. ^^I've learned from a number of fellow chroniclers that {s10} has been crowned Roi of the Franks, Vrenhin Lloegr of the Britons, and Ard Ruire of Hibernia! Surly an impossible feat, worthy of song. Their enemies fear the name {s10} and all of their descendants. qstr_^^Those_familiar_with_m|^^Those familiar with my journal know me as Contra the old, and this is an update on what is happening to the lands we call home. ^^I've learned from a number of fellow chroniclers that {s10} has been crowned both Roi of the Franks, and Vrenhin Lloegr of the Britons! A difficult feat, worthy of song. Yet I've heard that already plots are forming against {s10} and their descendants. qstr_^^Those_familiar_with_my|^^Those familiar with my journal know me as Contra the old, and this is an update on what is happening to the lands we call home. ^^I've learned from a fellow chronicler that a {reg59?women man} called {playername} has been crowned Roi of the Franks! ^^But who is this {playername}?^^Few know, but what I've learned is this {playername} came to these lands a {s11} from {s13}. {reg59?She He} started with little, yet somehow is changing history.A difficult feat, worthy of song, and plots are forming against them for their new power. qstr_^^Those_familiar_with_my_|^^Those familiar with my journal know me as Contra the old, and this is an update on what is happening to the lands we call home. ^^I have learned from a fellow chronicler that a {reg59?women man} called {playername} has been crowned Vrenhin Lloegr of the Britons! ^^But who is this {playername} you ask?^^Few know, but what I've learned is this {playername} came to these lands a {s11} from {s13}. {reg59?She He} started with little, yet somehow is changing history.A difficult feat, worthy of song, and plots are already forming against them. qstr_^^Those_familiar_with_my_j|^^Those familiar with my journal know me as Contra the old, and this is an update on what is happening to the lands we call home. ^^I have learned from a fellow chronicler that a {reg59?women man} called {playername} has been crowned Ard Ruire of Hibernia! ^^But who is this {playername} you ask?^^Few know, but what I've learned is this {playername} came to these lands a {s11} from {s13}. {reg59?She He} started with little, yet somehow is changing history.A difficult feat, worthy of song, and plots are already forming against them. qstr_^^Those_familiar_with_my_jo|^^Those familiar with my journal know me as Contra the old, and this is an update on what is happening to the lands we call home. ^^I have learned from a fellow chronicler that a {reg59?women man} called {playername} has been crowned Brytenwalda of the Saxons! ^^But who is this {playername} you ask?^^Few know, but what I've learned is this {playername} came to these lands a {s11} from {s13}. {reg59?She He} started with little, yet somehow is changing history.A difficult feat, worthy of song, and plots are already forming against them. qstr_^^Those_familiar_with_my_jou|^^Those familiar with my journal know me as Contra the old, and this is an update on what is happening to the lands we call home. ^^First it is with some saddness I report of {s37}'s sudden death from unknown causes. Their life was one of epic tail and deservs far more then this simple chronicle can do justice. ^ They have passed the crown to a previously unwritten of {reg59?women man} called {playername}; {s37}'s adopted {reg59?daughter son}. So the {s36} have a new {reg59?queen king} and will no doubt be in grave danger as the kingdom adjusts to the change in leadership. ^^But who is this {playername} you ask?^^Few know, but what I've learned is this {playername} came to these lands a {s11} from {s13}. {reg59?She He} started with little, yet somehow is changing history.A difficult feat, worthy of song, however the new {reg59?queen king} will have many enemies and I fully expect them to be dead in a year. qstr_^^Those_familiar_with_my_jour|^^Those familiar with my journal know me as Contra the old, and this is an update on what is happening to the lands we call home. ^^I have learned that a previously unknown {reg59?women man} called {playername} has somehow managed to found a new kingdom called {s36}! These new lands will no doubt be in grave danger and only time will tell if the new kingdom can survive. ^^But who is this {playername} you ask?^^Few know, but what I've learned is this {playername} came to these lands a {s11} from {s13}. {reg59?She He} started with little, yet somehow is changing history.A difficult feat, worthy of song, however the new {reg59?queen king} will have many enemies and I fully expect them to be dead in a year. qstr_^^_Many_who_read_my_|^^ Many who read my chronicle may also remember this is the same {playername} who inherited the {s36} from {s37}! This from nothing adopted {reg59?daughter son} is certainly making waves. qstr_^^_Yet_there_story_d|^^ Yet there story doesn't end there, for {playername} has also founded a new kingdom of {s36}! These new lands will no doubt be in grave danger and only time will tell if the new kingdom can survive long. qstr_^^_Of_course_{player|^^ Of course {playername} continues to manage the kingdom of {s36} after their {s10}'s untimely death... qstr_^^Those_familiar_with_my_journ|^^Those familiar with my journal know me as Contra the old, and this is an update on what is happening to the lands we call home. ^^I have learned that the kingdom of {s36} is in mourning. Following the death of {s10}, {playername} has been crowned the new {reg59?queen king}! ^^But who is this {playername} you ask?^^Few know, but what I've learned is this {playername} came to these lands the child of {s10} from {s13}. {reg59?She He} started as a {reg59?lady lord}, and has now been thrust into history.A difficult challenge awaits them and I fully expect to hear of their death in a years time. qstr_^^I_also_hear_this_n|^^I also hear this new {reg59?queen king} has found time to grow {reg59?her his} family, with the birth of their eldest son {s31}, their dynasty is all but secured. qstr__Though_{playername}| Though {playername} has no children of their own, {reg59?her his} family is strong with {reg2} siblings. qstr__And_{playername}_s_| And {playername}'s dynasty continues to grow, with children of their own, and siblings. qstr__And_{playername}_s_d| And {playername}'s dynasty continues to grow, with children of their own. qstr__Though_{playername}_| Though {playername} has no children of their own, {reg59?her his} family has one sibling. qstr__Yet_{playername}_s_| Yet {playername}'s dynasty may soon die out with no children to carry on the family legacy. qstr_^^But_enough_of_{s10|^^But enough of {s10}, for there is more happening to these lands we call home. ^^ In the year of our lord, {s28}, a date that will live on in history - a great Saxon fleet touched our shores, they bring with them an army the likes of which these lands have not seen since the coming of Rome. Chaos and blood follow them wherever they go. qstr_^^Those_familiar_with_my_journa|^^Those familiar with my journal know me as Contra the old,, and this is an update on what is happening to the lands we call home. ^^ In the year of our lord, {s28}, a date that will live on in history - a great Saxon fleet touched our shores, they bring with them an army the likes of which these lands has ever seen. Chaos and blood follow them wherever they go. Although I am no warrior, and can not bring myself to venture close to these forces, from what I've heard, it will take all Britons united to defeat them. ^^ Let this be not just my chronicle, but my call to arms. And with this, my humble contribution to the Briton cause. qstr_^^But_enough_of_{s10}|^^But enough of {s10}, for there is more happening to these lands we call home. ^^ In the year of our lord, {s28}, a date that will live on in history - a great Saxon fleet was destroyed near the shore I hear {s10} was there, and that Chaos and blood follow them into battle. I suppose we owe them and all Briton heroes there that day a debt of thanks. qstr_^^Those_familiar_with_my_journal|^^Those familiar with my journal know me as Contra the old,, and this is an update on what is happening to the lands we call home. ^^ In the year of our lord, {s28}, a date that will live on in history - a great Saxon fleet touched our shores, they brought with them an army the likes of which these lands has ever seen. Yet there is great news to report, for a formally unknown hero {playername} joined the defense force and has stopped the Saxons dead in their tracks! Although I am no warrior, from what I've heard, it was a great battle where all Britons united to defeat it. ^^ Let this be not just my chronicle, but my call to arms to keep fighting. And with this, my humble contribution to the Briton cause.^^^ And in other news... qstr_^^But_enough_of_{s10}_|^^But enough of {s10}, for there is more happening to these lands we call home. ^^ qstr_^^Although_we_still_|^^Although we still morn the loss of our brave King Arthur. It gives me some plesure to announce our brothers have defeated Brytenwalda Elle's Saxon's in a great battle, and their kingdom is no more! Though they are not the only invaders of our lands, at least now we stand a chance of victory. qstr_^^Alas_it_is_with_g|^^Alas, it is with great pain to mention yet again of the loss of our Briton hero, Arthur. Though he is gone and his lands are in chaos, it is my hope our brothers and sisters will keep fighting the Saxon tide. Already though, many in Briton curse Arthurs name for not completting his mission, and there is already an active campaign to remove this towering figure from our history books. qstr_^^It_is_with_great_p|^^It is with great pleasure I write of Brytenwalda Elle's swift defeat at the hands of his enemies. His former lands are in chaos and I call on my brothers and sisters to keep fighting the Saxon tide. qstr_^^So_as_before_and_a|^^So as before and as again, the lands of the Britons is currently at war and respects only the law of the sword or spear. Realms are born and killed off, and kings die on the battlefield. Women are widowed, and horses carry arms instead of hay. The shouts of warriors fill the air and the earth lies barren from the trampling of armies. Mortal enemies rise, equipped in armour... While ravens are calling, wolves are howling, spears are clashing and shields are answering. qstr_^^Meanwhile_across_|^^Meanwhile, across the channel, the murdering King known as Clovis has been defeated. The Franks may morn the loss of this towering figure. but here in Britannia we sleep easier. qstr_^^Meanwhile_across_t|^^Meanwhile, across the channel, the kingdom of the Visigoths is no more. No doubt the work of the other frank kingdoms including {playername} who continues to unite the lands of the Franks. those in Brittany now sleep less easy. qstr_^^Meanwhile_across_th|^^Meanwhile, across the channel, the kingdom of the Francia is no more. No doubt the work of the other Frankish kingdoms and the Visgoths under {playername} who continues to unite their lands. those in Brittany now sleep less easy. qstr_^^Meanwhile_across_the|^^Meanwhile, across the channel, the kingdom of the Visigoths is no more. No doubt the work of Clovis' kingdom of Francia as they continue to unite the lands of the Franks. those in Brittany now sleep less easy. qstr_^^Meanwhile_across_the_|^^Meanwhile, across the channel, the kingdom of the Salian's is no more. No doubt the work of Clovis' kingdom of Francia as they continues to unite the lands of the Franks. Those in Brittany now sleep less easy. qstr_^^Meanwhile_across_the_c|^^Meanwhile, across the channel, the lands of the franks is in turmoil as the main kingdoms of Francia, Salian, and the Visgoths have been conquered by outside threats. Those in Brittany are unsure if this united threat will soon turn on them as well. qstr_^^Meanwhile_in_Gaul|^^Meanwhile, in Gaul, the Franks continue to establish their Kingdoms and fight bitterly for control. qstr_^^And_in_Hibernia_t|^^And in Hibernia, the {s36} reins supreme. Being the last remaining Gaelic kingdom, they have taken the crown of Tara by default. All Briton kingdoms are now at risk of this new threat.^^^The world is chaos, and chaos is war. qstr_^^And_in_Hibernia_th|^^And in Hibernia, the kingdom of Laigin reins supreme. Being the last remaining Gaelic kingdom, they have taken the crown of Tara by default. All Briton kingdoms are now at risk of this new threat.^^^The world is chaos, and chaos is war. qstr_^^And_in_Hibernia_o|^^And in Hibernia, only the {s36} and Ulaid remain. Being the last two remaining Gaelic kingdoms, they fight more bitterly for the crown of Tara then ever before. All Briton kingdoms are now at risk of these new threats.^^^The world is chaos, and chaos is war. qstr_^^And_in_Hibernia_on|^^And in Hibernia, only the kingdoms of Laigin and Ulaid remain. Being the last two remaining Gaelic kingdoms, they fight more bitterly for the crown of Tara then ever before. All Briton kingdoms are now at risk of these new threats.^^^The world is chaos, and chaos is war. qstr_^^And_in_Hibernia_onl|^^And in Hibernia, only the kingdoms of Laigin and {s36} remain. Being the last two remaining Gaelic kingdoms, they fight more bitterly for the crown of Tara then ever before. All Briton kingdoms are now at risk of these new threats.^^^The world is chaos, and chaos is war. qstr_^^And_in_Hibernia_only|^^And in Hibernia, only the {s36} and Ailech remain. Being the last two remaining Gaelic kingdoms, they fight more bitterly for the crown of Tara then ever before. All Briton kingdoms are now at risk of these new threats.^^^The world is chaos, and chaos is war. qstr_^^And_in_Hibernia_only_|^^And in Hibernia, only the kingdoms of Laigin and Ailech remain. Being the last two remaining Gaelic kingdoms, they fight more bitterly for the crown of Tara then ever before. All Briton kingdoms are now at risk of these new threats.^^^The world is chaos, and chaos is war. qstr_^^And_in_Hibernia_only_t|^^And in Hibernia, only the {s36} and Connacht remain. Being the last two remaining Gaelic kingdoms, they fight more bitterly for the crown of Tara then ever before. All Briton kingdoms are now at risk of these new threats.^^^The world is chaos, and chaos is war. qstr_^^And_in_Hibernia_only_th|^^And in Hibernia, only the kingdoms of Laigin and Connacht remain. Being the last two remaining Gaelic kingdoms, they fight more bitterly for the crown of Tara then ever before. All Briton kingdoms are now at risk of these new threats.^^^The world is chaos, and chaos is war. qstr_^^And_in_Hibernia_only_the|^^And in Hibernia, only the {s36} and Mumain remain. Being the last two remaining Gaelic kingdoms, they fight more bitterly for the crown of Tara then ever before. All Briton kingdoms are now at risk of these new threats.^^^The world is chaos, and chaos is war. qstr_^^And_in_Hibernia_only_the_|^^And in Hibernia, only the kingdoms of Laigin and Mumain remain. Being the last two remaining Gaelic kingdoms, they fight more bitterly for the crown of Tara then ever before. All Briton kingdoms are now at risk of these new threats.^^^The world is chaos, and chaos is war. qstr_^^And_in_Hibernia_only_the_{|^^And in Hibernia, only the {s36} and Dal Riada remain. Being the last two remaining Gaelic kingdoms, they fight more bitterly for the crown of Tara then ever before. All Briton kingdoms are now at risk of these new threats.^^^The world is chaos, and chaos is war. qstr_^^And_in_Hibernia_only_the_k|^^And in Hibernia, only the kingdoms of Laigin and Dal Riada remain. Being the last two remaining Gaelic kingdoms, they fight more bitterly for the crown of Tara then ever before. All Briton kingdoms are now at risk of these new threats.^^^The world is chaos, and chaos is war. qstr_^^And_in_Hibernia_only_the_ki|^^And in Hibernia, only the kingdoms of Mumain and {s36} remain. Being the last two remaining Gaelic kingdoms, they fight more bitterly for the crown of Tara then ever before. All Briton kingdoms are now at risk of these new threats.^^^The world is chaos, and chaos is war. qstr_^^And_in_Hibernia_only_the_kin|^^And in Hibernia, only the kingdoms of Mumain and Dal Riada remain. Being the last two remaining Gaelic kingdoms, they fight more bitterly for the crown of Tara then ever before. All Briton kingdoms are now at risk of these new threats.^^^The world is chaos, and chaos is war. qstr_^^And_in_Hibernia_only_the_king|^^And in Hibernia, only the kingdoms of Ailech and Mumain remain. Being the last two remaining Gaelic kingdoms, they fight more bitterly for the crown of Tara then ever before. All Briton kingdoms are now at risk of these new threats.^^^The world is chaos, and chaos is war. qstr_^^And_in_Hibernia_only_the_kingd|^^And in Hibernia, only the kingdoms of Mumain and Connacht remain. Being the last two remaining Gaelic kingdoms, they fight more bitterly for the crown of Tara then ever before. All Briton kingdoms are now at risk of these new threats.^^^The world is chaos, and chaos is war. qstr_^^And_in_Hibernia_only_the_kingdo|^^And in Hibernia, only the kingdoms of Connacht and {s36} remain. Being the last two remaining Gaelic kingdoms, they fight more bitterly for the crown of Tara then ever before. All Briton kingdoms are now at risk of these new threats.^^^The world is chaos, and chaos is war. qstr_^^And_in_Hibernia_only_the_kingdom|^^And in Hibernia, only the kingdoms of Connacht and Ulaid remain. Being the last two remaining Gaelic kingdoms, they fight more bitterly for the crown of Tara then ever before. All Briton kingdoms are now at risk of these new threats.^^^The world is chaos, and chaos is war. qstr_^^And_in_Hibernia_the|^^And in Hibernia, the {s36} reins supreme. Being the last remaining Gaelic kingdom, they have taken the crown of Tara by default. All Briton kingdoms are now at risk to this new threat.^^^The world is chaos, and chaos is war. qstr_^^And_in_Hibernia_the_|^^And in Hibernia, the kingdom of Ulaid reins supreme. Being the last remaining Gaelic kingdom, they have taken the crown of Tara by default. All Briton kingdoms are now at risk to this new threat.^^^The world is chaos, and chaos is war. qstr_^^And_in_Hibernia_the_k|^^And in Hibernia, the kingdom of Tyrone reins supreme. Being the last remaining Gaelic kingdom, they have taken the crown of Tara by default. All Briton kingdoms are now at risk to this new threat.^^^The world is chaos, and chaos is war. qstr_^^And_in_Hibernia_the_ki|^^And in Hibernia, the kingdom of Ailech reins supreme. Being the last remaining Gaelic kingdom, they have taken the crown of Tara by default. All Briton kingdoms are now at risk to this new threat.^^^The world is chaos, and chaos is war. qstr_^^And_in_Hibernia_the_kin|^^And in Hibernia, the kingdom of {s36} reins supreme. Being the last remaining Gaelic kingdom, they have taken the crown of Tara by default. All Briton kingdoms are now at risk to this new threat.^^^The world is chaos, and chaos is war. qstr_^^And_in_Hibernia_the_king|^^And in Hibernia, the kingdom of Connacht reins supreme. Being the last remaining Gaelic kingdom, they have taken the crown of Tara by default. All Briton kingdoms are now at risk to this new threat.^^^The world is chaos, and chaos is war. qstr_^^And_in_Hibernia_the_kingd|^^And in Hibernia, the kingdom of Mumain reins supreme. Being the last remaining Gaelic kingdom, they have taken the crown of Tara by default. All Briton kingdoms are now at risk to this new threat.^^^The world is chaos, and chaos is war. qstr_^^And_in_Hibernia_the_kingdo|^^And in Hibernia, the kingdom of Dal Riada reins supreme. Being the last remaining Gaelic kingdom, they have taken the crown of Tara by default. All Briton kingdoms are now at risk to this new threat.^^^The world is chaos, and chaos is war. qstr_^^And_across_the_sea|^^And across the sea, in Hibernia, the Gaelic clans are no more! Defeated and conquered by an outside force.^^^The world is chaos, and chaos is war. qstr_^^And_across_the_sea_|^^And across the sea, in Hibernia, the Gaelic clans continue to fight for the title of high king, even if nothing more than a prestigious title. The fighting for land, women and cattle, in the sort of fratricidal wars endemic to that land, continues unabated.^^^The world is chaos, and chaos is war. qstr_...Anno_Domini_{s12}|...Anno Domini {s12}... qstr_...Anno_Domini_{s4}.|...Anno Domini {s4}... qstr_{s5}{s6}{s7}{s8}{s9}|{s5}{s6}{s7}{s8}{s9}{s15}{s14}{s16}{s17}{s18}{s19}{s20}{s21}{s22}{s23}{s24}{s25}{s26}{s27}{s35}{s30}{s29}{s32}{s33}{s34} qstr_No_staff_have_been_h|No staff have been hired. qstr_To_hire_workers_you|To hire workers, you need to select them from the list. If the list is empty, you may need to increase your renown or improve your refuge for them to come and offer their services. qstr_Name _Marcus.|Name Marcus. qstr_Occupation _This_cap|Occupation This captain is already working for you. qstr_Occupation _Captain^|Occupation Captain^Initial Cost 500^Weekly cost 55^Notes helps manage your refuge and develop the improvements you need. qstr_Name _Father_Beda.|Name Father Beda. qstr_Occupation _This_pri|Occupation This priest is already working for you. qstr_Occupation _Priest^I|Occupation Priest^Initial Cost 250^Weekly cost 30^Notes encourages the practice of Christianity among your troops. qstr_Name _Godi_Olafr.|Name Godi Olafr. qstr_Occupation _Godi^Ini|Occupation Godi^Initial Cost 250 ^Weekly cost 30^Notes encourages the practice of paganism among your troops. qstr_Name _Skald_Bragi.|Name Skald Bragi. qstr_Occupation _This_bar|Occupation This bard is already working for you. qstr_Occupation _Skald^In|Occupation Skald^Initial Cost 200^Weekly cost 40^Notes fills your halls with inspiring Saxon music. qstr_Name _Bard_Siwi.|Name Bard Siwi. qstr_Occupation _Bard^Ini|Occupation Bard^Initial Cost 200 ^Weekly cost 40^Notes fills your halls with inspiring Britannic music. qstr_Name _Casius.|Name Casius. qstr_Occupation _This_man|Occupation This man is already working for you. qstr_Occupation _Bottler^|Occupation Bottler^Initial Cost 100^Weekly cost 10^Notes necessary complement for your mead hall. qstr_Name _Suaibsech.|Name Suaibsech. qstr_Occupation _This_wom|Occupation This woman is already serving you. qstr_Occupation _Happy_Wi|Occupation Happy Widow^Initial Cost 300^Weekly cost 25^Notes The best way to make your men happy. qstr_Name _Tancoystl.|Name Tancoystl. qstr_Name _Gulla.|Name Gulla. qstr_Occupation _Happy_Wid|Occupation Happy Widow^Initial Cost 150^Weekly cost 15^Notes The best way to make your men happy. qstr_Name _Eadgyd.|Name Eadgyd. qstr_Name _Harald.|Name Harald. qstr_Occupation _This_tra|Occupation This trainer is already working for you. qstr_Occupation _Trainer^|Occupation Trainer^Initial Cost 450^Weekly cost 45^Notes trains your troops. qstr_Name _Ulfberht.|Name Ulfberht. qstr_Occupation _This_smi|Occupation This smith is already working for you. qstr_Occupation _Smith^In|Occupation Smith^Initial Cost 400^Weekly cost 40^Notes makes new weapons for your refuge. qstr_Name _The_Hungry_Ham|Name The Hungry Hammer. qstr_Occupation _This_arm|Occupation This armorer is already working for you. qstr_Occupation _Armorer^|Occupation Armorer^Initial Cost 400^Weekly cost 40^Notes His nickname comes from his voracious appetite for iron, manufacturing all kinds of things. qstr_Name _Aurelius.|Name Aurelius. qstr_Occupation _This_phy|Occupation This physician is already working for you. qstr_Occupation _Physicia|Occupation Physician^Initial Cost 250^Weekly cost 15^Notes patches light wounds. qstr_Name _Morgan.|Name Morgan. qstr_Name _Alexander.|Name Alexander. qstr_Occupation _Physician|Occupation Physician^Initial Cost 350^Weekly cost 30^Notes a highly trained barber who patches light and heavy wounds. qstr_Name _Aillil.|Name Aillil. qstr_Occupation _Physician^|Occupation Physician^Initial Cost 250^Weekly cost 30^Notes patches light wounds. qstr_Name _Wamba.|Name Wamba. qstr_Occupation _This_coo|Occupation This cook is already working for you. qstr_Occupation _Cook^Ini|Occupation Cook^Initial Cost 350^Weekly cost 30^Notes makes feasts for you and your men. qstr_{s2}^^{s3}|{s2}^^{s3} qstr_{s1}On_head.___{reg2|{s1}On head. (-{reg2} intelligence)^{s2}^^ qstr_{s1}On_face.___{reg2|{s1}On face. (-{reg2} charisma)^{s2}^^ qstr_{s1}On_body.___{reg2|{s1}On body. (-{reg2} strength)^{s2}^^ qstr_{s1}On_limbs.___{reg|{s1}On limbs. (-{reg2} agility)^{s2}^^ qstr_Accumulated_Injuries|Accumulated Injuries ^^none qstr_Accumulated_Injuries |Accumulated Injuries ^^{s1}A physician in a larger town can treat these injuries. qstr_Healing_wounds ^^non|Healing wounds ^^none qstr_Healing_wounds ^^{s1|Healing wounds ^^{s1}These wounds have been treated. They will heal on their own. qstr_{s1}On_head.___{reg1|{s1}On head. (-{reg1} intelligence)^^ qstr_{s1}On_face.___{reg1|{s1}On face. (-{reg1} charisma)^^ qstr_{s1}On_body.___{reg1|{s1}On body. (-{reg1} strength)^^ qstr_{s1}On_limbs.___{reg1|{s1}On limbs. (-{reg1} agility)^^ qstr_Scars ^^none|Scars ^^none qstr_Scars ^^{s1}These_in|Scars ^^{s1}These injuries have become permanent. They now can't be cured. qstr_Lifetime_wounds _{re|Lifetime wounds {reg1} so far. qstr_Current_party_size_l|Current party size limit {reg0}.^^Renown {reg34}^Combined leadership {s2}{reg32}^Charisma {s3}{reg33}^Fiefs {s6}{reg35}^Ships (only in sea) {s7}{reg2}^^{playername} can completely manage {reg0} troops.^{reg59?She He} currently has {reg37}. qstr_^Religious_Differenc|^Religious Differences -{reg7} qstr_^No_food ___{reg7}|^No food -{reg7} qstr_^Wage_debt ___{reg7}|^Wage debt -{reg7} qstr_Recent_Victory_+{reg|Recent Victory +{reg10} qstr_Recent_Defeats__{reg|Recent Defeats -{reg10} qstr_Currently_falling_fr|Currently falling from + qstr_Currently_rising_fro|Currently rising from qstr_{s11}{s10}{s12}|{s11}{s10}{s12} qstr_^^These_pagan_troops|^^These pagan troops cause trouble {s11} qstr_^^These_Christian_tr|^^These Christian troops cause trouble {s11} qstr_^^Player_currently_h|^^Player currently has more troops than can be completely managed. qstr_Current_party_morale|Current party morale {reg5}.^^Base morale +{reg8}^Party size penalty {s2}{reg1}{s14}^Lack of rest {s3}{reg2}^Recent Events {s15}{reg10}^Food variety {s4}{reg3}{s5}{s6}^{s7}{reg4} {s8}{s13}^^{s19} qstr_{s18}^^_____________|{s18}^^----------------^^{s20} qstr_{s17}_^_{s18}|{s17} ^ {s18} qstr_{s15}_^_{s16}|{s15} ^ {s16} qstr_{s22}^^Friends _^{s8|{s22}^^Friends ^{s8} ^^Enemies ^{s6}^{s19} qstr_^^Your_estates_are _|^^Your estates are ^{s18}^{s19} qstr_Mercenary_employed_b|Mercenary employed by the {s18}.^{s19} qstr_Report _^^_{s19}|Report ^^ {s19} qstr_Trying_to_persuade_{|Trying to persuade {s44} to join us. qstr_Offering_a_non_aggre|Offering a non-aggression pact to {s44}. qstr_Offering_a_trade_tre|Offering a trade treaty with {s44}. qstr_Delivering_fine_hors|Delivering fine horses to {s44}. qstr_Offering_a_fief_to_{|Offering a fief to {s44}. qstr_Offering_an_alliance|Offering an alliance to {s44}. qstr_Threatening_the_{s44|Threatening the {s44} with war if they don't pay tribut. qstr_Offering_a_prisoner_|Offering a prisoner exgange to the {s44}. qstr_Trying_to_convince_t|Trying to convince the {s44} to join a war against the {s9}. qstr_Trying_to_improve_yo|Trying to improve your relations with {s44} qstr_Is_imprisoned_in_the|Is imprisoned in the dungeon of {s44} qstr_On_loan|On loan, qstr_is_{s16}_your_choice|is {s16} your choice of companions, {s17} your style of leadership, and {s18} the general state of affairs. Morale is {reg0} Personal connection is {reg9} qstr_Companions_Info ^^_{|Companions Info ^^ {s19} ^^-----------^^ Currently ^^ {s7}{s1} qstr_Loyal|Loyal qstr_Devoted|Devoted qstr_Fond|Fond qstr_Gracious|Gracious qstr_Friendly|Friendly qstr_Supportive|Supportive qstr_Favorable|Favorable qstr_Cooperative|Cooperative qstr_Accepting|Accepting qstr_Indifferent|Indifferent qstr_Suspicious|Suspicious qstr_Unhappy|Unhappy qstr_Resentful|Resentful qstr_Angry|Angry qstr_Hostile|Hostile qstr_Hateful|Hateful qstr_Vengeful|Vengeful qstr_Sworn_Enmity|Sworn Enmity qstr_Your_relations_with_|Your relations with the kingdoms are ^^{s2} qstr_Build_your_personal_|Build your personal refuge. qstr_You_already_have_a_r|You already have a refuge built. Destroy, or upgrade your current refuge to a fort if you want to move it here. qstr_You_don_t_have_enoug|You don't have enough money! The workers who would build a refuge for you demand 1000 coins. qstr_You_need_to_have_mor|You need to have more than thirty men to start this job. qstr_Your_men_await_your_|Your men await your orders to start building the refuge. There is enough material collected so far, and what may be missing can be purchased in nearby villages.^^Total Cost 1000 coins.^Time need 6 hours. qstr_{s2}^^_{s3}|{s2}^^ {s3} qstr_Build_a_new_village.|Build a new village. qstr_You_already_have_fou|You already have four villages built. Upgrade some of them to towns if you want to build another. qstr_You_don_t_have_enough|You don't have enough money! The workers who would build this village demand 1000 coins. qstr_You_need_to_have_more|You need to have more than one hundred men to start this village. Also note that your party will loss a hundred members in order to populate this village once built qstr_You_need_to_have_at_|You need to have at least three pieces of timber and three sets of tools to get started qstr_Your_men_await_your_o|Your men await your orders to start building the village. There is enough material collected so far, and what may be missing can be purchased in nearby villages.^^Total Cost 1000 coins.^Time need 6 hours. qstr_Camping_allows_your_|Camping allows your men to rest for a while and recover from the hard life of travels. It also allows you to forage, increasing your food supplies. This is particularly helpful when campaigning in enemy territory, where it is difficult to buy supplies. qstr_Traveling_by_sea_exh|Traveling by sea exhausts men completely. Allowing your warriors some rest time will help make the trip more bearable. It also allows you to fish, and the chance of increasing your food supplies.
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Kaz Cooke?Random House Mondadori Elmer Juega Al Escondite David McKee?Random House Mondadori Milenio 2 La Ciencia Y El Universo (Ilustrados) Inc. Dorling Kindersley?Random House Mondadori Milenio 4 Pueblos Y Civilizaciones (Ilustrados) Inc. Dorling Kindersley?Random House Mondadori Mujeres De Cincuenta (Obras Diversas) Daniela Di Segni?Random House Mondadori Cuando Tu Llegaste Lisa Kleypas?Random House Mondadori Si No Fuera Por Los Amigos... Random House Mondadori La Plenitud De La Vida (Pocket Sudamericana) Simone de Beauvoir?Random House Mondadori Seremos Siempre Amigas, Pero... Random House Mondadori Me Quiere a Mi! -no, a Mi! Random House Mondadori Eh! OS Habeis Enterado De Que Existo? Kathryn Lamb?Random House Mondadori Poesia Completa Carlos Barral?Random House Mondadori Cosas Del Cielo, Cosas De La (Espiritualidad) Jean Guitton?Random House Mondadori Un Movil Para 2 O Historias De Amor X T Kathryn Lamb?Random House Mondadori Risas Y Besos, Lagrimas Y Fracasos Random House Mondadori Franco Y El Rey Random House Mondadori Anochecer Isaac Asimov?Random House Mondadori Club De Las Primeras Esposas Olivia Goldsmith?Random House Mondadori Julia Bonaparte Juan Balanso?Random House Mondadori Los Diamantes De La Corona Juan Balanso?Random House Mondadori Las Alhajas Exportadas Juan Balanso?Random House Mondadori Las Perlas De La Corona Juan Balanso?Random House Mondadori Los Borbones Incomodos Juan Balanso?Random House Mondadori La Ortografia En Juegos (Especiales) Silvia Schujer?Random House Mondadori No Somos Tan Buena Gente (Temas De Actualidad) Jose Eduardo Abadi?Random House Mondadori La Sombra Del Chaman Luis Miguel Ariza?Random House Mondadori Amira Soher Khashoggi?Random House Mondadori Todos Mis Cuentos Ana M. Matute?Random House Mondadori La Reina Random House Mondadori La Vida Nueva Gustavo Martin Garzo?Random House Mondadori El Valle De Las Gigantas Gustavo Martin Garzo?Random House Mondadori El Camino De Perfeccion Wayne W. Dyer?Random House Mondadori Construye Tu Destino/ Manifest Your Destiny Manifesta Tu Yo Intimo Y Realiza Tus Aspiraciones / Nine Spiritual Principles for Getting Everything You Want (Autoayuda / Self-Help) Wayne W. Dyer?Random House Mondadori No Te Ahogues En Un Vaso De Agua Richard Carlson?Random House Mondadori Sicario Random House Mondadori El Senor Grunon, El -recolector De Pensami. Monika Feth?Antoni Boratynski?Random House Mondadori El Senor Todoazul, El -abrillantador De Pla Monika Feth?Antoni Boratynski?Random House Mondadori Poder Sin Limites Random House Mondadori Los Cadaveres De Callander Square Random House Mondadori El Ultimo Confin De La Tierra (Rumbo Sur) Lucas Bridges?Random House Mondadori Paulina Ana M. 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qstr_{s16}^^_____________|{s16}^^-------------------^^Camp Info ^^^{s6}^^{s7}^^{s8}^^{s9}^^{s10}^^{s13}^^{s12}^^Terrain around {s2}^^Scouts {s5}^^Foragers {s3}^^Fortified camp {s4}^^{s11} qstr_Desert_Forest|Desert Forest qstr_Camp_Info ^^^^Positi|Camp Info ^^^^Position {s2}^^You're sailing on your boat.^^^^Ship Management ^^If you are next to a coast, you can search for the closest landing point with a right click on your party. qstr_Camp_Info ^^^^Positio|Camp Info ^^^^Position {s2}^^You're sailing on your boat.^^^^Ship Management ^^In a sea battle, you can give a 'stand ground' or 'charge' command to your ships by giving it to class number nine, like you give commands to a troop class in a field battle. The first troops in your army list will be together with you on the flagship. The other troops will be in the following ships. You can change your flagship in a port and while camping on the sea. If you are next to a coast you can also split your fleet while camping on the sea or search for the closest landing point with a right click on your party. qstr_{s10}Current_fleet {|{s10}Current fleet {s0}^^ qstr_{s10}Settlement {s0}|{s10}Settlement {s0}^^ qstr_{s10}Port_of_{s9} {s|{s10}Port of {s9} {s0}^^ qstr_{s10}Landed_ships_ne|{s10}Landed ships next to {s9} {s0}^^ qstr_You_don_t_own_any_sh|You don't own any ships. qstr_Your_ships_with_ship|Your ships with ship type, name, current condition and type of wood ^^{s10} qstr_Rents_and_taxes_from|Rents and taxes from the {reg59?queen king}'s holdings {reg0} stags. qstr_{s2}^Taxes_from_king|{s2}^Taxes from kingdom lords {reg0} stags. qstr_{s2}^^Kingdom_Total_|{s2}^^Kingdom Total Income {reg0} stags. qstr_Payroll_for_the_{reg|Payroll for the {reg59?queen king}'s army {reg1} stags. qstr_{s3}^Payroll_for_gar|{s3}^Payroll for garrisons {reg1} stags. qstr_{s3}^^Kingdom_Total_|{s3}^^Kingdom Total Expenses {reg1} stags. qstr_Kingdom_Economy_Repo|Kingdom Economy Report ^^INCOME ^Tax losses are variable^^{s2}^^^^EXPENSES ^These values could vary because of events or extraordinary expenses.^^{s3}^^^^The result of the accounts of the realm is {reg0} stags qstr_{s4}^^{s2}^Relation |{s4}^^{s2}^Relation {s3}^Prosperity {s50}^Rents {reg0}^Tariffs {reg1} qstr_{s5}^^{s2}^Relation |{s5}^^{s2}^Relation {s3}^Prosperity {s50}^Rents {reg0} qstr_{s2}^No_information.|{s2}^No information. This village is occupied by bandits. qstr_{s6}^^{s2}|{s6}^^{s2} qstr_{s6}^^{s2}^Relation |{s6}^^{s2}^Relation {s3}^Prosperity {s50}^Rents {reg0} qstr_Kingdom_Centres_Repo|Kingdom Centres Report ^^^--Towns-- {s4}^^^^--Castles-- {s5}^^^^--Villages--{s6}^^ qstr_Appoint_next_marshal|Appoint next marshal qstr_Award_{s12}_as_fief|Award {s12} as fief qstr_Political_issue _{s1|Political issue {s11} qstr_{s10}__on_agenda_{re|{s10} (on agenda {reg4} hours) qstr_Defending|Defending qstr_Gathering_army|Gathering army qstr_Besieging_{s11}|Besieging {s11} qstr_Raiding_{s11}|Raiding {s11} qstr_Attacking_enemies_ar|Attacking enemies around {s11} qstr_{s12}__controversy _|{s12} (controversy {reg21}) qstr_{s12}^Screening_part|{s12}^Screening party {s38} qstr_Kingdom_Global_Info |Kingdom Global Info ^^{s10}^^{s9} qstr_From_this_area_you_c|From this area, you can give the following kingdom orders qstr_ _Order_the_army_to_| Order the army to gather.^^ Order all resources to be focused on the defence of the kingdom.^^ Order the landed levy to be called out. This is done only in situations of common peril or high campaign, as the levy requires all free and most capable men of fighting age to join. qstr_ _Kingdom_Strategy| Kingdom Strategy qstr_You_have_given_the_o|You have given the order that all the household armies of your kingdom lords come to you. qstr_You_have_given_the_or|You have given the order to make every effort to defend the kingdom. qstr_The_landed_levy_of_t|The landed levy of the entire kingdom will be called out. Practically every man capable of fighting will join you. qstr_^^^^^^^^{s2}^^{s3}|^^^^^^^^{s2}^^{s3} qstr_You_are_from_the_Nor|You are from the North. qstr_Northmen_are_known_a|Northmen are known as a tough, hardy breed, some living in clans or tribes of savage warriors. Most Northmen refuse to take holy orders, which means knights are very rare in the North. qstr_You_are_from_the_Wes|You are from the Westerlands. qstr_Westermen_are_mostly|Westermen are mostly rich due to the abundance of gold and silver that line the mountains. This is the home of the Lannisters. qstr_You_are_Dornish.|You are Dornish. qstr_You_come_from_the_ho|You come from the hottest region in Westeros and you have very different customs and traditions compared to the rest of the Seven Kingdoms. qstr_You_are_from_one_of_|You are from one of the Free Cities. qstr_You_re_past_is_hazy_|You're past is hazy, and your unsure of your exact birthplace, but you know the Free cities are situated in Essos. qstr_You_are_from_the_Rea|You are from the Reach. qstr_You_are_part_of_one_|You are part of one of the largest regions in Westeros and inhabit the island to the south. qstr_You_are_from_the_Sto|You are from the Stormlands, qstr_a_descendant_of_peop|a descendant of people from the first men. qstr_You_are_Ironborn|You are Ironborn, qstr_.....|..... qstr_You_are_a_Free_Folk|You are a Free Folk, qstr_You_are_a_Dothraki.|You are a Dothraki. qstr_You_originate_from_a|You originate from a tribe that resides in the Dothraki Sea. qstr_You_are_a_Targaryen|You are a Targaryen, qstr_You_are_from_the_Val|You are from the Vale, qstr_You_are_from_the_Riv|You are from the Riverlands, qstr_You_are_from_the_isl|You are from the island of Dragonstone, qstr_{s1}^^{s2}_{s3}|{s1}^^{s2} {s3} qstr_The_Old_Gods_of_the_|The Old Gods of the Forest. qstr_The_faith_in_which_y|The faith in which you follow, the Old Gods is more personal and less structured or elaborate than other religions. qstr_R_hllor.|R'hllor. qstr_You_worship_the_Lord|You worship the Lord of Light a single all powerful God. The Lord of Light is the God of Fire. Since those days, you remain devoted to that religion. qstr_You_believe_in_one_g|You believe in one god who has seven faces often referred to as the seven faced god. qstr_This_religion_was_br|This religion was brought to Westeros through the invasion of the Andals. Since those days, you remain devoted to that religion. qstr_Your_family_believed|Your family believed in the Drowned God. qstr_You_believe_in_a_lif|You believe in a life of piracy. You are expected to raid, plunder and kill. Though it is frowned upon for women of this religion to do the same. The Drowned God dates back to before the Andal Invasion and you are a staunch believer of the old ways. qstr_...Westeros_299...|...Westeros 299... qstr_The_Andals_called_it|The Andals called it the Seven Kingdoms, where their ancestors killed off the Children of the Forest and pushed the First Men north past the Neck. The kingdoms are large, rich, and beautiful... as they are coveted. The kingdoms are once again at war after the death of King Robert Baratheon. Lord Eddard Stark, Hand of the King and Warden of the North discovered that King Robert's children were a product of incest between Queen Cersei Lannister and her twin brother, Ser Jaime. The Lannisters have put the insolent boy King Joffrey on the Iron Throne! After imprisoning Lord Tyrion Lannister, Lord Tywin Lannister, Lord of Casterly Rock and Warden of the West, has assembled his army in the Westerlands to march on the North and their allies in the Riverlands. Ravens have been called, wolves are howling, lions are roaring, and stags are clashing.^^To the south, King Robert's younger brother, Lord Renly Baratheon has crowned himself as king. Through the marriage of Lady Margaery Tyrell, daughter of Lord Mace Tyrell, Lord of the Highgarden and Warden of the South, the Reach has allied with the King in the Stormlands to crown him ruler of the Seven Kingdoms. However, some of the lords in the Stormlands recognize his older brother, Stannis Baratheon as the rightful heir to the Iron Throne, and will not stay dormant as their fellow countrymen choose to follow a pretender while his older brother is stranded on the island of Dragonstone. ^^Past the western coast, the men of the Iron Islands, led by their self-proclaimed King Balon Greyjoy wreak havoc on the mainlanders as the kings of Westeros fight each other for the Iron Throne. Like the Northerners, the Ironborn mean to bring their country back to the Old Ways, when they ruled themselves independently from the Southern Kings. They do not deal in wealth and trade for their prosperity, they take what is theirs through raiding and raping. Iron, not gold. ^^The people of Dorne live in the southernmost region of Westeros and have always been known as being a more independent country then the other kingdoms. Lead by Prince Doran Martell, the Dornishmen have past ties to the old Targaryen kings and have often been mistreated by their northern neighbours. Dorne harbours deep mistrust of Lord Tywin Lannister for the murder of Elia Martell. His bannerman, Ser Gregor Clegane, raped and murdered Elia and killed her children during Robert Baratheon's rebellion to the Targaryen's, for she had been married to Rhaegar Targaryen. The eastern realm of Westeros, the Vale of Arryn, has stayed out of the conflict thus far. Lord Jon Arryn, prior to his death, Lord of the Eyrie and Warden of the East, was Hand of the King for Robert Baratheon before Lord Eddard Stark. Lady Lysa Arryn, his wife, remains neutral in the war for fear of her son's life, even though Lord Eddard Stark's wife, Catelyn, is her sister from the Riverlands. We shall see which direction these neutral realms decide to take. ^^Across the Narrow Sea, to the east, lies the Free Cities of Essos. Though the name sings of freedom, many of the cities rely on slavery and are not much but urban city states with a few settlements and farms where these slaves labour away. The Free Cities include Braavos, Lorath, Norvos, Qohor, Pentos, Tyrosh, Lys, Myr, and Volantis. The Dothraki horsemen have many settlements throughout Essos and have migrated into the lands of the Free Cities, they have been wreaking havoc through the western plains of Essos. ^^Past the city-states spreads a rumour of a young girl with three dragon eggs, Daenerys Targaryen. The last remaining heir of the former ruler of Westeros, the Dragon Queen seems to have her eyes set on Westeros. But those are not the only rumours of the world, it seems. ^^The Night's Watch, an order of men who guard Westeros from the Wildlings who live far north beyond the Wall have noticed a rising amount of these ravages crossing south. The Wildlings have united into an army under a former ranger of the Night's Watch, Mance Rayder, also known as the King beyond the Wall. The reason why seems to be disturbing, these Wildlings, who call themselves the Free Folk, tell stories of the dead rising, but many believe it is most likely just an excuse to get their people South for the winter. ^^^But winter is coming, as the Starks always say. The Northerners are always right, and the summer has lasted years longer than any summer in recent history. With such a long summer, comes an even longer winter. As Westeros lives in a clash of kings, this storm of swords will only bring a feast of crows, and the winds of winter will swallow the realm. qstr_A_WORLD_OF_ICE_AND_F|A WORLD OF ICE AND FIRE^^{s2}^^ {s3} qstr_{s1}On_head.___{reg2|{s1}On head. (-{reg2} intelligence)^{s2}^^ qstr_{s1}On_face.___{reg2|{s1}On face. (-{reg2} charisma)^{s2}^^ qstr_{s1}On_body.___{reg2|{s1}On body. (-{reg2} strength)^{s2}^^ qstr_{s1}On_limbs.___{reg|{s1}On limbs. (-{reg2} agility)^{s2}^^ qstr_Accumulated_Injuries|Accumulated Injuries ^^none qstr_Accumulated_Injuries |Accumulated Injuries ^^{s1}A maester in a larger town can treat these injuries. qstr_Healing_wounds ^^non|Healing wounds ^^none qstr_Healing_wounds ^^{s1|Healing wounds ^^{s1}These wounds have been treated. They will heal on their own. qstr_{s1}On_head.___{reg1|{s1}On head. (-{reg1} intelligence)^^ qstr_{s1}On_face.___{reg1|{s1}On face. (-{reg1} charisma)^^ qstr_{s1}On_body.___{reg1|{s1}On body. (-{reg1} strength)^^ qstr_{s1}On_limbs.___{reg1|{s1}On limbs. (-{reg1} agility)^^ qstr_Scars ^^none|Scars ^^none qstr_Scars ^^{s1}These_in|Scars ^^{s1}These injuries have become permanent. They now can't be cured. qstr_Lifetime_wounds _{re|Lifetime wounds {reg1} so far. qstr_Current_party_size_l|Current party size limit {reg0}.^^Renown {reg34}^Combined leadership {s2}{reg32}^Charisma {s3}{reg33}^Fiefs {s6}{reg35}^Ships (only in sea) {s7}{reg2}^^{playername} can completely manage {reg36} troops.^{reg59?She He} currently has {reg37}. qstr_^No_food ___{reg7}|^No food -{reg7} qstr_^Wage_debt ___{reg7}|^Wage debt -{reg7} qstr_Currently_falling_fr|Currently falling from + qstr_Currently_rising_fro|Currently rising from qstr_^^Player_currently_h|^^Player currently has more troops than can be completely managed. qstr_Current_party_morale|Current party morale {reg5}.^^Base morale +{reg8}^Party size penalty {s2}{reg1}{s14}^Lack of rest {s3}{reg2}^Food variety {s4}{reg3}{s5}{s6}^{s7}{reg4} {s8}{s13}^^{s19} qstr_{s18}^^_____________|{s18}^^----------------^^{s20} qstr_{s17}_^_{s18}|{s17} ^ {s18} qstr_{s15}_^_{s16}|{s15} ^ {s16} qstr_{s22}^^Friends _^{s8|{s22}^^Friends ^{s8} ^^Enemies ^{s6}^{s19} qstr_^^Your_estates_are _|^^Your estates are ^{s18}^{s19} qstr_Mercenary_employed_b|Mercenary employed by the {s18}.^{s19} qstr_Report _^^_{s19}|Report ^^ {s19} qstr_On_loan|On loan, qstr_is_{s16}_your_choice|is {s16} your choice of companions, {s17} your style of leadership, and {s18} the general state of affairs. Morale is {reg0} qstr_Companions_Info ^^_{|Companions Info ^^ {s19} ^^-----------^^ Currently ^^ {s7}{s1} qstr_This_lord_is_a_priso|This lord is a prisoner of {s10}.^ qstr_{s37}__his_betrothed|{s37} (his betrothed) qstr_{s40}._His_love_inte|{s40}. His love interests are reported to be {s37}. qstr_His_love_interests_a|His love interests are reported to be {s37}. qstr_{s40}._His_love_inter|{s40}. His love interest is reported to be {s37}. qstr_His_love_interest_is|His love interest is reported to be {s37}. qstr_{s1}^^{s4}^Kingdom _|{s1}^^{s4}^Kingdom {s3}^Relation {reg4}^Centers {reg5}^{s5}^{s47} qstr_This_lord_is_a_prison|This lord is a prisoner of {s10} qstr_{s40}._His_love_intere|{s40}. His love interest is {s39}. qstr_{s40}._He_is_betroth|{s40}. He is betrothed to {s39}. qstr_{s1}^^{s2}_of_the_{s|{s1}^^{s2} of the {s3}^Relation {reg3}^Last visit {reg4} days ago qstr_{reg2}_warriors_acco|{reg2} warriors accompany the king. qstr_{s2}^^{reg2}_warrior|{s2}^^{reg2} warriors serve various lords of the kingdom. qstr_{s2}^^{reg2}_warriors|{s2}^^{reg2} warriors garrison our towns. qstr_{s2}^^{reg2}_warriors_|{s2}^^{reg2} warriors garrison our forts. qstr_Kingdom_Armies_Repor|Kingdom Armies Report ^Land levy not included^^^{s2} qstr_{s5}_has_been_defeat|{s5} has been defeated! qstr_Unhappy|Unhappy qstr_Sworn_Enmity|Sworn Enmity qstr_Your_relations_with_|Your relations with the kingdoms are ^^{s2} qstr_Join_the_competition|Join the competitions qstr_Stroll_through_town|Stroll through town qstr_Meet_the_mayor|Meet the mayor qstr_Black_Bargeman_Inn|Black Bargeman Inn qstr_Merchant_s_House_Inn|Merchant's House Inn qstr_Checkered_Hazard_Inn|Checkered Hazard Inn qstr_Broken_Anvil_Inn|Broken Anvil Inn qstr_Seven_Swords_Inn|Seven Swords Inn qstr_Smoking_Log_Inn|Smoking Log Inn qstr_Drunken_Dornishman_I|Drunken Dornishman Inn qstr_Visit_the_Inn|Visit the Inn qstr_Visit_the_training_g|Visit the training grounds qstr_Tour_the_grounds|Tour the grounds qstr_Visit_your_Enterpris|Visit your Enterprise qstr_Attempt_to_visit_a_l|Attempt to visit a lady qstr_Trade_with_locals|Trade with locals qstr_Travel_to_another_po|Travel to another port qstr_Manage_this_{reg0?to|Manage this {reg0?town castle} qstr_Move_your_court_here|Move your court here qstr_Manage_the_garrison|Manage the garrison qstr___{reg1}_stags_per_n| ({reg1} stags per night) qstr___1_stag_per_night_| (1 stag per night) qstr_Wait_here_for_some_ti|Wait here for some time qstr_Other_activities|Other activities qstr_See_the_ships|See the ships qstr_{reg5?Continue_colle|{reg5?Continue collecting taxes Collect taxes} qstr_Prepare_a_feast_for_|Prepare a feast for your men qstr_Sail_from_port|Sail from port qstr_Leave|Leave qstr_Travelling_Merchant|Travelling Merchant qstr_Ruthless|Ruthless qstr_Vile|Vile qstr_Notorious|Notorious qstr_Unkind|Unkind qstr_Neutral|Neutral qstr_Kind|Kind qstr_Admirable|Admirable qstr_Noble|Noble qstr_Heroic|Heroic qstr_{s12}{s14}|{s12}{s14} qstr_{s12}_{s14}|{s12}, {s14} qstr_{s11}{s14}|{s11}{s14} qstr_{s11}_{s14}|{s11}, {s14} qstr_{s13}{s14}|{s13}{s14} qstr_{s13}_{s14}|{s13}, {s14} qstr_{s21}._The_{s8}_decl|{s21}. The {s8} declared war to fulfil an alliance. qstr_No_wars!|No wars! qstr_At_war_with__{reg1}_|At war with ({reg1}) {s12} qstr_No_allies!|No allies! qstr_Alliances__{reg2}___|Alliances ({reg2}) {s11} qstr_No_casus_belli!|No casus belli! qstr_Casus_belli____{reg3|Casus belli ({reg3}) {s13} qstr_{s12}^{s11}^{s13}^^{|{s12}^{s11}^{s13}^^{s21} qstr_^___________________|^-------------------------------------------------------------------------------^{s1}^{s21} qstr_{s0}|{s0} qstr_Inventory|Inventory qstr_Show_stats|Show stats qstr_Show_item_details__|Show item details qstr_Troop_detail|Troop detail qstr_{s1}Level _{reg1}^|{s1}Level {reg1}^ qstr_{s1}Hit_Points _{reg|{s1}Hit Points {reg1} qstr_{s1}Attributes _^___|{s1}Attributes ^ Strength ^ qstr_{s2}^{reg1}^|{s2}^{reg1}^ qstr_{s1}___Agility |{s1} Agility qstr_{s2}{reg1}|{s2}{reg1} qstr_{s1}Main_skills _^|{s1}Main skills ^ qstr_{s1}___Power_Strike |{s1} Power Strike ^ qstr_{s2}{reg1}^|{s2}{reg1}^ qstr_{s1}___Athletics ^|{s1} Athletics ^ qstr_{s1}___Riding ^|{s1} Riding ^ qstr_{s2}_^|{s2}-^ qstr_{s1}___Power_Throw ^|{s1} Power Throw ^ qstr_{s1}___Power_Draw ^^|{s1} Power Draw ^^ qstr_{s2}{reg1}^^|{s2}{reg1}^^ qstr_{s2}_^^|{s2}-^^ qstr_{s1}Weapons ^|{s1}Weapons ^ qstr_{s1}___One_Handed ^|{s1} One Handed ^ qstr_{s1}___Two_Handed ^|{s1} Two Handed ^ qstr_{s1}___Polearms ^|{s1} Polearms ^ qstr_{s1}___Archery ^|{s1} Archery ^ qstr_{s1}___Crossbow ^|{s1} Crossbow ^ qstr_{s1}___Throwing ^|{s1} Throwing ^ qstr_{s1}___Slings |{s1} Slings qstr_{s2}_|{s2}- qstr__Click_on_the_troop_|(Click on the troop to rotate it)^^Click on pieces of gear ^(helmet, armour, gloves and boots)^ to display them. qstr_Player_bonus_for_dec|Player bonus for decap {reg1} qstr_The_enemy_is_routing|The enemy is routing, rally your men and finish this! qstr_Your_troops_are_rout|Your troops are routing, the battle is almost lost! qstr_{s1}_is_the_new_King|{s1} is the new King of {s2}!!! qstr_Lord_Paramount_Roose|Lord Paramount Roose Bolton qstr_Lord_Paramount_Roose_|Lord Paramount Roose Bolton's Party qstr_Lord_Paramount_Walde|Lord Paramount Walder Frey qstr_Lord_Paramount_Walder|Lord Paramount Walder Frey's Party qstr_Lord_Edmure_Tully|Lord Edmure Tully qstr_Lord_Edmure_Tully_s_|Lord Edmure Tully's Party qstr_Rating_{reg30}|Rating {reg30} qstr_0..19|0..19 qstr_20..39|20..39 qstr_40..59|40..59 qstr_60..79|60..79 qstr_80+|80+ qstr_Due_to_the_status_of|Due to the status of war between your faction and {s10} you have lost {reg6} silver stags as a war tax from {s9} qstr_Due_to_the_bad_relat|Due to the bad relation you have with {s8} you have lost {reg6} of your deposit qstr_Due_to_the_status_of_|Due to the status of war between your faction and {s10} you have lost {reg6} silver stags as a war tax qstr_You_have_obtained_th|You have obtained the prison keys. qstr_We_lost_a_quarter_of|We lost a quarter of our troops in a very short time. The hearts of our troops are filled with fear. qstr_Half_of_our_army_has|Half of our army has fallen within a very short time. The troops panic! qstr_The_enemy_lost_a_qua|The enemy lost a quarter of troops in a very short time. The rest of their troops are filled with fear. qstr_Half_of_the_enemy_ar|Half of the enemy army has fallen within a very short time. Their troops start to panic. qstr_You_fall_and_your_tr|You fall and your troops panic! qstr_Our_side_lost_a_lead|Our side lost a leader. Our troops panic! qstr_The_enemy_lost_a_lea|The enemy lost a leader. Their troops panic! qstr_You_suffer_a_serious|You suffer a serious injury to your face. (-1 charisma) qstr_You_suffer_a_serious_|You suffer a serious injury to one of your limbs. (-1 agility) qstr_You_suffer_a_serious_i|You suffer a serious injury to your body. (-1 strength) qstr_Your_weapon_was_dama|Your weapon was damaged! qstr_Your_weapon_broke!|Your weapon broke! qstr_You_have_received_{r|You have received {reg5} critical damage to your head and will lose vision very soon! qstr_You_have_received_{re|You have received {reg5} critical damage to your body! qstr_You_have_caused_{reg|You have caused {reg5} critical extra damage! qstr_You_have_caused_{reg5|You have caused {reg5} critical damage to your enemy from behind! qstr_You_have_received_{reg|You have received {reg5} critical damage from behind! qstr_You_take_1_damage_fr|You take 1 damage from blood loss. qstr_You_stumble_and_fall|You stumble and fall. qstr_You_are_so_tired_you|You are so tired you can barely move a muscle. You can inflict only half damage, and you can't run. qstr_You_call_your_horse.|You call your horse... qstr_Camera_follow_terrai|Camera follow terrain mode ON. qstr_Camera_follow_terrain|Camera follow terrain mode OFF. qstr_Camera_rotate_before|Camera rotate before pan ON. qstr_Camera_rotate_before_|Camera rotate before pan OFF. qstr_{s0}^^A_Battle_Comma|{s0}^^A Battle Command Display is often available by pressing the {s1} key. qstr_Strategy_Camera|Strategy Camera qstr_Tactical_Controls|Tactical Controls qstr_Death_Camera|Death Camera qstr_You_have_fallen.__Pr|You have fallen. (Press tab key to leave) qstr_Division_Placement|Division Placement qstr_Advanced_Formations|Advanced Formations qstr_Formations_turned_OF|Formations turned OFF in options menu qstr_Division_{reg1}_{s2}_g|Division {reg1} {s2} goes to its memorized position... qstr_Division_{reg1}_{s2}_f|Division {reg1} {s2} forms line (memorized). qstr_Division_{reg1}_{s2}_fo|Division {reg1} {s2} forms {reg0} lines (memorized). qstr_Division_{reg1}_{s2}_for|Division {reg1} {s2} forms line. qstr_Division_{reg1}_{s2}_form|Division {reg1} {s2} forms {reg0} lines. qstr_To_your_positions!|To your positions! qstr_You_whistle_for_your|You whistle for your horse. qstr_You_unleash_a_fearso|You unleash a fearsome cry! qstr_You_rally_your_men!_|You rally your men! (wounded troops recover {reg1} % hitpoints) qstr__You_have_beaten_the| You have beaten the old hero, you have begun your journey to the legend. qstr_The_Raiders_push_you|The Raiders push you back and you only just manage to escape with your life. qstr_It_looks_as_though_t|It looks as though the Raiders have been dealt with. qstr_The_raiding_party_le|The raiding party leader has been slain. Searching through his belongings you find qstr_You_must_push_back_t|You must push back the raiders.^^(Press K) qstr_The_mutineers_push_y|The mutineers push you back and you only just manage to escape with your life. qstr_It_looks_as_though_th|It looks as though the mutineers have been dealt with. qstr_Head_back_to_the_Com|Head back to the Commander and let him know the mutineers have been dealt with. qstr_Quest_updated _Mutin|Quest updated Mutiny at Craster's Keep. qstr_Karl_Tanner_the_part|Karl Tanner, the party leader has been slain. Searching through his belongings you find qstr_You_must_kill_the_mu|You must kill the mutinous night's watchmen.^^(Press K) qstr_You_were_injured_try|You were injured trying to suppress the attack. qstr_Although_you_have_ma|Although you have managed to suppress the attack, it looks as though King Robb Stark has been slain. qstr_It_looks_as_though_y|It looks as though you have managed to suppress the attack. qstr_You_have_helped_slay|You have helped slay all the soldiers of the North. qstr_King_Robb_Stark_has_|King Robb Stark has fallen!! qstr_The_Wildlings_push_y|The Wildlings push you back and you only just manage to escape with your life. qstr_It_looks_as_though_the|It looks as though the Wildlings have been dealt with. Leave the cave with the prisoners. qstr_You_ve_killed_the_tr|You've killed the tribe leader. Searching through his belongings you find qstr_It_seems_you_ve_happ|It seems you've happened upon a small Wildling clan. Though they do not seem the friendly type.^^(Press K) qstr_You_have_entered_Hol|You have entered Hollow Hill. This hideout serves as the headquarters of the Brotherhood Without Banners.^^(Press K) qstr__The_rattle_of_spike| The rattle of spikes on the stone is deafening. Below, you can see people working hard under the command of a foreman.^^(Press K) qstr__Your_own_life_seems| Your own life seems not so bad, as you see these poor wretches working themselves to an early grave just for the bread to survive.^^(Press K) qstr_You_arrive_at_an_Inn|You arrive at an Inn. Here you can talk to the locals or hire men.^^(Press K) qstr_Some_of_your_men_are|Some of your men are frightened and are trying to flee!! qstr_Spawned_{s13}|Spawned {s13} qstr_You_must_stay_behind|You must stay behind the line on the ground! Point is not counted. qstr_End_the_sparring_mat|End the sparring match? qstr_Do_you_wish_to_give_|Do you wish to give up the fight? qstr_You_ve_lost_a_total_|You've lost a total number of {reg2} duels. qstr_You_ve_won_a_total_n|You've won a total number of {reg2} duels qstr_Tutorial|Tutorial qstr__________Keys_______| --------Keys---------- ^- Shield Bash (Right Click + Left Click)^- Fire Arrow (Key H) ^Warcry (Key B) ^- Horn (Key U, heal allies a little and at long distance) ^- Battlecry (Key U) ^- Banner Heal (Key J, heal allies a lot and at short distance)^- See all Names (Key Down Alt) ^- Suggestion You deal more damage by striking from behind, and if you attack a horse with spear.^^(Press K) qstr__________Keys________| --------Keys---------- ^- Shield Bash (Right Click + Left Click)^- Fire Arrow (Key H) ^Warcry (Key B) ^- Horn (Key U, heal allies a little and at long distance) ^- Battlecry (Key U) ^- Banner Heal (Key J, heal allies a lot and at short distance)^- See all Names (Key Down Alt) ^- Suggestion You deal more damage by striking from behind, and if you attack a horse with spear.^^(press K to finish reading) qstr__Dun_Taruo_is_today_| Dun Taruo is today known as Burghead, a small fishing village. But back then it was the largest known Pictish fort.^ Placed on a peninsula stretching into the North Sea. It's believed to have been one of the 'capitals' of the Picts.^The earliest ramparts at Burghead were probably built around 400AD, and were wooden palisades.^^(Press K) qstr____EARLIEST_RECORD _| - EARLIEST RECORD Duin Ollaigh^-DATE 685. In the Annals of Ulster^- MEANING possibly of GOIDELIC dun 'fort' of Ollach.^- Actual Place DUNOLLY (Scotland)^- In Annals of Ulster is described as 'Duin Ollaich meic Briuin in the territory of the Cruithentuath' in the 'Cattle Raid of Cooley'.^^(Press K) qstr__________Keys_________| --------Keys---------- ^- Shield Bash (Right Click + Left Click)^- Fire Arrow (Key H) ^Warcry (Key B) ^- Horn (Key U, heal allies a little and at long distance) ^- Battlecry (Key U)^- See all Names (Key Down Alt) ^- Banner Heal (Key J, heal allies a lot and at short distance) ^- Suggestion You deal more damage by striking from behind, and if you attack a horse with spear.^^(press K to finish reading) qstr__Crannogs_are_partia| Crannogs are partially or entirely artificial islands, usually built in lakes, rivers and estuarine waters.^ Typically constructed with layers of stone, brushwood, tree trunks and soil,^a good place to hunt wildfowl and fish, as well as keep livestock safe from marauders.^^(press K to finish reading) qstr__Legend_and_mystery_| Legend and mystery is born here.^ The birthplace of King Arthur and^ the home of Merlin the Magician^whose cave is below at the sandy shore.^^(press K to finish reading) qstr__He_who_once_ruled_a| He who once ruled a nation^ was encircled by fire;^no troop of friends,^strong princes,^stood around him ^they ran to the woods^to save their lives.^-Beowulf-^^(press K to finish reading) qstr__Never_have_I_seen_b| Never have I seen braver strangers.^ I expect you're here^to find adventure, not asylum.^-Beowulf-^^(press K to finish reading) qstr__Before_your_eyes_st| Before your eyes stretches the ruins of a once great wall built by Roman emperor Hadrian.^ For years men transported stones to be erected as protection against the Picts of the north.^Now nature is taking them down and locals collect them for their pens.^ The Romans are gone but battles still ravage the land by the crumbling wall.^^(press K to finish reading) qstr__Fate_often_saves^_a| Fate often saves^ an undoomed man if ^his courage holds.^-Beowulf-^^(press K to finish reading) qstr__Light_shone_from_th| Light shone from the East,^ that bright beacon of God,^ and the seas subsided.^I saw cliffs, the windy^ walls of the sea.^ Fate often saves^an undoomed man^ if his courage holds.^ Beowulf ^^(press K to finish reading) qstr__Dark_Age_Battle_Sys| Dark Age Battle System^^There are no men whom fear does not touch. ^Battles require a strong organization or you will falter. ^^Heavy infantry is the core of the army. ^They advance throwing javelins or darts, form a shield wall and charge. ^Cavalry and light infantry then flank the enemy.^Ranged units avoid melee attack and provide cover.^^(press K to finish reading) qstr_Dagmer _Trying_to_fl|Dagmer Trying to flee, Peasant? qstr_Your_mission_is_to_a|Your mission is to ambush the enemy when they come for water supplies. If you feel lost at some point, press the K key to remember these goals. qstr_You_have_just_killed|You have just killed the boar that killed King Robert Baratheon. qstr_You_have_managed_to_|You have managed to kill the boar that killed King Robert Baratheon. You must make way to King's Landing and inform the Small Council. Who knows, they may pay you a handsome reward. qstr_You_can_give_the_com|You can give the command to row forward, fast forward, backwards, or stay. The up and down arrow keys switch between these commands.^You can also give the command to go straight, starboard, hard starboard, port or hard port. The left and right arrow keys switch between these commands.^Current commands are represented by arrows around the representation of your ship in the upper right corner.^Press Enter to set the sail and backspace to get a wide view of the scene. qstr_Ship_Control|Ship Control qstr__VERY_IMPORTANT _How| VERY IMPORTANT How does the gamemode Warlords Battle work?^^1. If you are lord, then in the inventory menu you can choose the type of troop command you'd like. If you have more money than usual it's because you need to pay your troops. What does this mean? That all the money you don't spend on buying equipment will be used for wages to battlefield troops (more money = more troops). ^Each basic troop normally costs 50 coins, but if a unit is level 21, it costs +50 coins. If a unit is level 25, by each level it cost you +30 coins. And if a unit has horse +50 coins. Keep this in mind when designing your army. Do you prefer quantity over quality? . ^^2. If you are an elite troop no need to worry about recruiting troops, spend all your money equipping the best gear; you have to be a battle champion, someone important, so your performance in battle is essential. ^ Killing, healing allied troops, exploring the territory, taking orders from lords, is all crucial. Also, if the lords fall, the task of leading the troops will fall upon you.^^(Press K) qstr_^^It_s_the_early_hou|^^It's the early hours of the morning when you reach King's Landing, a bustling city on the eastern coast of Westeros set within the Crownlands. You had made your way here after hearing news of King Robert Baratheon.^You note the climate is warm with a subtle relaxed atmosphere. Other than the solemn silence around the capital, everything seems like a normal day.^ You roam the Street of Sisters and eye Visenya's Hill and the Great Sept of Baelor in the distance. This place is huge and you remind yourself not to stray too far in fear of getting lost.. qstr_^^Volantis_the_first|^^Volantis, the first of the Free Cities. You find yourself gazing across the Rhoyne taking in the grand scale of the Long Bridge.^Without seeing it for yourself, it's hard to imagine a bridge could be large enough to hold multi level houses, shops, brothels and marketplaces but here it is in all it's glory. The place where your journey begins. qstr__{s18}_{s1}| {s18} {s1}, qstr__None| None qstr__Next_pay_day _{s1}| Next pay day {s1} qstr_{s1}^^Affiliated_to_|{s1}^^Affiliated to {s5} qstr_You_can_t_have_more_|You can't have more than two active troop quarters. qstr_No_companions_in_par|No companions in party! qstr_You_came_into_the_wo|You came into the world a {reg3?daughter son} of declining nobility, owning only the house in which they lived. However, despite your family's hardships, they afforded you a good education and trained you from childhood for the rigours of aristocracy and life at court. qstr_You_were_born_the_{r|You were born the {reg3?daughter son} of travelling merchants, always moving from place to place in search of profit. Although your parents were wealthier than most and educated you as well as they could, you found little opportunity to make friends on the road, living mostly for the moments when you could sell something to somebody. qstr_As_a_child_your_fami|As a child, your family scrabbled out a meagre living from your father's wages as a guardsman to the local lord. It was not an easy existence, and you were too poor to get much of an education. You learnt mainly how to defend yourself on the streets, with or without a weapon in hand. qstr_{reg3?daughter son}|{reg3?daughter son} qstr_You_were_born_a_Doth|You were born a Dothraki, your family travelled the Dothraki sea on horses, never staying in one place for too long. As a Dothraki you learn the importance of a horse from an early age. qstr_You_were_a_child_of_|You were a child of the Free Folk, born into a tribe who lived in great camps beyond the wall to the north. qstr_As_the_{reg3?daughte|As the {reg3?daughter son} of a thief, you had very little 'formal' education. Instead you were out on the street, begging until you learnt how to cut purses, cutting purses until you learned how to pick locks, all the way through your childhood. Still, these long years made you streetwise and sharp to the secrets of cities and shadowy back ways. qstr_As_a_{reg3?girl boy}|As a {reg3?girl boy} growing out of childhood, you were sent to live in the court of one of the nobles of the land. There, your first lessons were in humility, as you waited upon the lords and ladies of the household. But from their chess games, their gossip, even the poetry of great deeds and courtly love, you quickly began to learn about the adult world of conflict and competition. You also learned from the rough games of the other children, who battered at each other with sticks in imitation of their elders' swords. qstr_As_a_{reg3?girl boy}_|As a {reg3?girl boy} growing out of childhood, you apprenticed with a local craftsman to learn a trade. After years of hard work and study under your new master, he promoted you to journeyman and employed you as a fully paid craftsman for as long as you wished to stay. qstr_As_a_{reg3?girl boy}_g|As a {reg3?girl boy} growing out of childhood, you apprenticed to a wealthy merchant, picking up the trade over years of working shops and driving caravans. You soon became adept at the art of buying low, selling high, and leaving the customer thinking they'd got the better deal. qstr_As_a_{reg3?girl boy}_gr|As a {reg3?girl boy} growing out of childhood, you took to the streets, doing whatever you must to survive. Begging, thieving and working for gangs to earn your bread, you lived from day to day in this violent world, always one step ahead of the law and those who wished you ill. qstr_As_a_{reg3?girl boy}_gro|As a {reg3?girl boy} growing out of childhood, you spent most of your time hunting food to feed yourself. Although you sometimes went hungry, you became a skilful hunter and pathfinder in this trackless country. qstr_{reg3?daughter man}|{reg3?daughter man} qstr_Though_the_distincti|Though the distinction felt sudden to you, somewhere along the way you had become a {reg3?woman man}, and the whole world seemed to change around you. When you were named squire to a noble at court, you practised long hours with weapons, learning how to deal out hard knocks and how to take them, too. You were instructed in your obligations to your lord, and of your duties to those who might one day be your vassals. But in addition to learning the chivalric ideal, you also learned about the less uplifting side -- old warriors' stories of ruthless power politics, of betrayals and usurpations, of men who used guile as well as valour to achieve their aims. qstr_{reg3?woman man}|{reg3?woman man} qstr_Though_the_distinctio|Though the distinction felt sudden to you, somewhere along the way you had become a {s13}, and the whole world seemed to change around you. You joined the tightly-knit circle of women at court, ladies who all did proper ladylike things, the wives and mistresses of noble men as well as maidens who had yet to find a husband. However, even here you found politics at work as the ladies schemed for prominence and fought each other bitterly to catch the eye of whatever unmarried man was in fashion at court. You soon learned ways of turning these situations and goings-on to your advantage. With it came the realisation that you yourself could wield great influence in the world, if only you applied yourself with a little bit of subtlety. qstr_Though_the_distinction|Though the distinction felt sudden to you, somewhere along the way you had become a {s13}, and the whole world seemed to change around you. You set out on your own with nothing except the instrument slung over your back and your own voice. It was a poor existence, with many a hungry night when people failed to appreciate your play, but you managed to survive on your music alone. As the years went by you became adept at playing the drunken crowds in your taverns, and even better at talking anyone out of anything you wanted. qstr_Though_the_distinction_|Though the distinction felt sudden to you, somewhere along the way you had become a {reg3?woman man}, and the whole world seemed to change around you. You found yourself as a student in the university of one of the great cities, where you studied theology, philosophy, and medicine. But not all your lessons were learned in the lecture halls. You may or may not have joined in with your fellows as they roamed the alleys in search of wine, women, and a good fight. However, you certainly were able to observe how a broken jaw is set, or how an angry townsman can be persuaded to set down his club and accept cash compensation for the destruction of his shop. qstr_Though_the_distinction_f|Though the distinction felt sudden to you, somewhere along the way you had become a {s13}, and the whole world seemed to change around you. Heeding the call of the open road, you travelled from village to village buying and selling what you could. It was not a rich existence, but you became a master at haggling even the most miserly elders into giving you a good price. Soon, you knew, you would be well-placed to start your own trading empire... qstr_Though_the_distinction_fe|Though the distinction felt sudden to you, somewhere along the way you had become a {s13}, and the whole world seemed to change around you. You pursued a career as a smith, crafting items of function and beauty out of simple metal. As time wore on you became a master of your trade, and fine work started to fetch fine prices. With food in your belly and logs on your fire, you could take pride in your work and your growing reputation. qstr_Though_the_distinction_fel|Though the distinction felt sudden to you, somewhere along the way you had become a {s13}, and the whole world seemed to change around you. Dissatisfied with common men's desperate scrabble for coin, you took to your local lord's own forests and decided to help yourself to its bounty, laws be damned. You hunted stags, boars and geese and sold the precious meat under the table. You cut down trees right under the watchmen's noses and turned them into firewood that warmed many freezing homes during winter. All for a few silvers, of course. qstr_Only_you_know_exactl|Only you know exactly what caused you to give up your old life and become an adventurer. Still, it was not a difficult choice to leave, with the rage burning brightly in your heart. You want vengeance. You want justice. What was done to you cannot be undone, and these debts can only be paid in blood... qstr_Only_you_know_exactly|Only you know exactly what caused you to give up your old life and become an adventurer. All you can say is that you couldn't bear to stay, not with the memories of those you loved so close and so painful. Perhaps your new life will let you forget, or honour the name that you can no longer bear to speak... qstr_Only_you_know_exactly_|Only you know exactly what caused you to give up your old life and become an adventurer. You're not even sure when your home became a prison, when the familiar became mundane, but your dreams of wandering have taken over your life. Whether you yearn for some faraway place or merely for the open road and the freedom to travel, you could no longer bear to stay in the same place. You simply went and never looked back... qstr_Only_you_know_exactly_w|Only you know exactly what caused you to give up your old life and become an adventurer. However, you know you cannot go back. There's nothing to go back to. Whatever home you may have had is gone now, and you must face the fact that you're out in the wide wide world. Alone to sink or swim... qstr_Only_you_know_exactly_wh|Only you know exactly what caused you to give up your old life and become an adventurer. To everyone else, it's clear that you're now motivated solely by personal gain. You want to be rich, powerful, respected, feared. You want to be the one whom others hurry to obey. You want people to know your name, and tremble whenever it is spoken. You want everything, and you won't let anyone stop you from having it... qstr_Back_to_the_beginnin|Back to the beginning... qstr_View_next_segment...|View next segment... qstr_Current_party_morale_|Current party morale is {reg5}.^Current party morale modifiers are ^^Base morale +{reg6}^Party size unmanageable {s2}{reg1}^Lack of rest {s3}{reg2}^Food variety {s4}{reg3}{s5}{s6}^Recent events {s7}{reg4}^TOTAL {reg5}^^^ qstr_No_one|No one qstr_Selected_faction_is |Selected faction is {s10}^^{s9} qstr_You_are_currently_re|You are currently reading {s8} qstr_You_are_not_reading_|You are not reading any books qstr_{s5}_and_{s6}|{s5} and {s6} qstr_Renown _{reg2}_^Bard|Renown {reg2} ^Bardic Reputation {reg1} ^Honour rating {reg3} {s12}^Friends {s8}.^Enemies {s6}.^{s9}.^^^Injuries^ Minor {s10}.^ Major {s11}.^^Your Religion^ {s13}.^^Trait {s14}. qstr_Your_estates_are _{s|Your estates are {s8}.^{s9} qstr_Current_party_size_li|Current party size limit is {reg0}.^Current party size modifiers are ^^Base size {s5}{reg31}^Combined leadership {s2}{reg32}^Charisma {s3}{reg33}^Renown {s4}{reg34}^TOTAL {reg0} qstr_Your_relation_with_t|Your relation with the factions are ^{s2} qstr_You_don_t_have_the_m|You don't have the money to pay your men to fortify the camp. They do the job, but angrily. qstr_Player_renown_is_inc|Player renown is increased by 100. qstr_Player_reputation_is|Player reputation is increased by 1 and is now {reg7}. qstr_Player_reputation_is_|Player reputation is decreased by 5, and it is now {reg7}. qstr_The_messenger_system|The messenger system has been reset. qstr_{reg1}_{s1}_{reg2?ac|{reg1} {s1} {reg2?accept accepts} the offer. qstr_No_one_accepts_the_o|No one accepts the offer. qstr_You_start_reading_{s|You start reading {s2}. After a few pages, you feel you could learn a lot from this book. You decide to keep it close by and read whenever you have the time. qstr_You_flip_through_the|You flip through the pages of {s2}, but you find the text confusing and difficult to follow. Try as you might, it soon gives you a headache, and you're forced to give up the attempt. qstr_You_lost_your_duel_a|You lost your duel against ^^{s3} qstr_You_won_your_duel_ag|You won your duel against ^^{s3} qstr_You_prepare_to_duel_|You prepare to duel ^^{s3} qstr_^^^^You_have_fought_|^^^^You have fought {s3} {reg5} times. ^^You've won {reg6} times. ^^You've lost {reg7} times qstr_^^^^Duelling_with_yo|^^^^Duelling with your own troops will not count towards your duelling statistics. qstr_Villagers|Villagers qstr_The_time_for_talk_is|The time for talk is over. {s1} is waiting to begin the duel. qstr_Ambush!_The_enemy_ha|Ambush! The enemy has manoeuvred to gain a good position, and you fell into an ambush.^^Being ambushed puts you in a poor and disorganized defensive position, and your men will have morale problems and reduced ability to cause damage to your enemies.^^ qstr_You_have_encountered|You have encountered {s1}.^^The warlord encourages his men with a rousing speech. Your enemies have very high morale.^^ qstr_You_have_encountered_|You have encountered {s1}.^^The warlord gathers his men to pray and invoke the protection of their god. Your enemies have high morale.^^ qstr_You_have_encountered_{|You have encountered {s1}.^^Before we were prepared, we were surprised by enemy missile troops. They caused some casualties.^^ qstr_You_have_encountered_{s|You have encountered {s1}. qstr_You_have_engaged_{s1|You have engaged {s1} while they were raiding {s3}. qstr_You_were_caught_by_{|You were caught by {s1} while your forces were raiding {s3}. qstr_You_have_encountered_{s1|You have encountered {s1}. You have {reg10} troops fit for battle. qstr_{s2}^^You_overhear_o|{s2}^^You overhear one of your more experienced men grumbling about the lack of a battle plan, and you make a mental note to find someone that can make one.^^ qstr_Your_men_feel_uneasy|Your men feel uneasy about attacking innocents. qstr_Your_men_feel_uneasy_|Your men feel uneasy about attacking traders. qstr_Your_men_feel_good_a|Your men feel good about attacking outlaws. qstr_Since_{s8}_has_a_goo|Since {s8} has a good reputation, your troops feel a bit more confident than usual when attacked. qstr_Your_men_feel_uneasy_a|Your men feel uneasy about attacking {s8}, who is loved by the people. qstr_Your_men_feel_uneasy_ab|Your men feel uneasy about being attacked by {s8}, because {reg59?she he} is feared. qstr_Your_men_are_eager_t|Your men are eager to attack {s8}, because {reg59?she he} is hated. qstr_^^The_troops_you_sel|^^The troops you selected are ready to join you in battle. qstr_^^Your_captains_will|^^Your captains will deal with troop assignments. qstr_{s4}^^Your_orders_ha|{s4}^^Your orders have been sent to your captains. qstr_{s4}^^There_is_no_ta|{s4}^^There is no tactical plan in place. qstr_Board|Board qstr_You_need_to_have_50_|You need to have 50 or more men in order to use the commander panel. qstr_{reg45}_will_be_lost|{reg45} will be lost. qstr_The_troops_you_left_|The troops you left behind have been slain and raised as the dead qstr_You_were_victorious!|You were victorious! qstr_The_battle_was_lost.|The battle was lost. Your forces were utterly crushed. qstr_Your_companions_carr|Your companions carry you away from the fighting. qstr_You_have_defeated_th|You have defeated the enemy. qstr_You_have_retreated_f|You have retreated from the fight. qstr_^^Ally_Casualties {s|^^Ally Casualties {s0} qstr_{s1}_of_{s3}_managed|{s1} of {s3} managed to escape. qstr_TEST _Loot_value_bef|TEST Loot value before {reg1} and after {reg2} qstr_Your_party_gained_{r|Your party gained {reg1} morale for the loot you shared. qstr_Your_party_lost_{reg|Your party lost {reg1} morale, because your troops think you keep too much loot for yourself. qstr_Wight_party_found|Wight party found qstr_Some_of_your_tendons|Some of your tendons have been damaged in the battle. You lose 1 strength. qstr_You_took_a_nasty_wou|You took a nasty wound which will cause you to limp slightly even after it heals. You lose 1 agility. qstr_You_have_trouble_thi|You have trouble thinking straight after the battle, perhaps from a particularly hard hit to your head, and frequent headaches now plague your existence. Your intelligence is reduced by 1. qstr_Perhaps_I_m_getting_|Perhaps I'm getting unlucky... qstr_Retirement_is_starti|Retirement is starting to sound better and better. qstr_No_matter!_I_will_pe|No matter! I will persevere! qstr_What_did_I_do_to_des|What did I do to deserve this? qstr_I_suppose_it_ll_make|I suppose it'll make for a good story, at least... qstr_Ally|Ally qstr_Friend|Friend qstr_Enemy|Enemy qstr_^^^^The_troops_you_s|^^^^The troops you selected are ready to join you in battle. qstr_^^^^Your_captains_wi|^^^^Your captains will deal with troop assignments. qstr_You_retreat_from_the|You retreat from the battle. qstr_Garrison _{reg5}__li|Garrison {reg5} (limit {reg0})^^ Having your men garrison the settlement, like for castles and cities, allows them to rest away from the dangers of road and battle and reduces their maintenance cost. qstr_You_need_to_hire_a_c|You need to hire a cook first. qstr_It_is_night_and_your|It is night, and your settlement seems quiet, with some men watching while others are sleeping. qstr_Your_garrison_size_e|Your garrison size exceeds the maximum allowed number of soldiers that can be stationed at your settlement. This will produce discontent among men and desertions! qstr_Garrison_limit _{reg|Garrison limit {reg0} qstr_The_ramshackle_priso|The ramshackle prison at your settlement is not very secure. Your captain suggests not to keep lords here! qstr_You_do_not_have_enoug|You do not have enough money to pay men to demolish your settlement. qstr_settlement_demolishe|settlement demolished! qstr_You_estimate_your_pr|You estimate your prisoners here have a {reg2}% chance of escape. qstr_Currently_{reg1}_pri|Currently {reg1} prisoners are working here and {reg2} guards are on duty. qstr___{reg1}_silver_stag| ({reg1} silver stags per day) qstr_You_are_in_no_condit|You are in no condition to work. qstr_You_are_paid_for_you|You are paid for your labour. qstr_Some_of_the_prisoner|Some of the prisoners you have working in the mine managed to escape.^The remaining prisoners earned you {reg1} silver stags this week. qstr_The_prisoners_you_ha|The prisoners you have working in the mine earned you {reg1} silver stags this week. qstr_Some_of_the_prisoners|Some of the prisoners you have working in the iron mine managed to escape.^The remaining prisoners earned you {reg1} silver stags this week. qstr_The_prisoners_you_hav|The prisoners you have working in the iron mine earned you {reg1} silver stags this week. qstr_You_have_found_a_spo|You have found a spot for mining obsidian. Setting up mines can be expensive and time consuming but with enough coin and equipment, you can set up a mining operation here.^^Permission from the local village elder will be needed to contract men from the local area to build and work within the mines. You will also need 20 pieces of stone, 20 timber and 15 tools.^It will take approximately 3 months before the mine is ready and fully operational. qstr_Building_is_currentl|Building is currently in progress. Check back later to see if the works have been completed. qstr_The_work_needed_to_b|The work needed to build the mine has now begun. qstr_We_need_more_materia|We need more materials or permission from the local elder before we can start work on the mine. qstr_You_have_discovered_|You have discovered Hollow Hill. You gained 200xp. qstr_You_see_the_farmstea|You see the farmstead ahead of you. qstr_You_have_dealt_with_|You have dealt with the Wildling threat. qstr_You_have_failed_to_d|You have failed to deal with the Wildling threat. qstr_You_have_dealt_with_t|You have dealt with the Wildling threat. You must return to King Robb Stark. qstr_You_have_failed_to_de|You have failed to deal with the Wildling threat. You must return to King Robb Stark. qstr_As_you_lay_on_the_gr|As you lay on the ground you see a large man lean over you. qstr_All_you_see_here_now|All you see here now is the remains of what was once a large camp, and piles of bodies laid upon the ground. qstr_You_see_before_you_a|You see before you a large camp with what looks to be hundreds of heavily armed men. qstr_You_have_dealt_with_th|You have dealt with the threat. qstr_You_see_before_you_a_|You see before you a large slavers camp. qstr_All_you_see_here_now_|All you see here now is the remains of what was a large camp. qstr_You_have_managed_to_j|You have managed to just barely escape your disastrous defeat through the valour of your men and the gods sense of humour to not have you die this day.^You know in your heavy heart that you may not be so lucky next time. qstr_You_watch_helplessly|You watch helplessly as your loyal men drop like dying goats around you. You curse the gods at such misfortune. However, there is a chance. You see that slaving bastard, Razdal, standing over one of your dying brothers.^You break desperately for the opening to directly engage Razdal and turn the tide of battle in your favour.^Razdal turns toward you with a wicked smile as blood drips from his blade. You charge toward him with a blood curdling howl and unleash a furious assault. Razdal parries away a few of your blows before you strike him with a glancing blow against his shoulder, resulting in a stream of blood flowing from his wound.^With no hesitation you kick Razdal's legs out from under him and bring your weapon down upon him to end his sorry life. Razdal barely rolls away before your weapon strikes harmlessly against the sand.^You swing your weapon swiftly in a fluid arc toward Razdal as he begins to rise. Your weapon is partially deflected as it bites into Razdal's thigh. Just as you are about ready to thrust your blade through Razdal's gut, you feel an unbelievable sharp pain in your neck.^Your hand grasps toward your neck to feel an arrow jutting out as blood runs down in streams through your fingers.^Out of your fading and blurring vision, you catch Razdal's blade hurtling toward your face. qstr_You_have_discovered_C|You have discovered Craster's Keep. You gained 200xp. qstr_Even_though_you_were|Even though you were injured, you still manage to find your way to the castle halls. qstr_You_finally_manage_t|You finally manage to find your way to the hall. qstr_You_manage_to_make_i|You manage to make it out alive. qstr_You_finally_reach_th|You finally reach the Bridge of Skulls, aptly named for the bones in the gorge below. ^The path is dangerous and unfortunately any horses had to be left behind. It looks as though the Wildlings have already started the attack. You must hurry! qstr_You_have_discovered_t|You have discovered the Inn of the Kneeling Man. You gained 200xp. qstr___{reg1}_silver_stags| ({reg1} silver stags per night) qstr_You_have_discovered_th|You have discovered the Old Stone Bridge. You gained 200xp. qstr_You_have_discovered_I|You have discovered Illyrio's Manse. You gained 200xp. qstr_The_castle_has_been_|The castle has been re-built! qstr_It_seems_some_slaver|It seems some slavers was using this as a hideout. Be prepared for a battle! qstr_You_arrive_at_Evenfa|You arrive at Evenfall harbour.^^ There are no ferries here to transport you. qstr_You_arrive_at_the_ha|You arrive at the harbour of Oldoak.^^ There are no ferries here to transport you. qstr_You_arrive_at_Greens|You arrive at Greenstone harbour.^^ There are no ferries here to transport you. qstr_You_arrive_at_Old_Wy|You arrive at Old Wyk harbour.^^ There are no ferries here to transport you. qstr_You_arrive_at_Fair_I|You arrive at Fair Isle harbour.^^ There are no ferries here to transport you. qstr_You_arrive_at_Long_S|You arrive at Long Sister harbour.^^ There are no ferries here to transport you. qstr_You_arrive_at_Sweet_|You arrive at Sweet Sister harbour.^^ There are no ferries here to transport you. qstr_You_arrive_at_Eastwa|You arrive at Eastwatch harbour.^^ There are no ferries here to transport you. qstr_You_arrive_at_Orange|You arrive at Orange Shore harbour.^^ There are no ferries here to transport you. qstr_You_arrive_at_Grimst|You arrive at Grimston harbour.^^ There are no ferries here to transport you. qstr_You_arrive_at_Oakens|You arrive at Oakenshield harbour.^^ There are no ferries here to transport you. qstr_You_arrive_at_Greysh|You arrive at Greyshield harbour.^^ There are no ferries here to transport you. qstr_You_arrive_at_the_har|You arrive at the harbour of Iron Holt.^^ There are no ferries here to transport you. qstr_You_arrive_at_Orkmon|You arrive at Orkmont harbour.^^ There are no ferries here to transport you. qstr_You_arrive_at_Blackt|You arrive at Blacktyde harbour.^^ There are no ferries here to transport you. qstr_You_arrive_at_Claw_I|You arrive at Claw Isle harbour.^^ There are no ferries here to transport you. qstr_You_arrive_at_Rook_s|You arrive at Rook's Rest harbour.^^ There are no ferries here to transport you. qstr_You_arrive_at_a_harb|You arrive at a harbour.^^ There are no ferries here to transport you. qstr_You_arrive_at_a_natu|You arrive at a natural harbour. qstr_You_have_discovered_S|You have discovered Shandystone. You gained 200xp. qstr_You_have_discovered_Q|You have discovered Queenscrown. You gained 200xp. qstr_You_have_discovered_the|You have discovered the Boneway. You gained 200xp. qstr_You_have_discovered_the_|You have discovered the Broken Arm. You gained 200xp. qstr_You_have_discovered_N|You have discovered Nagga's Ribs. You gained 200xp. qstr_Searching_through_th|Searching through the ruins you found 250 coins. qstr_You_have_discovered_O|You have discovered Oldstones. You gained 200xp. qstr_You_have_discovered_M|You have discovered Morne. You gained 200xp. qstr_Searching_through_the|Searching through the tower you found 250 coins. qstr_You_have_discovered_T|You have discovered Tumbledown Tower. You gained 200xp. qstr_You_have_discovered_H|You have discovered Hoare castle. You gained 200xp. qstr_Searching_through_the_|Searching through the ruins you found 350 coins. qstr_You_have_discovered_Ca|You have discovered Castamere. You gained 200xp. qstr_Searching_through_the_r|Searching through the ruins you found 50 coins. qstr_You_have_discovered_Ta|You have discovered Tarbeck Hall. You gained 200xp. qstr_You_have_discovered_W|You have discovered Whitewalls. You gained 200xp. qstr_You_have_discovered_the_l|You have discovered the lair of Silverwing. You gained 200xp. qstr_You_have_discovered_the_T|You have discovered the Tower of Joy. You gained 200xp. qstr_The_rescued_prisoner|The rescued prisoners join your party. qstr_It_is_night_and_the_|It is night, and the temple seems quiet. qstr_You_do_not_have_enough|You do not have enough troops to attempt such a feat. qstr_You_can_only_attempt|You can only attempt to recruit here as a member of R'hllor. qstr_You_feel_good_for_he|You feel good for helping. qstr_You_don_t_have_enough_|You don't have enough gold. How embarrassing! qstr_The_priests_bless_yo|The priests bless you and you continue on your way. qstr_You_need_to_have_more|You need to have more men for this. qstr_It_is_night_and_the_s|It is night, and the septry seems quiet. qstr_You_can_only_attempt_|You can only attempt to recruit here as a member of the Faith of the Seven. qstr_The_Septons_bless_yo|The Septons bless you and you continue on your way. qstr_You_have_discovered_the_C|You have discovered the Crossroads Inn. You gained 200xp qstr_{s9}_wants_you_to_fo|{s9} wants you to follow his army until further notice. qstr_{s8}_of_{s9}|{s8} of {s9} qstr__Your_own_banner_fli| Your own banner flies over the castle gate. qstr__As_you_approach_the| As you approach the gate, you are greeted by men loyal to {s7}. qstr__Your_own_banner_flie| Your own banner flies over the town gates. qstr__As_you_approach_the_| As you approach the town gates, you are greeted by men loyal to {s7}. qstr_The_rulers_of_the_re|The rulers of the realms are troubled by your offence against the majesty of your lord. qstr_You_make_sure_they_s|You make sure they see that their lord, {s11}, is held prisoner by your army. qstr_{s12}_is_{s13}_s_las|{s12} is {s13}'s last stronghold. They will be unable to make an exchange. qstr_You_can_use_persuasi|You can use persuasion skill only once per a day. qstr_ally_strength _{reg0|ally strength {reg0} qstr_enemy_strength _{reg|enemy strength {reg0} qstr_persuasion_difficult|persuasion difficulty {reg0} qstr_normalize_difficulty|normalize difficulty {reg0} qstr_persuasion_skill_eff|persuasion skill effect {reg0} qstr_total_difficulty _{r|total difficulty {reg0} qstr__Your_Persuasion_str| Your Persuasion strength is {reg5}.^{s5} qstr_The_{reg6?town_s cas|The {reg6?town's castle's} food stores should last for {reg3} more days. qstr_The_{reg6?town_s cast|The {reg6?town's castle's} food stores have run out and the defenders are starving. qstr_Your_men_are_buildin|Your men are building checkpoints and small camps around {s4} to prevent anyone from going in or out.^^ qstr_Your_perimeter_contr|Your perimeter control is ready. You have set a perimeter for surveillance around {s4}. No one can enter or leave without the knowledge of your men.^This will be beneficial especially when you have to negotiate the surrender of the castle with its commander.^^ qstr_Your_men_are_ready_f|Your men are ready for assault.^^ qstr_As_a_disciplined_arm|As a disciplined army, your men have made latrines, pipelines, and a pond for their weekly bath. A healthy camp prevents disease.^^ qstr_Your_men_have_finish|Your men have finished building mantlets. Now you can use them to protect your soldiers in the vanguard attack, and your main force for the final charge.^^ qstr_Your_men_have_finishe|Your men have finished making scaling equipment.^^ qstr_Your_attempt_to_find|Your attempt to find a traitor in the settlement has failed.^^ qstr_You_have_found_a_tra|You have found a traitor within {s7} that has supported your efforts to conquer it. This will make it more receptive to surrendering.^^ qstr_Your_attempt_to_have|Your attempt to have your men infiltrate {s4} has failed.^^ qstr_Your_men_have_succee|Your men have succeeded in infiltrating {s4} and damaging the enemy.^^ qstr_You_ve_managed_to_pi|You've managed to pillage the crops and farms nearby.^^ qstr_You_have_sent_men_to|You have sent men to find a traitor in {s4}.^^ qstr_You_have_found_a_trai|You have found a traitor within {s4} that has supported your efforts to conquer it. This will render it more receptive to surrendering.^^ qstr_Your_men_are_taking_|Your men are taking crops and ransacking farms close to {s4} on your orders. This will render it more receptive to surrendering.^^ qstr_You_have_sent_men_to_|You have sent men to infiltrate {s4}.^^ qstr_Your_camp_stinks._Th|Your camp stinks. The ground is muddy, your men defecate between tents, and you see rats running here and there.^^ qstr_As_a_disciplined_army|As a disciplined army, your men have made latrines, pipelines and a pond for their weekly bath. A healthy camp prevents disease.^^ qstr_Your_men_are_digging|Your men are digging holes for latrines and taking other measures to prevent disease.^^ qstr_You_need_to_have_more_|You need to have more than 250 men for this job. qstr_You_need_to_have_at_|You need to have at least 40 men in order to assign some of them to finding a traitor. qstr_You_need_more_than_3|You need more than 30 men, or sending some will leave your camp somewhat unprotected. qstr_You_need_to_have_more_t|You need to have more than 10 men in order to do this job. qstr_You_need_to_have_more_th|You need to have more than 80 men in order to do this. qstr_The_assault_equipmen|The assault equipment is ready. The troops await your orders.^^ qstr_You_look_towards_{s4|You look towards {s4}. Your men are mostly silent while they await your order to attack. Some however you can hear muttering to themselves and you can clearly see others are doing there best to hold back the fear of death.^As you look back at your men they exchange glances with you, hoping you will get them through another day.^^ qstr_The_steel_of_weapons|The steel of weapons glitter, banners sway in the wind emblazoned with the emblem of each house here today and horns are sounding all around you. The men whisper, many pray, ingratiate themselves with their god before facing the end of their lives.^Up ahead there are only two things victory or death.^^ qstr_You_look_towards_{s4}|You look towards {s4}. Your men are silent while waiting for your order to charge towards death. Some however you can hear muttering to themselves and you can clearly see others are doing there best to hold back the fear of death.^As you look back at your men they exchange glances with you, hoping you will get them through another day.^^ qstr_^^The_troops_you_sele|^^The troops you selected are ready to join you in battle. The rest will stay at the siege camp. qstr_Your_men_have_finished|Your men have finished building the mantlets. Now you can use them to protect your soldiers in the vanguard attack, and your main force for the final charge.^^ qstr_Your_men_are_building|Your men are building mantlets.^^ qstr_Your_men_have_finished_|Your men have finished building the ladders.^^ qstr_Your_men_are_building_|Your men are building assault ladders.^^ qstr_As_a_last_defensive_|As a last defensive effort, you retreat to the main hall of the keep. You and your remaining soldiers will put up a desperate fight here. If you are defeated, there's no other place to fall back to. qstr_You_ve_been_driven_a|You've been driven away from the walls. Now the attackers are pouring into the streets. If you can defeat them, you can perhaps turn the tide and save the day. qstr_You_ve_breached_the_|You've breached the town walls, but the stubborn defenders continue to resist you in the streets! You'll have to deal with them before you can attack the keep at the heart of the town. qstr_The_town_centre_is_y|The town centre is yours, but the remaining defenders have retreated to the castle. It must fall before you can complete your victory. qstr_The_remaining_defend|The remaining defenders have retreated to the castle as a last defence. You must go in and crush any remaining resistance. qstr_{s4}_lost_between_40|{s4} lost between 40 and 50% of its food reserves. qstr_{s4}_lost_between_50|{s4} lost between 50 and 60% of its food reserves. qstr_{s4}_lost_between_30|{s4} lost between 30 and 40% of its food reserves. qstr_{s4}_lost_between_10|{s4} lost between 10 and 20% of its food reserves. qstr_{s4}_have_between_10|{s4} have between 10 and 30% of its garrison sick for a few days. qstr_It_should_have_food_|It should have food stocks for {reg6} days.^The garrison has {reg5} men. qstr_^^The_following_armi|^^The following armies are currently inside qstr_^{s3}_with_{reg1}_tr|^{s3} with {reg1} troops. qstr_Commander_This_is_Ki|Commander, This is Kings Landing, the Capital of Westeros. We should be careful of the Town guard, the Gold Cloaks. qstr_Commander_Ever_since|Commander, Ever since the Three Thousand of Qohor, a battle between Unsullied and the Dothraki, Qohor has been garrisoned by Unsullied soldiers. We should be careful attacking this city. qstr_Commander_If_we_take|Commander, If we take Moat Cailin we will have free reign to travel between the North and the South, a very wise tactic. qstr_Commander_this_is_th|Commander, this is the Bloody Gate. They say you can only attack it 3 abreast, we should put our best warriors at the front! qstr_Commander_if_we_take|Commander, if we take and hold this castle we will have easy access to the Riverlands. qstr_Commander_this_is_the|Commander, this is the Eyrie. Stood atop a mountain, its almost impossible to penetrate. qstr_^^This_place_is_just|^^This place is just waiting for you to conquer it. qstr_{s10}^^|{s10}^^ qstr_{s10}You_may_decide_|{s10}You may decide to forbid your troops from harming the {reg2?town castle}, if you want to conquer it for your faction, but your troops may lose morale. qstr_{s10}You_can_allow_s|{s10}You can allow some plundering and keep the {reg2?town castle}. qstr_However_since_you_ar|However, since you are not a sworn {reg59?follower man} of {s9}, there is no chance he would recognize you as the {reg59?lady lord} of this {reg8?town castle}. qstr_The_enemy_has_been_f|The enemy has been forced to retreat. The assault is over, but the siege continues. qstr_As_you_approach_you_|As you approach, you are spotted by the castle guards, who welcome you and open the gates for their {reg59?Queen King}. qstr_As_you_approach_you_a|As you approach, you are spotted by the castle guards, who welcome you and open the gates for their {reg59?Lady Lord}. qstr_^The_Old_Gods_are_wo|^The Old Gods are worshipped by very few here. qstr_^The_Old_Gods_are_wor|^The Old Gods are worshipped here, though not by many. qstr_^The_Old_Gods_are_wors|^The Old Gods are worshipped by the majority here. qstr_^The_Old_Gods_are_do|^The Old Gods are dominantly worshipped here. qstr_^The_population_cont|^The population continues to worship other gods... qstr_^R_hllor_are_worship|^R'hllor are worshipped by very few here. qstr_^R_hllor_are_worshipp|^R'hllor are worshipped here, though not by many. qstr_^R_hllor_are_worshippe|^R'hllor are worshipped by the majority here. qstr_^R_hllor_are_dominan|^R'hllor are dominantly worshipped here. qstr_^The_Faith_of_the_Se|^The Faith of the Seven are worshipped by very few here. qstr_^The_Faith_of_the_Sev|^The Faith of the Seven are worshipped here, though not by many. qstr_^The_Faith_of_the_Seve|^The Faith of the Seven are worshipped by the majority here. qstr_^The_Faith_of_the_Seven|^The Faith of the Seven are dominantly worshipped here. qstr_^The_Drowned_Gods_ar|^The Drowned Gods are worshipped by very few here. qstr_^The_Drowned_Gods_are|^The Drowned Gods are worshipped here, though not by many. qstr_^The_Drowned_Gods_are_|^The Drowned Gods are worshipped by the majority here. qstr_^The_Drowned_Gods_are_d|^The Drowned Gods are dominantly worshipped here. qstr_^No_gods_are_worship|^No gods are worshipped here. qstr__This_village_and_th| This village and the surrounding lands belong to you. qstr__You_remember_this_v| You remember this village and the surrounding lands belong to {s7}. qstr__These_lands_belong_| These lands belong to no one. qstr__The_village_is_infe| The village is infested by {reg8} {s35}. qstr__The_peasants_hired_| The peasants hired mercenaries and are rebelling against you. qstr__The_village_has_bee| The village has been pillaged. A handful of souls scatter as you pass through the burnt out houses. qstr__The_village_is_bein| The village is being raided. qstr_Only_brothers_of_the|Only brothers of the Watch can recruit Night's Watch troops from here qstr_You_need_more_renown|You need more renown or to ask the Village Elder for help. qstr_You_start_performing|You start performing hard peasantry work. qstr_Much_like_a_lowly_pe|Much like a lowly peasant, you lose renown and reputation. qstr_You_ve_been_forced_t|You've been forced to stop working and have been carried off as a prisoner. qstr_The_village_is_being|The village is being raided. Your forced to stop working. qstr_The_village_is_being_|The village is being infested by bandits. Your forced to stop working. qstr_You_improve_your_ren|You improve your renown with this village qstr_Alas_you_don_t_impro|Alas, you don't improve your renown with this village qstr_Here_are_the_results|Here are the results of your hard work You exhaust yourself, but you gain {reg1} xp. {s2}. Peasant life is hard. qstr_Here_are_the_results_|Here are the results of your hard work You exhaust yourself, but you gain {reg1} xp and some {s1}. {s2}. Peasant life is hard, but you feel humbled. qstr_No_one_here_seems_to|No one here seems to be willing to join your party. qstr_One_{s3}_volunteers_|One {s3} volunteers to follow you. qstr_{reg5}_{s3}_voluntee|{reg5} {s3} volunteer to follow you. qstr_Other_Lords_have_alr|Other Lords have already had there pick, there are now only the old or children here. qstr_One_{s3}_will_reluct|One {s3} will reluctantly join you. qstr_{reg5}_{s3}_will_rel|{reg5} {s3} will reluctantly join you. qstr_Try_as_you_might_you|Try as you might, you could not defeat the bandits. Infuriated, they raze the village to the ground to punish the peasants, and then leave the burning wasteland behind to find greener pastures to plunder. qstr_The_{s17}_has_no_imp|The {s17} has no improvements. qstr_The_{s17}_has_the_fo|The {s17} has the following improvements {s18}. qstr_The_assassins_attack|The assassins attack you and leave you for dead. qstr_You_have_fallen._The|You have fallen. The bandits quickly search your body and take anything they can find, then vanish into the night. They have left you alive, if only barely. qstr_Luckily_some_of_your|Luckily some of your companions come to search for you when you do not return, and find you lying by the side of the road. They hurry you to safety and dress your wounds. qstr_Luckily_some_passing|Luckily some passing townspeople find you lying by the side of the road, and recognise you as something other than a simple beggar. They carry you to the nearest inn and dress your wounds. qstr_You_fail_to_steal_an|You fail to steal any cattle. qstr_You_drive_away_{reg1|You drive away {reg17} {reg12?heads head} of cattle from the village's herd. qstr_^R_hllor_is_dominant|^R'hllor is dominantly worshipped here. qstr_^R_hllor_is_worshipp|^R'hllor is worshipped here, though not by many. qstr_^The_Faith_of_the_Seven_|^The Faith of the Seven is dominantly worshipped here. qstr_^The_Faith_of_the_Seven_i|^The Faith of the Seven is worshipped here, though not by many. qstr__As_you_reach_the_ca| As you reach the castle, you are greeted by your men.^{s15} qstr_{s11}^{s15}|{s11}^{s15} qstr__As_you_reach_the_cas| As you reach the castle, you are greeted by men loyal to {s7}.^{s15} qstr__This_castle_seems_t| This castle seems to belong to no one.^{s15} qstr_You_are_greeted_by_m|You are greeted by men loyal to you.^{s15} qstr_You_are_greeted_by_me|You are greeted by men loyal to {s8} King of the Andals and the First Men, Lord of the Seven Kingdoms, and Protector of the Realm.^{s15} qstr_You_are_greeted_by_men|You are greeted by men loyal to {s8} the Lord of Winterfell, Lord Paramount and Warden of the North.^{s15} qstr_You_are_greeted_by_men_|You are greeted by men loyal to {s8} the Lord of Riverrun and Lord Paramount of the Trident and the Riverlands.^{s15} qstr_You_are_greeted_by_men_l|You are greeted by men loyal to {s7}.^{s15} qstr__This_town_seems_to_| This town seems to belong to no one.^{s15} qstr__You_have_successful| You have successfully sneaked in. qstr_{s13}_A_tournament_w|{s13} A tournament will be held here soon. qstr_{s10}_{s14}^{s11}{s1|{s10} {s14}^{s11}{s12}{s13} qstr_You_ve_been_gifted_a|You've been gifted a horse for your triumph. qstr_A_merchant_gifts_you|A merchant gifts you some strange arrows, he tells you the arrows were found in the land of always winter. qstr_An_unknown_warrior_i|An unknown warrior impressed with your skills has left you an item. qstr_You_are_gifted_with_|You are gifted with a sword fit for a knight. qstr_Your_participation_h|Your participation has been appreciated, though all they have to offer is an old scabby donkey. qstr_Though_they_apprecia|Though they appreciate your participation in the tournament, they apologize for not having a gift to offer. qstr_Your_participation_i|Your participation is appreciated, though they apologize for not having a gift to offer. qstr_Moreover_you_earn_{r|Moreover, you earn {reg8} silver stags from the intuitive bets you placed on yourself... qstr_Victory_is_yours!_Yo|Victory is yours! You have won this melee, but now you must prepare yourself for the next round. qstr_You_have_been_bested|You have been bested in this melee, but the master of ceremonies declares a recognition of your skill and bravery, allowing you to take part in the next round. qstr_You_were_beaten._The|You were beaten. The peasants are heartened by their success, but the lesson you wanted to teach them probably didn't get through... qstr_After_beating_your_l|After beating your last opponent, you explain to the peasants how to better defend themselves against such an attack. Hopefully they'll take the experience on board and will be prepared next time. qstr_The_bandits_are_brok|The bandits are broken! Those few who remain alive and conscious run off with their tails between their legs, terrified of the peasants and their new champion. qstr_Can_t_merge_both_fle|Can't merge both fleets because your sailing master skill isn't high enough. qstr_Can_t_merge_both_flee|Can't merge both fleets because this would exceed the fleet limit of seven ships. qstr_Fleets_merged.|Fleets merged. qstr_You_cannot_use_a_fer|You cannot use a ferry whilst already at sea. qstr_The_trader_you_are_e|The trader you are escorting refuses to use a ferry. qstr_You_cannot_enter_the|You cannot enter the port because you are not welcome in this town. qstr_This_town_cannot_be_|This town cannot be attacked from the coast. qstr_You_can_t_enter_the_|You can't enter the port. You already have a fleet in the port and your sailing master skill isn't high enough to merge both fleets. qstr_You_can_t_enter_the_p|You can't enter the port. You already have a fleet in the port and you can't merge both fleets because this would exceed the fleet limit of seven ships. qstr_You_already_have_a_f|You already have a fleet in the port. Do you want to merge both fleets? qstr_The_blacksmith_here_|The blacksmith here can only craft items required by the {reg59?Queen King}. qstr_The_blacksmith_insis|The blacksmith insists the lords have demanded he only craft faction specific armours to those associated with {s8}. qstr_However_{reg3?You_ar|However, {reg3?You are {s1} is} unable to find any trade goods that would bring a profit. qstr_^Buying_{s4}_here_an|^Buying {s4} here and selling it at {s5} would bring a profit of {reg6} silver stags per item.{s3} qstr_{reg3?You_find {s1}_|{reg3?You find {s1} finds} out the following ^{s3} qstr_{s2}^{reg1}_{s1}_ear|{s2}^{reg1} {s1} earned {reg0} experience. qstr_{s2}^{s1}_earned_an_|{s2}^{s1} earned an additional {reg0} experience. qstr_^You_earned_{reg0}_e|^You earned {reg0} experience.{s2} qstr_The_training_didn_t_|The training didn't go well at all. qstr_The_training_didn_t_g|The training didn't go very well. qstr_The_training_went_qu|The training went quite well. qstr_The_training_went_ve|The training went very well. qstr_The_training_went_pe|The training went perfectly. qstr_Brog_unceremoniously|Brog unceremoniously throws a blade at your feet. You stagger to your feet as your vision is blurred and fading from black back to daylight. You fight valiantly fending off blows as best you are able to but you slip and Brog's blade strikes you heavily in the chest.^^The last thing you remember before death takes you, is Brog's smile as his blade crashes down upon your head. This is the end for {playername}, lets hope your name is remembered. qstr_Brog_unceremoniously_|Brog unceremoniously throws a blade at your feet. You fight valiantly but are unable to strike a killing blow.^It looks like your skills today have allowed you to be spared. Your enemies have decided to take you prisoner instead. qstr_You_fall_on_the_grou|You fall on the ground with multiple injuries. Each time your heart beats more slowly and your vision fades away... This battle was too much for you, and death rides to meet you.^^While life escapes, you hope that someone will just remember that there was once someone special called {playername}. qstr_After_losing_the_sea|After losing the sea battle, you manage to escape with one of your ships. qstr_Your_enemies_take_yo|Your enemies take you prisoner. qstr_{s13}_asked_you_to_r|{s13} asked you to report to him with at least {reg13} troops. qstr_{s13}_ordered_you_to|{s13} ordered you to join the assault against {s14}. qstr_Find_and_speak_with_|Find and speak with {s3} of {s4} to give {reg4?her him} your oath of homage. qstr_Find_and_speak_with_{|Find and speak with {s3} of {s4} to give your oath of homage. qstr_Kingdom_Fails_to_Res|Kingdom Fails to Respond The {s1} has not responded to the {s2}'s provocations, and {s3} suffers a loss of face among {reg4?her his} more bellicose subjects... qstr_There_has_been_an_al|There has been an alleged border incident {s9} qstr_There_has_been_an_all|There has been an alleged border incident the people of {s4} are considering war against {s3} qstr_^{s64}^|^{s64}^ qstr_Your_party_has_lost_|Your party has lost morale. qstr_Your_party_has_gaine|Your party has gained morale. qstr__and_food_for_{reg7}| and food for {reg7} days. qstr_The_following_lords_ar|The following lords are held prisoner here {s7} qstr__{s2}^^{s4}_for_{reg| {s2}^^{s4} for {reg5} days.^{s4} has {reg6} defenders{s3}{s5}{s8} qstr__{s2}^^Your_spy_in_{| {s2}^^Your spy in {s4} is still gathering information. qstr_Your_spies_have_infi|Your spies have infiltrated the following areas ^{s2} qstr_You_cannot_leave_thr|You cannot leave through this door. qstr_you_hear_a_familiar_|you hear a familiar voice.^Your spy has returned to rescue you.^Climb the damn rope this time. He says. qstr_One_of_your_spies_ha|One of your spies has returned. qstr_your_party_has_secur|your party has secured your release by paying a hefty ransom. qstr_you_see_your_chance_|you see your chance and manage to escape. qstr__You_met_{s1}_in_sin| You met {s1} in single combat and won. qstr__You_met_{s1}_in_sing| You met {s1} in single combat and lost. qstr_^^Note_that_so_long_|^^Note that so long as you remain marshal, the lords of the realm will be expecting you to lead them on campaign. So, if you are awaiting a feast, either for a wedding or for other purposes, you may wish to resign the marshal ship by speaking to your liege. qstr_Prosperity_Report^|Prosperity Report^ qstr_Total|Total qstr_{s0}^{s1}_Average_To|{s0}^{s1} Average Town Prosperity {reg0} qstr_{s0}^{s1}_towns_with|{s0}^{s1} towns with prosperity 80-100 {reg0} qstr_{s0}^{s1}_towns_with_|{s0}^{s1} towns with prosperity 60-79 {reg0} qstr_{s0}^{s1}_towns_with_p|{s0}^{s1} towns with prosperity 40-59 {reg0} qstr_{s0}^{s1}_towns_with_pr|{s0}^{s1} towns with prosperity 20-39 {reg0} qstr_{s0}^{s1}_towns_with_pro|{s0}^{s1} towns with prosperity 0-19 {reg0} qstr_{s0}^{s1}_Average_Vi|{s0}^{s1} Average Village Prosperity {reg0} qstr_{s0}^{s1}_villages_w|{s0}^{s1} villages with prosperity 80-100 {reg0} qstr_{s0}^{s1}_villages_wi|{s0}^{s1} villages with prosperity 60-79 {reg0} qstr_{s0}^{s1}_villages_wit|{s0}^{s1} villages with prosperity 40-59 {reg0} qstr_{s0}^{s1}_villages_with|{s0}^{s1} villages with prosperity 20-39 {reg0} qstr_{s0}^{s1}_villages_with_|{s0}^{s1} villages with prosperity 0-19 {reg0} qstr_You_have_deserted_an|You have deserted, and are now wanted! qstr_Your_Outpost_is_buil|Your Outpost is built! qstr_You_already_have_an_O|You already have an Outpost built. qstr_You_don_t_have_enough_s|You don't have enough silver stags to build a Outpost! qstr_Your_Outpost_has_bee|Your Outpost has been dismantled! qstr_You_don_t_have_an_Ou|You don't have an Outpost built! qstr_You_don_t_have_enough_si|You don't have enough silver stags to pay to dismantle your Outpost. qstr_A_whore_has_been_hir|A whore has been hired. qstr_You_don_t_have_enough_sil|You don't have enough silver stags. qstr_You_pay_the_Whore_an|You pay the Whore and she leaves. qstr_You_don_t_have_enough_silv|You don't have enough silver stags! qstr_A_maester_has_been_h|A maester has been hired. qstr_A_Septon_has_been_hi|A Septon has been hired. qstr_The_Septon_has_been_|The Septon has been dismissed. qstr_A_follower_of_the_Ol|A follower of the Old Gods has been hired. qstr_The_follower_has_bee|The follower has been dismissed! qstr_A_Drowned_Man_has_be|A Drowned Man has been hired. qstr_The_Drowned_Man_has_|The Drowned Man has been dismissed. qstr_A_Red_Priest_has_bee|A Red Priest has been hired. qstr_The_Red_Priest_has_b|The Red Priest has been dismissed. qstr_Interrupted_all_your|Interrupted, all your preparations go to waste. qstr_You_perform_some_sim|You perform some simple music. qstr_You_perform_some_mus|You perform some music. qstr_You_perform_some_com|You perform some complex music. qstr_You_perform_some_lor|You perform some lordly music. qstr_You_perform_some_roy|You perform some royal music. qstr_You_give_a_compellin|You give a compelling speech. qstr_The_majority_of_your|The majority of your troops despise the Faith and supports your action. qstr_The_majority_of_your_|The majority of your troops worship the Faith of the Seven and are not pleased with your action. qstr_The_majority_of_your_t|The majority of your troops despise the faith and supports your action. qstr_You_met_{s1}_in_sing|You met {s1} in single combat and won. qstr_This_warrior|This warrior qstr_The_enemy_party_has_|The enemy party has lost morale. qstr_You_met_{s1}_in_singl|You met {s1} in single combat and lost. qstr_One_young_nobleman_v|One young nobleman volunteers to follow you. qstr_{reg5}_noblemen_volu|{reg5} noblemen volunteer to follow you. qstr_They_laugh_at_you_be|They laugh at you because they think you're a starving beggar. Come back when you're someone important (you need more renown). qstr_Try_as_you_might_you_|Try as you might, you could not defeat the rebelling village. qstr_positive|positive qstr_negative|negative qstr_{s11}^^_The_current_|{s11}^^ The current garrison consists of {reg5} men.^The food stock lasts for {reg6} days. qstr_^^Additional_the_fol|^^Additional the following parties are currently inside ^ qstr_{s12}_{s3}_with_{reg|{s12} {s3} with {reg1} troops.^ qstr_{playername}_^^I_alw|{playername}, ^^I always knew you were a bad egg, since the day you have pledged allegiance to my clan. ^Did you really think you could set my family against me? You've dropped your mask, you snake! You are an infliction, and I will not bear it any more. ^Hereby, I disown and ban you from my house. I have urged my family to fight you, and I will warn the Holy Land lords about your infamy. ^Tremble with fear, you have a deadly enemy! ^^{s9}. qstr_{playername}^^_I_ve_|{playername},^^ I've received a letter from {s9}, telling me about your disgraceful jiggery-pokery. In the present circumstances, {s9} could not provide evidence. But unlike you, {he/she} is a distinguished member of my family; and since all these years, I never had any reason to distrust {him/her}. I take {his/her} charges for granted. ^Hopefully, you failed to breakup my family unit. Hereby I reject your pledge you are no longer related to my house. Each membership will retaliate against you in all conscience... ^I would be ashamed to confess how you maliciously fooled me, so I will not challenge you, to not be accountable for your death to my King. However I'm not used to report him every rat I crush while in wilderness, someday I may find you there ! ^^{s10} qstr_{s4}_and_it_is_the_c|{s4} and it is the capital of your kingdom qstr_The_young_noble_pref|The young noble preferred to flee rather than duel with you! qstr_You_don_t_have_enough_g|You don't have enough gold. Things aren't going well! qstr_of_a_fulminating_dis|of a fulminating disease qstr_in_a_hunting_acciden|in a hunting accident qstr_of_the_pox|of the pox qstr_of_an_indigestion|of an indigestion qstr_The_hare_runs_off_un|The hare runs off unscathed. qstr_You_have_caught_a_wi|You have caught a wild hare. qstr_You_have_left_behind|You have left behind a good meal. qstr_The_peasant_decides_|The peasant decides to join your company. qstr_The_young_nobles_joi|The young nobles join your party. qstr_The_camp_followers_j|The camp followers join your party. qstr_The_bards_join_your_|The bards join your party. qstr_compensation_was_pai|compensation was paid. Everyone received what they deserved. qstr_Compensation_was_pai|Compensation was paid. Everyone received what they deserved. qstr_The_Night_s_Watchmen|The Night's Watchmen join your party. qstr_You_send_a_raven_to_|You send a raven to call for assistance to march them back to the wall. qstr_The_farmer_takes_con|The farmer takes consolation in your decision. qstr_The_farmers_not_part|The farmers not particularly happy but agrees you have done all you can on the matter. qstr_The_farmer_takes_ins|The farmer takes insult to your decision and promptly spreads the word of your misdeeds. qstr_The_mushrooms_were_r|The mushrooms were really tasty! qstr_Your_men_enjoy_eatin|Your men enjoy eating the mushrooms while resting at camp. qstr_The_mushrooms_were_re|The mushrooms were really tasteless. You have diarrhoea. Your health has decreased. qstr_Your_men_are_eating_|Your men are eating mushrooms while resting at camp. Some of them have diarrhoea and don't feel too good. qstr_The_mushrooms_were_t|The mushrooms were tasteless. You have diarrhoea and fall ill. Your health decreases qstr_The_Septons_wife_sho|The Septons wife shows you things you have never seen before. You leave before her husband returns. qstr_You_leave_with_your_|You leave with your honour intact. qstr_The_bandits_run_away|The bandits run away. qstr_You_kill_all_the_Sep|You kill all the Septons! The faith of the Seven will not be happy about this. qstr_You_later_receive_a_|You later receive a raven from a maester of the Night's Watch expressing his gratitude. qstr_The_merchant_thanks_|The merchant thanks you and hands you some coin. qstr_Although_you_gained_|Although you gained some coin, your reputation has been tainted. qstr_The_freeriders_join_|The freeriders join your party. qstr_The_man_s_eyes_look_|The man's eyes look sad as you walk away. qstr_Putting_a_smile_on_t|Putting a smile on this poor man's face makes you feel good. qstr_The_man_joins_your_r|The man joins your ranks. qstr_The_child_s_eyes_sad|The child's eyes sadly watch you while you follow your path. qstr_The_Ironmen_join_you|The Ironmen join your party. qstr_The_Ironmen_carry_on|The Ironmen carry on their path. qstr_After_a_few_hours_th|After a few hours the Ironmen return with some loot and the chiefs head. qstr_Your_troops_show_no_|Your troops show no remorse as they slay all the Ironmen. qstr_The_Begging_Brother_|The Begging Brother spreads word of your good nature. qstr_The_begging_brother_|The begging brother joins you. qstr_You_leave_his_headle|You leave his headless body slumped by the roadside. The high Septon will hear of this news. qstr_The_dog_runs_off.|The dog runs off. qstr_Your_men_capture_the|Your men capture the dog and slaughter it for food. qstr_The_dog_follows_on_b|The dog follows on behind. qstr_They_thank_you_and_y|They thank you and you continue on your way. qstr_The_people_cannot_re|The people cannot resist and you take possession of any coin they have. qstr_The_screams_make_you|The screams make your hairs stand on end. qstr_The_Red_Priests_bles|The Red Priests bless you and you continue on your way. qstr_The_man_is_already_d|The man is already dead. The smell of burnt flesh taints the air. qstr_The_Septons_bless_you|The Septons bless you and you continue your way. qstr_Your_warriors_plunde|Your warriors plunder the Septry killing all enemies and any Septons brave enough to stand in the way. qstr_Among_the_remains_of|Among the remains of the corpse are the sword and some armour. Now they are yours if you do not mind the bad luck that belonged to a dead. qstr_Someday_perhaps_you_|Someday, perhaps, you might have the honour of being buried like a king. qstr_The_monks_words_will|The monks words will add fame to your name. qstr_The_scholar_spreads_|The scholar spreads word of your hostile nature. qstr_You_care_little_for_|You care little for some useless tunic but prefer the company of a pretty young woman. qstr_The_village_is_dis_p|The village is dis-pleased and slowly word spreads of your hostile nature. qstr_The_village_is_pleas|The village is pleased and slowly word spreads of your good deeds. qstr_Though_not_honourabl|Though not honourable, you decide its best not to have your men laughing at your expense. qstr_With_your_honour_int|With your honour intact and your men joyful, morale strengthens within your party. qstr_You_nod_to_your_body|You nod to your bodyguards and they wrestle the lieutenant to the ground then loft off his head. qstr_These_animals_are_re|These animals are really important to the villager's survival. qstr_You_did_return_the_a|You did return the animals after all. qstr_Though_not_honourable|Though not honourable, your men are happy to have a good meal. qstr_With_the_blood_from_|With the blood from your sword dripping to your elbow, you will welcome the easy victory. qstr_They_pay_and_go_on_t|They pay and go on there way poorer than before. qstr_Harassing_helpless_p|Harassing helpless peasants is certainly not honourable. qstr_They_depart_praising|They depart praising your name. qstr_It_turns_out_the_fam|It turns out the family's related to the Lannisters. They surely will not be pleased. qstr_You_carry_on_your_pa|You carry on your path passing a young boy having the blood drained from his throat. qstr_The_family_are_thank|The family are thankful and give you their last silver stags. As they depart they tell you a Lannister always pays his debts. qstr_They_depart_praising_|They depart praising your name. They refuse the gold and instead cite that the Lannisters always pay their debts. qstr_You_welcome_the_easy|You welcome the easy victory. You never liked Qohorik's anyway. qstr_They_pay_and_go_on_th|They pay and go on their way poorer than before. qstr_The_situation_escala|The situation escalates and your honour suffers qstr_Though_honourable_yo|Though honourable, your soldiers are not happy. qstr_The_girl_is_pregnant|The girl is pregnant and the elder asks for a high compensation. To avoid rumours and problems you pay the man his gold. qstr_Though_not_honourable_|Though not honourable, you do gain some meagre belongings. qstr_Thankful_the_family_|Thankful, the family express to others your kindness. qstr_The_Lord_of_Light_is|The Lord of Light is thankful for your offering. qstr_The_faith_of_the_sev|The faith of the seven are thankful. qstr_Your_troops_are_not_|Your troops are not happy with your decision. qstr_Your_men_have_nothin|Your men have nothing to eat! qstr_Part_of_your_food_wa|Part of your food was destroyed. qstr_You_don_t_have_enough_st|You don't have enough stags. How embarrassing! qstr_Your_men_think_that_|Your men think that you are a strong leader. qstr_Your_men_think_that_y|Your men think that you are a weak leader. qstr_You_don_t_have_enough_silve|You don't have enough silver. How embarrassing! qstr_While_your_messenger|While your messengers try to negotiate with the enemy raiders, a squad of your men appears by chance, and a battle begins. Your men manage to destroy the looters and fix the problem, but at the cost of some lives.^^Your casualties {s8}^^Enemy casualties {s10} qstr_The_enemy_raiders_ac|The enemy raiders accept the deal, take the money, and promise not to attack your supplies for some weeks. qstr_The_raiders_take_the|The raiders take the money, kill the messengers, and continue to damage your supply routes. qstr_You_don_t_have_enough_silver|You don't have enough silver. You order water to be rationed and wells to be dug. qstr_the_enemy_thinks_rei|the enemy thinks reinforcements will soon arrive. qstr_fear_and_discontent_|fear and discontent are spreading inside. qstr_he_likes_the_wife_of|he likes the wife of his former master, and he will fight by your side if you give her to him after the conquest. qstr_the_enemy_s_morale_i|the enemy's morale is low, and we should attack. qstr_Compensation_was_paid|Compensation was paid and the farmer leaves a little happier. qstr_The_compensation_is_|The compensation is paid and your warrior whipped. qstr_At_the_joy_of_your_m|At the joy of your men, you force the women to join your party. Word of your reputation soon spreads. qstr_Your_soldiers_don_t_|Your soldiers don't take kindly to this. Though word of your reputation as an honest leader soon spreads. qstr_The_mercenary_joins_|The mercenary joins your party. qstr_The_mercenary_rides_|The mercenary rides on past your siege camp. qstr_Your_men_think_you_r|Your men think you're heartless and fear you. qstr_You_feel_happy.|You feel happy. qstr_New_troops_have_join|New troops have joined your party. Some of your troops however dis-approve. qstr_The_bandits_leave.|The bandits leave. qstr_Your_men_kill_all_th|Your men kill all the bandits. qstr_At_night_some_of_you|At night, some of your men make off with happy widows. qstr_Your_enemies_appreci|Your enemies appreciate your pity. Perhaps this will help you when you negotiate their surrender. qstr_You_know_that_in_the|You know that in the coming days, dozens of children, women and elderly will die before your eyes, languishing from hunger. qstr_Your_officer_seems_u|Your officer seems upset. qstr_Your_men_think_that_yo|Your men think that you are a very strong leader. qstr_Your_officer_seems_h|Your officer seems happy. qstr_The_wife_is_pregnant|The wife is pregnant, and the officer asks for a high compensation. To avoid rumours and problems, you pay. qstr_Word_soon_spreads_of|Word soon spreads of your tyranny. qstr_You_like_to_keep_a_t|You like to keep a tight ship and soon enough people will come to hear of this. qstr_Word_soon_spreads_of_|Word soon spreads of your tyrannical leadership. qstr_You_have_earn_t_resp|You have earn't respect from your followers. qstr_Some_of_your_food_su|Some of your food supplies were distributed. qstr_Your_men_now_have_no|Your men now have nothing to eat! qstr_The_boy_joins_your_b|The boy joins your bodyguard much to the dis-pleasure of your men. qstr_The_lord_is_certainl|The lord is certainly dis-pleased with your rejection. qstr_You_ve_gained_+1_int|You've gained +1 intelligence. qstr_You_ve_gained_15_one|You've gained 15 one-handed weapon proficiency. qstr_You_ve_gained_15_one_|You've gained 15 one-handed weapon proficiency and +1 intelligence. qstr_Your_patrol_finds_50|Your patrol finds 500 stags and kills any survivors. qstr_Your_patrol_bring_ba|Your patrol bring back 4 Lyseni archers who are glad to join your retinue. qstr_Word_soon_spreads_of_y|Word soon spreads of your dis-honourable nature. qstr_Word_soon_spreads_of_yo|Word soon spreads of your tyrannical nature. qstr_The_poor_fellows_are|The poor fellows are soon caught by their aggressors and all slaughtered. qstr_The_poor_fellows_hav|The poor fellows have joined your retinue. You feel good knowing they will not die needlessly. qstr_You_run_the_raiders_|You run the raiders down and slaughter every last one of them. qstr_The_pit_fighter_join|The pit fighter joins your retinue. This will not go down too well with the masters in Essos. qstr_The_man_will_surely_|The man will surely be put to his death now. However the master pays you for your troubles. qstr_Your_soldiers_will_s|Your soldiers will surely remember this mis-deed. qstr_Word_soon_spreads_of_you|Word soon spreads of your tyrannical rule. qstr_Word_soon_spreads_of_your|Word soon spreads of your good deeds. qstr_Word_soon_spreads_of_your_|Word soon spreads of your good deeds. The people will surely flock to be under your rule. qstr_Temporary_quarters_a|Temporary quarters are not a good place to hold prisoners. {reg1} prisoners have escaped. qstr_One_lord_can_disemba|One lord can disembark here with you. qstr_{reg1}_lords_can_dis|{reg1} lords can disembark here with you. qstr_One_lord_will_lose_t|One lord will lose track of you. He must disembark at the next port and then come find you. qstr_{reg1}_lords_will_lo|{reg1} lords will lose track of you. They must disembark at the next port and then come find you. qstr_One_lord_can_embark_|One lord can embark here with you. qstr_{reg1}_lords_can_emb|{reg1} lords can embark here with you. qstr_One_lord_will_lose_tr|One lord will lose track of you. He must embark at the next port and then come find you. qstr_{reg1}_lords_will_los|{reg1} lords will lose track of you. They must embark at the next port and then come find you. qstr_{s10}Current_fleet ^|{s10}Current fleet ^{s0}^^ qstr_{s10}Port_of_{s9} ^{|{s10}Port of {s9} ^{s0}^^ qstr_{s10}Landed_ships_nex|{s10}Landed ships next to {s9} ^{s0}^^ qstr_You_gain_+1_Renown.|You gain +1 Renown. qstr_Lord_Commander_Jon_S|Lord Commander Jon Snow qstr_Lord_Commander_Jon_Sn|Lord Commander Jon Snow's Party qstr_Jon_Snow_has_sent_fo|Jon Snow has sent for you to meet him regarding an incident at Craster's Keep. qstr_You_must_make_sure_t|You must make sure the letter you have found makes its way to King Stannis Baratheon. qstr_You_have_decided_to_|You have decided to take the news of the letter to Lord Tywin Lannister. qstr_King_Robb_Stark|King Robb Stark qstr_King_Robb_Stark_s_Pa|King Robb Stark's Party qstr_Ser_Walder_Frey_and_|Ser Walder Frey and his hosts have joined The Westerlands qstr_Lord_Roose_Bolton_an|Lord Roose Bolton and his hosts have joined The Westerlands qstr_All_hail_His_Grace_{|All hail His Grace, {playername}, First of His Name, King of the Andals, the Rhoynar and the First Men,^ Lord of the Seven Kingdoms, and Protector of the Realm.^^You have successfully claimed the Iron Throne. qstr_All_hail_Her_Grace_{|All hail Her Grace, {playername}, First of Her Name, Queen of the Andals and the First Men,^ Protector of the Seven Kingdoms.^^You have successfully claimed the Iron Throne. qstr_As_you_leave_the_Dir|As you leave, the Dire Wolf follows on behind.. qstr_Static_wars_have_now|Static wars have now been turned off. qstr_Two_Giants_join_your|Two Giants join your party. qstr_Three_Giants_join_yo|Three Giants join your party. qstr_Four_Giants_join_you|Four Giants join your party. qstr_Five_Giants_join_you|Five Giants join your party. qstr_Two_Sand_Warriors_jo|Two Sand Warriors join your party. qstr_Three_Sand_Warriors_|Three Sand Warriors join your party. qstr_Four_Sand_Warriors_j|Four Sand Warriors join your party. qstr_Five_Sand_Warriors_j|Five Sand Warriors join your party. qstr_{s1}_of_the_{s2}.|{s1} of the {s2}. qstr_Your_maester_approac|Your maester approaches with urgent news ^^'We have received a raven, it carries a message that reads Your proposal has been accepted and {s10} has been released from captivity.' qstr_Your_maester_approach|Your maester approaches with urgent news ^^'We have received a raven, it carries a message that reads Your proposal was not accepted and {s10} will remain captive.' qstr_Your_maester_approache|Your maester approaches with urgent news ^^'A raven has returned, it carries a message that reads {s9} will meet you and will follow you as soon as possible.' qstr_Your_maester_approaches|Your maester approaches with urgent news ^^'A raven has returned, it carries a message that reads {s9} says you're not the one to give orders.' qstr_Your_maester_approaches_|Your maester approaches with urgent news ^^'A raven has returned, it carries a message that reads {s9} says that it would hardly be proper as you don't have authority for it.' qstr_Your_maester_approaches_w|Your maester approaches with urgent news ^^'A raven has returned, it carries a message that reads {s9} has better things to do than follow your orders.' qstr_Your_maester_approaches_wi|Your maester approaches with urgent news ^^'A raven has returned, it carries a message that reads {s9} is busy and cannot follow orders at this time.' qstr_Your_maester_approaches_wit|Your maester approaches with urgent news ^^'I have returned with the answer to your message. {s9} will go to {s10} as soon as possible.' qstr_Your_maester_approaches_with|Your maester approaches with urgent news ^^'A raven has returned, it carries a message that reads {s9} will go patrol around {s10} as soon as possible.' qstr_Your_maester_approaches_with_|Your maester approaches with urgent news ^^'A raven has returned, it carries a message that reads {s9} will go to besiege {s10} as soon as possible.' qstr_Your_maester_approaches_with_u|Your maester approaches with urgent news ^^'A raven has returned, it carries a message that reads {s9} says you're not one to give orders.' qstr_Your_maester_approaches_with_ur|Your maester approaches with urgent news ^^'A raven has returned, it carries a message that reads {s9} says that would hardly be proper as you don't have authority for it.' qstr_AYour_maester_approa|AYour maester approaches with urgent news ^^'A raven has returned, it carries a message that reads {s9} is to too busy to read pointless messages.' qstr_Your_maester_approaches_with_urg|Your maester approaches with urgent news ^^'A raven has returned, it carries a message that reads {s9} is surprised by your insult, especially when there was no enmity between you. He says that he will ignore it this time, but do not provoke him again.' qstr_Your_maester_approaches_with_urge|Your maester approaches with urgent news ^^'A raven has returned, it carries a message that reads {s9} was greatly angered by your insult, falling fully under the provocation of your challenge. He called his men to arms, and I think he will advance against you.' qstr_Your_maester_approaches_with_urgen|Your maester approaches with urgent news ^^'A raven has returned, it carries a message that reads {s9} has not fallen for your provocation. He answered to not waste more of his time.' qstr_Your_maester_approaches_with_urgent|Your maester approaches with urgent news ^^'A raven has returned, it carries a message that reads {s9} has not fallen for your provocation, but he has retaliated with insults difficult to repeat but all very descriptive. And he said that if you had a problem for which you had the courage to look for him, he would love to teach you some manners.' qstr_Your_maester_approaches_with_urgent_|Your maester approaches with urgent news ^^'A raven has returned, it carries a message that reads {s9} is too busy to read letters. You are instructed to deliver the message in person but at your own peril.' qstr_Your_maester_approaches_with_urgent_n|Your maester approaches with urgent news ^^'A raven has returned, it carries a message that reads {s9} was busy and did not receive me. However, his men took the gift and divided it among themselves, threatening to kill me if I insisted on delivering your message.' qstr_Your_maester_approaches_with_urgent_ne|Your maester approaches with urgent news ^^'A raven has returned, it carries a message that reads {s9} thanks you for your gift, and says he will make the next feast in your honor.' qstr_Your_maester_approaches_with_urgent_new|Your maester approaches with urgent news ^^'A raven has returned, it carries a message that reads {s9} took your gift and gave it to his men, saying it is the tribute of a coward. His response was that he would be your enemy forever. Nothing can change that after everything that has happened between the two of you.' qstr_Your_maester_approaches_with_urgent_news|Your maester approaches with urgent news ^^'A raven has returned, it carries a message that reads {s9} is encouraged to know you have an interest in resolving the differences and bad relations between you. Although still there are many things to resolve, this is a good start, and he accepts your gift.' qstr_Your_maester_approaches_with_urgent_news |Your maester approaches with urgent news ^^'A raven has returned, it carries a message that reads {s9} did not accept the gift, but his men took me where I was going. Sorry, I lost the treasure.' qstr_Your_maester_approaches_with_urgent_news ^|Your maester approaches with urgent news ^^'A raven has returned, it carries a message that reads {s9} is to too busy to read pointless messages.' qstr_Your_maester_approaches_with_urgent_news ^^|Your maester approaches with urgent news ^^'A raven has returned, it carries a message that reads {s9} accepts your alliance proposal. From now on, {s2} is your ally.' qstr_Your_maester_approaches_with_urgent_news ^^_|Your maester approaches with urgent news ^^'A raven has returned, it carries a message that reads {s9} accepts your truce proposal. From now on, {s2} and you are at peace.' qstr_Your_maester_approaches_with_urgent_news ^^_A|Your maester approaches with urgent news ^^'A raven has returned, it carries a message that reads {s9} is too busy to read pointless messages.' qstr_Your_maester_approaches_with_urgent_news ^^_A_|Your maester approaches with urgent news ^^'A raven has returned, it carries a message that reads {s9} did not appear surprised by your declaration of war because you are scum whom nobody can trust.^^From now on, you are at war with {s2}' qstr_Your_maester_approaches_with_urgent_news ^^_A_r|Your maester approaches with urgent news ^^'A raven has returned, it carries a message that reads {s9} was very offended by your desire to provoke a war and promises to send the ravens to publicize your villainy.^^From now on, you are at war with {s2}' qstr_Your_maester_approaches_with_urgent_news ^^_A_ra|Your maester approaches with urgent news ^^'A raven has returned, it carries a message that reads {s9} was very offended by your war declaration. He called you a treacherous rat and said you would pay dearly.^^From now on, you are at war with {s2}' qstr_10_obsidian_ores_wer|10 obsidian ores were added to your stores at the mines. qstr_You_missed_the_deadl|You missed the deadline to pay back your debts to the Iron bank of Braavos. They now grow at an interest of 50%. qstr_Your_debt_to_the_Iro|Your debt to the Iron Bank has now reached 1000000k stags. You have been reminded to remember the Iron Bank will have its due. qstr_{s33}_was_beaten_up_|{s33} was beaten up and thrown into a dungeon by an angry crowd in {s34}. qstr_{s33}_s_attempts_to_|{s33}'s attempts to influence people of {s34} have failed. qstr_The_people_of_{s34}_|The people of {s34} hate you so much that the guards would not allow {s33} to enter. qstr_Breaking_camp...|Breaking camp... qstr_The_poem_the_bard_ha|The poem the bard had written for {s33} didn't seem to work very well. qstr_Poem_for_a_lady|Poem for a lady qstr_{s33}_seemed_to_like|{s33} seemed to like the poem the bard had written for her. qstr_The_bard_s_poem_abou|The bard's poem about you seems to be spreading through the land. qstr_Fame_spreads|Fame spreads qstr_People_say_that_{s31|People say that {s31} found a buried Targaryen hoard on {s32}'s property. The lords came to blows over its ownership. qstr_People_say_that_{s31}|People say that {s31} or his servants are stealing cattle from {s32}'s property. That made {s32} furious. qstr_People_say_that_{s31}_|People say that {s31} served one of {s32}'s bodyguards a barrel of poisoned mead. {s32} is infuriated. qstr_People_say_that_{s31}_t|People say that {s31} tried to bribe some of {s32}'s bodyguards to get access to the household, but {s32} found out. qstr_People_say_that_a_ru|People say that a rumour spread by an unknown traveller failed to incite enmity between {s31} and {s32}. qstr_{s33}|{s33} qstr_Rumours|Rumours qstr_{playername}_is_beli|{playername} is believed to be behind the recent derogatory rumours involving {s32} and {s31}. qstr_A_recent_rumour_alle|A recent rumour alleges that {s32} hides behind his bodyguards in battles. qstr_A_recent_rumour_alleg|A recent rumour alleges that {s32} is practising some kind of perverted rituals in his castle halls. qstr_A_recent_rumour_allege|A recent rumour alleges that {s32} is very fond of his new mare, if you know what I mean. qstr_A_recent_rumour_alleges|A recent rumour alleges that {s32} would rather wield a drinking horn than a sword. qstr_People_say_that_a_rum|People say that a rumour spread by an unknown traveller about {s32} failed to damage his reputation. qstr_{playername}_is_belie|{playername} is believed to be behind the recent rumours about {s32}'s indiscretions. qstr_A_recent_rumour_spre|A recent rumour spread by an unknown traveller alleges that {s32} is intriguing against {s31}. qstr_People_say_that_a_rumo|People say that a rumour spread by an unknown traveller about {s32} being a disloyal vassal failed to incite enmity between {s32} and {s31}. qstr_{playername}_is_believ|{playername} is believed to be behind the recent rumours about {s32}'s disloyalty. qstr_It_seems_that_{s31}_|It seems that {s31} has found recent stories about {s32}'s infidelity plausible. qstr_It_appears_{s31}_has|It appears {s31} has dismissed recent stories about {s32}'s infidelity as nothing but his enemies' gossip. qstr_It_seems_that_{s31}_h|It seems that {s31} has found recent stories about {s32}'s disloyalty quite plausible. qstr_It_appears_that_{s31|It appears that {s31} has dismissed recent stories about {s32}'s disloyalty as nothing but his enemies' gossip. qstr_It_seems_that_{s31}_w|It seems that {s31} was not amused after {s32} was found to be involved in a cattle-thieving scheme. qstr_It_appears_{s32}_had|It appears {s32} had managed to avoid being linked to a recent murder, and his relations with {s31} didn't suffer. qstr_Your_troops_enjoyed_|Your troops enjoyed today's entertainment you and your companions have provided. qstr_Your_troops_would_be|Your troops would be happier if they had some entertainment. (You must perform in a town) qstr_1|1 qstr_You_gain_{reg0}_silv|You gain {reg0} silver stags from begging. You lose {s2} reputation and {s3} renown qstr_You_keep_working_har|You keep working hard for this village... qstr_Your_strenuous_villa|Your strenuous village work ends. qstr_Looting_and_burying_|Looting and burying the dead. qstr_Burying_the_dead.|Burying the dead. qstr_Looting_the_dead.|Looting the dead. qstr__Your_contract_with_| Your contract with {s1} has expired. qstr_Your_spy_in_{s5}_has|Your spy in {s5} has successfully poisoned the well. qstr_Rats_have_infested_t|Rats have infested the food stocks in {s5}. qstr_A_pox_has_inflicted_|A pox has inflicted the cattle herds of {s5}. qstr_Civil_unrest_in_{s5}|Civil unrest in {s5} is having an adverse effect on the town economy. qstr_Farmers_in_{s5}_are_|Farmers in {s5} are rioting. qstr_You_receive_a_messag|You receive a message from {s1} demanding lands to support them in a style that befits them. qstr_You_receive_a_message|You receive a message from {s1} reminding you of your obligations to provide for your vassals. qstr_{s1}_of_{s2}_has_bee|{s1} of {s2} has been released from captivity. qstr_A_livestock_epidemic|A livestock epidemic has killed {reg4} cattle in {s4}. qstr_{reg0}_of_your_prison|{reg0} of your prisoners escaped from the gold mine! qstr_{reg0}_of_your_prisone|{reg0} of your prisoners escaped from the iron mine! qstr_Your_party_has_been_|Your party has been spotted by {s1}. qstr_Lack_of_food_makes_y|Lack of food makes you feel weak, and your health suffers! qstr_{reg1}_{s1}_{reg2?ha|{reg1} {s1} {reg2?have has} escaped from your party during the night. qstr_{s1}_of_{s3}_has_bee|{s1} of {s3} has been released from captivity. qstr_Building_of_{s0}_in_|Building of {s0} in {s4} has been completed. qstr_{s1}_is_no_longer_in|{s1} is no longer infested by bandits at night. qstr_{s1}_has_won_the_tou|{s1} has won the tournament at {s2}. qstr_You_are_within_the_w|You are within the walls of an affiliated family member and don't have to pay for accommodation. qstr_You_pay_for_accommod|You pay for accommodation. qstr_Betrothal_to_{s5}_ex|Betrothal to {s5} expires qstr_Your_tactics_skill_h|Your tactics skill has increased by 1. qstr_Your_persuasion_skil|Your persuasion skill has increased by 1. qstr_Your_leadership_skil|Your leadership skill has increased by 1. qstr_Your_intelligence_ha|Your intelligence has increased by 1. qstr_Your_trade_skill_has|Your trade skill has increased by 1. qstr_Your_weapon_master_s|Your weapon master skill has increased by 1. qstr_Your_engineer_skill_|Your engineer skill has increased by 1. qstr_You_have_finished_re|You have finished reading {s1}.{s2} qstr_Book_Read|Book Read qstr_{s1}_is_scouted.|{s1} is scouted. qstr_{s1}_has_switched_fr|{s1} has switched from {s2} to {s3}. qstr_Allowing_the_wives_o|Allowing the wives of your soldiers to travel in your party has impacted the morale of your men. qstr_By_now_you_have_more|By now, you have more than one ship. In a sea battle you can give a 'stand ground' or 'charge' command to your ships by giving it to class number nine, like you give commands to a troop class in a field battle. The first troops in your army list will be together with you on the flagship. The other troops will be in the following ships. You can change your flagship in a port and while camping on the sea. If you are next to a coast you can also split your fleet while camping on the sea or search for the closest landing point with a right click on your party. qstr_Ship_management|Ship management qstr_Your_troops_dislike_|Your troops dislike spending the night on sea, though are comforted by the fact their leader is an Ironman. qstr_Your_troops_are_angr|Your troops are angry, because they hate to spend the night on sea. qstr_Your_troops_feel_une|Your troops feel uneasy about crossing the sea but are comforted by the fact their leader is an Ironman. qstr_Your_troops_feel_unea|Your troops feel uneasy about crossing the sea. qstr_Severe_weather_has_d|Severe weather has damaged the {s1} ({s7}). qstr_Severe_weather_has_de|Severe weather has destroyed the {s1} ({s7}). qstr_The_weather_changed_|The weather changed to 'Calm' qstr_The_weather_changed_t|The weather changed to 'Light breeze' qstr_The_weather_changed_to|The weather changed to 'Moderate breeze' qstr_The_weather_changed_to |The weather changed to 'Strong breeze' qstr_The_weather_changed_to _|The weather changed to 'High wind' qstr_The_weather_changed_to __|The weather changed to 'Gale' qstr_The_weather_changed_to __S|The weather changed to 'Storm' qstr_You_are_not_strong_e|You are not strong enough to lift a weapon fit for your promotion. qstr_You_are_not_strong_en|You are not strong enough to hold the extra weight required with promotion. qstr_Your_arms_are_too_we|Your arms are too weak to advance in the artillery at this moment. qstr_You_require_more_hor|You require more horse riding skill to fill your next position. qstr_Your_recruiter_who_wa|Your recruiter who was commissioned to recruit {reg10} recruits to {s13} has been defeated! qstr_{s13}_has_been_taken|{s13} has been taken by the enemy and your recruiter who was commissioned to recruit {reg10} recruits vanished without a trace! qstr_ERROR_IN_THE_RECRUIT|ERROR IN THE RECRUITER KIT SIMPLE TRIGGERS! qstr_A_recruiter_has_brou|A recruiter has brought {reg10} recruits to {s13}. qstr_Distance_between_{s1|Distance between {s14} and {s15} {reg0} qstr_Your_caravan_has_bro|Your caravan has brought {s12} to {s13}. qstr_{s13}_is_unimpressed|{s13} is unimpressed by your paltry gift. qstr_The_people_of_{s13}_|The people of {s13} are unimpressed by your paltry gift. qstr_Your_caravan_has_los|Your caravan has lost it's way and gave up your mission! qstr_Transfer_to_{s6}|Transfer to {s6} qstr_{s6}_patrol|{s6} patrol qstr_Your_messenger_reach|Your messenger reached {s13}. qstr_{s14}|{s14} qstr_Your_messenger_has_l|Your messenger has lost his way and gave up your mission! qstr_Your_soldiers_patrolli|Your soldiers patrolling {s6} disbanded because they have been unpaid! qstr_It_is_rumoured_that_|It is rumoured that a spy has been caught in {s11}. qstr_Your_last_fief_was_c|Your last fief was captured and you lost 2/3 of your treasury qstr_The_Library_improved|The Library improved your renown. qstr_The_Merchants_Guild_|The Merchants Guild adds prosperity to your town/s. qstr_During_today_s_train|During today's training, you were accidentally injured. While the wounds aren't severe, it may take some time for them to heal. qstr_Training_accident |Training accident qstr_Today_you_awoke_with|Today, you awoke with horrible toothache and now you can no longer hide the pain. qstr_Toothache |Toothache qstr_You_slipped_on_wet_g|You slipped on wet ground and managed to injure yourself. qstr_Injured.|Injured. qstr_You_happen_across_an|You happen across an abandoned house. You find some loot inside. qstr_Abandoned_house.|Abandoned house. qstr_The_adventure_life_i|The adventure, life in the field, the constant training makes you feel strong and well. You are ready to face any challenge. qstr_Heal_improved |Heal improved qstr_Whilst_clambering_in|Whilst clambering in the bushes to take a shit you see a small bag. Inside the bag you find 300 silver stags. qstr_Found_Gold_bag |Found Gold bag qstr_You_see_a_small_shin|You see a small shiny object on the ground in front of you. Thinking it to be something of use it turns out to be a worthless piece of metal. qstr_Found_some_crap |Found some crap qstr_Your_water_reserves_|Your water reserves have been contaminated and must now be rationed until you reach the next town. qstr_Water_Reserves_conta|Water Reserves contaminated. qstr_Ditched_in_a_field_w|Ditched in a field with only one wheel you find an abandoned wagon full of mead. You tell your men they will drink well tonight. qstr_Wagon_of_Mead.|Wagon of Mead. qstr_Loyalist_supporters_|Loyalist supporters from a nearby village have gathered a bounty of food for your troops. qstr_Bounty_of_food.|Bounty of food. qstr_You_find_a_group_of_|You find a group of men lying dead on the road ahead of you. Searching the bodies you find 200 silver stags. qstr_Minor_accident |Minor accident qstr_DEBUG_rebellion _che|DEBUG rebellion checking faction {s1} on day {reg1} qstr_DEBUG_rebellion _fac|DEBUG rebellion faction {s1} reborn on day {reg1} qstr__Possible_Rebellion_|(Possible Rebellion) Rumours say that {s14} recruits from your kingdom despite your leadership. qstr__Possible_Rebellion__|(Possible Rebellion) Rumours say that {s14} will surely attempt to restore his kingdom. qstr__Possible_Rebellion__R|(Possible Rebellion) Rumours say that {s14} is still alive. qstr__Possible_Rebellion__Ru|(Possible Rebellion) Rumours say that {s14} is stockpiling weapons and is seeking support among the rebels. qstr__Possible_Rebellion__Rum|(Possible Rebellion) Rumours say that {s14} meets in secret with his faithful. qstr__Possible_Rebellion__Rumo|(Possible Rebellion) Rumours say that people favour the restoration of {s14}. qstr__Possible_Rebellion__Rumou|(Possible Rebellion) Rumours say that {s14} is gathering an army to regain his throne. qstr__Possible_Rebellion__Rumour|(Possible Rebellion) Rumours say that {s14} is stockpiling weapons. qstr_sword|sword qstr_You_caught_an_expens|You caught an expensive looking sword. qstr_Due_to_insufficient_|Due to insufficient space, you had to throw the {s11} back into the ocean qstr_You_caught_a_rusty_l|You caught a rusty looking sword. qstr_timber|timber qstr_It_looks_like_you_ca|It looks like you caught some timber. qstr_cabbages|cabbages qstr_It_looks_like_you_cau|It looks like you caught some rotton cabbages. qstr_fish|fish qstr_You_caught_some_fish|You caught some fish. qstr_All_you_caught_were_|All you caught were some seaweeds. qstr_Your_mercenary_capta|Your mercenary captain has killed his prisoners to enable him to move faster. qstr_{s21}_the_King_of_th|{s21} the King of the Seven Kingdoms is insulted by your refusal of his invitation. qstr_{s21}_is_insulted_by|{s21} is insulted by your refusal of his invitation. qstr_The_tournament_in_{s|The tournament in {s31} has ended. qstr_Quest_ended_due_to_{|Quest ended due to {s31} becoming hostile. qstr_A_raven_has_delivere|A raven has delivered a message qstr_Rumour_of_the_Road|Rumour of the Road qstr_In_Westeros_Maesters|In Westeros Maesters in various castles or in Essos, Healers in various towns can treat your wounds for a price, after which they will heal within a few days. Any negative effects will then be removed. qstr_You_are_wounded|You are wounded qstr_{s1}You_have_only_on|{s1}You have only one day left to take care of {reg7} of your injuries. Visit a maester or a healer to do so.^^ qstr_{s1}{reg7}_of_your_i|{s1}{reg7} of your injuries {reg8?have has} become permanent because {reg8?they haven't been it wasn't} tended.^^ qstr_{s1}{reg7}_of_your_w|{s1}{reg7} of your wounds {reg8?are is} cured, and your related abilities aren't limited any more. qstr_Wound_Report|Wound Report qstr_A_ship_has_been_buil|A ship has been built for you in {s0}. qstr_Ship_finished|Ship finished qstr_There_are_too_many_m|There are too many men in your settlement. Some of them became unhappy and deserted! qstr_Settlement_Garrison|Settlement Garrison qstr_You_receive_a_raven_|You receive a raven explaining that the trainer at {s1} has completed his task. qstr_{s0}_has_recovered_f|{s0} has recovered from being raided. qstr_A_World_of_Ice_and_Fi|A World of Ice and Fire qstr_Ser_Janis_Lyren_has_|Ser Janis Lyren has joined your party. qstr_Your_mine_as_been_bu|Your mine as been built near Dragonstone qstr_You_are_near_to_the_|You are near to the enemy's realm, the speed of your party has been greatly reduced! qstr_Whilst_travelling_in|Whilst travelling in the far north the cold is more prominent. qstr_Whilst_in_the_most_n|Whilst in the most northern parts of Westeros, you can feel the cold across your skin. It makes the hairs on your body stand to attention. qstr_You_can_feel_the_bea|You can feel the beating heat from the sun as you travel the hottest parts of Westeros. qstr_Checking_rejoin_of_{|Checking rejoin of {s10} days on mission {reg0} qstr_The_released_prisone|The released prisoners were not to be trusted and they are preparing to attack you! qstr_The_released_prisoner|The released prisoners scattered as soon as the battle finished. You will not be seeing them again. qstr_Notice!|Notice! qstr_The_released_prisoners|The released prisoners have remained loyal and will join your party qstr_You_have_{reg0}_days_|You have {reg0} days left until you are declared as a deserter! qstr_You_have_now_been_de|You have now been declared as a deserter! qstr_Your_troops_feel_ref|Your troops feel refreshed from the night's rest. qstr_Your_men_need_rest_o|Your men need rest or their morale will suffer. qstr_Your_men_urgently_ne|Your men urgently need rest or their morale will suffer. qstr_You_must_visit_your_|You must visit your spouse. Your baby has been born. qstr_Your_baby_has_grown_|Your baby has grown into a young boy. qstr_Your_baby_has_grown_i|Your baby has grown into a young girl. qstr_Your_child_has_grown|Your child has grown into a young man. qstr_Your_child_has_grown_|Your child has grown into a young woman. qstr_Foragers|Foragers qstr_Scouts|Scouts qstr_{reg65?my_Lady my_Lo|{reg65?my Lady my Lord} qstr_{reg65?My_Lady My_Lo|{reg65?My Lady My Lord} qstr_{reg65?madame ser}|{reg65?madame ser} qstr_{reg65?Madame Ser}|{reg65?Madame Ser} qstr_Dire_Wolf|Dire Wolf qstr_Dog|Dog qstr_Welcome_{reg59?lady |Welcome, {reg59?lady ser}.I am the shipwright here. qstr_Welcome_{reg59?lady l|Welcome, {reg59?lady lord} {playername}. qstr_Welcome_{reg59?madam|Welcome, {reg59?madam ser}. qstr_Welcome.|Welcome. qstr_Your_ship_is_in_a_ba|Your ship is in a bad condition. You should consider repairing it here in my shipyard. qstr_The_{s7}_is_the_most|The {s7} is the most glorious ship I have ever seen. It is a great honour, my {reg59?lady lord}, to have her here in our port. qstr_Your_ship_is_of_poor|Your ship is of poor quality. You may want to consider buying a better ship from me. qstr_That_s_a_decent_ship|That's a decent ship you have there. qstr_Your_ship_the_{s7}_i|Your ship, the {s7}, is marvellous. My workers could apply some fresh varnish and paint if you like. qstr_The_{s7}_is_a_wonder|The {s7} is a wonderful ship. I'm happy to see her in my port. qstr_{s2}_{s3}|{s2} {s3} qstr_You_are_already_in_{|You are already in {s1}. qstr__and_your_troops| and your troops qstr_There_is_a_ship_that|There is a ship that can bring you{s3} to the port of {s1} for {reg1} stags. qstr_I_changed_my_mind.|I changed my mind. qstr_For_a_ship_of_this_s|For a ship of this size, I don't have enough timber, furs and wool, so I need you to bring these extra items. qstr__Relation _{reg0}| Relation {reg0} qstr_{s12}I_want_to_plund|{s12}I want to plunder and retain {s1} under our control. {s2} qstr__no_fiefs_|(no fiefs) qstr__fiefs _{s0}_|(fiefs {s0}) qstr_Lord_Varys_requires_|Lord Varys requires that you get in contact with an agent of his in {s22} in Dorne. After the exchange of code-phrases, the agent will give you a coded message which you are to return to Lord Varys as soon as possible. qstr_Lord_Varys_asked_you|Lord Varys asked you to follow the spy that will leave King's Landing. Be careful not to let the spy see you on the way, or he may get suspicious and turn back. Once the spy meets with his accomplice, you are to capture them and bring them back to the spy master. Be very careful not to kill them in the process. qstr_Lord_Varys_has_reque|Lord Varys has requested that you destroy a large group of hedge knights camping around {s22}. qstr_Lord_Varys_has_reques|Lord Varys has requested he would like you to find a dozen Skilled Bravos and deliver them to him. Some of them can be found looking for work in taverns. qstr_Lord_Varys_has_request|Lord Varys has requested that you meet him near the Great Sept of Baelor atop Visenya's Hill to discuss some intriguing matters. qstr_Lord_Varys_has_asked|Lord Varys has asked you to deliver a message to Ellaria Sand. You can find her at the {s23}. qstr_Quest_updated _The_M|Quest updated The Message qstr_Lord_Varys_has_asked_|Lord Varys has asked you to deliver a message to Doran Martell, the actual ruler of Dorne. You can find him at the {s23}. qstr_You_have_paid_9000_S|You have paid 9,000 Silver Stags. qstr_You_ve_received_9_po|You've received 9 pots of Wildfire. qstr_You_have_paid_1000_s|You have paid 1000 silver stags. qstr_You_have_paid_1900_s|You have paid 1900 silver stags. qstr_You_have_paid_3800_s|You have paid 3800 silver stags. qstr_You_have_paid_7600_s|You have paid 7600 silver stags. qstr_You_have_received_{reg0|You have received {reg0} Screamers. qstr_You_have_paid_1800_s|You have paid 1800 silver stags to the giant hunter. qstr_You_have_paid_3500_s|You have paid 3500 silver stags to the giant hunter. qstr_You_have_paid_5000_s|You have paid 5000 silver stags to the giant hunter. qstr_You_have_paid_6500_s|You have paid 6500 silver stags to the giant hunter. qstr_You_have_received_{reg0}|You have received {reg0} giant. qstr_You_have_paid_5500_s|You have paid 5,500 silver stags to Fritigern. qstr_You_have_received_5_|You have received 5 Thenn Elite Guards. qstr_You_have_paid_6000_s|You have paid 6,000 silver stags to Alaric. qstr_You_have_received_5_W|You have received 5 Wildling Elite Guards. qstr_You_have_paid_8000_s|You have paid 8,000 silver stags. qstr_You_have_received_10|You have received 10 Sealord Guards. qstr_You_have_paid_5000_si|You have paid 5,000 silver stags to Ser Bartimus. qstr_You_have_received_10_|You have received 10 White Harbour Knights. qstr_You_have_paid_6000_si|You have paid 6,000 silver stags to Ser Vortimer Crane. qstr_You_have_received_10_T|You have received 10 Tyrell House Guardsmen. qstr_You_have_paid_6000_sil|You have paid 6,000 silver stags. qstr_You_have_received_9_|You have received 9 Queen's Men qstr_You_have_paid_10000_|You have paid 10,000 silver stags. qstr_A_Faceless_Man_has_j|A Faceless Man has joined your party. qstr_You_have_paid_5000_sil|You have paid 5,000 silver stags. qstr_You_have_received_10_K|You have received 10 Kraken Guards. qstr_15_Gold_cloaks_have_|15 Gold cloaks have been added to the Garrison. qstr_You_have_paid_5000_silv|You have paid 5,000 silver stags to Steelshanks. qstr_You_have_received_40|You have received 40 Bolton Levies. qstr_You_have_paid_5000_silve|You have paid 5,000 silver stags to Ser Rodrik Cassel. qstr_You_have_received_40_|You have received 40 Stark Levies. qstr_You_have_paid_5000_silver|You have paid 5,000 silver stags to Ser Cregan Karstark. qstr_You_have_received_40_K|You have received 40 Karstark Levies. qstr_You_have_paid_5000_silver_|You have paid 5,000 silver stags to Ser Franklyn Frey. qstr_You_have_received_40_F|You have received 40 Frey Levies. qstr_You_have_paid_5000_silver_s|You have paid 5,000 silver stags to Ser Benedict Broom. qstr_You_have_received_40_L|You have received 40 Lannister Levies. qstr_You_have_paid_10000_s|You have paid 10,000 silver stags to Larazadhor Maegirah. qstr_You_have_received_20|You have received 20 Myrish Slave Warriors. qstr_You_have_paid_12000_|You have paid 12,000 silver stags to Andrew Horgan. qstr_You_have_received_10_R|You have received 10 Riverlands Ranger Guards. qstr_You_have_paid_10000_si|You have paid 10,000 silver stags to Cyrus Anshan. qstr_You_have_received_5_D|You have received 5 Dornish House Guards. qstr_You_have_paid_10000_sil|You have paid 10,000 silver stags to Marek Ward. qstr_You_have_received_5_L|You have received 5 Lion Guards. qstr_You_have_paid_10000_silv|You have paid 10,000 silver stags to Jon Irenicus. qstr_You_have_received_5_H|You have received 5 House Knights. qstr_You_have_paid_10000_silve|You have paid 10,000 silver stags to Justin Jonsson. qstr_You_have_received_5_K|You have received 5 Knights of the Gate. qstr_You_have_paid_10000_silver|You have paid 10,000 silver stags to Jaeredor Vaelaros. qstr_You_have_received_5_Wa|You have received 5 War Elephants. qstr_You_have_paid_5000_silver_st|You have paid 5,000 silver stags to Varyros. qstr_You_have_received_2_|You have received 2 Holy Champions. qstr_You_have_paid_10000_silver_|You have paid 10,000 silver stags to Illyrio Mopatis. qstr_You_have_received_5_Dr|You have received 5 Dragon Guards. qstr_Ser_Janis_Lyren_has_a|Ser Janis Lyren has asked you to help find his ancestral home somewhere in or around Essos. He says you will need some tools, at least 50 men and 10,000 silver stags to rebuild it. Be wary of slavers and pirates near to the castle. qstr_Alric_Aertaris_8_Vet|Alric Aertaris, 8 Veteran Fireborn and 20 Fireborn Warriors join your party. qstr_10_Fireborn_Warriors|10 Fireborn Warriors join your party. qstr_The_High_Priest_Bene|The High Priest Benerro has tasked you with eradicating the Whitewalker threat. You must head North and put a stop to the invasion. qstr_You_have_been_summon|You have been summoned to speak with the High Priest Benerro at the Temple of the Lord of Light near Volantis. qstr_You_have_been_tasked|You have been tasked with destroying a large war camp located near Tumblestone in the Westerlands and bringing justice to the leader. qstr_You_find_5000_silver|You find 5000 silver stags in Brog's camp and also decide to take his armour and weapons. qstr_10_Exiled_Robber_Kni|10 Exiled Robber Knights join your party. qstr_You_have_been_asked_|You have been asked to liberate Brogs brother, Reed from a slavers camp located in Essos. qstr_You_search_the_camp_|You search the camp and find 5000 silver stags. qstr_10_Obsidian_Archers_|10 Obsidian Archers were added to your party. qstr_20_Obsidian_Archers_|20 Obsidian Archers were added to your party. qstr_50_Obsidian_Archers_|50 Obsidian Archers were added to your party. qstr_10_Obsidian_Axemen_w|10 Obsidian Axemen were added to your party. qstr_20_Obsidian_Axemen_w|20 Obsidian Axemen were added to your party. qstr_50_Obsidian_Axemen_w|50 Obsidian Axemen were added to your party. qstr_10_Obsidian_Spearmen|10 Obsidian Spearmen were added to your party. qstr_20_Obsidian_Spearmen|20 Obsidian Spearmen were added to your party. qstr_50_Obsidian_Spearmen|50 Obsidian Spearmen were added to your party. qstr_10_Obsidian_Mounted_|10 Obsidian Mounted Axemen were added to your party. qstr_20_Obsidian_Mounted_|20 Obsidian Mounted Axemen were added to your party. qstr_50_Obsidian_Mounted_|50 Obsidian Mounted Axemen were added to your party. qstr_10_Obsidian_Mounted_S|10 Obsidian Mounted Spearmen were added to your party. qstr_20_Obsidian_Mounted_S|20 Obsidian Mounted Spearmen were added to your party. qstr_50_Obsidian_Mounted_S|50 Obsidian Mounted Spearmen were added to your party. qstr_You_have_now_learnt_|You have now learnt how to read. qstr_You_have_paid_2500_s|You have paid 2,500 silver stags to Novice Mollander. qstr_It_s_the_infamous_cr|It's the infamous criminal, {playername}. Men, we'll arrest this varmint, prepare for battle! qstr_Foolish_of_you_to_ge|Foolish of you to get caught like this, {playername}. Now you shall feel the full wrath of the Brotherhood. qstr_Hands_up!__We_re_goi|Hands up! We're going to bring you in, {playername}... dead or alive. qstr_It_s_your_money_or_y|It's your money or your life, {mate/girlie}. No sudden moves or we'll run you through. qstr_Lucky_for_you_you_ve|Lucky for you, you've caught me in a good mood. Give me all your coin and I might just let you live. qstr_This_a_robbery_eh?_I|This a robbery, eh? I givin' ya one chance to hand over everythin' ya got, or me and my lads'll kill ya. Got it? qstr_big|big qstr_medium_sized|medium sized qstr_small|small qstr_don_t_|don't qstr_You_have_successfull|You have successfully dealt with Dagmer. You must give Rory the good news. qstr_Rory_has_asked_you_t|Rory has asked you to deal with a bunch of Ironborn raiders causing trouble around The Arbor.How you want to tackle the problem is up to you. He has promised a small purse if you succeed. qstr_Beric_Dondarrion_has|Beric Dondarrion has asked you to despatch a Lannister raiding party that has been reported pillaging the villages around Hollow Hill. Once completed, you must return to Beric. qstr_You_have_paid_the_el|You have paid the elder 70,000 Silver Stags. qstr_The_elder_{s9}_asked|The elder {s9} asked you to deal with bandits qstr_{s9}_asked_you_to_sp|{s9} asked you to speak with {s10} to lower taxes qstr_{s5}__Persuasion_str|{s5} (Persuasion strength {reg5}) qstr_Persuasion_Attempt|Persuasion Attempt qstr_{s9}_asked_you_to_br|{s9} asked you to bring {s10} qstr_A_duel?_That_sounds_|A duel? That sounds like an interesting idea. We could keep score and see who's the better fighter! qstr_Ah_so_you_wish_to_be|Ah, so you wish to be beaten by me again, eh? I'll teach you another lesson in the art of duelling! qstr_You_may_have_won_mor|You may have won more of our duels than me, but that will change today! qstr_We_seem_to_be_evenly|We seem to be evenly matched, so another duel should prove to be interesting. qstr_You_should_not_be_se|You should not be seeing this text. qstr_I_accept_your_challe|I accept your challenge, though be warned I will not fall easily. qstr_I_think_I_may_need_a|I think I may need a Maester. qstr__I_think_I_may_need_| I think I may need a Maester. qstr_We_ve_made_very_litt|We've made very little progress so far. qstr_We_ve_succeeded_in_g|We've succeeded in gaining some ground, but we still have a long way to go. qstr_We_ve_become_a_signi|We've become a significant force, and we have an even chance of victory. qstr_We_re_winning_the_wa|We're winning the war, but our enemies are still holding on. qstr_We_re_on_the_verge_o|We're on the verge of victory. The remaining enemies pose no threat, but we still need to hunt them down. qstr_{s21}_seem_happy._{s|{s21} seem happy. {s21} looks pleased. qstr_You_must_try_to_defe|You must try to defend yourself! qstr_Your_sovereignty_has|Your sovereignty has no specified culture qstr_Your_sovereignty_cul|Your sovereignty culture is {s11} qstr_Sovereignty_culture |Sovereignty culture None qstr_Sovereignty_culture _|Sovereignty culture {s11} qstr_{s11}|{s11} qstr_The_government_of_th|The government of the {s10} is {s4}. qstr_The_upper_class_soci|The upper class society is {s5}. qstr_The_people_are_{s6}.|The people are {s6}. qstr_The_troops_have_{s7}|The troops have {s7}. qstr_The_government_s_app|The government's approach to trade is {s0}. qstr_Our_government_is_{s|Our government is {s4}. qstr_Our_people_are_{s6}.|Our people are {s6}. qstr_Our_troops_have_{s7}|Our troops have {s7}. qstr_Our_approach_to_trad|Our approach to trade is {s0}. qstr_According__to_the_re|According to the report of our spies qstr_{s10}_{reg3}_lords_s|{s10} {reg3} lords support {s9}. qstr_Sorry_currently_I_ca|Sorry, currently I can't provide any information about the lords mood, our spies haven't reported back yet. qstr_high|high qstr_low|low qstr_normal|normal qstr_The_records_show_{re|The records show {reg13} of our people worship our gods. qstr_The_records_show_{reg|The records show {reg13} of our people still worship other gods. qstr_{s11}_and_{s12}|{s11} and {s12} qstr_We_re_not_at_war_wit|We're not at war with anyone. qstr_We_re_at_war_with_{s|We're at war with {s12}. qstr_Our_kingdom_currentl|Our kingdom currently has {reg2} soldiers qstr_{s6}_garrisoned_in_{|{s6} garrisoned in {reg2} towns qstr_{s6}_and_{reg2}_cast|{s6} and {reg2} castles. qstr_{s6}_In_addition_we_|{s6} In addition, we've got {reg2} soldiers in the field. qstr_We_currently_have_{r|We currently have {reg2} soldiers qstr_{s6}_In_addition_you|{s6} In addition, you've got {reg2} soldiers in your convoy and {reg3} soldiers in patrols. qstr_{reg59?She He}_field|{reg59?She He} fields {reg2} soldiers. qstr_We_currently_have_{re|We currently have {reg2} soldiers garrisoned in {s60}. qstr_We_currently_have_an|We currently have an income of {reg0} silver stags and costs of {reg1} silver stags from fiefs and garrisons. qstr_{s6}_We_re_losing_{r|{s6} We're losing {reg0} silver stags due to tax inefficiency. That means {reg1} percent. qstr_{s6}_Overall_this_su|{s6} Overall this sums up to {reg0} silver stags. qstr_{reg0}_silver_stags|{reg0} silver stags qstr_no|no qstr__We_are_expecting_{r| We are expecting {reg0} silver stags for rents qstr__The_troop_wages_for| The troop wages for {reg0} troops cost us {reg1} silver stags. qstr_{s61}_and_{reg0}_sil|{s61} and {reg0} silver stags for tariffs qstr_Well_{s60}.|Well, {s60}. qstr_{s4}_{s3}._The_tax_r|{s4} {s3}. The tax rate is {s50}.{s59}{s61}. Overall, this sums up to {s62} silver stags. qstr_Tax_rate_for_{s6} _{|Tax rate for {s6} {s11} qstr_The_{s17}_has_the_fol|The {s17} has the following improvements {s18}. qstr_You_ve_shown_great_s|You've shown great strength on the battlefield. But why should I allow you to enlist with us? qstr_All_of_life_is_about|All of life is about advantages and disadvantages. Why would we allow you to be our fellow? qstr_I_know_people_do_fea|I know people do fear your harshness. Should we though? qstr_Indeed_I_ve_heard_of|Indeed, I've heard of your loyalty and valour. But is it enough to join us? qstr_I_m_glad_you_want_to|I'm glad you want to support us. But would it be wise for you to affiliate to our family? qstr_Beside_your_wealth_h|Beside your wealth, how could you possibly serve me and my family? qstr_My_friend_I_see_your|My friend, I see your reasoning. But would you really risk our friendship on partnership? qstr_Agreed!_Your_words_c|Agreed! Your words convince me as much as your blade. qstr_I_trust_you_my_famil|I trust you, my family could use your resourcefulness. Together we'll spread our influence all over Westeros and Essos. qstr_May_the_Seven_have_m|May the Seven have mercy for the souls of our enemies, because we won't! qstr_So_be_it._We_re_hono|So be it. We're honoured to accept you into our family. qstr__I_ll_appreciate_you| I'll appreciate you as much as a son. qstr_I_accept_your_reques|I accept your request. We'll support you if you support my family. qstr_Since_you_ve_turned_|Since you've turned out to be a worthy fellow you should be valuable for our entire family. qstr_Your_leader_isn_t_ev|Your leader isn't even a king, and you want me to join you? qstr_{s40}_I_d_never_join|{s40} I'd never join someone who doesn't even own a single town or castle. qstr_{s40}_I_know_too_lit|{s40} I know too little about your leader. qstr_{s40}_I_ve_found_you|{s40} I've found your messenger unconvincing. qstr_{s40}_Next_time_I_d_|{s40} Next time, I'd prefer to talk to someone who doesn't act like a fool. qstr_{s40}_Next_time_I_d_p|{s40} Next time, I'd prefer to talk to someone more versed in courtly manners. qstr_{s40}_I_rather_stay_|{s40} I rather stay with my current king. qstr_{s31}_{s32}_{s34}|{s31} {s32} {s34} qstr_A_prominent_citizen_|A prominent citizen from the area qstr_{playername}_when_we|{playername}, when we started our long walk, few people had the courage to support me. And fewer still would be willing to put their lives at risk for my cause. But you didn't hesitate for a moment in throwing yourself at my enemies. We've gone through a lot together, and there were times I came close to losing all hope. But we've prevailed. It's now time for me to leave your company and take what's rightfully mine. From now on, I'll carry out the great responsibility of ruling {s3}. There still lie many challenges ahead, and I count on your help in overcoming them. And, of course, you'll always remain as my foremost vassal. qstr_Find_and_speak_with_{s|Find and speak with {s3} of {s4} to give him your oath of homage. qstr_We_will_of_course_ne|We will, of course, need to wait until the realm is no longer on campaign. qstr_I_do_not_like_this_b|I do not like this, but things are very bad. Can you give guarantees? qstr_Well_I_guess_I_can_a|Well, I guess I can admit defeat. I guess you will treat us well, no? qstr_Perhaps..._Do_you_gi|Perhaps... Do you give your word of honour that we'll be treated well? qstr_There_comes_a_time_w|There comes a time when every good leader must be responsible for the welfare of his men. Do you give your word of honour that we'll be treated well? qstr_You_re_nothing_but_s|You're nothing but scum. You should leave before we kill you. qstr_You_re_wasting_your_|You're wasting your time. Attack us -- if you have the courage. qstr_You_have_called_me_f|You have called me for this? We would never surrender to the likes of you. qstr_Surrender?_Hah!_We_c|Surrender? Hah! We can hold these walls until we all die of old age, while you most assuredly won't. qstr_8000|8000 qstr_5000.|5000. qstr_3000|3000 qstr_2000.|2000. qstr_1000|1000 qstr__You_grovelled_befor| You grovelled before {s2} to avoid a duel. qstr__{s2}_knows_well_of_| {s2} knows well of your treachery and dishonour. qstr__{s1}_has_been_accep| {s1} has been accepted as a vassal of {s2}. qstr_I_m_{s4}_the_ruler_o|I'm {s4}, the ruler of {s6} qstr_I_m_{s4}_a_vassal_of|I'm {s4}, a vassal of {s6} qstr_{s9}{reg5?_and_the_l|{s9}{reg5? and the lord of {s8}. . qstr__We_will_of_course_n| We will of course need to wait until the realm is no longer on campaign. qstr_{s13}_asked_you_to_g|{s13} asked you to gather {reg3} heads of cattle and deliver them back to him. qstr_{s9}_asked_you_to_sc|{s9} asked you to scout {s13}, {s14} and {s15}, then report back. qstr_You_re_challenging_m|You're challenging me to a duel? How droll! As you wish, {lad/lassie}, it will be good sport to bash your fucking head in. qstr_{s16}_and_{s17}|{s16} and {s17} qstr_Very_well_I_ll_accep|Very well, I'll accept you back into my ranks if you're ready to swear your solemn oath once more. qstr_A_pardon_will_only_b|A pardon will only be possible if you're willing to cede {s17} to me. Do you agree to my terms? qstr_No._There_s_no_chanc|No. There's no chance of peace between us. I'm not interested. qstr_You_must_find_the_fa|You must find the farm North of Winterfell and remove the Wildling raiders. Once complete, return to King Robb Stark. qstr_King_Robb_Stark_has_a|King Robb Stark has asked you to travel to Castle Black, find the Lord Commander and see if he can shed any light on the current situation. qstr_You_must_return_to_t|You must return to the Lord Commander and explain the bad news. qstr_Quest_updated _Bolst|Quest updated Bolster the Black qstr_You_must_return_to_K|You must return to King Robb Stark and argue the Lord Commanders case for more troops. qstr_You_must_liaise_with|You must liaise with the host of Night's Watchmen at the Bridge of Skulls and suppress the raiders. The Bridge of Skulls can be found West of Shadow Tower. qstr_You_must_gather_a_sm|You must gather a small force and possibly a Valyrian weapon and scout the lands of always winter. Return to the Lord Commander to relay your findings. qstr_Jon_Snow_has_joined_|Jon Snow has joined your party. qstr_You_must_head_to_Cra|You must head to Craster's Keep and deal with the mutineers. qstr_In_order_to_prove_yo|In order to prove your loyalty to the Free Folk, you are required to destroy a crow patrol and bring back their armour as proof. qstr_Our_marshal_{s1}|Our marshal, {s1} qstr_Our_liege_{s1}|Our liege, {s1} qstr_We_are_not_at_war_wi|We are not at war with anyone. qstr_We_are_at_war_with_{|We are at war with {s12}. qstr_go_on_the_offensive_|go on the offensive now. qstr_act_to_defend_our_la|act to defend our lands. qstr_take_more_time_to_ga|take more time to gather the army. qstr_You_promised_to_help|You promised to help {s13} claim the throne of {s14}. qstr_What_do_you_say_to_e|What do you say to entering the service of {s9} as a mercenary captain? I have no doubt that you would be up to the task. qstr_{s9}_asked_you_to_ta|{s9} asked you to take a message to {s13}. {s13} was believed to be at {s4} when you were given this quest. qstr_{s9}_asked_you_to_tak|{s9} asked you to take a message to {s13} of {s15}. {s13} was believed to be at {s4} when you were given this quest. qstr_{s11}_asked_you_to_e|{s11} asked you to escort his {s17} {s13} to {s14}. qstr_{s13}_asked_you_to_d|{s13} asked you to deal with the bandits who are occupying the village of {s15} and then report back to him. qstr_{s9}_asked_you_to_ra|{s9} asked you to raise {reg1} {s14} and bring them to him. qstr_{s9}_asked_you_to_co|{s9} asked you to collect taxes from {s3}. He offered to leave you one-fifth of all the money you collect there. qstr_{s9}_asked_you_to_hu|{s9} asked you to hunt down a fugitive named {s4}. He is currently believed to be at {s3}. qstr_{s9}_asked_you_to_as|{s9} asked you to assassinate a local merchant at {s3}. qstr_{s9}_has_asked_you_t|{s9} has asked you to meet with a spy in {s13}. qstr_{s11}_asked_you_to_f|{s11} asked you to follow the spy that will leave {s12}. Be careful not to let the spy see you on the way, or he may get suspicious and turn back. Once the spy meets with his accomplice, you are to capture them and bring them back to {s11}. qstr_{s11}_asked_you_to_c|{s11} asked you to capture a lord from {s13}, any lord, and then drag your victim back to {s11} for safekeeping. qstr_{s9}_asked_you_to_le|{s9} asked you to lend your companion {s3} to him for a week. qstr_{s9}_asked_you_to_col|{s9} asked you to collect the debt of {reg4} silver stags {s3} owes to him. {s3} was at {s4} when you were given this quest. qstr_{s11}_gave_you_a_fak|{s11} gave you a fake letter to fool {s13} into banishing his vassal {s16}. You are to go near {s14}, give the letter to one of your {s15} and send him into the town as a messenger, believing his orders to be genuine. qstr_{s9}_has_requested_y|{s9} has requested you to bring him {reg1} {s3} as prisoners. qstr_Lend_your_experience|Lend your experienced surgeon {s3} to {s1}. qstr_Yes_the_Gods_have_gi|Yes, the Gods have gifted us with a boy, my love. qstr_Yes_the_Gods_have_gif|Yes, the Gods have gifted us with a girl, my love. qstr_I_m_so_tired_{player|I'm so tired {playername}. Yet the child must still be carried for 9 months more. qstr_I_think_its_time_we_|I think its time we planned a name for our child. If we have a boy, his name should be {playername}, but if we have a girl, her name should be as mine. qstr_I_m_fine_and_will_no|I'm fine, and will not pay any attention to the banter of the servants. The child isn't the son of our swineherd. qstr_Time_flies_away_from|Time flies away from war, fear and the rigours of travel... In nine months you will have a child. qstr_You_take_your_better|You take your better half from behind, whom screams with pleasure. qstr_Not_much_interest_is|Not much interest is shown, perhaps you should improve your relationship with your wife before considering having a child. qstr_Then_take_it_with_my|Then take it, with my eternal thanks. You are a noble {man/woman}. I will never forget that you helped me in my time of need. qstr_Forgive_me_{playerna|Forgive me, {playername}, but I must insist you accept it. The money means little to me, and I owe you so much. Here, take it, and let us speak no more of this. qstr_{playername}_what_a_|{playername}, what a dear {man/woman} you are, but I will not allow you to refuse this. I owe you far more than I can say, and I am sure you can put this money to far better use than I. qstr_{s11}_asked_you_to_r|{s11} asked you to rescue her {s17}, {s13}, from {s14} by switching clothes and taking his place in prison. qstr_{s11}_asked_you_to_re|{s11} asked you to rescue her {s17}, {s13}, from {s14}. qstr_{s11}_asked_you_to_d|{s11} asked you to deliver a message to {s13}, who is imprisoned at {s14}. qstr_You_agreed_to_challe|You agreed to challenge {s13} to defend {s11}'s honour. qstr_By_the_gods_what_are|By the gods what are these things?! It looks like they are attacking!! qstr_Get_ready_lads!_Look|Get ready lads! Looks like winter is coming! qstr_Oh_shit!!|Oh shit!! qstr_TAKE_COVER!!!|TAKE COVER!!! qstr_Your_current_action_|Your current action is disgraceful. qstr_head|head qstr_tail|tail qstr_{s9}_asked_you_to_hun|{s9} asked you to hunt down a fugitive named {s4}. They are currently believed to be at {s3}. qstr_{s12}_and_{s11}|{s12} and {s11} qstr_You_can_find_book_me|You can find book merchants at {s11}. qstr_{s12}_{s11}|{s12}, {s11} qstr_You_can_find_ransom_|You can find ransom brokers at {s11}. qstr_This_is_not_that_sim|This is not that simple, but I can give it a try. I think 300 stags should suffice. What faction are you talking about? qstr_Aha_my_favourite_one|Aha, my favourite one. I think 150 stags should suffice. Can you tell me what the lord's faction is? qstr_Doable_since_so_many|Doable, since so many lords are only too eager to pull their swords out. Two hundred and fifty stags will be plenty, I think. What is the first lord's faction? qstr_Dregneiq_Emde_and_hi|Dregneiq Emde and his men have joined your party. qstr_A_villager_from_{s7}|A villager from {s7} begged you to save their village from the bandits that took refuge there. qstr___She_smiles_and_loo|--She smiles and looks at you provocatively.-- qstr_You_chose_well_{reg5|You chose well, {reg59?madam ser}. My lads know how to keep their word and earn their pay. qstr_Well_done_{reg59?mad|Well done, {reg59?madam ser}. Keep the money and wine coming our way, and there's no foe here you need fear. qstr_We_are_at_your_servi|We are at your service, {reg59?madam ser}. Point us in the direction of those who need hurting, and we'll do the rest. qstr_You_are_now_a_member|You are now a member of The Seven. qstr_Your_men_are_getting|Your men are getting tired of listening to the same old sermons. Perhaps it's time to let it go for a while. qstr_The_septon_is_happy_|The septon is happy about donations, but clearly is annoyed that you are trying to buy him off. Perhaps it's time to let it go, for a while. qstr_You_are_now_a_follow|You are now a follower of the old gods. qstr_The_priest_is_happy_|The priest is happy about donations, but clearly is annoyed that you are trying to buy him off. Perhaps it's time to let it go, for a while. qstr_You_are_now_a_followe|You are now a follower of R'hllor. qstr_You_are_now_a_follower|You are now a follower of the Drowned God. qstr_You_hand_over_your_p|You hand over your prisoners and watch them get sent off ready to be drowned. qstr_The_Guild_master_of_|The Guild master of {s13} has asked you to deal with bandits in the surrounding countryside. qstr_{s9}_of_{s3}_asked_y|{s9} of {s3} asked you to deliver {reg5} units of {s6} to the tavern in {s4} in 7 days. qstr_Escort_the_merchant_|Escort the merchant caravan to the town of {s8}. qstr_Merchant_{s9}_of_{s4|Merchant {s9} of {s4} asked you to hunt down the troublesome bandits in the vicinity of the town. qstr_The_Guild_master_of_{|The Guild master of {s4} gave you {reg12} silver stags to pay the ransom of a girl kidnapped by bandits. You are to meet the bandits near {s3} and pay them the ransom fee. After that you are to bring the girl back to {s4}. qstr_The_Guild_master_of_{s|The Guild master of {s4} promised you {reg12} silver stags if you can make sure that {s12} and {s13} no longer pose a threat to a peace settlement between {s15} and {s14}. In order to do that, you must either convince them or make sure they fall captive and remain so until a peace agreement is made. qstr_The_Guild_master_of_{s1|The Guild master of {s14} has asked you to deal with a group of bandits terrorising the streets of {s14}. They only come out at night, and only attack lone travellers on the streets. qstr_The_Guild_master_of_{s10|The Guild master of {s10} asked you to move a cattle herd to {s13}. You will earn {reg8} silver stags in return. qstr__May_I_remind_you_th| May I remind you that currently we are paying medium taxes to your {reg59?ladyship lordship}? qstr__May_I_remind_you_tha| May I remind you that currently we are paying low taxes to your {reg59?ladyship lordship}? We are infinitely grateful for such generosity. qstr__May_I_remind_you_that| May I remind you that currently we are paying high taxes to your {reg59?ladyship lordship}? Many people are cursing you for your greed. qstr_{s40}_s_Levy|{s40}'s Levy qstr_He_is_not_commanding|He is not commanding any men at the moment. qstr_He_currently_command|He currently commands {reg0} men{reg1?, of which around {reg1} are wounded }. qstr_The_elder_of_the_vil|The elder of the village of {s3} asked you to bring them {reg5} packs of grain. qstr_The_elder_of_the_vill|The elder of the village of {s13} asked you to train {reg5} peasants to fight against local bandits. qstr_The_elder_of_the_villa|The elder of the village of {s3} asked you to bring them {reg5} heads of cattle. qstr_{s16}_and_{s15}|{s16} and {s15} qstr_I_can_smell_a_fat_pu|I can smell a fat purse a mile away. Methinks yours could do with some lightening, eh? qstr_Why_it_be_another_tr|Why, it be another traveller, chance met upon the road! I should warn you, country here's a mite dangerous for a good {fellow/woman} like you. But for a small donation my boys and I'll make sure you get right ways to your destination, eh? qstr_Well_well_look_at_th|Well well, look at this! You'd best start coughing up some silver, friend, or me and my boys'll have to break you. qstr_There_s_a_toll_for_p|There's a toll for passin' through this land, payable to us, so if you don't mind we'll just be collectin' our due from your purse... qstr_Another_fool_come_to|Another fool come to throw {him/her}self on my weapon, eh? Fine, let's fight! qstr_We_re_not_afraid_of_|We're not afraid of you, {sirrah/wench}. Time to bust some heads! qstr_That_was_a_mistake._|That was a mistake. Now I'm going to have to make your death long and painful. qstr_Brave_words._Let_s_s|Brave words. Let's see you back them up with deeds, cur! qstr_You_have_recieved_th|You have recieved the Valyrian Glaive - Retribution. qstr_Please_note_that_thi|Please note that this refinement makes the weapon cause more damage but also makes it slower. qstr_A_{s5}?_Well..._Yes_|A {s5}? Well... Yes, I suppose it is. What a strange thing to ask. qstr_Eh?_No_it_most_certa|Eh? No, it most certainly is not a {s5}. I'd start questioning my eyesight if I were you. qstr_This_is_the_{reg4?to|This is the {reg4?town village} of {s5}, {reg59?madam ser}. qstr_{s6}_Our_{reg4?town |{s6} Our {reg4?town village} and the surrounding lands belong to you of course, my {reg59?Lady Lord}. qstr_{s6}_Our_{reg4?town v|{s6} Our {reg4?town village} and the surrounding lands belong to {s7} of {s8}. qstr_{s3}_and_{s5}|{s3} and {s5} qstr_{reg20?We_mostly_pro|{reg20?We mostly produce {s5} here We don't produce much here these days}. If you would like to learn more, you can speak with our {reg4?guildmaster village elder}. He is nearby, right over there. qstr___He_jumps_with_joy.|--He jumps with joy. Finally, he stops and takes a deep breath.-- qstr_Jetties|Jetties qstr_Allowed_party_size _|Allowed party size {reg0} qstr_Two_Stark_soldiers_j|Two Stark soldiers join your retinue. qstr_You_have_been_asked_t|You have been asked to accompany two soldiers of the North back to Winterfell. Upon arrival you must find and tell Robb Stark what happened at King's Landing.
https://w.atwiki.jp/rockband/pages/16.html
XBOX360 実績解除スレまとめ @wiki http //www12.atwiki.jp/xbox360score/pages/312.html Xbox360Achievements.org - Rock Band Achievement List http //www.xbox360achievements.org/game/rock-band/achievements/ 項目数:50 総ポイント:1000 Breakthrough Act Unlock a Big Club in Solo Tour on Easy, Medium, Hard or Expert 10G Hot Artist Unlock a Theater in Solo Tour on Easy, Medium, Hard or Expert 10G Top Artist Unlock an Arena in Solo Tour on Medium, Hard or Expert 10G String Shredder Finish Guitar Solo Tour on Easy 20G Fret Ripper Finish Guitar Solo Tour on Medium 30G Axe Assassin Finish Guitar Solo Tour on Hard 40G Lord of the Strings Finish Guitar Solo Tour on Expert 50G Rhythm Rocker Finish Drum Solo Tour on Easy 20G Groove Technician Finish Drum Solo Tour on Medium 30G Heavy Hitter Finish Drum Solo Tour on Hard 40G AN-I-MAL!!! Finish Drum Solo Tour on Expert 50G Howler Finish Vocal Solo Tour on Easy 20G Screamer Finish Vocal Solo Tour on Medium 30G Crooner Finish Vocal Solo Tour on Hard 40G Virtuoso Finish Vocal Solo Tour on Expert 50G Got Wheels Unlock the Van in Band World Tour 20G Open Road Unlock the Bus in Band World Tour 20G Jet Setter Unlock the Jet in Band World Tour 20G One Million Fans Reach 1 million fans in Band World Tour 10G Hall of Fame Inductee Finish the Hall of Fame Induction in Band World Tour 100G Vinyl Artist Finish the Endless Setlist in Band World Tour on Medium 10G Gold Artist Finish the Endless Setlist in Band World Tour on Hard 20G Platinum Artist Finish the Endless Setlist in Band World Tour on Expert 25G Big In London Finish the last remaining gig in London (Band World Tour) 10G Big In Paris Finish the last remaining gig in Paris (Band World Tour) 10G Big In Amsterdam Finish the last remaining gig in Amsterdam (Band World Tour) 10G Big In Berlin Finish the last remaining gig in Berlin (Band World Tour) 10G Big In Stockholm Finish the last remaining gig in Stockholm (Band World Tour) 10G Big In Rome Finish the last remaining gig in Rome (Band World Tour) 10G Big In Boston Finish the last remaining gig in Boston (Band World Tour) 10G Big In NYC Finish the last remaining gig in New York (Band World Tour) 10G Big In Chicago Finish the last remaining gig in Chicago (Band World Tour) 10G Big In LA Finish the last remaining gig in Los Angeles (Band World Tour) 10G Big In Seattle Finish the last remaining gig in Seattle (Band World Tour) 10G Big In San Francisco Finish the last remaining gig in San Francisco (Band World Tour) 10G Big In Japan Finish the last remaining gig in Tokyo (Band World Tour) 10G Big In Sydney Finish the last remaining gig in Sydney (Band World Tour) 10G Big In Reykjavik Finish the last remaining gig in Reykjavik (Band World Tour) 10G Big In Rio de Janeiro Finish the last remaining gig in Rio de Janeiro (Band World Tour) 10G Big In Moscow Finish the last remaining gig in Moscow (Band World Tour) 10G Tug of War Champ Win 20 Tug of War ranked matches 30G Tug of War Streak Win 5 Tug of War ranked matches in a row 20G Score Duel Champ Win 5 Score Duel ranked matches in a row 30G Score Duel Streak Win 5 Score Duel ranked matches in a row 20G Killer Performance Five Star a song on Easy, Medium, Hard or Expert 10G Flawless Groove Score 100% notes hit as bassist, up-strums only, on Expert 10G Flawless Drumming Score 100% notes hit as a drummer on Expert 10G Flawless Fretwork Score 100% notes hit as a guitarist on Expert 10G Flawless Singing Score a 100% rating as a vocalist on Expert 10G Riding on Coattails Play with a "Platinum Artist" 5G
https://w.atwiki.jp/linsivvi/pages/120.html
Transmutingとは 既存のアイテムからAdornmentの材料を抽出する第二生産スキル。 また、Transmuter固有のAdornmentレシピが有り(武器用)。 Tinkeringとは排他的で一人のキャラクターが同時に覚えることは出来ない。 レベルは無いが、スキル値を上げることによって分解可能アイテムのレベルアップ・上位レシピのスクライブが可能。スキル上限は(冒険/生産レベルのいずれか高い方)x5。 Transmuterになるには BBM/KelethinのNPCから認定を受ける。 隣の商人が通常レシピと生産スキルを売っている。 分解できるアイテム トレジャード(初級4除く)、マスタークラフト、レジェンダリ、フェイブルドのタグが付いたアイテム。 分解できないアイテムは消耗品(ポーション等)、レベルの付いてないアイテム(家具、バッグ等)、一部クエストの報酬品(AQ、ヘリテ等)など 分解して出来るもの fragment、powder、infusion、manaの4種類が各Tier分あり。 等級 はずれ 当たり 大当たり トレジャード fragment powder マスタークラフト fragment powder infusion レジェンダリ powder infusion フェイブルド infusion mana 稀にはずれと当たりの両方が出ることもある。グループを組んで同ゾーンにいればTransmuteの結果は本人以外でも分かる。 Tier fragment powder infusion mana T1 Lapis Lazuli Fragment Ulteran Powder Infusion of Earth Refined Mana T2 Coral Fragment Aether Powder Infusion of Air Processed Mana T3 Jasper Fragment Phantom Powder Infusion of Fire Clarified Mana T4 Opal Fragment Ethereal Powder Infusion of Water Purified Mana T5 Ruby Fragment Spectral Powder Infusion of Nightmares Natural Mana T6 Pearl Fragment Vision Powder Infusion of Daydreams Coalesced Mana T7 Lunar Fragment Illusionary Powder Infusion of Illusion Hardened Mana 分解できるレベルについて (スキル値)/5+5のレベルまでのアイテムを分解できる。~ スタートのスキル1ではレベル5まで、スキル100ではレベル25まで、スキル325でレベル70までのアイテムが分解できる。 スキル100までのスキル上げ 分解するだけでも上がる。 スキル100からのスキル上げ 分解では上がらなくなり、TransmuterのAdornmentを作成することで上がるようになる。~ 既存クラスのようにアーツを使用すればスキルアップのチャンスがあるというわけではなく、生産工程を完了した時点でランダムでスキルアップする。~ Adornment作成について 各クラスと共通する内容です Adornmentの等級 材料 トレジャード fragment+powder レジェンダリ fragment+powder+infusion フェイブルド fragment+powder+infusion+mana Tierによって変わるが、主要素材(↑表の一番右)以外は複数必要。 生産バーは4段階あるが、品質はすべて同じ。バーを上げると返ってくる副産物(fragment、powder等)の数が多くなる。 レシピについて 既存クラス(アーマラー、ジュエラー等)はドロップアイテムのレシピ(「~の謎」)に全てのadornmentが収録されているが、TransmuterのものはNPC販売レシピ(トレジャード収録)とドロップレシピ(レジェンダリ、フェイブルド収録)に分かれている。 作成できるAdornment Transmuter作成のものは近接武器用のproc付加/スキルアップ系。 性能はTierによってスケール。 等級 名前 対象武器 効果 Tier制限 T Molten Temper 斬撃 炎熱DD+DoT All T Glacial Temper 斬撃 冷気DD+Snare All T Righteous Temper 斬撃 lifetap All T Viral Temper 刺突 病気DD+移動速度上昇キャンセル All T Runic Temper 刺突 魔法DD All T Serpentine Temper 刺突 毒DoT All T Molten Binding 打撃 炎熱DD+DoT All T Viral Binding 打撃 病気DD 移動速度上昇キャンセル All L Phantom Handle 1H powertap All L Vampiric Handle 1H lifetap All L Phantom Shod 2H打撃 powertap All L Vampiric Pommel 2H斬撃 lifetap All F Lacerative Ayr Stone 1H斬撃 +斬撃 3/4/5/6/7 F Balanced Ayr Stone 1H斬撃 +反撃 +受け流し 6/7 F Glancing Tsuba 1H刺突 +受け流し 3/4/5/6/7 F Perforative Tsuba 1H刺突 +刺突 3/4/5/6/7 F Concussive Counterbalance 1H打撃 +打撃 3/4/5/6/7 F Vigilant Counterbalance 1H打撃 +防御 3/4/5/6/7 F Rapid Handgrips 2H haste 3/4/5/6/7 F Deft Pommel 2H斬撃 オートアタックAE化 5/6/7 F Proficient Shaft 2H刺突 double attack 5/6/7 F Vigilant Shaft 2H刺突 +防御 2/3/4/5/6/7 F Vigilant Shod 2H打撃 +防御 2/3/4/5/6/7 T=トレジャード、L=レジェンダリ、F=フェイブルド 各Tierによって冠が付く。 T1 Flickering T2 Shimmering T3 Sparkling T4 Glimmering T5 Luminous T6 Lambent T7 Scintillating Adornmentの取り付け 全Adornment共通の内容。 取り付ける作業については、Adornmentを右クリック→使用で、カーソルの色が変わる。その状態で取り付けたい装備をクリックすると取り付け確認のウィンドウが出る。(取り付け可能なものにあわせるとカーソルは青色、不可なものだと赤色) Adornmentは取り外すことはできませんが上書きはできる。 下位互換。装備品のTierと同じか低いTierのAdornmentを取り付けられるが、高いTierのAdornmentは取り付けることはできない。 取り付けられない装備品・・・一部のクエスト報酬(ヘリテ、プリズマ等)、魔力込めしたもの、同調していないもの